route markers in map, fix cubemap rendering in menu
authorhgn <hgodden00@gmail.com>
Fri, 6 Oct 2023 09:35:11 +0000 (10:35 +0100)
committerhgn <hgodden00@gmail.com>
Fri, 6 Oct 2023 09:35:11 +0000 (10:35 +0100)
gui.h
models_src/rs_icons.mdl
respawn.c
skaterift.c
world_routes.c

diff --git a/gui.h b/gui.h
index 5cfe468501b8bcb27fb9359f72d03beaca56d959..7c2dbb6e5f34e5ee0c795338a18650744881c9a8 100644 (file)
--- a/gui.h
+++ b/gui.h
@@ -11,6 +11,8 @@ enum gui_icon {
    k_gui_icon_board,
    k_gui_icon_world,
    k_gui_icon_rift,
+   k_gui_icon_rift_run,
+   k_gui_icon_friend,
 
    k_gui_icon_count,
 };
@@ -25,9 +27,13 @@ struct{
    struct icon_call {
       enum gui_icon icon;
       v4f location;
+      v4f colour;
+      int colour_changed;
    }
    icon_draw_buffer[32];
    u32 icon_draw_count;
+   v4f cur_icon_colour;
+   int colour_changed;
 
    char location[64];
    f64  location_time;
@@ -52,7 +58,7 @@ struct{
 
    mdl_submesh *icons[ k_gui_icon_count ];
 }
-static gui;
+static gui = {.cur_icon_colour = {1.0f,1.0f,1.0f,1.0f},.colour_changed=1};
 
 static 
 void gui_helper_action( const char *bindstr, const char *text ){
@@ -66,9 +72,7 @@ void gui_helper_action( const char *bindstr, const char *text ){
    helper->text = text;
 }
 
-static
-void gui_draw(void)
-{
+static void gui_draw(void){
    if( v3_dist2(localplayer.rb.co,gui.trick_co) > 2.0f ){
       gui.trick_type = k_guitrick_type_none;
    }
@@ -121,13 +125,16 @@ void gui_draw(void)
    m4x3_identity( mmdl );
    shader_model_font_uMdl( mmdl );
 
-   shader_model_font_uColour( (v4f){1.0f,1.0f,1.0f,1.0f} );
    glActiveTexture( GL_TEXTURE0 );
    glBindTexture( GL_TEXTURE_2D, gui.icons_texture );
    shader_model_font_uTexMain( 0 );
 
    for( u32 i=0; i<gui.icon_draw_count; i++ ){
       struct icon_call *call = &gui.icon_draw_buffer[i];
+
+      if( call->colour_changed )
+         shader_model_font_uColour( call->colour );
+
       shader_model_font_uOffset( call->location );
 
       mdl_submesh *sm = gui.icons[ call->icon ];
@@ -217,8 +224,7 @@ void gui_draw(void)
    gui.helper_count = 0;
 }
 
-static
-int gui_location_print_ccmd( int argc, const char *argv[] ){
+static int gui_location_print_ccmd( int argc, const char *argv[] ){
    if( argc > 0 ){
       char new_loc[64];
       vg_str str;
@@ -261,6 +267,15 @@ static void gui_draw_icon( enum gui_icon icon, v2f co, f32 size ){
    call->location[1] = co[1] * (f32)vg.window_y;
    call->location[2] = 0.0f;
    call->location[3] = size * (f32)vg.window_x;
+
+   v4_copy( gui.cur_icon_colour, call->colour );
+   call->colour_changed = gui.colour_changed;
+   gui.colour_changed = 0;
+}
+
+static void gui_icon_setcolour( v4f colour ){
+   gui.colour_changed = 1;
+   v4_copy( colour, gui.cur_icon_colour );
 }
 
 static mdl_submesh *gui_find_icon( const char *name ){
@@ -289,6 +304,8 @@ static void gui_init(void){
    gui.icons[ k_gui_icon_board ] = gui_find_icon( "icon_board" );
    gui.icons[ k_gui_icon_world ] = gui_find_icon( "icon_world" );
    gui.icons[ k_gui_icon_rift ] = gui_find_icon( "icon_rift" );
+   gui.icons[ k_gui_icon_rift_run ] = gui_find_icon( "icon_rift_run" );
+   gui.icons[ k_gui_icon_friend ] = gui_find_icon( "icon_friend" );
 
    vg_linear_clear( vg_mem.scratch );
    if( !mdl_arrcount( &gui.model_icons.textures ) )
index 84f31291d6d77059e237be94365b131714179067..296df3fba5fff966fb1fec659814053447f61f41 100644 (file)
Binary files a/models_src/rs_icons.mdl and b/models_src/rs_icons.mdl differ
index e10d0cf90133acd62ad16ef73c46de037625ec82..5abb042f7a54ad92cd348e5e7e2f9af421ec153c 100644 (file)
--- a/respawn.c
+++ b/respawn.c
@@ -220,6 +220,17 @@ static void respawn_chooser_pre_update(void){
          respawn_map_draw_icon( cam, k_gui_icon_rift, gate->co[0] );
       }
    }
+
+   for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
+      ent_route *route = mdl_arritm( &world->ent_route, i );
+
+      v4f colour;
+      v4_copy( route->colour, colour );
+      v3_muls( colour, 1.6666f, colour );
+      gui_icon_setcolour( colour );
+      respawn_map_draw_icon( cam, k_gui_icon_rift_run, 
+                             route->board_transform[3] );
+   }
 }
 
 static void respawn_begin_chooser(void){
index 388e37ebeac21af80f77375cad69cecfb0cc9b85..5b69d566664d31bcbfb8dc84cc5854031b475d9a 100644 (file)
@@ -513,6 +513,7 @@ static void render_scene(void){
                                     GL_COLOR_ATTACHMENT1 } );
       view_world = &world_static.instances[respawn_chooser.world_id];
       render_world_override( view_world );
+      render_world_routes( view_world, &skaterift.cam, 1 );
    }
    else{
       render_world( view_world, &skaterift.cam, 0 );
@@ -585,7 +586,7 @@ static void render_main_game(void){
    /* --------------------------------------------------------------------- */
 
    world_instance *view_world = localplayer.viewable_world;
-   if( view_world != NULL ){
+   if( (view_world != NULL) && (skaterift.activity != k_skaterift_respawning) ){
       render_world_cubemaps( view_world );
 
       ent_gate *gate = view_world->rendering_gate;
index 4998cc115efa779b0d89ae4ce657326525ebec52..36d70d79f9246194cf0227b87680ea74dc40eb2e 100644 (file)
@@ -960,8 +960,10 @@ static void world_routes_update( world_instance *world )
    for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
       ent_route *route = mdl_arritm( &world->ent_route, i );
       
-      int target = route->active_checkpoint == 0xffff? 0: 1;
-      route->factive = vg_lerpf( route->factive, target, 0.6f*vg.time_delta );
+      int target = (route->active_checkpoint == 0xffff? 0: 1) || 
+                    skaterift.activity == k_skaterift_respawning;
+      route->factive = vg_lerpf( route->factive, target, 
+                                 0.6f*vg.time_frame_delta );
    }
 
    for( u32 i=0; i<world_render.text_particle_count; i++ ){
@@ -970,8 +972,7 @@ static void world_routes_update( world_instance *world )
    }
 }
 
-static void world_routes_fixedupdate( world_instance *world )
-{
+static void world_routes_fixedupdate( world_instance *world ){
    rb_solver_reset();
 
    for( u32 i=0; i<world_render.text_particle_count; i++ ){
@@ -1199,9 +1200,20 @@ static void world_routes_fracture( world_instance *world, ent_gate *gate,
    }
 }
 
+static void render_gate_markers( int run_id, ent_gate *gate ){
+   for( u32 j=0; j<4; j++ ){
+      if( gate->routes[j] == run_id ){
+         m4x3f mmdl;
+         ent_gate_get_mdl_mtx( gate, mmdl );
+         shader_model_gate_uMdl( mmdl );
+         mdl_draw_submesh( &world_gates.sm_marker[j] );
+         break;
+      }
+   }
+}
+
 static void render_world_routes( world_instance *world, camera *cam, 
-                                    int layer_depth )
-{
+                                    int layer_depth ){
    m4x3f identity_matrix;
    m4x3_identity( identity_matrix );
 
@@ -1292,37 +1304,48 @@ static void render_world_routes( world_instance *world, camera *cam,
 
    /* skip writing into the motion vectors for this */
    glDrawBuffers( 1, (GLenum[]){ GL_COLOR_ATTACHMENT0 } );
+   glDisable( GL_CULL_FACE );
 
-   for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
-      ent_route *route = mdl_arritm( &world->ent_route, i );
+   if( skaterift.activity == k_skaterift_respawning ){
+      for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
+         ent_route *route = mdl_arritm( &world->ent_route, i );
 
-      if( route->active_checkpoint != 0xffff ){
          v4f colour;
-         float brightness = 0.3f + world->ub_lighting.g_day_phase;
-         v3_muls( route->colour, brightness, colour );
-         colour[3] = 1.0f-route->factive;
+         v3_muls( route->colour, 1.6666f, colour );
+         colour[3] = 0.0f;
 
          shader_model_gate_uColour( colour );
 
-         u32 next = route->active_checkpoint+1+layer_depth;
-             next = next % route->checkpoints_count;
-             next += route->checkpoints_start;
+         for( u32 j=0; j<mdl_arrcount(&world->ent_gate); j ++ ){
+            ent_gate *gate = mdl_arritm( &world->ent_gate, j );
+            if( !(gate->flags & k_ent_gate_nonlocal) )
+               render_gate_markers( i, gate );
+         }
+      }
+   }
+   else{
+      for( u32 i=0; i<mdl_arrcount(&world->ent_route); i++ ){
+         ent_route *route = mdl_arritm( &world->ent_route, i );
 
-         ent_checkpoint *cp = mdl_arritm( &world->ent_checkpoint, next );
-         ent_gate *gate = mdl_arritm( &world->ent_gate, cp->gate_index );
+         if( route->active_checkpoint != 0xffff ){
+            v4f colour;
+            float brightness = 0.3f + world->ub_lighting.g_day_phase;
+            v3_muls( route->colour, brightness, colour );
+            colour[3] = 1.0f-route->factive;
 
-         m4x3f mmdl;
-         ent_gate_get_mdl_mtx( gate, mmdl );
-         shader_model_gate_uMdl( mmdl );
+            shader_model_gate_uColour( colour );
 
-         for( u32 j=0; j<4; j++ ){
-            if( gate->routes[j] == i ){
-               mdl_draw_submesh( &world_gates.sm_marker[j] );
-               break;
-            }
+            u32 next = route->active_checkpoint+1+layer_depth;
+                next = next % route->checkpoints_count;
+                next += route->checkpoints_start;
+
+            ent_checkpoint *cp = mdl_arritm( &world->ent_checkpoint, next );
+            ent_gate *gate = mdl_arritm( &world->ent_gate, cp->gate_index );
+            render_gate_markers( i, gate );
          }
       }
    }
+   glEnable( GL_CULL_FACE );
    glDrawBuffers( 2, (GLenum[]){ GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1 } );
 }