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launch option to load world
[carveJwlIkooP6JGAAIwe30JlM.git]
/
world_entity.c
2023-12-10
hgn
seperate rand instances for each thread
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2023-12-05
hgn
some refactors before the storm
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2023-11-27
hgn
extremely hacky achievement models lol
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2023-11-27
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render placeholder boards at store
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2023-11-25
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restore achivements from steam
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2023-11-25
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checkpoint diffs
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2023-11-25
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world regions
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2023-11-24
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add medals to miniworld display
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2023-11-23
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shader overrides
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2023-11-22
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remove assertion
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2023-11-22
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re-add non-local gates
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2023-11-21
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world save position
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2023-11-20
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chaos pt 3
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2023-11-20
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chaos pt 2
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2023-11-19
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code is no longer based :(
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2023-11-19
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proxy models
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2023-11-18
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chaos pt 1
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2023-11-15
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scuffed input compression pt1
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2023-10-29
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vg_msg api change
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2023-10-12
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add basic controls to ent_routes
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2023-09-29
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refactor (reduction)
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2023-08-13
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deactivate challenge on max dist
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2023-08-11
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preview for challenges and new system
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2023-08-08
hgn
cool font shader and entity bvh fix
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2023-08-07
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unlock rendering
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2023-07-24
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revision of savedata
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2023-07-23
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yet again more world load revision
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2023-07-22
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more sensible world loading stuff (wip)
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2023-07-21
hgn
some gate improvements
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2023-07-19
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simple challenge system done
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2023-07-19
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switch to entity list
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2023-05-28
hgn
music player, credits
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2023-05-27
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achievements
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2023-05-23
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the luxuries of a modern C compiler
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