!*.sh
!*.bat
!*.conf
+!*.vdf
# Compiled resources _______________
# MMV proprietary files
/* binaries for windows and linux */
vg_build.platform = k_platform_windows;
- compile_game( 1, 0 );
+ compile_game( 1, 1 );
vg_tarball_last_project();
- vg_success( "Completed 1/3\n" );
+ vg_success( "Completed 1/2\n" );
vg_build.platform = k_platform_linux;
- compile_game( 1, 0 );
+ compile_game( 1, 1 );
vg_tarball_last_project();
- vg_success( "Completed 2/3\n" );
+ vg_success( "Completed 2/2\n" );
+#if 0
/* content files for any platform */
vg_build.platform = k_platform_anyplatform;
vg_build.compiler = k_compiler_blob;
compile_game( 0, 1 );
vg_tarball_last_project();
vg_success( "Completed 3/3\n" );
+#endif
}
void s_testing_build(void){
--- /dev/null
+"depotbuild"
+{
+ "appid" "1218140"
+ "depotid" "1218141"
+ "flags" "0"
+ "steamid" "76561198072130043"
+ "manifest" "5841690690099065898"
+ "baselinemanifest" "6242687686564087841"
+}
--- /dev/null
+"depotbuild"
+{
+ "appid" "1218140"
+ "depotid" "1218142"
+ "flags" "0"
+ "steamid" "76561198072130043"
+ "manifest" "5738002581659433661"
+ "baselinemanifest" "2883070295580438548"
+}
i32 colour_set, world_theme, bloom, vignette, music;
audio_channel *music_channel;
}
-static marblecomp = { .op = k_mc_op_clientloading, .bloom = 1, .vignette = 1 };
+static marblecomp = { .op = k_mc_op_clientloading, .bloom = 1, .vignette = 1,
+ .music = 1 };
#include "input.h"
#include "fishladder_vg1.c"
--- /dev/null
+"AppBuild"\r
+{\r
+ "AppID" "1218140"\r
+ "Desc" "MC Multi-build"\r
+\r
+ "ContentRoot" "/home/harry/Documents/fishladder/dist/"\r
+ "BuildOutput" "dist/steam_cache"\r
+\r
+ "Depots"\r
+ {\r
+ "1218142" // Linux Binary\r
+ {\r
+ "FileMapping"\r
+ {\r
+ "LocalPath" "bin/marblecomp-linux-x86_64-zig-cc/*"\r
+ "DepotPath" "."\r
+ "recursive" "1"\r
+ }\r
+ }\r
+ "1218141" // Windows Binary\r
+ {\r
+ "FileMapping"\r
+ {\r
+ "LocalPath" "bin/marblecomp-windows-x86_64-zig-cc/*"\r
+ "DepotPath" "."\r
+ "recursive" "1"\r
+ }\r
+ }\r
+ }\r
+}\r
--- /dev/null
+steamworks_sdk/tools/ContentBuilder/builder_linux/steamcmd.sh +login $1 $2 +run_app_build ~/Documents/fishladder/steam_build_script.vdf