}
static u32 addon_match( addon_alias *alias ){
- u32 foldername_djb2 = vg_strdjb2( alias->foldername );
+ if( alias->type == k_addon_type_none ) return 0xffffffff;
+
+ u32 foldername_djb2 = 0;
+ if( !alias->workshop_id )
+ foldername_djb2 = vg_strdjb2( alias->foldername );
u32 count = 0;
for( u32 i=0; count<addon_system.registry_type_counts[alias->type]; i++ ){
}
}
+/*
+ * equality check
+ */
+static int addon_alias_eq( addon_alias *a, addon_alias *b ){
+ if( a->type == b->type ){
+ if( a->workshop_id == b->workshop_id ){
+ if( a->workshop_id )
+ return 1;
+ else
+ return !strcmp( a->foldername, b->foldername );
+ }
+ else
+ return 0;
+ }
+ else return 0;
+}
+
+/*
+ * make alias represent NULL.
+ */
+static void invalidate_addon_alias( addon_alias *alias ){
+ alias->type = k_addon_type_none;
+ alias->workshop_id = 0;
+ alias->foldername[0] = '\0';
+}
+
/*
* parse uid to alias. returns 1 if successful
*/
* |
* location
*/
- if( strlen(uid) < 13 ) return 0;
- if( !((uid[0] == 's') && (uid[1] == 'r')) ) return 0;
+ if( strlen(uid) < 13 ){
+ invalidate_addon_alias( alias );
+ return 0;
+ }
+ if( !((uid[0] == 's') && (uid[1] == 'r')) ){
+ invalidate_addon_alias( alias );
+ return 0;
+ }
char type[4];
memcpy( type, uid+2, 3 );
alias->workshop_id = 0;
vg_strncpy( uid+12, alias->foldername, 64, k_strncpy_always_add_null );
}
- else
+ else{
+ invalidate_addon_alias( alias );
return 0;
+ }
return 1;
}
/* scanning routines */
static u32 addon_match( addon_alias *alias );
+static int addon_alias_eq( addon_alias *a, addon_alias *b );
static void addon_alias_uid( addon_alias *alias, char buf[ADDON_UID_MAX] );
+static int addon_uid_to_alias( char uid[ADDON_UID_MAX], addon_alias *alias );
+static void invalidate_addon_alias( addon_alias *alias );
static void addon_mount_content_folder( enum addon_type type,
const char *base_folder,
const char *content_ext );
addon_cache_unwatch( k_addon_type_board, localplayer.board_view_slot );
addon_cache_watch( k_addon_type_board, cache_id );
localplayer.board_view_slot = cache_id;
- network_send_item( k_addon_type_board );
+ network_send_item( k_netmsg_playeritem_board );
world_entity_unfocus();
skaterift_autosave(1);
}
if( button_down( k_srbind_maccept ) ){
- network_send_item( k_addon_type_player );
+ network_send_item( k_netmsg_playeritem_player );
world_entity_unfocus();
}
}
if( button_down( k_srbind_mback ) ){
if( shop->type == k_skateshop_type_charshop )
- network_send_item( k_addon_type_player );
+ network_send_item( k_netmsg_playeritem_player );
world_entity_unfocus();
return;
username, size, k_nSteamNetworkingSend_Reliable, NULL );
/* items */
- chs = vg_strncpy( client->item_player, item->uid, ADDON_UID_MAX,
- k_strncpy_always_add_null );
- item->type = k_addon_type_player;
- item->client = i;
- size = sizeof(netmsg_playeritem) + chs + 1;
- SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
- hSteamNetworkingSockets, joiner->connection,
- item, size, k_nSteamNetworkingSend_Reliable, NULL );
-
- chs = vg_strncpy( client->item_board, item->uid, ADDON_UID_MAX,
- k_strncpy_always_add_null );
- item->type = k_addon_type_board;
- item->client = i;
- size = sizeof(netmsg_playeritem) + chs + 1;
- SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
- hSteamNetworkingSockets, joiner->connection,
- item, size, k_nSteamNetworkingSend_Reliable, NULL );
+ for( int j=0; j<k_netmsg_playeritem_max; j++ ){
+ chs = vg_strncpy( client->items[j], item->uid, ADDON_UID_MAX,
+ k_strncpy_always_add_null );
+ item->type_index = j;
+ item->client = i;
+ size = sizeof(netmsg_playeritem) + chs + 1;
+ SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
+ hSteamNetworkingSockets, joiner->connection,
+ item, size, k_nSteamNetworkingSend_Reliable, NULL );
+ }
}
}
hSteamNetworkingSockets, client );
if( accept_status == k_EResultOK ){
vg_success( "Accepted client (id: %u, index: %d)\n", client, index );
+ memset( &gameserver.clients[index], 0, sizeof(struct gameserver_client) );
gameserver.clients[index].active = 1;
gameserver.clients[index].connection = client;
u32 chs = vg_strncpy( client->username, prop->name, NETWORK_USERNAME_MAX,
k_strncpy_always_add_null );
- vg_info( "client #%d changed name to: %s [%s]\n", client_id,
- client->username, prop->name );
+ vg_info( "client #%d changed name to: %s\n", client_id, prop->name );
u32 propsize = sizeof(netmsg_playerusername) + chs + 1;
gameserver_send_to_all( client_id, prop, propsize,
/* record */
struct gameserver_client *client = &gameserver.clients[ client_id ];
- if( item->type == k_addon_type_board ){
- network_msgstring( item->uid, msg->m_cbSize, sizeof(netmsg_playeritem),
- client->item_board, ADDON_UID_MAX );
- }
- else if( item->type == k_addon_type_player ){
- network_msgstring( item->uid, msg->m_cbSize, sizeof(netmsg_playeritem),
- client->item_player, ADDON_UID_MAX );
- }
- else {
+ if( item->type_index >= k_netmsg_playeritem_max ){
vg_warn( "Client #%d invalid equip type %u\n",
- client_id, (u32)item->type );
+ client_id, (u32)item->type_index );
return;
}
- vg_info( "Client #%d equiped: [%u] %s\n",
- item->client, item->type, item->uid );
+
+ char *dest = client->items[ item->type_index ];
+
+ network_msgstring( item->uid, msg->m_cbSize, sizeof(netmsg_playeritem),
+ dest, ADDON_UID_MAX );
+
+ vg_info( "Client #%d equiped: [%s] %s\n",
+ item->client,
+ (const char *[]){[k_netmsg_playeritem_board]="board",
+ [k_netmsg_playeritem_player]="player",
+ [k_netmsg_playeritem_world0]="world0",
+ [k_netmsg_playeritem_world1]="world1"
+ }[item->type_index], item->uid );
/* propogate */
netmsg_playeritem *prop = alloca(msg->m_cbSize);
int authenticated;
HSteamNetConnection connection;
char username[ NETWORK_USERNAME_MAX ];
-
- char item_board[ ADDON_UID_MAX ], item_player[ ADDON_UID_MAX ];
+ char items[k_netmsg_playeritem_max][ADDON_UID_MAX];
}
clients[ NETWORK_MAX_PLAYERS ];
netmsg_playerusername *update = alloca( sizeof(netmsg_playerusername)+
NETWORK_USERNAME_MAX );
update->inetmsg_id = k_inetmsg_playerusername;
- update->index = 0xffffffff;
+ update->index = 0xff;
ISteamFriends *hSteamFriends = SteamAPI_SteamFriends();
const char *username = SteamAPI_ISteamFriends_GetPersonaName(hSteamFriends);
k_nSteamNetworkingSend_Reliable, NULL );
}
-static void network_send_item( enum addon_type type ){
- if( network_client.remote ){
- u16 id = 0;
- if( type == k_addon_type_board )
- id = localplayer.board_view_slot;
- else if( type == k_addon_type_player )
- id = localplayer.playermodel_view_slot;
+static void network_send_item( enum netmsg_playeritem_type type ){
+ if( !network_client.remote )
+ return;
- struct addon_cache *cache = &addon_system.cache[type];
- vg_pool *pool = &cache->pool;
+ netmsg_playeritem *item =
+ alloca( sizeof(netmsg_playeritem) + ADDON_UID_MAX );
+ item->inetmsg_id = k_inetmsg_playeritem;
+ item->type_index = type;
+ item->client = 0;
+
+ if( (type == k_netmsg_playeritem_world0) ||
+ (type == k_netmsg_playeritem_world1) ){
+
+ addon_reg *reg = world_static.addon_hub;
+
+ if( type == k_netmsg_playeritem_world1 )
+ reg = world_static.addon_client;
+
+ if( reg )
+ addon_alias_uid( ®->alias, item->uid );
+ else
+ item->uid[0] = '\0';
+ }
+ else{
+ u16 view_id = 0;
+ enum addon_type addon_type = k_addon_type_none;
+ if( type == k_netmsg_playeritem_board ){
+ view_id = localplayer.board_view_slot;
+ addon_type = k_addon_type_board;
+ }
+ else if( type == k_netmsg_playeritem_player ){
+ view_id = localplayer.playermodel_view_slot;
+ addon_type = k_addon_type_player;
+ }
+ else
+ assert(0);
- netmsg_playeritem *item =
- alloca( sizeof(netmsg_playeritem) + ADDON_UID_MAX );
- item->inetmsg_id = k_inetmsg_playeritem;
- item->type = type;
- item->client = 0;
+ struct addon_cache *cache = &addon_system.cache[addon_type];
+ vg_pool *pool = &cache->pool;
SDL_AtomicLock( &addon_system.sl_cache_using_resources );
- addon_cache_entry *entry = vg_pool_item( pool, id );
+ addon_cache_entry *entry = vg_pool_item( pool, view_id );
addon_alias_uid( &entry->reg_ptr->alias, item->uid );
SDL_AtomicUnlock( &addon_system.sl_cache_using_resources );
+ }
- vg_info( "send equip: [%u] %s\n",
- item->type, item->uid );
+ vg_info( "send equip: [%u] %s\n",
+ item->type_index, item->uid );
+ u32 chs = strlen(item->uid);
- u32 chs = strlen(item->uid);
+ SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
+ hSteamNetworkingSockets, network_client.remote,
+ item, sizeof(netmsg_playeritem)+chs+1,
+ k_nSteamNetworkingSend_Reliable, NULL );
- SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
- hSteamNetworkingSockets, network_client.remote,
- item, sizeof(netmsg_playeritem)+chs+1,
- k_nSteamNetworkingSend_Reliable, NULL );
- }
}
static void network_disconnect(void){
k_nSteamNetworkingSend_Reliable, NULL );
network_send_username();
- network_send_item( k_addon_type_board );
- network_send_item( k_addon_type_player );
+
+ for( u32 i=0; i<k_netmsg_playeritem_max; i ++ ){
+ network_send_item(i);
+ }
}
else if( info->m_info.m_eState ==
k_ESteamNetworkingConnectionState_ClosedByPeer ){
};
static int packet_minsize( SteamNetworkingMessage_t *msg, u32 size );
-static void network_send_item( enum addon_type type );
+static void network_send_item( enum netmsg_playeritem_type type );
#endif /* NETWORK_H */
#pragma pack(push,1)
typedef struct netmsg_blank netmsg_blank;
-struct netmsg_blank
-{
- u32 inetmsg_id;
+struct netmsg_blank{
+ u16 inetmsg_id;
};
enum{ k_inetmsg_blank = 0 };
typedef struct netmsg_auth netmsg_auth;
struct netmsg_auth
{
- u32 inetmsg_id;
+ u16 inetmsg_id;
u32 ticket_length;
u8 ticket[];
typedef struct netmsg_scores_request netmsg_scores_request;
struct netmsg_scores_request
{
- u32 inetmsg_id;
+ u16 inetmsg_id;
};
enum{ k_inetmsg_scores_request = 2 };
typedef struct netmsg_set_score netmsg_set_score;
struct netmsg_set_score
{
- u32 inetmsg_id;
+ u16 inetmsg_id;
u32 record_count;
struct netmsg_score_record
/* 31.05.23: k_inetmsg_set_score id changed from ID 3 to ID 6,
* 3 is now INVALID */
-typedef struct netmsg_set_nickname netmsg_set_nickname;
-struct netmsg_set_nickname
-{
- u32 inetmsg_id;
- char nickname[16];
-};
-enum{ k_inetmsg_set_nickname = 4 };
-
-
typedef struct netmsg_scoreboard netmsg_scoreboard;
enum{ k_inetmsg_scoreboard = 5 };
-struct netmsg_scoreboard
-{
- u32 inetmsg_id;
+struct netmsg_scoreboard{
+ u16 inetmsg_id;
u32 board_count;
struct netmsg_board
/* player updates 200 */
+#define NETMSG_BOUNDARY_BIT 0x8000
+#define NETMSG_GATE_BOUNDARY_BIT 0x4000
+#define NETMSG_BOUNDARY_MASK (NETMSG_BOUNDARY_BIT|NETMSG_GATE_BOUNDARY_BIT)
+
typedef struct netmsg_playerframe netmsg_playerframe;
enum{ k_inetmsg_playerframe = 200 };
struct netmsg_playerframe{
- u32 inetmsg_id;
+ u16 inetmsg_id;
f64 timestamp;
- u8 client, subsystem;
+
+ u8 client, subsystem,
+ instance_id;
+ u16 boundary_hash; /* used for animating correctly through gates, teleport..
+ msb is a flip flop for teleporting
+ second msb is flip flop for gate
+
+TODO: disable oblique clipping on cam mtx when rendering remote players
+ also render over the portal stencil? somehow.
+
+ detransform, interp, retransform. render in dest world. */
+
u8 animdata[];
};
typedef struct netmsg_playerjoin netmsg_playerjoin;
enum{ k_inetmsg_playerjoin = 201 };
struct netmsg_playerjoin{
- u32 inetmsg_id;
- u32 index;
+ u16 inetmsg_id;
+ u8 index;
};
typedef struct netmsg_playerleave netmsg_playerleave;
enum{ k_inetmsg_playerleave = 202 };
struct netmsg_playerleave{
- u32 inetmsg_id;
- u32 index;
+ u16 inetmsg_id;
+ u8 index;
};
typedef struct netmsg_playerusername netmsg_playerusername;
enum{ k_inetmsg_playerusername = 203 };
struct netmsg_playerusername{
- u32 inetmsg_id;
- u32 index;
+ u16 inetmsg_id;
+ u8 index;
char name[];
};
typedef struct netmsg_playeritem netmsg_playeritem;
enum{ k_inetmsg_playeritem = 204 };
struct netmsg_playeritem{
- u32 inetmsg_id;
- u32 client;
- u8 type;
+ u16 inetmsg_id;
+ u8 client;
+ u8 type_index;
char uid[];
};
+typedef enum netmsg_playeritem_type netmsg_playeritem_type;
+enum netmsg_playeritem_type {
+ k_netmsg_playeritem_board = 0,
+ k_netmsg_playeritem_player,
+ k_netmsg_playeritem_world0,
+ k_netmsg_playeritem_world1,
+ k_netmsg_playeritem_max
+};
+
#pragma pack(pop)
#endif /* NETWORK_MSG_H */
/*
* Applies gate transport to a player_interface
*/
-static void player__pass_gate( ent_gate *gate ){
- world_routes_fracture( world_current_instance(), gate,
- localplayer.rb.co, localplayer.rb.v );
+static void player__pass_gate( u32 id ){
+ world_instance *world = world_current_instance();
+
+ /* update boundary hash (network animation) */
+ u16 index = mdl_entity_id_id(id) & ~NETMSG_BOUNDARY_MASK;
+ localplayer.boundary_hash ^= NETMSG_GATE_BOUNDARY_BIT;
+ localplayer.boundary_hash &= ~NETMSG_BOUNDARY_MASK;
+ localplayer.boundary_hash |= index;
+
+ ent_gate *gate = mdl_arritm( &world->ent_gate, mdl_entity_id_id(id) );
+ world_routes_fracture( world, gate, localplayer.rb.co, localplayer.rb.v );
localplayer.gate_waiting = gate;
world_routes_activate_entry_gate( world_current_instance(), gate );
if( player_subsystems[ localplayer.subsystem ]->reset )
player_subsystems[ localplayer.subsystem ]->reset( rp );
+
+ localplayer.boundary_hash ^= NETMSG_BOUNDARY_BIT;
}
v3f cam_land_punch, cam_land_punch_v;
ent_gate *gate_waiting;
+ u16 boundary_hash;
int immobile;
static void player__update(void);
static void player__post_update(void);
-static void player__pass_gate( ent_gate *gate );
+static void player__pass_gate( u32 id );
static void player__im_gui(void);
static void player__setpos( v3f pos );
static void player__spawn( ent_spawn *rp );
player->subsystem = k_player_subsystem_invalid;
}
+/*
+ * re-attatches addon_reg pointers on the remote client if we have the same
+ * world loaded.
+ */
+static void relink_remote_player_worlds( u32 client_id ){
+ struct network_player *player = &netplayers.list[client_id];
+
+ player->hub_match = 0;
+ player->client_match = 0;
+
+ addon_alias q0,q1;
+ addon_uid_to_alias( player->items[k_netmsg_playeritem_world0], &q0 );
+ addon_uid_to_alias( player->items[k_netmsg_playeritem_world1], &q1 );
+
+ /*
+ * currently in 10.23, the hub world will always be the same.
+ * this might but probably wont change in the future
+ */
+ if( world_static.addon_hub )
+ if( addon_alias_eq( &q0, &world_static.addon_hub->alias ) )
+ player->hub_match = 1;
+
+ if( world_static.addon_client )
+ if( addon_alias_eq( &q1, &world_static.addon_client->alias ) )
+ player->client_match = 1;
+}
+
+/*
+ * re-attatches addon_reg pointers on the remote client if we have the mod
+ * installed locally.
+ *
+ * Run if local worlds change
+ */
+static void relink_all_remote_player_worlds(void){
+ for( u32 i=0; i<vg_list_size(netplayers.list); i++ ){
+ struct network_player *player = &netplayers.list[i];
+ if( player->active )
+ relink_remote_player_worlds(i);
+ }
+}
+
static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){
netmsg_blank *tmp = msg->m_pData;
dest->active = 1;
dest->timestamp = frame->timestamp;
dest->subsystem = frame->subsystem;
+ dest->instance_id = frame->instance_id;
+ dest->boundary_hash = frame->boundary_hash;
struct network_player *player = &netplayers.list[ frame->client ];
memcpy( &dest->data, frame->animdata, datasize );
return;
}
- vg_info( "Client #%u equiped: [%u] %s\n",
- item->client, item->type, item->uid );
+ if( item->type_index >= k_netmsg_playeritem_max ){
+ vg_warn( "Client #%d invalid equip type %u\n",
+ (i32)item->client, (u32)item->type_index );
+ return;
+ }
struct network_player *player = &netplayers.list[ item->client ];
+ char *uid = player->items[ item->type_index ];
- char uid[ ADDON_UID_MAX ];
network_msgstring( item->uid, msg->m_cbSize, sizeof(*item),
uid, ADDON_UID_MAX );
- if( item->type == k_addon_type_board ){
+ if( item->type_index == k_netmsg_playeritem_board ){
addon_cache_unwatch( k_addon_type_board, player->board_view_slot );
player->board_view_slot =
addon_cache_create_viewer_from_uid( k_addon_type_board, uid );
}
- else if( item->type == k_addon_type_player ){
+ else if( item->type_index == k_netmsg_playeritem_player ){
addon_cache_unwatch( k_addon_type_player,
player->playermodel_view_slot );
player->playermodel_view_slot =
addon_cache_create_viewer_from_uid( k_addon_type_player, uid );
}
+ else if( (item->type_index == k_netmsg_playeritem_world0) ||
+ (item->type_index == k_netmsg_playeritem_world1) ){
+ relink_remote_player_worlds( item->client );
+ }
}
}
u32 size = sizeof(netmsg_playerframe)+sys->animator_size;
netmsg_playerframe *frame = alloca(size);
frame->inetmsg_id = k_inetmsg_playerframe;
- frame->client = 0;
+ frame->client = 0xff;
frame->subsystem = localplayer.subsystem;
frame->timestamp = vg.time_real;
+ frame->boundary_hash = localplayer.boundary_hash;
+ frame->instance_id = world_static.active_instance;
+
memcpy( frame->animdata, sys->animator_data, sys->animator_size );
netplayers.up_bytes += size;
struct interp_frame *f0,
struct interp_frame *f1 ){
+ struct network_player *player = &netplayers.list[ index ];
+
struct interp_buffer *buf = &netplayers.interp_data[ index ];
struct player_avatar *av = localplayer.playeravatar;
- struct skeleton *sk = &localplayer.playeravatar->sk;
m4x3f *final_mtx = &netplayers.final_mtx[ av->sk.bone_count*index ];
struct player_board_pose *board_pose = &netplayers.board_poses[index];
*sys1 = NULL;
player_pose pose0, pose1, posed;
-
sys0->pose( &f0->data, &pose0 );
+ u8 instance_id = 0;
+
if( f1 ){
f32 t = (buf->t - f0->timestamp) / (f1->timestamp - f0->timestamp);
t = vg_clampf( t, 0.0f, 1.0f );
sys1 = player_subsystems[f1->subsystem];
sys1->pose( &f1->data, &pose1 );
+ u16 bounds = f0->boundary_hash^f1->boundary_hash;
+
+ if( bounds & NETMSG_BOUNDARY_BIT )
+ t = 1.0f;
+
+ if( bounds & NETMSG_GATE_BOUNDARY_BIT ){
+ /* TODO: Extra work retransforming the root_co, instance_id.. etc */
+ t = 1.0f;
+ }
+
+ instance_id = f1->instance_id;
+
lerp_player_pose( &pose0, &pose1, t, &posed );
apply_full_skeleton_pose( &av->sk, &posed, final_mtx );
memcpy( board_pose, &posed.board, sizeof(*board_pose) );
}
else {
+ instance_id = f0->instance_id;
+
apply_full_skeleton_pose( &av->sk, &pose0, final_mtx );
memcpy( board_pose, &pose0.board, sizeof(*board_pose) );
}
+
+ if( instance_id ){
+ if( player->client_match ){
+ player->active_world = &world_static.instances[ instance_id ];
+ }
+ }
+ else{
+ if( player->hub_match ){
+ player->active_world = &world_static.instances[ instance_id ];
+ }
+ }
}
/*
abs_max_frame = ifr;
}
}
- }
+ }
+
+ struct network_player *player = &netplayers.list[ index ];
+ player->active_world = NULL;
if( minframe && maxframe ){
pose_remote_player( index, minframe, maxframe );
for( u32 i=0; i<NETWORK_MAX_PLAYERS; i ++ ){
struct network_player *player = &netplayers.list[i];
if( !player->active ) continue;
+ if( player->active_world != world ) continue;
struct player_avatar *av = localplayer.playeravatar;
m4x3f *final_mtx = &netplayers.final_mtx[ av->sk.bone_count*i ];
SDL_AtomicUnlock( &addon_system.sl_cache_using_resources );
}
+
+/* TODO: Which world is the player in
+ * nametags with occlusion
+ */
u16 board_view_slot, playermodel_view_slot;
enum player_subsystem subsystem;
- char username[32];
+ /* this is set IF they exist in a world that we have loaded */
+ world_instance *active_world;
+ int hub_match, client_match;
+
+ /* TODO: Compression with server code */
+ char username[ NETWORK_USERNAME_MAX ];
+ char items[k_netmsg_playeritem_max][ADDON_UID_MAX];
+
u32 down_bytes;
f32 down_kbs;
}
f64 timestamp;
enum player_subsystem subsystem;
+ u8 instance_id;
+ u16 boundary_hash;
+
union interp_animdata {
struct player_skate_animator _skate;
struct player_walk_animator _walk;
static void remote_player_debug_update(void);
static void remote_player_send_playerframe(void);
static void animate_remote_player( u32 index );
+static void render_remote_players( world_instance *world, camera *cam );
#endif /* PLAYER_REMOTE_H */
skate_integrate();
vg_line_point( state->cog, 0.02f, VG__WHITE );
- ent_gate *gate =
- world_intersect_gates(world, localplayer.rb.co, state->prev_pos );
+ u32 id = world_intersect_gates( world, localplayer.rb.co, state->prev_pos );
+
+ if( id ){
+ ent_gate *gate = mdl_arritm( &world->ent_gate, mdl_entity_id_id(id) );
- if( gate ){
m4x3_mulv( gate->transport, localplayer.rb.co, localplayer.rb.co );
m3x3_mulv( gate->transport, localplayer.rb.v, localplayer.rb.v );
m4x3_mulv( gate->transport, state->cog, state->cog );
q_mul( transport_rotation, state->smoothed_rotation,
state->smoothed_rotation );
rb_update_transform( &localplayer.rb );
- player__pass_gate( gate );
+ player__pass_gate( id );
}
/* FIXME: Rate limit */
}
}
- ent_gate *gate =
- world_intersect_gates( world, localplayer.rb.co, w->state.prev_pos );
- if( gate ){
+ u32 id = world_intersect_gates(world, localplayer.rb.co, w->state.prev_pos);
+ if( id ){
+ ent_gate *gate = mdl_arritm( &world->ent_gate, mdl_entity_id_id(id) );
m4x3_mulv( gate->transport, localplayer.rb.co, localplayer.rb.co );
m3x3_mulv( gate->transport, localplayer.rb.v, localplayer.rb.v );
q_mul( transport_rotation, localplayer.rb.q, localplayer.rb.q );
rb_update_transform( &localplayer.rb );
- player__pass_gate( gate );
+ player__pass_gate( id );
}
rb_update_transform( &localplayer.rb );
}
#include "camera.h"
#include "world_water.h"
+#include "player_remote.h"
/*
* Update the transform matrices for gate
glDisable( GL_STENCIL_TEST );
}
+ render_remote_players( world_inside, &world_gates.cam );
return 1;
}
/*
* Intersect specific gate
*/
-static int gate_intersect( ent_gate *gate, v3f pos, v3f last )
-{
+static int gate_intersect( ent_gate *gate, v3f pos, v3f last ){
v2f xy;
if( gate_intersect_plane( gate, pos, last, xy ) ){
/*
* Intersect all gates in the world
*/
-static ent_gate *world_intersect_gates( world_instance *world,
- v3f pos, v3f last ){
+static u32 world_intersect_gates( world_instance *world, v3f pos, v3f last ){
for( u32 i=0; i<mdl_arrcount(&world->ent_gate); i++ ){
ent_gate *gate = mdl_arritm( &world->ent_gate, i );
if( !(gate->flags & k_ent_gate_linked) ) continue;
if( gate->flags & k_ent_gate_locked ) continue;
- if( gate->flags & k_ent_gate_nonlocal ){
- if( world_static.load_state != k_world_loader_none ){
+ if( gate->flags & k_ent_gate_nonlocal )
+ if( world_static.load_state != k_world_loader_none )
continue;
- }
- }
- if( gate_intersect( gate, pos, last ) ){
- return gate;
- }
+ if( gate_intersect( gate, pos, last ) )
+ return mdl_entity_id( k_ent_gate, i );
}
- return NULL;
+ return 0;
}
/*
ent_gate *gate, camera *cam, int layer_depth );
static int gate_intersect( ent_gate *gate, v3f pos, v3f last );
-static ent_gate *world_intersect_gates( world_instance *world,
- v3f pos, v3f last );
+static u32 world_intersect_gates( world_instance *world, v3f pos, v3f last );
static void ent_gate_call( world_instance *world, ent_call *call );
static void ent_gate_get_mdl_mtx( ent_gate *gate, m4x3f mmdl );
#include "addon.h"
#include "save.h"
#include "vg/vg_msg.h"
+#include "network.h"
/*
* load the .mdl file located in path as a world instance
}
world_static.addon_client = reg;
+ network_send_item( k_netmsg_playeritem_world1 );
}
}