relink_remote_player_worlds( item->client );
}
}
+ else if( tmp->inetmsg_id == k_inetmsg_chat ){
+ netmsg_chat *chat = msg->m_pData;
+
+ struct network_player *player = &netplayers.list[ chat->client ];
+ network_msgstring( chat->msg, msg->m_cbSize, sizeof(netmsg_chat),
+ player->chat, NETWORK_MAX_CHAT );
+ player->chat_time = vg.time_real;
+ vg_info( "[%d]: %s\n", chat->client, player->chat );
+ }
}
/*