light->angle_sin_cos[1] = cosf( light->angle * 0.5f );
}
+ vg_async_call( world_link_gates_async, world, 0 );
+ vg_async_stall();
+
world->nonlocal_gate_count = 0;
for( u32 j=0; j<af_arrcount(&world->ent_gate); j ++ )
{
for( u32 i=0; i<world->nonlocal_gate_count; i ++ )
world->nonlocal_gates_cubemaps[i] = 0;
- vg_async_call( world_link_gates_async, world, 0 );
- vg_async_stall();
-
for( u32 j=0; j<af_arrcount(&world->ent_gate); j ++ )
{
ent_gate *gate = af_arritm( &world->ent_gate, j );