}
struct network_player *player = &netplayers.list[ index ];
- player->active_world = NULL;
+ if( player->active != 2 )
+ player->active_world = NULL;
if( minframe && maxframe ){
pose_remote_player( index, minframe, maxframe );
for( int i=0; i<NETWORK_MAX_PLAYERS; i ++ ){
struct network_player *player = &netplayers.list[i];
- player->active = vg_randu32() & 0x1;
+ player->active = (vg_randu32() & 0x1)? 2: 0;
player->isfriend = vg_randu32() & vg_randu32() & 0x1;
player->isblocked = vg_randu32() & vg_randu32() & vg_randu32() & 0x1;
player->world_match[ 0 ] = vg_randu32() & 0x1;
player->world_match[ 1 ] = 0;
+ if( player->world_match[0] )
+ player->active_world = &world_static.instances[0];
+ else
+ player->active_world = NULL;
+
for( int i=0; i<sizeof(player->username)-1; i ++ ){
player->username[i] = 'a' + (vg_randu32() % 30);
player->username[i+1] = '\0';
v3f pos;
vg_rand_sphere( pos );
- v3_muls( pos, 100.0f,
- netplayers.final_mtx[ i*localplayer.skeleton.bone_count][3] );
+ v3_muladds( localplayer.rb.co, pos, 100.0f,
+ netplayers.final_mtx[ i*localplayer.skeleton.bone_count][3] );
}
return 0;
}
}
+/*
+ * animator->root_co of remote player
+ */
+static void remote_player_position( int id, v3f out_co ){
+ struct skeleton *sk = &localplayer.skeleton;
+ m4x3f *final_mtx = &netplayers.final_mtx[ sk->bone_count*id ];
+ v3_copy( final_mtx[0][3], out_co );
+}
+
enum remote_player_gui_type {
k_remote_player_gui_type_stranger,
k_remote_player_gui_type_friend,
wr[1] = vg_clampf((1.0f-wpos[1]) * vg.window_y, -32000.0f, 32000.0f );
wr[3] = 32;
- ui_fill( wr, ui_opacity( ui_colour(k_ui_bg), 0.6f ) );
+ ui_fill( wr, ui_opacity( ui_colour(k_ui_bg), 0.23f ) );
ui_text( wr, name, 1, k_ui_align_middle_center, 0 );
vg_ui.font = &vg_ui_font_small;
vg_ui.font->glyph_height };
vg_strnull( &str, buf, 32 );
- vg_strcatch( &str, (char)k_SRglyph_ps4_circle );
+ vg_strcatch( &str, (char)k_SRglyph_vg_circle );
vg_strcati32( &str, medals[i] );
ui_text( col, buf, 1, k_ui_align_middle_center,
}
static void remote_players_imgui_world( world_instance *world, m4x4f pv,
- f32 max_dist ){
+ f32 max_dist, int geo_cull ){
+ ui_flush( k_ui_shader_colour );
+
for( u32 i=0; i<NETWORK_MAX_PLAYERS; i++ ){
struct network_player *player = &netplayers.list[i];
if( player->active ){
+ v3f co;
+ remote_player_position( i, co );
+
+ if( player->active_world != world ){
+ continue;
+ }
+
+ f32 d2 = v3_dist2( co, localplayer.rb.co );
+
+ if( d2 > (max_dist*max_dist) )
+ continue;
+
+ f32 dist = sqrtf(d2);
+ f32 opacity = 0.95f * sqrtf(((max_dist-dist)/max_dist));
+
+ if( geo_cull ){
+ ray_hit hit;
+ hit.dist = dist;
+
+ v3f dir;
+ v3_sub( co, skaterift.cam.pos, dir );
+ v3_normalize( dir );
+
+ if( ray_world( world, skaterift.cam.pos, dir, &hit,
+ k_material_flag_ghosts ) ){
+ opacity *= 0.5f;
+ }
+ }
+
+ player->opacity = vg_lerpf( player->opacity, opacity,
+ vg.time_frame_delta * 2.0f );
+
remote_player_nametag(
pv,
netplayers.final_mtx[localplayer.skeleton.bone_count*i][3],
player->username, player->isfriend, player->medals );
+
+ vg_ui.colour[3] = player->opacity;
+ ui_flush( k_ui_shader_colour );
}
}
+
+ vg_ui.colour[3] = 1.0f;
}