+++ /dev/null
-/*
- * =============================================================================
- *
- * Copyright . . . -----, ,----- ,---. .---.
- * 2021-2024 |\ /| | / | | | | /|
- * | \ / | +-- / +----- +---' | / |
- * | \ / | | / | | \ | / |
- * | \/ | | / | | \ | / |
- * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
- *
- * =============================================================================
- */
-
-#define SR_ALLOW_REWIND_HUB
-
-#ifdef _WIN32
- #include <winsock2.h>
-#endif
-
-/*
- * system headers
- * --------------------- */
-
-#include "vg/vg_opt.h"
-#include "vg/vg_loader.h"
-#include "vg/vg_io.h"
-
-#include "skaterift.h"
-#include "steam.h"
-#include "render.h"
-#include "world.h"
-#include "font.h"
-#include "player.h"
-#include "network.h"
-#include "menu.h"
-#include "vehicle.h"
-#include "save.h"
-#include "player_remote.h"
-#include "particle.h"
-#include "trail.h"
-#include "freecam.h"
-#include "ent_tornado.h"
-#include "ent_miniworld.h"
-#include "ent_skateshop.h"
-#include "ent_npc.h"
-#include "ent_camera.h"
-#include "world_map.h"
-#include "gui.h"
-#include "workshop.h"
-#include "audio.h"
-#include "player_render.h"
-#include "control_overlay.h"
-
-struct skaterift_globals skaterift =
-{
- .time_rate = 1.0f,
- .hub_world = "maps/dev_hub",
-};
-
-void game_launch_opt(void)
-{
- const char *arg;
- if( (arg = vg_long_opt_arg( "world" )) )
- skaterift.hub_world = arg;
-}
-
-static void async_skaterift_player_start( void *payload, u32 size ){
- world_switch_instance(0);
-}
-
-static void skaterift_restore_state(void)
-{
- savedata_file sav;
- skaterift_read_main_savedata( &sav );
-
- vg_msg kvsav;
- vg_msg_init( &kvsav, sav.buf, sizeof(sav.buf) );
-
- u32 ach;
- vg_msg_getkvintg( &kvsav, "ach", k_vg_msg_u32, &ach, NULL );
- skaterift.achievements |= ach;
-
- u32 board_reg_id = time(NULL) % addon_count( k_addon_type_board, 0 ),
- player_reg_id = (time(NULL)+44) % addon_count( k_addon_type_player, 0 );
-
- vg_msg_cursor orig = kvsav.cur;
- if( vg_msg_seekframe( &kvsav, "player" ) ){
- addon_alias q;
-
- /* board */
- skaterift_read_addon_alias( &kvsav, "board", k_addon_type_board, &q );
- u32 reg_id = addon_match( &q );
- if( reg_id != 0xffffffff )
- board_reg_id = reg_id;
-
- /* playermodel */
- skaterift_read_addon_alias( &kvsav, "playermodel",
- k_addon_type_player, &q );
- reg_id = addon_match( &q );
- if( reg_id != 0xffffffff )
- player_reg_id = reg_id;
- }
-
- localplayer.board_view_slot =
- addon_cache_create_viewer( k_addon_type_board, board_reg_id );
- localplayer.playermodel_view_slot =
- addon_cache_create_viewer( k_addon_type_player, player_reg_id );
-
- kvsav.cur = orig;
-}
-
-static addon_reg *skaterift_mount_world_unloadable( const char *path, u32 ext ){
- addon_reg *reg = addon_mount_local_addon( path, k_addon_type_world, ".mdl" );
- if( !reg ) vg_fatal_error( "world not found\n" );
- reg->flags |= (ADDON_REG_HIDDEN | ext);
- return reg;
-}
-
-static void skaterift_load_world_content(void){
- /* hub world */
- addon_reg *hub = skaterift_mount_world_unloadable( skaterift.hub_world, 0 );
- skaterift_mount_world_unloadable( "maps/mp_spawn",
- ADDON_REG_CITY|ADDON_REG_PREMIUM );
- skaterift_mount_world_unloadable( "maps/mp_mtzero",
- ADDON_REG_MTZERO|ADDON_REG_PREMIUM );
- skaterift_mount_world_unloadable( "maps/dev_tutorial", 0 );
- skaterift_mount_world_unloadable( "maps/dev_flatworld", 0 );
- skaterift_mount_world_unloadable( "maps/mp_line1", ADDON_REG_PREMIUM );
-
- world_static.load_state = k_world_loader_load;
-
- struct world_load_args args = {
- .purpose = k_world_purpose_hub,
- .reg = hub
- };
- skaterift_world_load_thread( &args );
-}
-
-static void skaterift_load_player_content(void)
-{
- particle_alloc( &particles_grind, 300 );
- particle_alloc( &particles_env, 200 );
-
- player_load_animation_reference( "models/ch_none.mdl" );
- player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" );
- player__bind();
- player_board_load( &localplayer.fallback_board, "models/board_none.mdl" );
-}
-
-void game_load(void)
-{
- vg_console_reg_cmd( "load_world", skaterift_load_world_command, NULL );
- vg_console_reg_var( "immobile", &localplayer.immobile, k_var_dtype_i32, 0 );
- vg_loader_step( menu_init, NULL );
-
- vg_loader_step( control_overlay_init, NULL );
- vg_loader_step( world_init, NULL );
- vg_loader_step( vehicle_init, NULL );
- vg_loader_step( gui_init, NULL );
-
- vg_loader_step( player_init, NULL );
- vg_loader_step( player_ragdoll_init, NULL );
- vg_loader_step( npc_init, NULL );
-
- /* content stuff */
- vg_loader_step( addon_system_init, NULL );
- vg_loader_step( workshop_init, NULL );
- vg_loader_step( skateshop_init, NULL );
- vg_loader_step( ent_tornado_init, NULL );
- vg_loader_step( skaterift_replay_init, NULL );
- vg_loader_step( skaterift_load_player_content, NULL );
-
- vg_bake_shaders();
- vg_loader_step( audio_init, NULL );
-
- vg_loader_step( skaterift_load_world_content, NULL );
- vg_async_call( async_skaterift_player_start, NULL, 0 );
- vg_async_stall();
-
- vg_console_load_autos();
-
- addon_mount_content_folder( k_addon_type_player,
- "playermodels", ".mdl" );
- addon_mount_content_folder( k_addon_type_board, "boards", ".mdl" );
- addon_mount_content_folder( k_addon_type_world, "maps", ".mdl" );
- addon_mount_workshop_items();
- vg_async_call( async_addon_reg_update, NULL, 0 );
- vg_async_stall();
-
- skaterift_restore_state();
- update_ach_models();
-
- vg_loader_step( NULL, skaterift_autosave_synchronous );
-}
-
-static void draw_origin_axis(void)
-{
- vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 1.0f, 0.0f, 0.0f }, 0xffff0000 );
- vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 1.0f, 0.0f }, 0xff00ff00 );
- vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 0.0f, 1.0f }, 0xff0000ff );
-}
-void skaterift_change_client_world_preupdate(void);
-
-/*
- * UPDATE LOOP
- * ---------------------------------------------------------------------------*/
-
-void vg_pre_update(void)
-{
- skaterift_preupdate_inputs();
-
- steam_update();
- skaterift_change_client_world_preupdate();
-
- if( !g_client.loaded ) return;
-
- draw_origin_axis();
- addon_system_pre_update();
- skateshop_world_preview_preupdate();
- network_update();
-
- /* time rate */
- f32 target = 1;
- if( skaterift.activity & k_skaterift_replay )
- target = 0;
-
- v3f listen_co;
- v3_copy( localplayer.rb.co, listen_co );
-
- if( skaterift.activity & k_skaterift_menu )
- {
- if( menu.bg_cam )
- {
- v3_copy( menu.bg_cam->transform.co, listen_co );
- }
- else target = 0;
- }
-
- vg_slewf( &skaterift.time_rate, target, vg.time_frame_delta * (1.0f/0.3f) );
- vg.time_rate = vg_smoothstepf( skaterift.time_rate );
-
- /* TODO: how can we compress this? */
- ent_miniworld_preupdate();
- world_entity_focus_preupdate();
-
- if( skaterift.activity != k_skaterift_menu )
- {
- player__pre_update();
- }
-
- skaterift_replay_pre_update();
- remote_sfx_pre_update();
- skateshop_world_preupdate( world_current_instance() );
-
- world_update( world_current_instance(), localplayer.rb.co );
- audio_ambient_sprites_update( world_current_instance(), listen_co );
- world_map_pre_update();
-}
-
-void vg_fixed_update(void)
-{
- if( !g_client.loaded ) return;
-
- world_routes_fixedupdate( world_current_instance() );
- player__update();
- vehicle_update_fixed();
-}
-
-void vg_post_update(void)
-{
- if( !g_client.loaded ) return;
-
- player__post_update();
-
- float dist;
- int sample_index;
- world_audio_sample_distances( localplayer.rb.co, &sample_index, &dist );
-
- audio_lock();
- vg_dsp.echo_distances[sample_index] = dist;
-
- v3f ears = { 1.0f,0.0f,0.0f };
- m3x3_mulv( g_render.cam.transform, ears, ears );
- v3_copy( ears, vg_audio.external_listener_ears );
- v3_copy( g_render.cam.transform[3], vg_audio.external_listener_pos );
-
- if( localplayer.gate_waiting ){
- m4x3_mulv( localplayer.gate_waiting->transport,
- vg_audio.external_listener_pos,
- vg_audio.external_listener_pos );
- }
-
- v3_copy( localplayer.rb.v, vg_audio.external_lister_velocity );
- audio_unlock();
-
- vehicle_update_post();
- skaterift_autosave_update();
-}
-
-/*
- * RENDERING
- * ---------------------------------------------------------------------------*/
-
-static void render_player_transparent(void)
-{
- if( (skaterift.activity == k_skaterift_menu) &&
- (menu.page == k_menu_page_main) &&
- (menu.main_index == k_menu_main_guide) )
- {
- return;
- }
-
- static vg_camera small_cam; /* DOES NOT NEED TO BE STATIC BUT MINGW
- SAIS OTHERWISE */
-
- m4x3_copy( g_render.cam.transform, small_cam.transform );
-
- small_cam.fov = g_render.cam.fov;
- small_cam.nearz = 0.05f;
- small_cam.farz = 60.0f;
-
- vg_camera_update_view( &small_cam );
- vg_camera_update_projection( &small_cam );
- vg_camera_finalize( &small_cam );
-
- /* Draw player to window buffer and blend background ontop */
- player__render( &small_cam );
-}
-
-static world_instance *get_view_world(void)
-{
- if( (skaterift.activity & k_skaterift_menu) &&
- (menu.page == k_menu_page_main) &&
- (menu.main_index == k_menu_main_guide) )
- {
- return &world_static.instances[0];
- }
-
- world_instance *view_world = world_current_instance();
- if( localplayer.gate_waiting &&
- (localplayer.gate_waiting->flags & k_ent_gate_nonlocal) ){
- view_world = &world_static.instances[world_static.active_instance ^ 0x1];
- }
-
- return view_world;
-}
-
-static void render_scene(void)
-{
- /* Draw world */
- glEnable( GL_DEPTH_TEST );
-
- for( u32 i=0; i<vg_list_size(world_static.instances); i++ )
- {
- if( world_static.instances[i].status == k_world_status_loaded )
- {
- world_prerender( &world_static.instances[i] );
- }
- }
-
- if( menu_viewing_map() )
- {
- world_instance *world = world_current_instance();
- glDrawBuffers( 1, (GLenum[]){ GL_COLOR_ATTACHMENT0 } );
-
- v3f bg;
- v3_muls( world->ub_lighting.g_daysky_colour,
- world->ub_lighting.g_day_phase -
- world->ub_lighting.g_sunset_phase*0.1f, bg );
-
- v3_muladds( bg, world->ub_lighting.g_sunset_colour,
- (1.0f-0.5f)*world->ub_lighting.g_sunset_phase, bg );
-
- v3_muladds( bg, world->ub_lighting.g_nightsky_colour,
- (1.0f-world->ub_lighting.g_day_phase), bg );
-
- glClearColor( bg[0], bg[1], bg[2], 0.0f );
- glClear( GL_COLOR_BUFFER_BIT );
- glDrawBuffers( 2, (GLenum[]){ GL_COLOR_ATTACHMENT0,
- GL_COLOR_ATTACHMENT1 } );
-
- m4x3f identity;
- m4x3_identity( identity );
- render_world_override( world, world, identity, &g_render.cam,
- world_map.close_spawn,
- (v4f){world->tar_min, world->tar_max, 1.0f, 0.0f});
- render_world_routes( world, world, identity, &g_render.cam, 0, 1 );
- return;
- }
-
- world_instance *view_world = get_view_world();
- render_world( view_world, &g_render.cam, 0, 0, 1, 1 );
-
- particle_system_update( &particles_grind, vg.time_delta );
- //particle_system_debug( &particles_grind );
- particle_system_prerender( &particles_grind );
- particle_system_render( &particles_grind, &g_render.cam );
-
- ent_tornado_pre_update();
- particle_system_update( &particles_env, vg.time_delta );
- particle_system_prerender( &particles_env );
- particle_system_render( &particles_env, &g_render.cam );
-
- player_glide_render_effects( &g_render.cam );
-
- /*
- * render transition
- */
- if( global_miniworld.transition == 0 )
- return;
-
- world_instance *holdout_world = NULL;
- f32 t = 0.0f;
-
- if( global_miniworld.transition == 1 ){
- holdout_world = &world_static.instances[ k_world_purpose_hub ];
- t = global_miniworld.t;
- }
- else{
- holdout_world = &world_static.instances[ k_world_purpose_client ];
- t = 1.0f-global_miniworld.t;
- }
-
- if( holdout_world->status != k_world_status_loaded )
- return;
-
- t = vg_smoothstepf( t );
-
- glEnable( GL_STENCIL_TEST );
- glDisable( GL_DEPTH_TEST );
- glStencilOp( GL_KEEP, GL_KEEP, GL_REPLACE );
- glStencilFunc( GL_ALWAYS, 1, 0xFF );
- glStencilMask( 0xFF );
-
- shader_blit_transition_use();
- shader_blit_transition_uInverseRatio( (v2f){1.0f,1.0f} );
- shader_blit_transition_uT( -(sqrtf(2)+0.5f) * t );
-
- render_fsquad();
- render_world( holdout_world, &global_miniworld.cam, 1, 0, 1, 1 );
-}
-
-static void skaterift_composite_maincamera(void)
-{
- vg_camera_lerp( &localplayer.cam, &world_static.focus_cam,
- vg_smoothstepf(world_static.focus_strength), &g_render.cam );
-
- if( skaterift.activity == k_skaterift_replay )
- {
- if( player_replay.use_freecam )
- {
- freecam_preupdate();
- v3_copy( player_replay.replay_freecam.pos, g_render.cam.pos );
- v3_copy( player_replay.replay_freecam.angles, g_render.cam.angles );
- g_render.cam.fov = player_replay.replay_freecam.fov;
- }
- else
- {
- skaterift_get_replay_cam( &g_render.cam );
- }
- }
-
- g_render.cam.nearz = 0.1f;
- g_render.cam.farz = 2100.0f;
-
- if( (skaterift.activity == k_skaterift_menu) && menu.bg_cam )
- {
- ent_camera_unpack( menu.bg_cam, &g_render.cam );
- }
-
- if( menu_viewing_map() )
- {
- vg_camera_copy( &world_map.cam, &g_render.cam );
- g_render.cam.nearz = 4.0f;
- g_render.cam.farz = 3100.0f;
- }
-
- if( global_miniworld.transition ){
- f32 dt = vg.time_frame_delta / 2.0f,
- s = vg_signf( global_miniworld.transition );
- global_miniworld.t += s * dt;
-
- if( (global_miniworld.t > 1.0f) || (global_miniworld.t < 0.0f) ){
- global_miniworld.t = vg_clampf( global_miniworld.t, 0.0f, 1.0f );
- global_miniworld.transition = 0;
- }
- }
-
- vg_camera_update_transform( &g_render.cam );
- vg_camera_update_view( &g_render.cam );
- vg_camera_update_projection( &g_render.cam );
- vg_camera_finalize( &g_render.cam );
-}
-
-static void render_main_game(void)
-{
- if( skaterift.activity == k_skaterift_replay )
- {
- player__animate_from_replay( &player_replay.local );
- }
- else{
- player__animate();
- skaterift_record_frame( &player_replay.local,
- localplayer.deferred_frame_record );
- localplayer.deferred_frame_record = 0;
- }
- animate_remote_players();
- player__pre_render();
-
- skaterift_composite_maincamera();
-
- /* --------------------------------------------------------------------- */
- if( !menu_viewing_map() )
- {
- world_instance *world = world_current_instance();
- render_world_cubemaps( world );
-
- ent_gate *nlg = world->rendering_gate;
- if( nlg && (nlg->flags & k_ent_gate_nonlocal) )
- render_world_cubemaps( &world_static.instances[nlg->target] );
- }
-
- /* variable res target */
- vg_framebuffer_bind( g_render.fb_main, k_render_scale );
- glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
- glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
-
- render_scene();
- glEnable( GL_DEPTH_TEST );
-
- /* full res target */
- glBindFramebuffer( GL_FRAMEBUFFER, 0 );
- glViewport( 0,0, vg.window_x, vg.window_y );
-
- render_player_transparent(); /* needs to read the depth buffer before we fuck
- it up with the oblique rendering inside the
- portals */
-
- /* continue with variable rate */
- if( !global_miniworld.transition && !menu_viewing_map() )
- {
- vg_framebuffer_bind( g_render.fb_main, k_render_scale );
- render_world_gates( get_view_world(), &g_render.cam );
- }
-
- /* composite */
-
- if( (skaterift.activity == k_skaterift_menu) && menu.bg_blur )
- v2_muls( (v2f){ 0.04f, 0.001f }, 1.0f-skaterift.time_rate,
- g_render.blur_override );
- else
- v2_zero( g_render.blur_override );
- postprocess_to_screen( g_render.fb_main );
-
- skaterift_replay_post_render();
- control_overlay_render();
-}
-
-void vg_render(void)
-{
- if( !g_client.loaded )
- {
- vg_loader_render();
- return;
- }
-
- glBindFramebuffer( GL_FRAMEBUFFER, 0 );
-
- glViewport( 0,0, vg.window_x, vg.window_y );
- glDisable( GL_DEPTH_TEST );
- glDisable( GL_BLEND );
-
- glClearColor( 1.0f, 0.0f, 0.0f, 0.0f );
- glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
-
- render_main_game();
- m4x4_copy( g_render.cam.mtx.pv, vg.pv );
-
- /* Other shite */
- glDisable(GL_BLEND);
- glDisable(GL_DEPTH_TEST);
- vg_lines_drawall();
- glViewport( 0,0, vg.window_x, vg.window_y );
-
- gui_render_icons();
-}
-
-void vg_gui( ui_context *ctx )
-{
- if( !g_client.loaded ) return;
-
- gui_draw( ctx );
-
- if( k_light_editor )
- imgui_world_light_edit( ctx, world_current_instance() );
-
- vg_ui.tex_bg = g_render.fb_main->attachments[0].id;
- vg_framebuffer_inverse_ratio( g_render.fb_main, vg_ui.bg_inverse_ratio );
-
- menu_gui( ctx );
- player__im_gui( ctx );
- world_instance *world = world_current_instance();
-
- world_routes_imgui( ctx, world );
- skaterift_replay_imgui( ctx );
- workshop_form_gui( ctx );
- remote_player_network_imgui( ctx, vg.pv );
-
- if( menu_viewing_map() )
- {
- remote_players_imgui_world( ctx, world_current_instance(),
- vg.pv, 2000.0f, 0 );
- remote_players_imgui_lobby( ctx );
- }
- else
- {
- remote_players_chat_imgui( ctx ); /* TODO: conditional */
- remote_players_imgui_world( ctx, world_current_instance(),
- vg.pv, 100.0f, 1 );
- }
-}
-
-#include "addon.c"
-#include "addon_types.c"
-#include "audio.c"
-#include "ent_challenge.c"
-#include "ent_glider.c"
-#include "entity.c"
-#include "ent_miniworld.c"
-#include "ent_objective.c"
-#include "ent_region.c"
-#include "ent_relay.c"
-#include "ent_route.c"
-#include "ent_skateshop.c"
-#include "ent_tornado.c"
-#include "ent_traffic.c"
-#include "freecam.c"
-#include "menu.c"
-#include "network.c"
-#include "particle.c"
-#include "player_basic_info.c"
-#include "player.c"
-#include "player_common.c"
-#include "player_dead.c"
-#include "player_drive.c"
-#include "player_effects.c"
-#include "player_glide.c"
-#include "player_ragdoll.c"
-#include "player_remote.c"
-#include "player_render.c"
-#include "player_replay.c"
-#include "player_skate.c"
-#include "player_walk.c"
-#include "render.c"
-#include "save.c"
-#include "scene.c"
-#include "steam.c"
-#include "trail.c"
-#include "vehicle.c"
-#include "workshop.c"
-#include "world_audio.c"
-#include "world.c"
-#include "world_entity.c"
-#include "world_gate.c"
-#include "world_gen.c"
-#include "world_load.c"
-#include "world_map.c"
-#include "world_physics.c"
-#include "world_render.c"
-#include "world_routes.c"
-#include "world_routes_ui.c"
-#include "world_sfd.c"
-#include "world_volumes.c"
-#include "world_water.c"
-#include "ent_npc.c"
-#include "model.c"
-#include "control_overlay.c"
-#include "ent_camera.c"