// Filter is optional, it can be st to NULL to just render everything.
void csr_vmf_render( csr_target *rt, vmf_map *map, vdf_node *root, csr_filter *filter, m4x3f prev, m4x3f inst );
-
void csr_rt_save_tga( csr_target *rt, const char *path, u32 offset, u32 nc );
void csr_rt_save_c32f( csr_target *rt, const char *path, u32 offset );
-// Obsolete
-__attribute__ ((deprecated))
-void csr_rt_save_buffers( csr_target *rt, const char *basename, const char *subname );
// Implementation
//=======================================================================================================================
csr_update_subsamples( rt );
}
-void csr_write_txt( char const *path, const char *name, csr_target *rt )
-{
- FILE *write_ptr;
-
- write_ptr = fopen( path, "w" );
-
- fprintf( write_ptr, "\"%s\"\n\{\n", name );
- fprintf( write_ptr, "\t\"material\" \"overviews/%s\"\n", name );
- fprintf( write_ptr, "\t\"pos_x\" \"%.8f\"\n", rt->bounds[0][0] );
- fprintf( write_ptr, "\t\"pos_y\" \"%.8f\"\n", rt->bounds[0][1] );
- fprintf( write_ptr, "\t\"scale\" \"%.8f\"\n", rt->scale / (float)rt->x );
- fprintf( write_ptr, "}\n" );
-
- fclose( write_ptr );
-}
-
void simple_raster( csr_target *rt, vmf_vert tri[3] )
{
// Very very simplified rasterizing algorithm
solidgen_ctx_free( &solid );
}
-// Obsolete
-void csr_rt_save_buffers( csr_target *rt, const char *basename, const char *subname )
+void csr_write_filerr( const char *path )
{
- char output[ 512 ];
-
- float *image = (float *)csr_malloc( 1024*1024*sizeof(float)*3 );
+ log_error( "File write error (No such file or directory): '%s'\n", path );
+}
+
+void csr_write_txt( char const *path, const char *name, csr_target *rt )
+{
+ FILE *write_ptr;
- float contrib = 1.f/(float)rt->num_samples;
+ write_ptr = fopen( path, "w" );
- for( int l = 0; l < rt->x; l ++ )
+ if( write_ptr )
{
- for( int x = 0; x < rt->y; x ++ )
- {
- float *dst = &image[ (l*1024+x)*3 ];
- void *src = rt->colour + ((1023-l)*1024+x) * rt->num_samples * rt->shader->stride;
-
- v3_muls( (float *)src, contrib, dst );
-
- for( int j = 1; j < rt->num_samples; j ++ )
- {
- v3_muladds( dst, (float *)(src + j*rt->shader->stride), contrib, dst );
- }
- }
+ fprintf( write_ptr, "\"%s\"\n\{\n", name );
+ fprintf( write_ptr, "\t\"material\" \"overviews/%s\"\n", name );
+ fprintf( write_ptr, "\t\"pos_x\" \"%.8f\"\n", rt->bounds[0][0] );
+ fprintf( write_ptr, "\t\"pos_y\" \"%.8f\"\n", rt->bounds[0][1] );
+ fprintf( write_ptr, "\t\"scale\" \"%.8f\"\n", rt->scale / (float)rt->x );
+ fprintf( write_ptr, "}\n" );
+
+ fclose( write_ptr );
+ }
+ else
+ {
+ csr_write_filerr( path );
}
-
- // Save position buffer
- strcpy( output, basename );
- strcat( output, "." );
- strcat( output, subname );
- strcat( output, "_position.pfm" );
- csr_32f_write( output, rt->x, rt->y, image );
-
- free( image );
}
// ALWAYS RGB32
}
}
- csr_32f_write( path, rt->x, rt->y, image );
+ if( !csr_32f_write( path, rt->x, rt->y, image ) )
+ csr_write_filerr( path );
+
free( image );
}
dst[3] = accum[3];
}
- csr_tga_write( path, rt->x, rt->y, nc, image );
+ if( !csr_tga_write( path, rt->x, rt->y, nc, image ) )
+ csr_write_filerr( path );
+
free( image );
}