--- /dev/null
+#ifndef VG_MEM_POOL_H
+#define VG_MEM_POOL_H
+
+/* pool for loaded addons */
+#define VG_POOL_NIL 0xffff
+
+typedef struct vg_pool vg_pool;
+typedef struct vg_pool_node vg_pool_node;
+
+/* this goes in your structures */
+struct vg_pool_node {
+ u16 l, r, ref_count;
+};
+
+struct vg_pool {
+ void *buffer; /* array which holds the real data */
+ u16 count, head, tail;
+ size_t stride, offset;
+};
+
+static vg_pool_node *vg_pool_nodeptr ( vg_pool *pool, void *item );
+static void *vg_pool_item ( vg_pool *pool, u16 index );
+static void vg_pool_init ( vg_pool *pool );
+static u16 addon_item_index ( vg_pool *pool, void *item );
+static void *vg_pool_lru ( vg_pool *pool );
+static void vg_pool_watch ( vg_pool *pool, void *item );
+static void vg_pool_unwatch ( vg_pool *pool, void *item );
+
+/* implementation
+ * -------------------------------------------------------------------------- */
+
+static vg_pool_node *vg_pool_nodeptr( vg_pool *pool, void *item ){
+ if( !item ) return NULL;
+ else return item + pool->offset;
+}
+
+static void *vg_pool_item( vg_pool *pool, u16 index ){
+ if( index == VG_POOL_NIL ) return NULL;
+ else return pool->buffer + pool->stride*(size_t)index;
+}
+
+static void vg_pool_init( vg_pool *pool ){
+ pool->head = 0;
+ pool->tail = pool->count -1;
+ for( i32 ib=0; ib < pool->count; ib++ ){
+ void *vb = vg_pool_item( pool, ib );
+ vg_pool_node *nb = vg_pool_nodeptr( pool, vb );
+
+ i32 ia = ib-1, ic = ib+1;
+ nb->l = ia>=0? ia: VG_POOL_NIL,
+ nb->r = ic<pool->count? ic: VG_POOL_NIL;
+ nb->ref_count = 0;
+ }
+}
+
+static u16 addon_item_index( vg_pool *pool, void *item ){
+ return (item - pool->buffer) / pool->stride;
+}
+
+static void *vg_pool_lru( vg_pool *pool ){
+ u16 head = pool->head;
+ if( head == VG_POOL_NIL ) return NULL;
+
+ void *item = vg_pool_item( pool, head );
+ vg_pool_node *node = vg_pool_nodeptr( pool, item );
+
+ if( pool->head == pool->tail ) pool->tail = VG_POOL_NIL;
+ pool->head = node->r;
+
+ node->l = VG_POOL_NIL;
+ node->r = VG_POOL_NIL;
+ return item;
+}
+
+static void vg_pool_watch( vg_pool *pool, void *item ){
+ vg_pool_node *node = vg_pool_nodeptr( pool, item );
+
+ if( node->ref_count >= 128 )
+ vg_fatal_error( "pool watch missmatch (limit is 128)\n" );
+
+ node->ref_count ++;
+}
+
+/* if after this no more watches, places back into the volatile list */
+static void vg_pool_unwatch( vg_pool *pool, void *item ){
+ vg_pool_node *node = vg_pool_nodeptr( pool, item );
+
+ if( node->ref_count == 0 )
+ vg_fatal_error( "pool unwatch missmatch (no watchers)\n" );
+
+ node->ref_count --;
+ if( !node->ref_count ){
+ void *item_head = vg_pool_item( pool, pool->head ),
+ *item_tail = vg_pool_item( pool, pool->tail );
+ vg_pool_node *head = vg_pool_nodeptr( pool, item_head ),
+ *tail = vg_pool_nodeptr( pool, item_tail );
+
+ u16 index = addon_item_index( pool, item );
+ if( tail ) tail->r = index;
+ node->l = pool->tail;
+ pool->tail = index;
+ if( !head ) pool->head = index;
+ }
+}
+
+#endif /* VG_MEM_POOL_H */