world.tile_y = floorf( world.tile_pos[1] );
// Camera dragging
- static v2f drag_origin; // x/y pixel
-
- if( vg_get_button_down( "tertiary" ) )
- v2_copy( vg_mouse, drag_origin );
- else if( vg_get_button( "tertiary" ) )
- {
- // get offset
- v2_sub( vg_mouse, drag_origin, drag_offset );
- v2_div( drag_offset, (v2f){ vg_window_x, vg_window_y }, drag_offset );
- v2_mul( drag_offset, (v2f){ size_current*2.0f, -size_current*r1*2.0f }, drag_offset );
- }
- else
{
- v2_copy( result_view, view_point );
- v2_copy( (v2f){0.0f,0.0f}, drag_offset );
- }
-
- // calculate relative position of mouse in view_point space
-
- { // Debug
- v2f lwr; v2f upr;
- v2f lwr1; v2f upr1;
- v2f p0; v2f p1;
- v2f vo;
- v2f mouse_viewspace;
+ static v2f drag_origin; // x/y pixel
- float rsize = size-view_zoom_extra;
-
- v2_sub( (v2f){ -size + 0.1f, -size*r1 + 0.1f }, origin, lwr );
- v2_sub( (v2f){ size - 0.1f, size*r1 - 0.1f }, origin, upr );
-
- v2_sub( (v2f){ -rsize, -rsize*r1 }, vt_target, lwr1 );
- v2_sub( (v2f){ rsize, rsize*r1 }, vt_target, upr1 );
-
- vg_line_box( lwr, upr, 0xffffff00 );
- vg_line_box( lwr1, upr1, 0xff00ff00 );
-
- // Calculate vector towards mouse from vt_target
- v2f mouse_delta;
- v2_muls( vt_target, -1.0f, vo );
-
- v2_sub( vt_target, vg_mouse_ws, mouse_delta );
-
- vg_line( vo, vg_mouse_ws, 0xffffffff );
+ if( vg_get_button_down( "tertiary" ) )
+ v2_copy( vg_mouse, drag_origin );
+ else if( vg_get_button( "tertiary" ) )
+ {
+ // get offset
+ v2_sub( vg_mouse, drag_origin, drag_offset );
+ v2_div( drag_offset, (v2f){ vg_window_x, vg_window_y }, drag_offset );
+ v2_mul( drag_offset, (v2f){ size_current*2.0f, -size_current*r1*2.0f }, drag_offset );
+ }
+ else
+ {
+ v2_copy( result_view, view_point );
+ v2_copy( (v2f){0.0f,0.0f}, drag_offset );
+ }
+ }
- // Mouse Locally
- v2_div( vg_mouse, (v2f){ vg_window_x, vg_window_y }, mouse_viewspace );
- mouse_viewspace[0] = mouse_viewspace[0]*rsize*2.0f;
- mouse_viewspace[1] = (1.0f-mouse_viewspace[1])*rsize*2.0f*r1;
+ // Zooming
+ {
+ v2f mview_local;
+ v2f mview_new;
+ v2f mview_cur;
+ v2f mview_delta;
+ float rsize;
- v2_add( lwr1, mouse_viewspace, mouse_viewspace );
+ rsize = size-view_zoom_extra;
- vg_line( mouse_viewspace, (v2f){0.0f, 0.0f}, 0xff0000ff );
- //}
+ v2_div( vg_mouse, (v2f){ vg_window_x*0.5f, vg_window_y*0.5f }, mview_local );
+ v2_add( (v2f){ -rsize, -rsize*r1 }, (v2f){ mview_local[0]*rsize, (2.0f-mview_local[1])*rsize*r1 }, mview_cur );
- // Zoom
view_zoom_extra = vg_clampf( view_zoom_extra + vg_mouse_wheel[1], 0.0f, size - 4.0f );
-
- // Zoom offset adjust
- rsize = size-view_zoom_extra;
- v2_sub( (v2f){ -rsize, -rsize*r1 }, vt_target, lwr1 );
- v2_sub( (v2f){ rsize, rsize*r1 }, vt_target, upr1 );
-
- v2f mouse_viewspace_new;
- v2_div( vg_mouse, (v2f){ vg_window_x, vg_window_y }, mouse_viewspace_new );
- mouse_viewspace_new[0] = mouse_viewspace_new[0]*rsize*2.0f;
- mouse_viewspace_new[1] = (1.0f-mouse_viewspace_new[1])*rsize*2.0f*r1;
- v2_add( lwr1, mouse_viewspace_new, mouse_viewspace_new );
+ // Recalculate new position
+ rsize = size-view_zoom_extra;
+ v2_add( (v2f){ -rsize, -rsize*r1 }, (v2f){ mview_local[0]*rsize, (2.0f-mview_local[1])*rsize*r1 }, mview_new );
- v2f zoom_offset;
- v2_sub( mouse_viewspace, mouse_viewspace_new, zoom_offset );
- v2_muladds( view_point, zoom_offset, -1.0f, view_point );
+ // Apply offset
+ v2_sub( mview_new, mview_cur, mview_delta );
+ v2_add( mview_delta, view_point, view_point );
}
-
+
// Tilemap
// ========================================================================================================
if( !is_simulation_running() && !gui_want_mouse() )
{
fj = &world.fishes[j];
- if( (fj->state == k_fish_state_alive) )
+ if( fj->state == k_fish_state_alive )
{
v2i fi_prev;
v2i fj_prev;