}
}
-static void remote_player_nametag( m4x4f pv, v3f co, const char *name ){
- vg_ui.font = &vg_ui_font_big;
- v4f wpos;
- v3_copy( co, wpos );
- wpos[1] += 2.0f;
- wpos[3] = 1.0f;
-
- m4x4_mulv( pv, wpos, wpos );
-
- if( wpos[3] > 0.0f ){
- v2_muls( wpos, (1.0f/wpos[3]) * 0.5f, wpos );
- v2_add( wpos, (v2f){ 0.5f, 0.5f }, wpos );
-
- ui_rect wr;
- wr[0] = vg_clampf(wpos[0] * vg.window_x, -32000.0f,32000.0f)-150;
- wr[1] = vg_clampf((1.0f-wpos[1]) * vg.window_y,
- -32000.0f,32000.0f);
-
- vg_ui.font = &vg_ui_font_big;
- wr[2] = ui_text_line_width( name );
- wr[3] = 32;
-
- ui_fill( wr, ui_opacity( ui_colour(k_ui_bg), 0.6f ) );
- ui_text( wr, name, 1, k_ui_align_middle_center, 0 );
-
- vg_ui.font = &vg_ui_font_small;
-
- }
- vg_ui.font = &vg_ui_font_small;
-}
-
/*
* Debugging information
*/
SDL_AtomicUnlock( &addon_system.sl_cache_using_resources );
}
-static void render_remote_player_nametag( v3f co, const char *name ){
- m4x3f mlocal;
- m4x3_identity( mlocal );
- mlocal[3][0] -= font3d_string_width( 2, name ) * 0.5f;
-
- m4x3f mmdl;
- m3x3_identity( mmdl );
- for( int i=0; i<3; i++ )
- v3_muls( skaterift.cam.mtx.v[i], 0.2f, mmdl[i] );
- m3x3_transpose( mmdl, mmdl );
- v3_add( co, (v3f){0.0f,2.0f,0.0f}, mmdl[3] );
-
- m4x3_mul( mmdl, mlocal, mmdl );
- font3d_simple_draw( 2, name, &skaterift.cam, mmdl );
-}
-
-static void render_remote_players_tags( world_instance *world, camera *cam ){
- glEnable(GL_BLEND);
- glEnable(GL_DEPTH_TEST);
- glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
- glBlendEquation(GL_FUNC_ADD);
-
- font3d_bind( &gui.font, k_font_shader_default, 1, NULL, &skaterift.cam );
- font3d_setcolour( (v4f){1.0f,1.0f,1.0f,1.0f} );
-
- if( k_show_own_name ){
- render_remote_player_nametag(
- localplayer.final_mtx[0][3],
- steam_username_at_startup );
- }
-
- for( u32 i=0; i<NETWORK_MAX_PLAYERS; i ++ ){
- struct network_player *player = &netplayers.list[i];
- if( !player->active || player->isblocked ) continue;
- if( player->active_world != world ) continue;
-
- render_remote_player_nametag(
- netplayers.final_mtx[localplayer.skeleton.bone_count*i][3],
- player->username );
- }
-
- glDisable(GL_BLEND);
-}
-
static int remote_players_randomize( int argc, const char *argv[] ){
for( int i=0; i<NETWORK_MAX_PLAYERS; i ++ ){
struct network_player *player = &netplayers.list[i];
if( (vg_randu32() % 8) == 3 )
break;
}
+
+ for( int i=0; i<3; i ++ ){
+ player->medals[i] = vg_randu32() % 3;
+ }
+
+ v3f pos;
+
+ vg_rand_sphere( pos );
+ v3_muls( pos, 100.0f,
+ netplayers.final_mtx[ i*localplayer.skeleton.bone_count][3] );
}
return 0;
k_remote_player_gui_type_you,
};
+/* TODO:
+ * line of sight / distance culling
+ */
+static void remote_player_nametag( m4x4f pv, v3f co, const char *name,
+ enum remote_player_gui_type type,
+ u32 medals[3] ){
+ vg_ui.font = &vg_ui_font_big;
+ v4f wpos;
+ v3_copy( co, wpos );
+ wpos[1] += 2.0f;
+ wpos[3] = 1.0f;
+
+ m4x4_mulv( pv, wpos, wpos );
+
+ if( wpos[3] > 0.0f ){
+ v2_muls( wpos, (1.0f/wpos[3]) * 0.5f, wpos );
+ v2_add( wpos, (v2f){ 0.5f, 0.5f }, wpos );
+
+ vg_ui.font = &vg_ui_font_big;
+ ui_rect wr;
+ wr[2] = VG_MAX( ui_text_line_width( name ), 140 ) + 8;
+ wr[0] = vg_clampf(wpos[0] * vg.window_x, -32000.0f,32000.0f)-(wr[2]/2);
+ wr[1] = vg_clampf((1.0f-wpos[1]) * vg.window_y, -32000.0f, 32000.0f );
+ wr[3] = 32;
+
+ ui_fill( wr, ui_opacity( ui_colour(k_ui_bg), 0.6f ) );
+ ui_text( wr, name, 1, k_ui_align_middle_center, 0 );
+
+ vg_ui.font = &vg_ui_font_small;
+
+ /* medals */
+ int cols = 0;
+ if( medals ){
+ for( int i=0; i<3; i ++ )
+ if( medals[i] )
+ cols ++;
+
+ char buf[32];
+ vg_str str;
+
+ if( cols ){
+ f32 w = (f32)wr[2] / (f32)cols;
+ cols = 0;
+
+ for( int i=0; i<3; i ++ ){
+ if( medals[i] ){
+ ui_rect col = { wr[0] + (f32)cols*w, wr[1] + wr[3], w,
+ vg_ui.font->glyph_height };
+
+ vg_strnull( &str, buf, 32 );
+ vg_strcatch( &str, (char)k_SRglyph_ps4_circle );
+ vg_strcati32( &str, medals[i] );
+
+ ui_text( col, buf, 1, k_ui_align_middle_center,
+ ui_colour( (enum ui_scheme_colour[]){
+ k_ui_yellow, k_ui_gray, k_ui_orange }[i] ) );
+
+ cols ++;
+ }
+ }
+ }
+ }
+
+ }
+ vg_ui.font = &vg_ui_font_small;
+}
+
static void remote_player_gui_info( ui_rect box,
const char *username,
const char *activity,
remote_player_nametag(
pv,
netplayers.final_mtx[localplayer.skeleton.bone_count*i][3],
- player->username );
+ player->username, player->isfriend, player->medals );
}
}
}