{
player__skate_bind( player );
player__walk_bind( player );
+ player__drive_bind( player );
}
/*
#include "player_walk.h"
#include "player_skate.h"
#include "player_dead.h"
+#include "player_drive.h"
#define PLAYER_REWIND_FRAMES 60*4
*/
camera cam;
- enum camera_mode
- {
+ enum camera_mode{
k_cam_firstperson = 1,
k_cam_thirdperson = 0
}
* -------------------------------------------------
*/
- enum player_subsystem
- {
+ enum player_subsystem{
k_player_subsystem_walk = 0,
k_player_subsystem_skate = 1,
- k_player_subsystem_dead = 2
+ k_player_subsystem_dead = 2,
+ k_player_subsystem_drive = 3
}
subsystem,
subsystem_gate;
struct player_skate _skate;
struct player_walk _walk;
struct player_dead _dead;
+ struct player_drive _drive;
};
/*
{
player__walk_bind,
player__skate_bind,
- NULL
+ NULL,
+ player__drive_bind
};
VG_STATIC
{
player__walk_reset,
player__skate_reset,
- NULL
+ NULL,
+ player__drive_reset
};
VG_STATIC
{
player__walk_pre_update,
player__skate_pre_update,
- NULL
+ NULL,
+ player__drive_pre_update
};
VG_STATIC
player__walk_update,
player__skate_update,
player__dead_update,
+ player__drive_update
};
VG_STATIC
{
player__walk_post_update,
player__skate_post_update,
- NULL
+ NULL,
+ player__drive_post_update
};
VG_STATIC
{
player__walk_im_gui,
player__skate_im_gui,
- NULL
+ NULL,
+ player__drive_im_gui
};
VG_STATIC
{
player__walk_animate,
player__skate_animate,
- player__dead_animate
+ player__dead_animate,
+ player__drive_animate
};
VG_STATIC
{
player__walk_post_animate,
player__skate_post_animate,
- player__dead_post_animate
+ player__dead_post_animate,
+ player__drive_post_animate
};
VG_STATIC
{
player__walk_restore,
player__skate_restore,
+ NULL,
NULL
};
#include "player_walk.c"
#include "player_skate.c"
#include "player_dead.c"
+#include "player_drive.c"
#endif /* PLAYER_H */
-
-
-#if 0
-/*
- * Copyright (C) 2021-2023 Mt.ZERO Software, Harry Godden - All Rights Reserved
- */
-
-#define PLAYER_H
-#ifndef PLAYER_H
-#define PLAYER_H
-
-#define PLAYER_REWIND_FRAMES 60*4
-
-#include "conf.h"
-#include "audio.h"
-#include "common.h"
-#include "world.h"
-#include "skeleton.h"
-#include "bvh.h"
-
-
-/*
- * -----------------------------------------------------------------------------
- * Memory
- * -----------------------------------------------------------------------------
- */
-
-VG_STATIC struct gplayer
-{
- rigidbody rb, rb_frame;
- v3f co, angles; /* used as transfer between controllers */
-
- enum player_controller
- {
- k_player_controller_walk,
- k_player_controller_skate,
- k_player_controller_ragdoll,
- k_player_controller_mountain_skate,
- k_player_controller_snowboard,
- k_player_controller_drive
- }
- controller,
- controller_frame;
-
- m4x3f visual_transform,
- inv_visual_transform;
-
- int is_dead, death_tick_allowance, rewinding;
- int rewind_sound_wait;
-
-
- v3f handl_target, handr_target,
- handl, handr;
-
- /* Input */
- struct input_binding *input_js1h,
- *input_js1v,
- *input_js2h,
- *input_js2v,
- *input_jump,
- *input_push,
- *input_walk,
- *input_walkh,
- *input_walkv,
- *input_switch_mode,
- *input_reset,
- *input_grab;
-
- /* Camera */
- float air_time;
- v3f camera_pos, smooth_localcam;
-
- struct rewind_frame
- {
- v3f pos;
- v3f ang;
- }
- *rewind_buffer;
- u32 rewind_incrementer,
- rewind_length;
-
- float rewind_time, rewind_total_length, rewind_predicted_time;
- double diag_rewind_start, diag_rewind_time;
- float dist_accum;
-
- /* animation */
- double jump_time;
- float fslide,
- fdirz, fdirx,
- fstand,
- ffly,
- fpush,
- fairdir,
- fsetup,
- walk_timer,
- fjump,
- fonboard,
- frun,
- fgrind;
-
- v3f board_offset;
- v4f board_rotation;
-
- float walk;
- int step_phase;
- enum mdl_surface_prop surface_prop;
-
- /* player model */
- struct player_model
- {
- glmesh player_meshes[3];
-
- mdl_context meta;
- struct skeleton sk;
- struct skeleton_anim *anim_stand,
- *anim_highg,
- *anim_slide,
- *anim_air,
- *anim_push, *anim_push_reverse,
- *anim_ollie, *anim_ollie_reverse,
- *anim_grabs, *anim_stop,
- *anim_walk, *anim_run, *anim_idle,
- *anim_jump;
-
- u32 id_hip,
- id_ik_hand_l,
- id_ik_hand_r,
- id_ik_elbow_l,
- id_ik_elbow_r,
- id_head,
- id_ik_foot_l,
- id_ik_foot_r,
- id_board;
-
- v3f cam_pos;
-
- struct ragdoll_part
- {
- u32 bone_id;
- //v3f offset;
-
- /* Collider transform relative to bone */
- m4x3f collider_mtx,
- inv_collider_mtx;
-
- u32 use_limits;
- v3f limits[2];
-
- rigidbody rb;
- u32 parent;
- u32 colour;
- }
- ragdoll[32];
- u32 ragdoll_count;
-
- rb_constr_pos position_constraints[32];
- u32 position_constraints_count;
-
- rb_constr_swingtwist cone_constraints[32];
- u32 cone_constraints_count;
-
- int shoes[2];
- }
- mdl;
-}
-player__OLD
-
-#if 0
-=
-{
- .collide_front = { .type = k_rb_shape_sphere, .inf.sphere.radius = 0.3f },
- .collide_back = { .type = k_rb_shape_sphere, .inf.sphere.radius = 0.3f }
-}
-#endif
-
-;
-
-/*
- * API
- */
-VG_STATIC float *player_get_pos(void);
-VG_STATIC void player_kill(void);
-VG_STATIC float *player_cam_pos(void);
-VG_STATIC void player_save_frame(void);
-VG_STATIC void player_restore_frame(void);
-VG_STATIC void player_save_rewind_frame(void);
-
-/*
- * Submodules
- */
-VG_STATIC void player_mouseview(void);
-
-#include "player_physics.h"
-#include "player_physics_skate.h"
-#include "player_physics_walk.h"
-#include "player_ragdoll.h"
-#include "player_model.h"
-#include "player_animation.h"
-#include "player_audio.h"
-
-/*
- * player_physics_<INTERFACE>_<SUB-INTERFACE>
- *
- *
- *
- */
-
-/*
- * -----------------------------------------------------------------------------
- * Events
- * -----------------------------------------------------------------------------
- */
-VG_STATIC int kill_player( int argc, char const *argv[] );
-VG_STATIC int reset_player( int argc, char const *argv[] );
-VG_STATIC void reset_player_poll( int argc, char const *argv[] );
-
-VG_STATIC void player_init(void) /* 1 */
-{
- rb_init( &player.rb );
-
- VG_VAR_F32( k_walkspeed );
- VG_VAR_F32( k_stopspeed );
- VG_VAR_F32( k_airspeed );
- VG_VAR_F32( k_walk_friction );
- VG_VAR_F32( k_walk_air_accel );
- VG_VAR_F32( k_walk_accel );
-
- VG_VAR_I32( freecam );
- VG_VAR_I32( cl_thirdperson );
- VG_VAR_F32_PERSISTENT( fc_speed );
-
- VG_VAR_F32( k_ragdoll_limit_scale );
- VG_VAR_I32( k_ragdoll_div );
- VG_VAR_I32( k_ragdoll_debug_collider );
- VG_VAR_I32( k_ragdoll_debug_constraints );
-
- VG_VAR_F32( k_friction_lat );
-
- VG_VAR_F32( k_cog_spring );
- VG_VAR_F32( k_cog_damp );
-
- VG_VAR_F32( k_cog_mass_ratio );
- VG_VAR_F32( k_downforce );
-
- VG_VAR_F32( k_spring_force );
- VG_VAR_F32( k_spring_dampener );
- VG_VAR_F32( k_spring_angular );
-
- VG_VAR_F32( k_mmthrow_scale );
- VG_VAR_F32( k_mmcollect_lat );
- VG_VAR_F32( k_mmcollect_vert );
- VG_VAR_F32( k_mmdecay );
-
- vg_function_push( (struct vg_cmd){
- .name = "reset",
- .function = reset_player,
- .poll_suggest = reset_player_poll
- });
-
- vg_function_push( (struct vg_cmd){
- .name = "kill",
- .function = kill_player
- });
-
- /* HACK */
- rb_register_cvar();
-
- player.rewind_length = 0;
- player.rewind_buffer =
- vg_linear_alloc( vg_mem.rtmemory,
- sizeof(struct rewind_frame) * PLAYER_REWIND_FRAMES );
-
- player_model_init();
-}
-
-VG_STATIC void player_save_rewind_frame(void)
-{
- if( player.rewind_length < PLAYER_REWIND_FRAMES )
- {
- struct rewind_frame *fr =
- &player.rewind_buffer[ player.rewind_length ++ ];
-
- v2_copy( player.angles, fr->ang );
- v3_copy( player.camera_pos, fr->pos );
-
- player.rewind_incrementer = 0;
-
- if( player.rewind_length > 1 )
- {
- player.rewind_total_length +=
- v3_dist( player.rewind_buffer[player.rewind_length-1].pos,
- player.rewind_buffer[player.rewind_length-2].pos );
- }
- }
-}
-
-
-/* disaster */
-VG_STATIC int menu_enabled(void);
-#include "menu.h"
-
-VG_STATIC void player_do_motion(void);
-/*
- * Free camera movement
- */
-VG_STATIC void player_mouseview(void)
-{
- if( menu_enabled() )
- return;
-
- v2_muladds( player.angles, vg.mouse_delta, 0.0025f, player.angles );
-
- if( vg_input.controller_should_use_trackpad_look )
- {
- static v2f last_input;
- static v2f vel;
- static v2f vel_smooth;
-
- v2f input = { player.input_js2h->axis.value,
- player.input_js2v->axis.value };
-
- if( (v2_length2(last_input) > 0.001f) && (v2_length2(input) > 0.001f) )
- {
- v2_sub( input, last_input, vel );
- v2_muls( vel, 1.0f/vg.time_delta, vel );
- }
- else
- {
- v2_zero( vel );
- }
-
- v2_lerp( vel_smooth, vel, vg.time_delta*8.0f, vel_smooth );
-
- v2_muladds( player.angles, vel_smooth, vg.time_delta, player.angles );
- v2_copy( input, last_input );
- }
- else
- {
- player.angles[0] += player.input_js2h->axis.value * vg.time_delta * 4.0f;
- player.angles[1] += player.input_js2v->axis.value * vg.time_delta * 4.0f;
- }
-
- player.angles[1] = vg_clampf( player.angles[1], -VG_PIf*0.5f, VG_PIf*0.5f );
-}
-
-/* Deal with input etc */
-VG_STATIC void player_update_pre(void)
-{
-
- {
- v3f ra, rb, rx;
- v3_copy( main_camera.pos, ra );
- v3_muladds( ra, main_camera.transform[2], -10.0f, rb );
-
- float t;
- if( spherecast_world( ra, rb, 0.4f, &t, rx ) != -1 )
- {
- m4x3f mtx;
- m3x3_identity( mtx );
- v3_lerp( ra, rb, t, mtx[3] );
-
- debug_sphere( mtx, 0.4f, 0xff00ff00 );
-
- v3f x1;
- v3_muladds( mtx[3], rx, 0.4f, x1 );
- vg_line( mtx[3], x1, 0xffffffff );
- }
- }
-
-#if 0
-
- vg_line_pt3( phys->cog, 0.10f, 0xffffffff );
- vg_line_pt3( phys->cog, 0.09f, 0xffffffff );
- vg_line_pt3( phys->cog, 0.08f, 0xffffffff );
- vg_line( phys->cog, phys->rb.co, 0xff000000 );
-
- v3f spring_end;
- v3f throw_end, p0, p1;
- v3_muladds( phys->rb.co, phys->rb.up, 1.0f, spring_end );
- v3_muladds( spring_end, phys->throw_v, 1.0f, throw_end );
- v3_muladds( spring_end, player.debug_mmcollect_lat, 1.0f, p0 );
- v3_muladds( spring_end, player.debug_mmcollect_vert, 1.0f, p1 );
- vg_line( spring_end, throw_end, VG__RED );
- vg_line( spring_end, p0, VG__GREEN );
- vg_line( spring_end, p1, VG__BLUE );
-#endif
-
- if( player.rewinding )
- return;
-
- if( vg_input_button_down( player.input_reset ) && !menu_enabled() )
- {
- double delta = world.time - world.last_use;
-
- if( (delta <= RESET_MAX_TIME) && (world.last_use != 0.0) )
- {
- player.rewinding = 1;
- player.rewind_sound_wait = 1;
- player.rewind_time = (float)player.rewind_length - 0.0001f;
- player_save_rewind_frame();
- audio_lock();
- audio_play_oneshot( &audio_rewind[0], 1.0f );
- audio_unlock();
-
- /* based on analytical testing. DONT CHANGE!
- *
- * time taken: y = (x^(4/5)) * 74.5
- * inverse : x = (2/149)^(4/5) * y^(4/5)
- */
-
- float constant = powf( 2.0f/149.0f, 4.0f/5.0f ),
- curve = powf( player.rewind_total_length, 4.0f/5.0f );
-
- player.rewind_predicted_time = constant * curve;
- player.diag_rewind_start = vg.time;
- player.diag_rewind_time = player.rewind_time;
-
- player.is_dead = 0;
- player.death_tick_allowance = 30;
- player_restore_frame();
-
- if( player.controller == k_player_controller_walk )
- {
- player.angles[0] = atan2f( -player.rb.forward[2],
- -player.rb.forward[0] );
- }
-
- player.mdl.shoes[0] = 1;
- player.mdl.shoes[1] = 1;
-
- world_routes_notify_reset();
-
- /* apply 1 frame of movement */
- player_do_motion();
- }
- else
- {
- if( player.is_dead )
- {
- reset_player( 0, NULL );
- }
- else
- {
- /* cant do that */
- audio_lock();
- audio_play_oneshot( &audio_rewind[4], 1.0f );
- audio_unlock();
- }
- }
- }
-
- if( vg_input_button_down( player.input_switch_mode ) && !menu_enabled() )
- {
- audio_lock();
-
-#if 0
- if( phys->controller == k_player_controller_walk )
- {
- phys->controller = k_player_controller_skate;
-
- v3_muladds( phys->rb.v, phys->rb.forward, 0.2f, phys->rb.v );
- audio_play_oneshot( &audio_lands[6], 1.0f );
- }
- else if( phys->controller == k_player_controller_skate )
- {
- phys->controller = k_player_controller_walk;
-
- audio_play_oneshot( &audio_lands[5], 1.0f );
- }
-#endif
-
- audio_unlock();
- }
-
- if( player.controller == k_player_controller_walk )
- player_mouseview();
-}
-
-VG_STATIC void player_update_fixed(void) /* 2 */
-{
- if( player.rewinding )
- return;
-
- if( player.death_tick_allowance )
- player.death_tick_allowance --;
-
- if( player.is_dead )
- {
- player_ragdoll_iter();
- }
- else
- {
- player.rewind_incrementer ++;
-
- if( player.rewind_incrementer > (u32)(0.25/VG_TIMESTEP_FIXED) )
- {
- player_save_rewind_frame();
- }
-
- player_do_motion();
- }
-}
-
-VG_STATIC void player_update_post(void)
-{
-#if 0
- for( int i=0; i<player.prediction_count; i++ )
- {
- struct land_prediction *p = &player.predictions[i];
-
- for( int j=0; j<p->log_length - 1; j ++ )
- vg_line( p->log[j], p->log[j+1], p->colour );
-
- vg_line_cross( p->log[p->log_length-1], p->colour, 0.25f );
-
- v3f p1;
- v3_add( p->log[p->log_length-1], p->n, p1 );
- vg_line( p->log[p->log_length-1], p1, 0xffffffff );
- }
-#endif
-
-#if 0
- if( player.is_dead )
- {
- player_debug_ragdoll();
-
- if( !freecam )
- player_animate_death_cam();
- }
- else
- {
- player_animate();
-
- if( !freecam )
- {
- if( cl_thirdperson )
- player_animate_camera_thirdperson();
- else
- player_animate_camera();
- }
- }
-
- if( freecam )
-#endif
- player_freecam();
-
- /* CAMERA POSITIONING: LAYER 0 */
- v2_copy( player.angles, main_camera.angles );
- v3_copy( player.camera_pos, main_camera.pos );
-
-#if 0
- if( player.rewinding )
- {
- if( player.rewind_time <= 0.0f )
- {
- double taken = vg.time - player.diag_rewind_start;
- vg_success( "Rewind took (rt, pl, tl): %f, %f, %f\n",
- taken, player.diag_rewind_time,
- player.rewind_total_length );
-
- player.rewinding = 0;
- player.rewind_length = 1;
- player.rewind_total_length = 0.0f;
- player.rewind_incrementer = 0;
- world.sky_target_rate = 1.0;
- }
- else
- {
- world.sky_target_rate = -100.0;
- assert( player.rewind_length > 0 );
-
- v2f override_angles;
- v3f override_pos;
-
- float budget = vg.time_delta,
- overall_length = player.rewind_length;
-
- world_routes_rollback_time( player.rewind_time / overall_length );
-
- for( int i=0; (i<10)&&(player.rewind_time>0.0f)&&(budget>0.0f); i ++ )
- {
- /* Interpolate frames */
- int i0 = floorf( player.rewind_time ),
- i1 = VG_MIN( i0+1, player.rewind_length-1 );
-
- struct rewind_frame *fr = &player.rewind_buffer[i0],
- *fr1 = &player.rewind_buffer[i1];
-
- float dist = vg_maxf( v3_dist( fr->pos, fr1->pos ), 0.001f ),
- subl = vg_fractf( player.rewind_time ) + 0.001f,
-
- sramp= 3.0f-(1.0f/(0.4f+0.4f*player.rewind_time)),
- speed = sramp*28.0f + 0.5f*player.rewind_time,
- mod = speed * (budget / dist),
-
- advl = vg_minf( mod, subl ),
- advt = (advl / mod) * budget;
-
- player.dist_accum += speed * advt;
- player.rewind_time -= advl;
- budget -= advt;
- }
-
- player.rewind_time = vg_maxf( 0.0f, player.rewind_time );
-
- float current_time = vg.time - player.diag_rewind_start,
- remaining = player.rewind_predicted_time - current_time;
-
- if( player.rewind_sound_wait )
- {
- if( player.rewind_predicted_time >= 6.5f )
- {
- if( remaining <= 6.5f )
- {
- audio_lock();
- audio_play_oneshot( &audio_rewind[3], 1.0f );
- audio_unlock();
- player.rewind_sound_wait = 0;
- }
- }
- else if( player.rewind_predicted_time >= 2.5f )
- {
- if( remaining <= 2.5f )
- {
- audio_lock();
- audio_play_oneshot( &audio_rewind[2], 1.0f );
- audio_unlock();
- player.rewind_sound_wait = 0;
- }
- }
- else if( player.rewind_predicted_time >= 1.5f )
- {
- if( remaining <= 1.5f )
- {
- audio_lock();
- audio_play_oneshot( &audio_rewind[1], 1.0f );
- audio_unlock();
- player.rewind_sound_wait = 0;
- }
- }
- }
-
- int i0 = floorf( player.rewind_time ),
- i1 = VG_MIN( i0+1, player.rewind_length-1 );
-
- struct rewind_frame *fr = &player.rewind_buffer[i0],
- *fr1 = &player.rewind_buffer[i1];
-
- float sub = vg_fractf(player.rewind_time);
-
- v3_lerp( fr->pos, fr1->pos, sub, override_pos );
- override_angles[0] = vg_alerpf( fr->ang[0], fr1->ang[0], sub );
- override_angles[1] = vg_lerpf ( fr->ang[1], fr1->ang[1], sub );
-
- /* CAMERA POSITIONING: LAYER 1 */
- float blend = (4.0f-player.rewind_time) * 0.25f,
- c = vg_clampf( blend, 0.0f, 1.0f );
-
- main_camera.angles[0] =
- vg_alerpf(override_angles[0], player.angles[0], c);
- main_camera.angles[1] =
- vg_lerpf (override_angles[1], player.angles[1], c);
- v3_lerp( override_pos, player.camera_pos, c, main_camera.pos );
- }
- }
-#endif
-
- camera_update_transform( &main_camera );
- player_audio();
-}
-
-VG_STATIC void draw_player( camera *cam )
-{
- if( player.is_dead )
- player_model_copy_ragdoll();
-
- shader_viewchar_use();
- vg_tex2d_bind( &tex_characters, 0 );
- shader_viewchar_uTexMain( 0 );
- shader_viewchar_uCamera( cam->transform[3] );
- shader_viewchar_uPv( cam->mtx.pv );
- shader_link_standard_ub( _shader_viewchar.id, 2 );
- glUniformMatrix4x3fv( _uniform_viewchar_uTransforms,
- player.mdl.sk.bone_count,
- 0,
- (float *)player.mdl.sk.final_mtx );
-
- mesh_bind( &player.mdl.player_meshes[cl_playermdl_id] );
- mesh_draw( &player.mdl.player_meshes[cl_playermdl_id] );
-}
-
-VG_STATIC void player_do_motion(void)
-{
- if( world.water.enabled )
- {
- if( (player.rb.co[1] < 0.0f) && !player.is_dead )
- {
- audio_lock();
- audio_player_set_flags( &audio_player_extra, AUDIO_FLAG_SPACIAL_3D );
- audio_player_set_position( &audio_player_extra, player.rb.co );
- audio_player_set_vol( &audio_player_extra, 20.0f );
- audio_player_playclip( &audio_player_extra, &audio_splash );
- audio_unlock();
-
- player_kill();
- }
- }
-
- v3f prevco;
- v3_copy( player.rb.co, prevco );
-
- if( player.controller == k_player_controller_skate )
- {
-#if 0
- player_skate_update();
-#endif
- }
- else
- player_walk_physics( &player_walky );
-
-
- /* Real angular velocity integration */
-#if 0
- v3_lerp( phys->rb.w, (v3f){0.0f,0.0f,0.0f}, 0.125f*0.5f, phys->rb.w );
- if( v3_length2( phys->rb.w ) > 0.0f )
- {
- v4f rotation;
- v3f axis;
- v3_copy( phys->rb.w, axis );
-
- float mag = v3_length( axis );
- v3_divs( axis, mag, axis );
- q_axis_angle( rotation, axis, mag*k_rb_delta );
- q_mul( rotation, phys->rb.q, phys->rb.q );
- }
-
- /* Faux angular velocity */
- v4f rotate;
-
- float lerpq = (player_skate.activity == k_skate_activity_air)? 0.04f: 0.3f;
- phys->siY = vg_lerpf( phys->siY, phys->iY, lerpq );
-
- q_axis_angle( rotate, phys->rb.up, phys->siY );
- q_mul( rotate, phys->rb.q, phys->rb.q );
- phys->iY = 0.0f;
-#endif
-
- /*
- * Gate intersection, by tracing a line over the gate planes
- */
-#if 0
- for( int i=0; i<world.gate_count; i++ )
- {
- struct route_gate *rg = &world.gates[i];
- teleport_gate *gate = &rg->gate;
-
- if( gate_intersect( gate, phys->rb.co, prevco ) )
- {
- m4x3_mulv( gate->transport, phys->rb.co, phys->rb.co );
- m4x3_mulv( gate->transport, phys->cog, phys->cog );
- m3x3_mulv( gate->transport, phys->cog_v, phys->cog_v );
- m3x3_mulv( gate->transport, phys->rb.v, phys->rb.v );
- m3x3_mulv( gate->transport, phys->vl, phys->vl );
- m3x3_mulv( gate->transport, phys->v_last, phys->v_last );
- m3x3_mulv( gate->transport, phys->m, phys->m );
- m3x3_mulv( gate->transport, phys->bob, phys->bob );
-
- /* Pre-emptively edit the camera matrices so that the motion vectors
- * are correct */
- m4x3f transport_i;
- m4x4f transport_4;
- m4x3_invert_affine( gate->transport, transport_i );
- m4x3_expand( transport_i, transport_4 );
- m4x4_mul( main_camera.mtx.pv, transport_4, main_camera.mtx.pv );
- m4x4_mul( main_camera.mtx.v, transport_4, main_camera.mtx.v );
-
- v4f transport_rotation;
- m3x3_q( gate->transport, transport_rotation );
- q_mul( transport_rotation, phys->rb.q, phys->rb.q );
-
- world_routes_activate_gate( i );
-
- if( phys->controller == k_player_controller_walk )
- {
- v3f fwd_dir = {cosf(player.angles[0]),
- 0.0f,
- sinf(player.angles[0])};
- m3x3_mulv( gate->transport, fwd_dir, fwd_dir );
-
- player.angles[0] = atan2f( fwd_dir[2], fwd_dir[0] );
- }
-
- player.rewind_length = 0;
- player.rewind_total_length = 0.0f;
- player.rewind_incrementer = 10000;
- player_save_frame();
-
- audio_lock();
- audio_play_oneshot( &audio_gate_pass, 1.0f );
- audio_unlock();
- break;
- }
- }
-#endif
-
- rb_update_transform( &player.rb );
-}
-
-/*
- * -----------------------------------------------------------------------------
- * API implementation
- * -----------------------------------------------------------------------------
- */
-
-VG_STATIC float *player_get_pos(void)
-{
- return player.rb.co;
-}
-
-VG_STATIC void player_kill(void)
-{
- if( player.death_tick_allowance == 0 )
- {
- player.is_dead = 1;
- player_ragdoll_copy_model( player.rb.v );
- }
-}
-
-VG_STATIC float *player_cam_pos(void)
-{
- return player.camera_pos;
-}
-
-
-VG_STATIC void player_save_frame(void)
-{
- player.controller_frame = player.controller;
-
- /* TODO <interface>->save() */
-}
-
-VG_STATIC void player_restore_frame(void)
-{
- player.controller = player.controller_frame;
-
- /* TODO <interface>->load() */
-}
-
-#endif /* PLAYER_H */
-#endif
--- /dev/null
+#ifndef PLAYER_DRIVE_C
+#define PLAYER_DRIVE_C
+
+#include "player.h"
+
+VG_STATIC void player__drive_pre_update( player_instance *player )
+{
+ struct player_drive *drive = &player->_drive;
+ drivable_vehicle *vehc = drive->vehicle;
+
+ vehc->steer = vg_lerpf( vehc->steer,
+ player->input_walkh->axis.value * 0.4f,
+ k_rb_delta * 8.0f );
+ vehc->drive = player->input_walkv->axis.value;
+}
+
+VG_STATIC void player__drive_update( player_instance *player )
+{
+}
+
+VG_STATIC void player__drive_post_update( player_instance *player )
+{
+ struct player_drive *drive = &player->_drive;
+ v3_copy( drive->vehicle->obj.rb.co, player->rb.co );
+ v3_copy( drive->vehicle->obj.rb.v, player->rb.v );
+ v4_copy( drive->vehicle->obj.rb.q, player->rb.q );
+ v3_copy( drive->vehicle->obj.rb.w, player->rb.w );
+}
+
+VG_STATIC void player__drive_animate( player_instance *player,
+ player_animation *dest )
+{
+ struct player_drive *drive = &player->_drive;
+ struct skeleton *sk = &player->playeravatar->sk;
+ skeleton_sample_anim( sk, drive->anim_drive, 0.0f, dest->pose );
+ v3_copy( player->rb.co, dest->root_co );
+ v4_copy( player->rb.q, dest->root_q );
+}
+
+VG_STATIC void player__drive_post_animate( player_instance *player )
+{
+ if( player->camera_mode == k_cam_firstperson )
+ player->cam_velocity_influence = 0.0f;
+ else
+ player->cam_velocity_influence = 1.0f;
+
+ rigidbody *rb = &gzoomer.obj.rb;
+ float yaw = atan2f( -rb->to_world[2][0], rb->to_world[2][2] ),
+ pitch = atan2f
+ (
+ -rb->to_world[2][1],
+ sqrtf
+ (
+ rb->to_world[2][0]*rb->to_world[2][0] +
+ rb->to_world[2][2]*rb->to_world[2][2]
+ )
+ );
+
+ player->angles[0] = yaw;
+ player->angles[1] = pitch;
+}
+
+VG_STATIC void player__drive_im_gui( player_instance *player )
+{
+ player__debugtext( 1, "Nothing here" );
+}
+
+VG_STATIC void player__drive_bind( player_instance *player )
+{
+ struct player_drive *drive = &player->_drive;
+ struct player_avatar *av = player->playeravatar;
+ struct skeleton *sk = &av->sk;
+
+ drive->vehicle = &gzoomer;
+ drive->anim_drive = skeleton_get_anim( sk, "idle_cycle+y" );
+}
+
+VG_STATIC void player__drive_reset( player_instance *player, ent_spawn *rp )
+{
+}
+
+#endif /* PLAYER_DRIVE_C */
--- /dev/null
+#ifndef PLAYER_DRIVE_H
+#define PLAYER_DRIVE_H
+
+#include "player.h"
+#include "vehicle.h"
+
+struct player_drive {
+ drivable_vehicle *vehicle;
+ struct skeleton_anim *anim_drive;
+};
+
+VG_STATIC void player__drive_pre_update( player_instance *player );
+VG_STATIC void player__drive_update( player_instance *player );
+VG_STATIC void player__drive_post_update( player_instance *player );
+VG_STATIC void player__drive_animate( player_instance *player,
+ player_animation *dest );
+VG_STATIC void player__drive_post_animate( player_instance *player );
+VG_STATIC void player__drive_im_gui( player_instance *player );
+VG_STATIC void player__drive_bind( player_instance *player );
+VG_STATIC void player__drive_reset( player_instance *player, ent_spawn *rp );
+
+#endif /* PLAYER_DRIVE_H */
if( w->state.activity != k_walk_activity_immobile )
player_look( player, player->angles );
- if( w->state.outro_anim )
- {
+ if( w->state.outro_anim ){
float outro_length = (float)w->state.outro_anim->length /
w->state.outro_anim->rate,
outro_time = vg.time - w->state.outro_start_time;
- if( outro_time >= outro_length )
- {
+ if( outro_time >= outro_length ){
w->state.outro_anim = NULL;
- if( w->state.outro_type == k_walk_outro_drop_in )
- {
+ if( w->state.outro_type == k_walk_outro_drop_in ){
player_walk_drop_in_to_skate( player );
}
- else if( w->state.outro_type == k_walk_outro_jump_to_air )
- {
+ else if( w->state.outro_type == k_walk_outro_jump_to_air ){
player_walk_generic_to_skate( player, k_skate_activity_air, 0.0f );
}
- else
- {
+ else{
player_walk_generic_to_skate( player,
k_skate_activity_ground, 1.0f );
}
return;
}
}
- else if( vg_input_button_down( player->input_use ) )
- {
- if( w->state.activity == k_walk_activity_ground )
- {
- if( player_walk_scan_for_drop_in( player ) )
- {
- w->state.outro_type = k_walk_outro_drop_in;
- w->state.outro_anim = w->anim_drop_in;
- w->state.outro_start_time = vg.time;
- w->state.activity = k_walk_activity_immobile;
-
- struct player_avatar *av = player->playeravatar;
- m4x3_mulv( av->sk.final_mtx[ av->id_ik_foot_r ],
- av->sk.bones[ av->id_ik_foot_r ].co,
- w->state.drop_in_foot_anchor );
+ else if( vg_input_button_down( player->input_use ) ){
+ if( v3_dist2( player->rb.co, gzoomer.obj.rb.co ) <= 4.0f*4.0f ){
+ player->subsystem = k_player_subsystem_drive;
+ }
+ else{
+ if( w->state.activity == k_walk_activity_ground ){
+ if( player_walk_scan_for_drop_in( player ) ){
+ w->state.outro_type = k_walk_outro_drop_in;
+ w->state.outro_anim = w->anim_drop_in;
+ w->state.outro_start_time = vg.time;
+ w->state.activity = k_walk_activity_immobile;
+
+ struct player_avatar *av = player->playeravatar;
+ m4x3_mulv( av->sk.final_mtx[ av->id_ik_foot_r ],
+ av->sk.bones[ av->id_ik_foot_r ].co,
+ w->state.drop_in_foot_anchor );
+ }
+ else{
+ w->state.outro_type = k_walk_outro_regular;
+ w->state.outro_anim = w->anim_intro;
+ w->state.outro_start_time = vg.time;
+ w->state.activity = k_walk_activity_lockedmove;
+
+ if( player_xyspeed2(player) < 0.1f * 0.1f )
+ q_mulv( player->rb.q, (v3f){0.0f,0.0f,1.6f}, player->rb.v );
+ }
}
- else
- {
- w->state.outro_type = k_walk_outro_regular;
- w->state.outro_anim = w->anim_intro;
+ else{
+ w->state.outro_type = k_walk_outro_jump_to_air;
+ w->state.outro_anim = w->anim_jump_to_air;
w->state.outro_start_time = vg.time;
- w->state.activity = k_walk_activity_lockedmove;
-
- if( player_xyspeed2(player) < 0.1f * 0.1f )
- q_mulv( player->rb.q, (v3f){0.0f,0.0f,1.6f}, player->rb.v );
+ return;
}
}
- else
- {
- w->state.outro_type = k_walk_outro_jump_to_air;
- w->state.outro_anim = w->anim_jump_to_air;
- w->state.outro_start_time = vg.time;
- return;
- }
}
}
v3_sub( tri[i], center, tri[i] );
}
+ v3f f0,f1,f2,n;
+ v3_sub( tri[1], tri[0], f0 );
+ v3_sub( tri[2], tri[1], f1 );
+ v3_sub( tri[0], tri[2], f2 );
+
+
+ v3f axis[9];
+ v3_cross( (v3f){1.0f,0.0f,0.0f}, f0, axis[0] );
+ v3_cross( (v3f){1.0f,0.0f,0.0f}, f1, axis[1] );
+ v3_cross( (v3f){1.0f,0.0f,0.0f}, f2, axis[2] );
+ v3_cross( (v3f){0.0f,1.0f,0.0f}, f0, axis[3] );
+ v3_cross( (v3f){0.0f,1.0f,0.0f}, f1, axis[4] );
+ v3_cross( (v3f){0.0f,1.0f,0.0f}, f2, axis[5] );
+ v3_cross( (v3f){0.0f,0.0f,1.0f}, f0, axis[6] );
+ v3_cross( (v3f){0.0f,0.0f,1.0f}, f1, axis[7] );
+ v3_cross( (v3f){0.0f,0.0f,1.0f}, f2, axis[8] );
+
+ for( int i=0; i<9; i++ )
+ if(!rb_box_triangle_interval( extent, axis[i], tri )) return 0;
+
/* u0, u1, u2 */
if(!rb_box_triangle_interval( extent, (v3f){1.0f,0.0f,0.0f}, tri )) return 0;
if(!rb_box_triangle_interval( extent, (v3f){0.0f,1.0f,0.0f}, tri )) return 0;
if(!rb_box_triangle_interval( extent, (v3f){0.0f,0.0f,1.0f}, tri )) return 0;
- v3f v0,v1,v2,n, e0,e1,e2;
- v3_sub( tri[1], tri[0], v0 );
- v3_sub( tri[2], tri[0], v1 );
- v3_sub( tri[2], tri[1], v2 );
- v3_normalize( v0 );
- v3_normalize( v1 );
- v3_normalize( v2 );
- v3_cross( v0, v1, n );
- v3_cross( v0, n, e0 );
- v3_cross( n, v1, e1 );
- v3_cross( v2, n, e2 );
-
/* normal */
+ v3_cross( f0, f1, n );
if(!rb_box_triangle_interval( extent, n, tri )) return 0;
- v3f axis[9];
- v3_cross( e0, (v3f){1.0f,0.0f,0.0f}, axis[0] );
- v3_cross( e0, (v3f){0.0f,1.0f,0.0f}, axis[1] );
- v3_cross( e0, (v3f){0.0f,0.0f,1.0f}, axis[2] );
- v3_cross( e1, (v3f){1.0f,0.0f,0.0f}, axis[3] );
- v3_cross( e1, (v3f){0.0f,1.0f,0.0f}, axis[4] );
- v3_cross( e1, (v3f){0.0f,0.0f,1.0f}, axis[5] );
- v3_cross( e2, (v3f){1.0f,0.0f,0.0f}, axis[6] );
- v3_cross( e2, (v3f){0.0f,1.0f,0.0f}, axis[7] );
- v3_cross( e2, (v3f){0.0f,0.0f,1.0f}, axis[8] );
-
- for( int i=0; i<9; i++ )
- if(!rb_box_triangle_interval( extent, axis[i], tri )) return 0;
-
return 1;
}
VG_STATIC int rb_box__scene( m4x3f mtxA, boxf bbx,
m4x3f mtxB, rb_scene *s, rb_ct *buf )
{
+#if 1
scene *sc = s->bh_scene->user;
v3f tri[3];
}
}
return count;
+#else
+
+ scene *sc = s->bh_scene->user;
+ v3f tri[3];
+
+ v3f extent, center;
+ v3_sub( bbx[1], bbx[0], extent );
+ v3_muls( extent, 0.5f, extent );
+ v3_add( bbx[0], extent, center );
+
+ float r = v3_length(extent);
+ boxf world_bbx;
+ v3_fill( world_bbx[0], -r );
+ v3_fill( world_bbx[1], r );
+ for( int i=0; i<2; i++ ){
+ v3_add( center, world_bbx[i], world_bbx[i] );
+ v3_add( mtxA[3], world_bbx[i], world_bbx[i] );
+ }
+
+ m4x3f to_local;
+ m4x3_invert_affine( mtxA, to_local );
+
+ bh_iter it;
+ bh_iter_init( 0, &it );
+ int idx;
+ int count = 0;
+
+ vg_line_boxf( world_bbx, VG__RED );
+
+ while( bh_next( s->bh_scene, &it, world_bbx, &idx ) ){
+ u32 *ptri = &sc->arrindices[ idx*3 ];
+
+ for( int j=0; j<3; j++ )
+ v3_copy( sc->arrvertices[ptri[j]].co, tri[j] );
+
+ vg_line( tri[0],tri[1],VG__BLACK );
+ vg_line( tri[1],tri[2],VG__BLACK );
+ vg_line( tri[2],tri[0],VG__BLACK );
+
+ v3f clip[2][8];
+ u32 clip_length = 0;
+ }
+
+#endif
}
VG_STATIC int rb_capsule__triangle( m4x3f mtxA, rb_capsule *c,
static int cl_ui = 1,
cl_light_edit = 0;
+#define DEV_AARON
+#ifdef DEV_AARON
+static rb_object aaron={
+ .type=k_rb_shape_box,
+ .rb.bbx = {{ -2.0f, -1.0f, -1.0f }, { 2.0f, 1.0f, 1.0f }}
+};
+#endif
+
int main( int argc, char *argv[] )
{
vg_mem.use_libc_malloc = 0;
vg_set_mem_quota( 160*1024*1024 );
vg_enter( argc, argv, "Voyager Game Engine" );
-
return 0;
}
steam_init();
vg_loader_step( NULL, steam_end );
vg_loader_step( network_init, network_end );
+
+#ifdef DEV_AARON
+ q_identity( aaron.rb.q );
+ v3_zero( aaron.rb.w );
+ v3_zero( aaron.rb.co );
+ v3_zero( aaron.rb.v );
+ rb_init_object( &aaron );
+#endif
}
VG_STATIC void load_playermodels(void)
font3d_load( &world_global.font, "models/rs_font.mdl", vg_mem.rtmemory );
//vg_loader_step( player_init, NULL );
- //vg_loader_step( vehicle_init, NULL );
+ vg_loader_step( vehicle_init, NULL );
//
//vg_loader_step( player_model_init, NULL );
draw_origin_axis();
network_update();
-#if 0
- if( !gzoomer.inside )
- player_update_pre();
-#endif
-
player__pre_update( &localplayer );
+
world_update( get_active_world(), localplayer.rb.co );
audio_ambient_sprites_update( get_active_world(), localplayer.rb.co );
}
VG_STATIC void vg_update_fixed(void)
{
if( vg.is_loaded ){
-#if 0
- if( !gzoomer.inside )
- player_update_fixed();
+ world_routes_fixedupdate( get_active_world() );
+ player__update( &localplayer );
vehicle_update_fixed();
+
+#ifdef DEV_AARON
+ world_instance *world = get_active_world();
+ rb_solver_reset();
+ rb_ct *buf = rb_global_buffer();
+
+ int l = rb_box__scene( aaron.rb.to_world, aaron.rb.bbx,
+ NULL, &world->rb_geo.inf.scene, buf );
+ for( int j=0; j<l; j++ ){
+ buf[j].rba = &aaron.rb;
+ buf[j].rbb = &world->rb_geo.rb;
+ }
+ rb_contact_count += l;
+ rb_presolve_contacts( rb_contact_buffer, rb_contact_count );
+
+ for( int j=0; j<8; j++ ){
+ rb_solve_contacts( rb_contact_buffer, rb_contact_count );
+ }
+
+ rb_iter( &aaron.rb );
+ rb_update_transform( &aaron.rb );
#endif
- world_routes_fixedupdate( get_active_world() );
- player__update( &localplayer );
+
}
}
VG_STATIC void vg_update_post(void)
{
- if( vg.is_loaded )
- {
-#if 0
- if( gzoomer.inside )
- {
- vehicle_camera();
- }
- else
- {
- player_update_post();
- }
-#endif
-
+ if( vg.is_loaded ){
player__post_update( &localplayer );
-
float inr3 = 0.57735027,
inr2 = 0.70710678118;
if( si >= 14 )
si = 0;
-
/* FIXME: TEMP */
audio_lock();
vg_dsp.echo_distances[si] = dist;
audio_unlock();
menu_update();
-#if 0
vehicle_update_post();
+
+#ifdef DEV_AARON
+ SDL_Scancode sc = SDL_GetScancodeFromKey( SDLK_q );
+ if( vg_input.sdl_keys[sc] ){
+ m4x3_mulv( main_camera.transform, (v3f){0.0f,0.0f,-3.0f},
+ aaron.rb.co );
+
+ v3_zero( aaron.rb.v );
+ v3_zero( aaron.rb.w );
+ rb_update_transform( &aaron.rb );
+ }
+
+ rb_object_debug( &aaron, VG__PINK );
#endif
}
}
-
-#define VEHICLE_H
#ifndef VEHICLE_H
#define VEHICLE_H
#include "vg/vg.h"
#include "rigidbody.h"
#include "world.h"
-#include "player_physics.h"
+#include "player.h"
VG_STATIC float k_car_spring = 1.0f,
k_car_spring_damp = 0.001f,
k_car_air_resistance = 0.1f,
k_car_downforce = 0.5f;
-VG_STATIC struct gvehicle
+typedef struct drivable_vehicle drivable_vehicle;
+VG_STATIC struct drivable_vehicle
{
int alive, inside;
- rigidbody rb;
+ rb_object obj;
v3f wheels[4];
}
gzoomer =
{
- .rb = { .type = k_rb_shape_sphere, .inf.sphere.radius = 1.0f }
+ .obj = { .type = k_rb_shape_sphere, .inf.sphere.radius = 1.0f }
};
VG_STATIC int spawn_car( int argc, const char *argv[] )
v3_muladds( ra, main_camera.transform[2], -10.0f, rb );
float t;
- if( spherecast_world( ra, rb, gzoomer.rb.inf.sphere.radius, &t, rx ) != -1 )
+ if( spherecast_world( get_active_world(), ra, rb,
+ gzoomer.obj.inf.sphere.radius, &t, rx ) != -1 )
{
- v3_lerp( ra, rb, t, gzoomer.rb.co );
- gzoomer.rb.co[1] += 4.0f;
- q_axis_angle( gzoomer.rb.q, (v3f){1.0f,0.0f,0.0f}, 0.001f );
- v3_zero( gzoomer.rb.v );
- v3_zero( gzoomer.rb.w );
+ v3_lerp( ra, rb, t, gzoomer.obj.rb.co );
+ gzoomer.obj.rb.co[1] += 4.0f;
+ q_axis_angle( gzoomer.obj.rb.q, (v3f){1.0f,0.0f,0.0f}, 0.001f );
+ v3_zero( gzoomer.obj.rb.v );
+ v3_zero( gzoomer.obj.rb.w );
- rb_update_transform( &gzoomer.rb );
+ rb_update_transform( &gzoomer.obj.rb );
gzoomer.alive = 1;
vg_success( "Spawned car\n" );
}
- else
- {
+ else{
vg_error( "Can't spawn here\n" );
}
VG_STATIC void vehicle_init(void)
{
- q_identity( gzoomer.rb.q );
- rb_init( &gzoomer.rb );
+ q_identity( gzoomer.obj.rb.q );
+ v3_zero( gzoomer.obj.rb.w );
+ v3_zero( gzoomer.obj.rb.v );
+ v3_zero( gzoomer.obj.rb.co );
+ rb_init_object( &gzoomer.obj );
VG_VAR_F32_PERSISTENT( k_car_spring );
VG_VAR_F32_PERSISTENT( k_car_spring_damp );
VG_STATIC void vehicle_wheel_force( int index )
{
v3f pa, pb, n;
- m4x3_mulv( gzoomer.rb.to_world, gzoomer.wheels_local[index], pa );
- v3_muladds( pa, gzoomer.rb.up, -k_car_spring_length, pb );
+ m4x3_mulv( gzoomer.obj.rb.to_world, gzoomer.wheels_local[index], pa );
+ v3_muladds( pa, gzoomer.obj.rb.to_world[1], -k_car_spring_length, pb );
#if 1
float t;
- if( spherecast_world( pa, pb, k_car_wheel_radius, &t, n ) == -1 )
- t = 1.0f;
+ if( spherecast_world( get_active_world(), pa, pb,
+ k_car_wheel_radius, &t, n ) == -1 )
+ { t = 1.0f;
+ }
#else
v3_lerp( pa, pb, t, pc );
m4x3f mtx;
- m3x3_copy( gzoomer.rb.to_world, mtx );
+ m3x3_copy( gzoomer.obj.rb.to_world, mtx );
v3_copy( pc, mtx[3] );
debug_sphere( mtx, k_car_wheel_radius, VG__BLACK );
vg_line( pa, pc, VG__WHITE );
v3_copy( pc, gzoomer.wheels[index] );
- if( t < 1.0f )
- {
+ if( t < 1.0f ){
/* spring force */
float Fv = (1.0f-t) * k_car_spring*k_rb_delta;
v3f delta;
- v3_sub( pa, gzoomer.rb.co, delta );
+ v3_sub( pa, gzoomer.obj.rb.co, delta );
v3f rv;
- v3_cross( gzoomer.rb.w, delta, rv );
- v3_add( gzoomer.rb.v, rv, rv );
+ v3_cross( gzoomer.obj.rb.w, delta, rv );
+ v3_add( gzoomer.obj.rb.v, rv, rv );
- Fv += v3_dot( rv, gzoomer.rb.up ) * -k_car_spring_damp*k_rb_delta;
+ Fv += v3_dot( rv, gzoomer.obj.rb.to_world[1] )
+ * -k_car_spring_damp*k_rb_delta;
/* scale by normal incident */
- Fv *= v3_dot( n, gzoomer.rb.up );
+ Fv *= v3_dot( n, gzoomer.obj.rb.to_world[1] );
v3f F;
- v3_muls( gzoomer.rb.up, Fv, F );
+ v3_muls( gzoomer.obj.rb.to_world[1], Fv, F );
- rb_linear_impulse( &gzoomer.rb, delta, F );
+ rb_linear_impulse( &gzoomer.obj.rb, delta, F );
/* friction vectors
* -------------------------------------------------------------*/
if( index <= 1 )
v3_cross( gzoomer.steerv, n, tx );
else
- v3_cross( gzoomer.rb.forward, n, tx );
+ v3_cross( n, gzoomer.obj.rb.to_world[2], tx );
v3_cross( tx, n, ty );
v3_copy( tx, gzoomer.tangent_vectors[ index ][0] );
/* orient inverse inertia tensors */
v3f raW;
- m3x3_mulv( gzoomer.rb.to_world, gzoomer.wheels_local[index], raW );
+ m3x3_mulv( gzoomer.obj.rb.to_world, gzoomer.wheels_local[index], raW );
v3f raCtx, raCtxI, raCty, raCtyI;
v3_cross( tx, raW, raCtx );
v3_cross( ty, raW, raCty );
- m3x3_mulv( gzoomer.rb.iIw, raCtx, raCtxI );
- m3x3_mulv( gzoomer.rb.iIw, raCty, raCtyI );
+ m3x3_mulv( gzoomer.obj.rb.iIw, raCtx, raCtxI );
+ m3x3_mulv( gzoomer.obj.rb.iIw, raCty, raCtyI );
- gzoomer.tangent_mass[index][0] = gzoomer.rb.inv_mass;
+ gzoomer.tangent_mass[index][0] = gzoomer.obj.rb.inv_mass;
gzoomer.tangent_mass[index][0] += v3_dot( raCtx, raCtxI );
gzoomer.tangent_mass[index][0] = 1.0f/gzoomer.tangent_mass[index][0];
- gzoomer.tangent_mass[index][1] = gzoomer.rb.inv_mass;
+ gzoomer.tangent_mass[index][1] = gzoomer.obj.rb.inv_mass;
gzoomer.tangent_mass[index][1] += v3_dot( raCty, raCtyI );
gzoomer.tangent_mass[index][1] = 1.0f/gzoomer.tangent_mass[index][1];
/* apply drive force */
- if( index >= 2 )
- {
- v3_muls( ty, gzoomer.drive * k_car_drive_force * k_rb_delta, F );
- rb_linear_impulse( &gzoomer.rb, raW, F );
+ if( index >= 2 ){
+ v3_muls( ty, -gzoomer.drive * k_car_drive_force * k_rb_delta, F );
+ rb_linear_impulse( &gzoomer.obj.rb, raW, F );
}
}
- else
- {
+ else{
gzoomer.normal_forces[ index ] = 0.0f;
gzoomer.tangent_forces[ index ][0] = 0.0f;
gzoomer.tangent_forces[ index ][1] = 0.0f;
VG_STATIC void vehicle_solve_friction(void)
{
- for( int i=0; i<4; i++ )
- {
+ rigidbody *rb = &gzoomer.obj.rb;
+ for( int i=0; i<4; i++ ){
v3f raW;
- m3x3_mulv( gzoomer.rb.to_world, gzoomer.wheels_local[i], raW );
+ m3x3_mulv( rb->to_world, gzoomer.wheels_local[i], raW );
v3f rv;
- v3_cross( gzoomer.rb.w, raW, rv );
- v3_add( gzoomer.rb.v, rv, rv );
+ v3_cross( rb->w, raW, rv );
+ v3_add( rb->v, rv, rv );
float fx = k_car_friction_lat * gzoomer.normal_forces[i],
fy = k_car_friction_roll * gzoomer.normal_forces[i],
v3f impulsex, impulsey;
v3_muls( gzoomer.tangent_vectors[i][0], lambdax, impulsex );
v3_muls( gzoomer.tangent_vectors[i][1], lambday, impulsey );
- rb_linear_impulse( &gzoomer.rb, raW, impulsex );
- rb_linear_impulse( &gzoomer.rb, raW, impulsey );
+ rb_linear_impulse( rb, raW, impulsex );
+ rb_linear_impulse( rb, raW, impulsey );
}
}
+player_instance *tmp_localplayer(void);
VG_STATIC void vehicle_update_fixed(void)
{
if( !gzoomer.alive )
return;
- gzoomer.steer = vg_lerpf( gzoomer.steer,
- player.input_walkh->axis.value * 0.4f,
- k_rb_delta * 8.0f );
+ rigidbody *rb = &gzoomer.obj.rb;
- gzoomer.drive = player.input_walkv->axis.value * k_car_drive_force;
- v3_muls( gzoomer.rb.forward, cosf(gzoomer.steer), gzoomer.steerv );
- v3_muladds( gzoomer.steerv, gzoomer.rb.right,
+ v3_muls( rb->to_world[2], -cosf(gzoomer.steer), gzoomer.steerv );
+ v3_muladds( gzoomer.steerv, rb->to_world[0],
sinf(gzoomer.steer), gzoomer.steerv );
/* apply air resistance */
v3f Fair, Fdown;
- v3_muls( gzoomer.rb.v, -k_car_air_resistance, Fair );
- v3_muls( gzoomer.rb.up, -fabsf(v3_dot( gzoomer.rb.v, gzoomer.rb.forward )) *
+ v3_muls( rb->v, -k_car_air_resistance, Fair );
+ v3_muls( rb->to_world[1], -fabsf(v3_dot( rb->v, rb->to_world[2] )) *
k_car_downforce, Fdown );
- v3_muladds( gzoomer.rb.v, Fair, k_rb_delta, gzoomer.rb.v );
- v3_muladds( gzoomer.rb.v, Fdown, k_rb_delta, gzoomer.rb.v );
+ v3_muladds( rb->v, Fair, k_rb_delta, rb->v );
+ v3_muladds( rb->v, Fdown, k_rb_delta, rb->v );
for( int i=0; i<4; i++ )
vehicle_wheel_force( i );
rb_ct manifold[64];
-
- int len = rb_sphere_scene( &gzoomer.rb, &world.rb_geo, manifold );
+ int len = rb_sphere__scene( rb->to_world, &gzoomer.obj.inf.sphere,
+ NULL, &get_active_world()->rb_geo.inf.scene,
+ manifold );
+ for( int j=0; j<len; j++ ){
+ manifold[j].rba = rb;
+ manifold[j].rbb = &get_active_world()->rb_geo.rb;
+ }
rb_manifold_filter_coplanar( manifold, len, 0.05f );
- if( len > 1 )
- {
+ if( len > 1 ){
rb_manifold_filter_backface( manifold, len );
rb_manifold_filter_joint_edges( manifold, len, 0.05f );
rb_manifold_filter_pairs( manifold, len, 0.05f );
len = rb_manifold_apply_filtered( manifold, len );
rb_presolve_contacts( manifold, len );
- for( int i=0; i<8; i++ )
- {
+ for( int i=0; i<8; i++ ){
rb_solve_contacts( manifold, len );
vehicle_solve_friction();
}
- rb_iter( &gzoomer.rb );
- rb_update_transform( &gzoomer.rb );
+ rb_iter( rb );
+ rb_update_transform( rb );
}
VG_STATIC void vehicle_update_post(void)
if( !gzoomer.alive )
return;
- rb_debug( &gzoomer.rb, VG__WHITE );
- vg_line( player.rb.co, gzoomer.rb.co, VG__WHITE );
+ rb_object_debug( &gzoomer.obj, VG__WHITE );
/* draw friction vectors */
v3f p0, px, py;
- for( int i=0; i<4; i++ )
- {
+ for( int i=0; i<4; i++ ){
v3_copy( gzoomer.wheels[i], p0 );
v3_muladds( p0, gzoomer.tangent_vectors[i][0], 0.5f, px );
v3_muladds( p0, gzoomer.tangent_vectors[i][1], 0.5f, py );
}
}
-VG_STATIC void vehicle_camera(void)
-{
- float yaw = atan2f( gzoomer.rb.forward[0], -gzoomer.rb.forward[2] ),
- pitch = atan2f
- (
- -gzoomer.rb.forward[1],
- sqrtf
- (
- gzoomer.rb.forward[0]*gzoomer.rb.forward[0] +
- gzoomer.rb.forward[2]*gzoomer.rb.forward[2]
- )
- );
-
-
- main_camera.angles[0] = yaw;
- main_camera.angles[1] = pitch;
- v3_copy( gzoomer.rb.co, main_camera.pos );
-}
-
#endif /* VEHICLE_H */