* World generation/population. Different to regular loading, since it needs to
* create geometry, apply procedural stuff and save that image to files etc.
*/
-
-#ifndef WORLD_GEN_C
-#define WORLD_GEN_C
-
#include "world.h"
#include "world_gen.h"
#include "world_load.h"
/*
* Rendering the depth map
*/
- camera ortho;
+ vg_camera ortho;
v3f extent;
v3_sub( world->scene_geo.bbx[1], world->scene_geo.bbx[0], extent );
ortho.mtx.p[3][1] = (ft + fb) * -tb;
ortho.mtx.p[3][3] = 1.0f;
m4x3_identity( ortho.transform );
- camera_update_view( &ortho );
- camera_finalize( &ortho );
+ vg_camera_update_view( &ortho );
+ vg_camera_finalize( &ortho );
glDisable(GL_DEPTH_TEST);
glDisable(GL_BLEND);
surf->flags = 0;
}
}
-
-#endif /* WORLD_GEN_C */