// Copyright (C) 2021 Harry Godden (hgn) - All Rights Reserved
-//#define VG_CAPTURE_MODE
+#define VG_CAPTURE_MODE
#define VG_STEAM
#define VG_STEAM_APPID 1218140U
#include "vg/vg.h"
title_start, title_count,
desc_start, desc_count,
score_start, score_count,
- time_start, time_count
+ time_start, time_count,
+ grid_start, grid_count
;
#pragma pack(push,1)
invUv[0] = 1.0f / (float)font->width;
invUv[1] = 1.0f / (float)font->height;
+ u16 base_idx = start * 4;
+
const char *_c = str;
char c;
while( (c = *(_c ++)) )
{
if( c == '\n' )
{
- cursor[1] += size * 1.25f;
+ cursor[1] -= size * 1.25f;
cursor[0] = origin[0];
}
else if( c >= 32 && c <= 126 )
vt[3].colour = 0xffffffff;
// Emit indices
- ind[0] = count*4;
- ind[1] = count*4+1;
- ind[2] = count*4+2;
- ind[3] = count*4;
- ind[4] = count*4+2;
- ind[5] = count*4+3;
+ ind[0] = base_idx+count*4;
+ ind[1] = base_idx+count*4+1;
+ ind[2] = base_idx+count*4+2;
+ ind[3] = base_idx+count*4;
+ ind[4] = base_idx+count*4+2;
+ ind[5] = base_idx+count*4+3;
cursor[0] += (float)pch->advance * invScale;
count ++;
);
glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, text_buffers.ebo );
- glBufferSubData( GL_ELEMENT_ARRAY_BUFFER, start*6*sizeof(u16), count*6*sizeof( u16 ), text_buffers.indices );
+ glBufferSubData( GL_ELEMENT_ARRAY_BUFFER, start*6*sizeof(u16), count*6*sizeof(u16), text_buffers.indices );
return count;
}
static void gen_level_text( struct cmp_level *pLevel )
{
- text_buffers.title_count = gen_text_buffer( pLevel->title, &font_Ubuntu, (v2f){ 0.0f, 0.0f }, 1.0f, text_buffers.title_start );
- text_buffers.desc_count = gen_text_buffer( pLevel->description, &font_Ubuntu, (v2f){ 0.0f, 0.0f }, 0.5f, text_buffers.desc_start );
- text_buffers.desc_count = 0;
+ text_buffers.title_count = gen_text_buffer( pLevel->title, &font_Ubuntu, (v2f){ -5.0f, -0.6f }, 0.6f, text_buffers.title_start );
+ text_buffers.desc_count = gen_text_buffer( pLevel->description, &font_Ubuntu, (v2f){ -5.0, -0.9f }, 0.25f, text_buffers.desc_start );
}
static int map_load( const char *str, const char *name )
// Level selection area
- // Beginner
- for( int y = 16+2; y < 16+2+4; y ++ )
- {
- u8 *px = &info_buffer[((y*64)+16-1)*4];
- px[0] = 0x10;
- }
-
- // Intermediate
- for( int y = 16+2; y < 16+2+6; y ++ )
+ for( int i = 0; i < vg_list_size( button_grids ); i ++ )
{
- for( int x = 0; x < 3; x ++ )
+ struct button_grid *grid = &button_grids[ i ];
+
+ for( int y = 0; y < grid->dims[1]; y ++ )
{
- u8 *px = &info_buffer[((y*64)+16-5+x)*4];
- px[0] = 0x10;
+ for( int x = 0; x < grid->dims[0]; x ++ )
+ {
+ u8 *px = &info_buffer[((y+16+grid->origin[1])*64+16+x+grid->origin[0])*4];
+ px[0] = 0x10;
+ }
}
}
- // Expert
- for( int x = 1; x < 5; x ++ )
- {
- u8 *px = &info_buffer[((16*64)+16-5+x)*4];
- px[0] = 0x10;
- }
-
info_buffer[(((16+world.h-3)*64)+world.w+16-1)*4] = 0x30;
info_buffer[(((16+world.h-2)*64)+world.w+16-1)*4] = 0x30;
}
if( lvl->unlock ) career_unlock_level( lvl->unlock );
+
+ if( lvl->achievement )
+ {
+ sw_set_achievement( lvl->achievement );
+ }
+
+ // Check ALL maps to trigger master engineer
+ for( int i = 0; i < vg_list_size( career_serializable ); i ++ )
+ {
+ struct serializable_set *set = &career_serializable[i];
+
+ for( int j = 0; j < set->count; j ++ )
+ {
+ if( set->pack[j].completed_score == 0 )
+ return;
+ }
+ }
+
+ sw_set_achievement( "MASTER_ENGINEER" );
}
}
// Blank save state
memset( (void*)&encoded, 0, sizeof( struct dcareer_state ) );
- encoded.in_map = -1;
+ encoded.in_map = 0;
encoded.levels[0].unlocked = 1;
// Load and copy data into encoded
{
v3f tutorial_colour = { 0.204f, 0.345f, 0.553f };
v3f locked_colour = { 0.2f, 0.2f, 0.2f };
-
- struct button_grid
- {
- v3f primary_colour;
- v2i origin;
- v2i dims;
- struct cmp_level *levels;
- int count;
- }
- grids[] =
- {
- {
- .primary_colour = { 0.204f, 0.345f, 0.553f },
- .origin = { -1, 2 },
- .dims = { 1, 4 },
- .levels = cmp_levels_tutorials,
- .count = vg_list_size( cmp_levels_tutorials )
- },
- {
- .primary_colour = { 0.304f, 0.245f, 0.553f },
- .origin = { -5, 2 },
- .dims = { 3, 6 },
- .levels = cmp_levels_basic,
- .count = vg_list_size( cmp_levels_basic )
- },
- {
- .primary_colour = { 0.553f, 0.345f, 0.204f },
- .origin = { -4, 0 },
- .dims = { 4, 1 },
- .levels = cmp_levels_grad,
- .count = vg_list_size( cmp_levels_grad )
- }
- };
v2f tex_coord = { 0.0f, 0.0f };
v4f final_colour = { 0.0f, 0.0f, 0.0f, 0.2f };
if( vg_get_button_down( "primary" ) )
select_from = NULL;
- for( int i = 0; i < vg_list_size( grids ); i ++ )
+ for( int i = 0; i < vg_list_size( button_grids ); i ++ )
{
- struct button_grid *grid = &grids[i];
+ struct button_grid *grid = &button_grids[i];
int j = 0;
else
final_colour[3] = 0.2f;
}
- else v3_copy( locked_colour, final_colour );
+ else
+ {
+ v3_copy( locked_colour, final_colour );
+ final_colour[3] = 0.2f;
+ }
v2i_add( grid->origin, (v2i){ x,y }, button_pos );
int is_hovering = v2i_eq( (v2i){world.tile_x, world.tile_y}, button_pos );
}
if( world.pCmpLevel == lvl )
- final_colour[3] += fabsf(sinf( vg_time * 2.0f )) * 0.2f;
+ {
+ final_colour[3] += 0.15f + fabsf(sinf( vg_time * 2.0f )) * 0.05f;
+
+ if( lvl->completed_score )
+ final_colour[3] += 0.1f;
+ }
wbutton_draw( (v2i){ grid->origin[0] + x, grid->origin[1] + y }, tex_coord, final_colour );
}
vg_tex2d_bind( &tex_ubuntu, 0 );
glUniform1i( SHADER_UNIFORM( shader_sdf, "uTexGlyphs" ), 0 );
+ glUniform4f( SHADER_UNIFORM( shader_sdf, "uColour" ), 1.0f, 1.0f, 1.0f, 1.0f );
glDrawElements( GL_TRIANGLES, text_buffers.title_count*6, GL_UNSIGNED_SHORT, (void*)( text_buffers.title_start*6*sizeof(u16) ) );
glDrawElements( GL_TRIANGLES, text_buffers.desc_count*6, GL_UNSIGNED_SHORT, (void*)( text_buffers.desc_start*6*sizeof(u16) ) );
+ glUniform4f( SHADER_UNIFORM( shader_sdf, "uColour" ), 1.0f, 1.0f, 1.0f, 0.17f );
+ glDrawElements( GL_TRIANGLES, text_buffers.grid_count*6, GL_UNSIGNED_SHORT, (void*)( text_buffers.grid_start*6*sizeof(u16) ) );
+
// WIRES
// ========================================================================================================
//glDisable(GL_BLEND);
*/
}
-static ui_colourset flcol_list_a = {
- .main = 0xff877979,
- .hover = 0xffa09393,
- .active = 0xffbfb1b0
-};
-static ui_colourset flcol_list_b = {
- .main = 0xff7c6e6e,
- .hover = 0xffa09393,
- .active = 0xffbfb1b0
-};
-
-static ui_colourset flcol_list_complete_a = {
- .main = 0xff62a064,
- .hover = 0xff8dc18f,
- .active = 0xffb2ddb3
-};
-
-static ui_colourset flcol_list_complete_b = {
- .main = 0xff79b37b,
- .hover = 0xff8dc18f,
- .active = 0xffb2ddb3
-};
-
-static ui_colourset flcol_list_locked = {
- .main = 0xff655959,
- .hover = 0xff655959,
- .active = 0xff655959
-};
-
-static struct
-{
- SteamLeaderboard_t steam_leaderboard;
- int leaderboard_show;
-
- struct leaderboard_player
- {
- // Internal
- u64_steamid id;
- i32 score;
- int is_local_player;
-
- // To be displayed
- char score_text[ 16 ];
- char player_name[ 48 ];
- GLuint texture; // Not dynamic
- }
- leaderboard_players[10];
- int leaderboard_count;
-
- struct
- {
- struct cmp_level *level;
-
- i32 score;
- int is_waiting;
- }
- upload_request;
-
- struct cmp_level *level_selected;
-}
-ui_data;
-
-void vg_ui(void)
-{
- /*
- // UI memory
- static int pack_selection = 0;
- static struct pack_info
- {
- struct cmp_level *levels;
- u32 level_count;
- const char *name;
- }
- pack_infos[] =
- {
- {
- .levels = cmp_levels_tutorials,
- .level_count = vg_list_size(cmp_levels_tutorials),
- .name = "Training"
- },
- {
- .levels = cmp_levels_basic,
- .level_count = vg_list_size(cmp_levels_basic),
- .name = "Main"
- },
- {
- .levels = cmp_levels_grad,
- .level_count = vg_list_size(cmp_levels_tutorials),
- .name = "Expert"
- }
- };
-
- // UI Code
- ui_global_ctx.cursor[0] = 0;
- ui_global_ctx.cursor[1] = 0;
- ui_global_ctx.cursor[2] = 256;
-
- gui_fill_y();
-
- ui_global_ctx.id_base = 4 << 16;
-
- gui_new_node();
- {
- gui_capture_mouse( 9999 );
- gui_fill_rect( ui_global_ctx.cursor, 0xff5a4e4d );
-
- gui_text( "ASSIGNMENTS", 32, 0 );
-
- ui_global_ctx.cursor[1] += 30;
- ui_global_ctx.cursor[3] = 25;
-
- gui_new_node();
- {
- ui_rect_pad( ui_global_ctx.cursor, 2 );
- ui_global_ctx.cursor[2] = 84;
-
- for( int i = 0; i < 3; i ++ )
- {
- int pack_is_unlocked = pack_infos[i].levels[0].unlocked;
-
- if( i == pack_selection || !pack_is_unlocked )
- gui_override_colours( &flcol_list_locked );
-
- if( gui_button( 2000 + i ) == k_button_click && pack_is_unlocked )
- pack_selection = i;
-
- ui_global_ctx.cursor[1] += 2;
- gui_text( pack_is_unlocked? pack_infos[i].name: "???", 24, 0 );
- gui_end_right();
-
- gui_reset_colours();
- }
- }
- gui_end_down();
-
- ui_global_ctx.cursor[3] = 500;
-
- // DRAW LEVEL SELECTION LIST
- {
- struct cmp_level *levels = pack_infos[ pack_selection ].levels;
- int count = pack_infos[ pack_selection ].level_count;
-
- static struct ui_scrollbar sb = {
- .bar_height = 400
- };
-
- ui_px view_height = ui_global_ctx.cursor[3];
- ui_px level_height = 50;
-
- // Level scroll view
- gui_new_node();
- {
- gui_fill_rect( ui_global_ctx.cursor, 0xff5a4e4d );
- gui_set_clip( ui_global_ctx.cursor );
-
- ui_global_ctx.cursor[2] = 14;
- gui_align_right();
-
- ui_px content_height = count*level_height;
- if( content_height > view_height )
- {
- ui_scrollbar( &ui_global_ctx, &sb, 1 );
- ui_global_ctx.cursor[1] -= ui_calculate_content_scroll( &sb, content_height );
- }
- else
- {
- gui_fill_rect( ui_global_ctx.cursor, 0xff807373 );
- }
-
- ui_global_ctx.cursor[2] = 240;
- ui_global_ctx.cursor[3] = level_height;
- gui_align_left();
-
- for( int i = 0; i < count; i ++ )
- {
- struct cmp_level *lvl_info = &levels[i];
-
- if( lvl_info->unlocked )
- {
- if( lvl_info->completed_score != 0 )
- gui_override_colours( i&0x1? &flcol_list_complete_a: &flcol_list_complete_b );
- else
- gui_override_colours( i&0x1? &flcol_list_a: &flcol_list_b );
- }
- else
- gui_override_colours( &flcol_list_locked );
-
- if( lvl_info->unlocked )
- {
- if( gui_button( 2 + i ) == k_button_click )
- {
- ui_data.level_selected = &levels[i];
- ui_data.leaderboard_show = 0;
-
- if( pack_selection >= 1 )
- sw_find_leaderboard( ui_data.level_selected->map_name );
- }
-
- ui_global_ctx.override_colour = 0xffffffff;
- gui_text( lvl_info->title, 24, 0 );
- ui_global_ctx.cursor[1] += 18;
- gui_text( lvl_info->completed_score>0? "passed": "incomplete", 24, 0 );
- }
- else
- {
- gui_button( 2 + i );
-
- ui_global_ctx.override_colour = 0xff786f6f;
- gui_text( "???", 24, 0 );
- ui_global_ctx.cursor[1] += 18;
- gui_text( "locked", 24, 0 );
- }
-
- gui_end_down();
- }
-
- gui_reset_colours();
- gui_release_clip();
- }
- gui_end_down();
- }
- }
- gui_end_right();
-
- // Selected level UI
- // ============================================================
-
- if( ui_data.level_selected )
- {
- ui_global_ctx.cursor[0] += 16;
- ui_global_ctx.cursor[1] += 16;
- ui_global_ctx.cursor[2] = 512-40;
- ui_global_ctx.cursor[3] = 560-16;
-
- gui_new_node();
- {
- gui_capture_mouse( 9999 );
-
- gui_fill_rect( ui_global_ctx.cursor, 0xff5a4e4d );
- ui_global_ctx.cursor[1] += 4;
- gui_text( ui_data.level_selected->title, 24, 0 );
-
- ui_global_ctx.cursor[1] += 30;
- ui_rect_pad( ui_global_ctx.cursor, 8 );
- ui_global_ctx.cursor[3] = 300;
-
- gui_new_node();
- {
- gui_fill_rect( ui_global_ctx.cursor, 0xff655959 );
- }
- gui_end_down();
-
- //ui_text_use_paragraph( &ui_global_ctx );
- ui_global_ctx.cursor[1] += 2;
-
- gui_text( ui_data.level_selected->description, 16, 0 );
- //ui_text_use_title( &ui_global_ctx );
-
- // Buttons at the bottom
- ui_global_ctx.cursor[3] = 25;
- ui_global_ctx.cursor[2] = 80;
-
- gui_align_bottom();
- ui_global_ctx.cursor[1] -= 8;
-
- if( gui_button( 3000 ) == k_button_click )
- {
- ui_data.level_selected = NULL;
- }
- gui_text( "BACK", 24, k_text_alignment_center );
- gui_end();
-
- gui_align_right();
- ui_global_ctx.cursor[2] = 170;
- ui_global_ctx.cursor[0] -= 8 + 170 + 2;
-
- {
- gui_override_colours( &flcol_list_locked );
- if( gui_button( 3001 ) == k_button_click )
- vg_error( "UNIMPLEMENTED\n" );
-
- ui_global_ctx.override_colour = 0xff888888;
-
- gui_text( "RESTORE SOLUTION", 24, k_text_alignment_center );
- gui_end_right();
- ui_global_ctx.override_colour = 0xffffffff;
- }
-
- ui_global_ctx.cursor[0] += 2;
- ui_global_ctx.cursor[2] = 80;
-
- {
- gui_override_colours( &flcol_list_complete_a );
- if( gui_button( 3002 ) == k_button_click )
- {
- if( console_changelevel( 1, &ui_data.level_selected->map_name ) )
- {
- world.pCmpLevel = ui_data.level_selected;
-
- ui_data.level_selected = NULL;
- ui_data.leaderboard_show = 0;
- }
- }
- gui_text( "PLAY", 24, k_text_alignment_center );
- gui_end();
- }
-
- gui_reset_colours();
- }
- gui_end_right();
-
- if( ui_data.leaderboard_show )
- {
- ui_global_ctx.cursor[0] += 16;
- ui_global_ctx.cursor[2] = 350;
- ui_global_ctx.cursor[3] = 25;
-
- // If has results
- gui_new_node();
- {
- gui_fill_rect( ui_global_ctx.cursor, 0xff5a4e4d );
- gui_text( "FRIEND LEADERBOARD", 24, 0 );
- }
- gui_end_down();
-
- ui_global_ctx.cursor[1] += 2;
-
- gui_new_node();
- {
- ui_global_ctx.cursor[3] = 32+8;
-
- for( int i = 0; i < ui_data.leaderboard_count; i ++ )
- {
- gui_new_node();
- {
- gui_fill_rect( ui_global_ctx.cursor, i&0x1? flcol_list_a.main: flcol_list_b.main );
-
- ui_global_ctx.cursor[0] += 4;
- ui_global_ctx.cursor[1] += 4;
-
- // 1,2,3 ...
- static const char *places[] = { "1", "2", "3", "4", "5", "6", "7", "8", "9", "10" };
- gui_text( places[i], 24, 0 );
- ui_global_ctx.cursor[0] += 32;
-
- struct leaderboard_player *player = &ui_data.leaderboard_players[i];
-
- // Players image
- ui_global_ctx.cursor[2] = 32;
- ui_global_ctx.cursor[3] = 32;
-
- gui_new_node();
- {
- gui_push_image( ui_global_ctx.cursor, player->texture );
- }
- gui_end_right();
-
- // Players name
- gui_text( player->player_name, 24, 0 );
-
- ui_global_ctx.cursor[2] = 50;
- gui_align_right();
-
- gui_text( player->score_text, 24, k_text_alignment_right );
- }
- gui_end_down();
-
- ui_global_ctx.cursor[1] += 2;
- }
- }
- gui_end();
- }
- }
- */
-}
+void vg_ui(void) {}
void leaderboard_dispatch_score(void)
{
vg_info( " miniaudio MIT0 miniaud.io\n" );
vg_info( " QOI MIT phoboslab.org\n" );
vg_info( " STB library MIT nothings.org\n" );
+ vg_info( " Weiholmir JustFredrik\n" );
+ vg_info( " Ubuntu Regular ubuntu.com\n" );
return 0;
}
// Work out the counts for each 'segment'
u32 desc_max_size = 0, title_max_size = 0,
score_max_size = 10,
- time_max_size = 10
+ time_max_size = 10,
+
+ size_level_texts = 6*9*7
;
for( int i = 0; i < vg_list_size( career_serializable ); i ++ )
title_max_size +
desc_max_size +
score_max_size +
- time_max_size;
+ time_max_size +
+ size_level_texts;
u32 total_faces = total_characters * 2,
total_vertices = total_characters * 4,
// Working buffer
u32 work_buffer_total_chars =
- VG_MAX( VG_MAX( desc_max_size, title_max_size ), VG_MAX( score_max_size, time_max_size ) );
+ VG_MAX( 7, VG_MAX( VG_MAX( desc_max_size, title_max_size ), VG_MAX( score_max_size, time_max_size ) ) );
+
u32 total_work_faces = work_buffer_total_chars * 2,
total_work_vertices = work_buffer_total_chars * 4,
total_work_indices = total_work_faces * 3;
text_buffers.desc_count = 0;
text_buffers.score_count = 0;
text_buffers.time_count = 0;
+ text_buffers.grid_count = size_level_texts;
// Calculate offsets
text_buffers.title_start = 0;
- text_buffers.desc_start = title_max_size;
+ text_buffers.desc_start = text_buffers.title_start + title_max_size;
text_buffers.score_start = text_buffers.desc_start + desc_max_size;
text_buffers.time_start = text_buffers.score_start + score_max_size;
+ text_buffers.grid_start = text_buffers.time_start + time_max_size;
// Opengl
glGenVertexArrays(1, &text_buffers.vao);
// Offline memory
text_buffers.buffer = (struct vector_glyph_vert *)malloc( total_work_vertices * sizeof(struct vector_glyph_vert) );
text_buffers.indices = (u16*)malloc( total_work_indices * sizeof(u16) );
+
+ char label[8];
+ for( int i = 1; i < 7; i ++ )
+ label[i] = ' ';
+ label[7] = 0x00;
+
+ // Reset grid
+ for( int x = 0; x < 6; x ++ )
+ {
+ for( int y = 0; y < 9; y ++ )
+ {
+ label[0] = ' ';
+
+ if( x == 0 )
+ {
+ if( y != 8 )
+ label[0] = 'A' + y;
+ }
+ else if( y == 8 )
+ {
+ label[0] = '0' + x;
+ }
+
+ gen_text_buffer( label, &font_Ubuntu, (v2f){ -6.0f + x + (x == 0? 0.6f: 0.2f), y + 0.2f }, 0.35f, text_buffers.grid_start+(y*6+x)*7 );
+ }
+ }
}
// Restore gamestate
// VERTEX
"layout (location=0) in vec2 a_co;"
"layout (location=1) in vec2 a_uv;"
- "layout (location=2) in vec4 a_colour;"
"uniform mat3 uPv;"
""
"out vec2 aTexCoords;"
- "out vec4 aColour;"
""
"void main()"
"{"
"gl_Position = vec4( uPv * vec3( a_co, 1.0 ), 1.0 );"
"aTexCoords = a_uv;"
- "aColour = a_colour;"
"}",
// FRAGMENT
"uniform sampler2D uTexGlyphs;"
+ "uniform vec4 uColour;"
"out vec4 FragColor;"
""
"in vec2 aTexCoords;"
"void main()"
"{"
"vec4 glyph = texture( uTexGlyphs, aTexCoords );"
- "FragColor = vec4( aColour.rgb, smoothstep( 0.48, 0.52, glyph.r ) * aColour.a );"
+ "FragColor = vec4( uColour.rgb, smoothstep( 0.46, 0.54, glyph.r ) * uColour.a );"
//"FragColor = glyph;"
"}"
,
- UNIFORMS({ "uPv", "uTexGlyphs" })
+ UNIFORMS({ "uPv", "uTexGlyphs", "uColour" })
)
void vg_register(void)
const char *map_name;
const char *title;
const char *description;
+ const char *achievement;
int unlocked;
int completed_score;
.title = "PRINCIPLE 1",
.map_name = "cmp_t01",
.description =
- "Utilize basic transport methods",
+ "",
._unlock = 1,
.is_tutorial = 1
.title = "PRINCIPLE 2",
.map_name = "cmp_t02",
.description =
- "Utilize the twisty turny(TM) piece to split the marble\n"
- "stream into two",
+ "",
._unlock = 2,
.is_tutorial = 1,
.title = "PRINCIPLE 3",
.map_name = "cmp_t03",
.description =
- "Merge transport into one path",
+ "",
._unlock = 12,
.is_tutorial = 1
.title = "PRINCIPLE 4",
.map_name = "cmp_t04",
.description =
- "Some stages require multiple runs to succeed in order to\n"
- "pass",
+ "",
._unlock = 6,
- .is_tutorial = 1
+ .is_tutorial = 1,
+ .achievement = "TUTORIALS"
}
};
.title = "PATCH",
.map_name = "cmp_b04",
.description =
- "For some reason, the division module our intern built\n"
- "for us is sending twice as many yellows as needed. Send\n"
- "the excess to be recycled!",
+ "",
._unlock = 7,
._linked = 3
.title = "SUBDIVISION 1",
.map_name = "cmp_b01",
.description =
- "Sometimes getting the desired amount takes dividing up\n"
- "the input and recombining it.",
+ "",
._linked = 4,
._unlock = 5
.title = "RESTRUCTURE",
.map_name = "cmp_b03",
.description =
- "It is possible to swap these values using simple\n"
- "division and addition.",
+ "",
._unlock = 8
},
.title = "PATTERNS 1",
.map_name = "cmp_b05",
.description =
- "Replicate the pattern",
+ "",
+ ._unlock = 15,
._linked = 8
},
// r2 GM
.title = "PATTERNS 2",
.map_name = "cmp_b06",
.description =
- "Replicate MORE",
+ "",
._unlock = 15
},
.title = "PRINCIPLE 5",
.map_name = "cmp_b10",
.description =
- "The sharp engineers among you may have already spotted\n"
- "and utilized this part of the system\n"
- "\n"
- "We forgot to include the relevant principle tasks as\n"
- "of your training package, you will now be tasked to\n"
- "complete them",
+ "",
._unlock = 16,
.is_tutorial = 1
.title = "ROUTING PROBLEM",
.map_name = "cmp_routing",
.description =
- "Things can get a little chaotic on tight boards, do your\n"
- "best to utilize principle 5 to get the job done\n",
+ "",
._linked = 9
},
.title = "MIGHTY CONSUMER",
.map_name = "cmp_b07",
.description =
- "Build a greedy system",
+ "",
._linked = 10,
- ._unlock = 11
+ ._unlock = 11,
+ .achievement = "MIGHTY_CONSUMER"
},
{
.serial_id = 10,
.title = "REVERSE",
.map_name = "cmp_b09",
.description =
- "Reverse the incoming order. Always length 4",
+ "",
._unlock = 17
},
.title = "PRINCIPLE 6",
.map_name = "cmp_b11",
.description =
- "Usually the splitter piece will flip flop between left\n"
- "and right, however it can be forced to only rotate in\n"
- "one direction if trigger wires are attached.\n"
- "\n"
- "Right click and drag from a regular block, and attach it\n"
- "to a splitter. This creates a trigger.\n"
- "The default state is left, and once a marble hits the\n"
- "trigger it will switch to rotating that direction.",
+ "(Right click)",
._unlock = 18,
.is_tutorial = 1
.serial_id = 18,
.title = "NOT GATE",
.map_name = "cmp_not",
- .description =
- "Test your knowledge of triggers, build an 'NOT GATE'\n"
- "emulated by marble logic.",
+ .description = "",
._linked = 19,
._unlock = 20
.serial_id = 19,
.title = "AND GATE",
.map_name = "cmp_and",
- .description =
- "A slightly more complicated gate, but shouldn't be\n"
- "too difficult for your skillset.",
+ .description = "",
._unlock = 20
},
.serial_id = 20,
.title = "QUALIFICATION PROJECT",
.map_name = "cmp_xor",
- .description =
- "Significantly more complicated than an AND or NOT gate,\n"
- "but possible.",
+ .description = "",
- ._unlock = 13
+ ._unlock = 13,
+ .achievement = "GRADUATE"
}
};
.serial_id = 13,
.title = "SORT",
.map_name = "cmp_i01",
- .description =
- "Devise a scheme to filter and sort the inputs. If you\n"
- "believe you lack the tools required to solve this one,\n"
- "take a harder look at the inputs.",
+ .description = "",
._linked = 14
},
.serial_id = 14,
.title = "THIRDS",
.map_name = "cmp_i02",
- .description =
- "Split the inputs up into a third of their values\n"
- "\n"
- "Is this possible? -HG",
+ .description = "",
._linked = 21
},
.serial_id = 21,
.title = "SIMPLE ADDITION",
.map_name = "cmp_grad",
- .description =
- "Take the amount of yellows coming in, and add them\n"
- "together. Send your result using the stream of blues.",
+ .description = "",
._linked = 22
},
.serial_id = 22,
.title = "SECRET CODE",
.map_name = "cmp_secret",
- .description =
- ""
+ .description = ""
}
};
}
}
}
+
+static struct button_grid
+{
+ v3f primary_colour;
+ v2i origin;
+ v2i dims;
+ struct cmp_level *levels;
+ int count;
+}
+button_grids[] =
+{
+ {
+ .primary_colour = { 0.204f, 0.345f, 0.553f },
+ .origin = { -5, 0 },
+ .dims = { 1, 4 },
+ .levels = cmp_levels_tutorials,
+ .count = vg_list_size( cmp_levels_tutorials )
+ },
+ {
+ .primary_colour = { 0.304f, 0.245f, 0.553f },
+ .origin = { -3, 0 },
+ .dims = { 3, 6 },
+ .levels = cmp_levels_basic,
+ .count = vg_list_size( cmp_levels_basic )
+ },
+ {
+ .primary_colour = { 0.553f, 0.345f, 0.204f },
+ .origin = { -5, 7 },
+ .dims = { 4, 1 },
+ .levels = cmp_levels_grad,
+ .count = vg_list_size( cmp_levels_grad )
+ }
+};