{ .path="sound/tap3.ogg" }
};
+audio_clip audio_flips[] =
+{
+ { .path="sound/lf0.ogg" },
+ { .path="sound/lf1.ogg" },
+ { .path="sound/lf2.ogg" },
+ { .path="sound/lf3.ogg" },
+};
+
audio_clip audio_hits[] =
{
{ .path="sound/hit0.ogg" },
{
audio_clip_loadn( audio_board, vg_list_size(audio_board), NULL );
audio_clip_loadn( audio_taps, vg_list_size(audio_taps), NULL );
+ audio_clip_loadn( audio_flips, vg_list_size(audio_flips), NULL );
audio_clip_loadn( audio_hits, vg_list_size(audio_hits), NULL );
audio_clip_loadn( audio_ambience, vg_list_size(audio_ambience), NULL );
audio_clip_loadn( &audio_splash, 1, NULL );
if( v3_length2( state->trick_vel ) < 0.0001f )
return;
- int carry_on = player_skate_trick_input();
+ int carry_on = state->trick_type == player_skate_trick_input();
/* we assume velocities share a common divisor, in which case the
* interval is the minimum value (if not zero) */
}
float interval = 1.0f / min_rate,
- current = floorf( state->trick_time / interval ),
- next_end = (current+1.0f) * interval;
+ current = floorf( state->trick_time ),
+ next_end = current+1.0f;
/* integrate trick velocities */
v3_muladds( state->trick_euler, state->trick_vel, k_rb_delta,
state->trick_euler );
- if( !carry_on && (state->trick_time + k_rb_delta >= next_end) ){
+ if( !carry_on && (state->trick_time + k_rb_delta/interval >= next_end) ){
state->trick_time = 0.0f;
state->trick_euler[0] = roundf( state->trick_euler[0] );
state->trick_euler[1] = roundf( state->trick_euler[1] );
state->trick_euler[2] = roundf( state->trick_euler[2] );
v3_copy( state->trick_vel, state->trick_residualv );
v3_zero( state->trick_vel );
- }
- state->trick_time += k_rb_delta;
+ audio_lock();
+ audio_oneshot_3d( &audio_flips[vg_randu32()%4],
+ localplayer.rb.co, 40.0f, 1.0f );
+ audio_unlock();
+ }
+ else
+ state->trick_time += k_rb_delta / interval;
}
else{
if( (v3_length2(state->trick_vel) >= 0.0001f ) &&
if( state->activity <= k_skate_activity_air_to_grind ){
enum trick_type trick = k_trick_type_none;
if( (trick = player_skate_trick_input()) ){
- if( (vg.time - state->jump_time) < 0.1f ){
+ if( state->trick_time == 0.0f ){
+ audio_lock();
+ audio_oneshot_3d( &audio_flips[vg_randu32()%4],
+ localplayer.rb.co, 40.0f, 1.0f );
+ audio_unlock();
+ }
+
+ if( state->trick_time < 0.1f ){
v3_zero( state->trick_vel );
- state->trick_time = 0.0f;
if( trick == k_trick_type_kickflip ){
state->trick_vel[0] = 3.0f;
state->trick_vel[0],
state->trick_vel[1],
state->trick_vel[2] );
- player__debugtext( 1, "tricke: %.2f %.2f %.2f",
+ player__debugtext( 1, "tricke: %.2fs %.2f %.2f %.2f",
+ state->trick_time,
state->trick_euler[0],
state->trick_euler[1],
state->trick_euler[2] );
animator->subslap = vg_lerpf( animator->subslap, slapm,
vg.time_delta*10.0f );
+#if 0
f32 l = ((state->activity < k_skate_activity_ground) &&
v3_length2(state->trick_vel) > 0.1f )? 1: 0;
animator->trick_foot = vg_lerpf( animator->trick_foot, l,
8.4f*vg.time_delta );
+#endif
+
+ animator->trick_foot = vg_exp_impulse( state->trick_time, 5.0f );
/* grab */
v2f grab_input;
kf_board->co[1] += animator->slap * animator->subslap;
kf_hip->co[1] += animator->slap * 0.25f;
+ /* kickflip and shuvit are in the wrong order for some reason */
if( animator->trick_type == k_trick_type_kickflip ){
- kf_foot_l->co[0] += animator->trick_foot * 0.2f;
+ kf_foot_l->co[0] += animator->trick_foot * 0.15f;
+ kf_foot_r->co[0] -= animator->trick_foot * 0.15f;
kf_foot_l->co[1] -= animator->trick_foot * 0.18f;
+ kf_foot_r->co[1] -= animator->trick_foot * 0.18f;
}
else if( animator->trick_type == k_trick_type_shuvit ){
- kf_foot_l->co[0] += animator->trick_foot * 0.1f;
- kf_foot_r->co[0] -= animator->trick_foot * 0.15f;
+ kf_foot_l->co[0] += animator->trick_foot * 0.2f;
kf_foot_l->co[1] -= animator->trick_foot * 0.18f;
- kf_foot_r->co[1] -= animator->trick_foot * 0.18f;
+ kf_foot_r->co[0] -= animator->trick_foot * 0.1f;
+ kf_foot_r->co[1] += animator->trick_foot * 0.09f;
}
else if( animator->trick_type == k_trick_type_treflip ){
kf_foot_l->co[0] += animator->trick_foot * 0.2f;