update helpers/location to 'frosted' ui
[carveJwlIkooP6JGAAIwe30JlM.git] / workshop.c
index 1414fc634b8864b5d2297ab5541a67704f8d8e46..10c482942b4f809683824b34e768267c516ca816 100644 (file)
@@ -1,19 +1,19 @@
-#ifndef WORKSHOP_C
-#define WORKSHOP_C
 
-#include "workshop.h"
-
-#define VG_GAME
-#include "vg/vg.h"
+#include "vg/vg_engine.h"
 #include "vg/vg_tex.h"
+#include "vg/vg_image.h"
 #include "vg/vg_msg.h"
+#include "vg/vg_binstr.h"
+#include "vg/vg_loader.h"
 #include "ent_skateshop.h"
 
 #include "vg/vg_steam_auth.h"
 #include "vg/vg_steam_ugc.h"
 #include "vg/vg_steam_friends.h"
 #include "steam.h"
-#include "highscores.h"
+#include "workshop.h"
+
+struct workshop_form workshop_form;
 
 static struct ui_enum_opt workshop_form_visibility_opts[] = {
  { k_ERemoteStoragePublishedFileVisibilityPublic,       "Public"       },
@@ -32,7 +32,7 @@ static struct ui_enum_opt workshop_form_type_opts[] = {
 /* 
  * Close the form and discard UGC query result
  */
-VG_STATIC void workshop_quit_form(void){
+static void workshop_quit_form(void){
    player_board_unload( &workshop_form.board_model );
    workshop_form.file_intent = k_workshop_form_file_intent_none;
 
@@ -51,7 +51,7 @@ VG_STATIC void workshop_quit_form(void){
 /*
  * Delete all information about the submission
  */
-VG_STATIC void workshop_reset_submission_data(void)
+static void workshop_reset_submission_data(void)
 {
    workshop_form.submission.file_id = 0; /* assuming id of 0 is none/invalid */
    workshop_form.submission.description[0] = '\0';
@@ -73,7 +73,7 @@ VG_STATIC void workshop_reset_submission_data(void)
 /*
  * Mostly copies of what it sais on the Steam API documentation
  */
-VG_STATIC const char *workshop_EResult_user_string( EResult result )
+static const char *workshop_EResult_user_string( EResult result )
 {
    switch( result ){
     case k_EResultInsufficientPrivilege:
@@ -125,7 +125,7 @@ VG_STATIC const char *workshop_EResult_user_string( EResult result )
 /*
  * The endpoint of this operation
  */
-VG_STATIC void on_workshop_update_result( void *data, void *user )
+static void on_workshop_update_result( void *data, void *user )
 {
    vg_info( "Recieved workshop update result\n" );
    SubmitItemUpdateResult_t *result = data;
@@ -150,7 +150,7 @@ VG_STATIC void on_workshop_update_result( void *data, void *user )
    workshop_form.op = k_workshop_op_none;
 }
 
-VG_STATIC const char *workshop_filetype_folder(void){
+static const char *workshop_filetype_folder(void){
    enum addon_type type = workshop_form.submission.type;
    if     ( type == k_addon_type_board )  return "boards/";
    else if( type == k_addon_type_player ) return "playermodels/";
@@ -163,7 +163,7 @@ VG_STATIC const char *workshop_filetype_folder(void){
  * reciever on completion of packaging the files, it will then start the item
  * update with Steam API
  */
-VG_STATIC void workshop_form_upload_submission( PublishedFileId_t file_id,
+static void workshop_form_upload_submission( PublishedFileId_t file_id,
                                                 char *metadata )
 {
    ISteamUGC *hSteamUGC = SteamAPI_SteamUGC();
@@ -221,7 +221,7 @@ VG_STATIC void workshop_form_upload_submission( PublishedFileId_t file_id,
  * Steam API call result for when we've created a new item on their network, or 
  * not, if it has failed
  */
-VG_STATIC void on_workshop_createitem( void *data, void *user )
+static void on_workshop_createitem( void *data, void *user )
 {
    CreateItemResult_t *result = data;
 
@@ -251,7 +251,7 @@ VG_STATIC void on_workshop_createitem( void *data, void *user )
 /*
  * Starts the workshop upload process through Steam API
  */
-VG_STATIC void workshop_form_async_submit_begin( void *payload, u32 size )
+static void workshop_form_async_submit_begin( void *payload, u32 size )
 {
 
    /* use existing file */
@@ -272,7 +272,7 @@ VG_STATIC void workshop_form_async_submit_begin( void *payload, u32 size )
 /*
  * Downloads the framebuffer into scratch memory
  */
-VG_STATIC void workshop_form_async_download_image( void *payload, u32 size )
+static void workshop_form_async_download_image( void *payload, u32 size )
 {
    int w, h;
    render_fb_get_current_res( gpipeline.fb_workshop_preview, &w, &h );
@@ -292,7 +292,7 @@ VG_STATIC void workshop_form_async_download_image( void *payload, u32 size )
 /*
  * Thread which kicks off the upload process
  */
-VG_STATIC void _workshop_form_submit_thread( void *data )
+static void _workshop_form_submit_thread( void *data )
 {
    vg_async_call( workshop_form_async_download_image, NULL, 0 );
    vg_async_stall();
@@ -314,25 +314,24 @@ VG_STATIC void _workshop_form_submit_thread( void *data )
     * Create the metadata file
     * -----------------------------------------------------------------------*/
    u8 descriptor_buf[ 512 ];
-   vg_msg descriptor = {0};
-   descriptor.buf = descriptor_buf;
-   descriptor.max = sizeof(descriptor_buf);
-
+   vg_msg descriptor;
+   vg_msg_init( &descriptor, descriptor_buf, sizeof(descriptor_buf) );
    vg_linear_clear( vg_mem.scratch );
 
    /* short description */
    vg_msg_frame( &descriptor, "workshop" );
       vg_msg_wkvstr( &descriptor, "title", workshop_form.submission.title );
       //vg_msg_wkvstr( &descriptor, "author", "unknown" );
-      vg_msg_wkvu32( &descriptor, "type", workshop_form.submission.type );
+      vg_msg_wkvnum( &descriptor, "type", k_vg_msg_u32, 1,
+                     &workshop_form.submission.type );
       vg_msg_wkvstr( &descriptor, "folder", workshop_form.addon_folder );
    vg_msg_end_frame( &descriptor );
    //vg_msg_wkvstr( &descriptor, "location", "USA" );
 
-   char *short_descriptor_str = vg_linear_alloc( vg_mem.scratch, 
-                                                 vg_align8(descriptor.cur*2+1));
-   vg_bin_str( descriptor_buf, short_descriptor_str, descriptor.cur );
-   short_descriptor_str[descriptor.cur*2] = '\0';
+   char *short_descriptor_str = 
+      vg_linear_alloc( vg_mem.scratch, vg_align8(descriptor.cur.co*2+1));
+   vg_bin_str( descriptor_buf, short_descriptor_str, descriptor.cur.co );
+   short_descriptor_str[descriptor.cur.co*2] = '\0';
    vg_info( "binstr: %s\n", short_descriptor_str );
 
    vg_dir dir;
@@ -377,7 +376,7 @@ VG_STATIC void _workshop_form_submit_thread( void *data )
       workshop_form.op = k_workshop_op_none;
       return;
    }
-   fwrite( descriptor_buf, descriptor.cur, 1, fp );
+   fwrite( descriptor_buf, descriptor.cur.co, 1, fp );
    fclose( fp );
 
    /* Save the preview 
@@ -404,7 +403,7 @@ VG_STATIC void _workshop_form_submit_thread( void *data )
 /*
  * Entry point for the publishing submission operation
  */
-VG_STATIC void workshop_op_submit(void){
+static void workshop_op_submit(void){
    /* TODO: Show these errors to the user */
    if( workshop_form.submission.submit_title ){
       if( !workshop_form.submission.title[0] ){
@@ -448,7 +447,7 @@ VG_STATIC void workshop_op_submit(void){
 /*
  * Reciever for completion of the model file load
  */
-VG_STATIC void workshop_form_loadmodel_async_complete( void *payload, u32 size )
+static void workshop_form_loadmodel_async_complete( void *payload, u32 size )
 {
    v2_zero( workshop_form.view_angles );
    v3_zero( workshop_form.view_offset );
@@ -463,13 +462,13 @@ VG_STATIC void workshop_form_loadmodel_async_complete( void *payload, u32 size )
 /*
  * Reciever for failure to load
  */
-VG_STATIC void workshop_form_loadmodel_async_error( void *payload, u32 size ){
+static void workshop_form_loadmodel_async_error( void *payload, u32 size ){
 }
 
 /*
  * Thread which loads the model from the disk 
  */
-VG_STATIC void _workshop_form_load_thread( void *data )
+static void _workshop_form_load_thread( void *data )
 {
    char path_buf[4096];
    vg_str folder;
@@ -533,7 +532,7 @@ VG_STATIC void _workshop_form_load_thread( void *data )
 /*
  * Entry point for load model operation
  */
-VG_STATIC void workshop_op_load_model(void){
+static void workshop_op_load_model(void){
    world_instance *world = world_current_instance();
    workshop_form.view_world = world;
 
@@ -569,7 +568,7 @@ VG_STATIC void workshop_op_load_model(void){
 /*
  * The image has been decoded and is ready to slap into the framebuffer
  */
-VG_STATIC void workshop_form_async_imageload( void *data, u32 len )
+static void workshop_form_async_imageload( void *data, u32 len )
 {
    if( data ){
       struct framebuffer_attachment *a = 
@@ -594,7 +593,7 @@ VG_STATIC void workshop_form_async_imageload( void *data, u32 len )
 /*
  * Load the image located at ./workshop_preview.jpg into our framebuffer
  */
-VG_STATIC void _workshop_load_preview_thread( void *data ){
+static void _workshop_load_preview_thread( void *data ){
    char path_buf[ 4096 ];
    vg_str path;
    vg_strnull( &path, path_buf, 4096 );
@@ -630,7 +629,7 @@ VG_STATIC void _workshop_load_preview_thread( void *data ){
 /*
  * Entry point to view operation
  */
-VG_STATIC void workshop_op_download_and_view_submission( int result_index )
+static void workshop_op_download_and_view_submission( int result_index )
 {
    workshop_form.op = k_workshop_op_downloading_submission;
    ISteamUGC *hSteamUGC = SteamAPI_SteamUGC();
@@ -674,31 +673,32 @@ VG_STATIC void workshop_op_download_and_view_submission( int result_index )
       workshop_form.submission.type = k_addon_type_none;
       workshop_form.submission.submission_type_selection = k_addon_type_none;
 
-      if( have_meta ){
+      if( have_meta )
+      {
          u32 len = strlen(metadata_str);
          vg_info( "Metadata: %s\n", metadata_str );
          vg_str_bin( metadata_str, metadata_buf, len );
-         vg_msg root = {0};
-         root.buf = metadata_buf;
-         root.len = len/2;
-         root.max = len/2;
+         vg_msg msg;
+         vg_msg_init( &msg, metadata_buf, len/2 );
          
-         vg_msg workshop = root;
-         if( vg_msg_seekframe( &workshop, "workshop", k_vg_msg_first )){
-            u32 type = vg_msg_seekkvu32( &workshop, "type", k_vg_msg_first );
+         if( vg_msg_seekframe( &msg, "workshop" ))
+         {
+            u32 type;
+            vg_msg_getkvintg( &msg, "type", k_vg_msg_u32, &type, NULL );
             workshop_form.submission.type = type;
             workshop_form.submission.submission_type_selection = type;
 
-            const char *kv_folder = vg_msg_seekkvstr( &workshop, "folder",
-                                                      k_vg_msg_first );
-            if( kv_folder ){
+            const char *kv_folder = vg_msg_getkvstr( &msg, "folder" );
+            if( kv_folder )
+            {
                vg_strncpy( kv_folder, workshop_form.addon_folder,
                            sizeof(workshop_form.addon_folder),
                            k_strncpy_always_add_null );
             }
          }
       }
-      else{
+      else
+      {
          vg_error( "No metadata was returned with this item.\n" );
       }
 
@@ -724,7 +724,7 @@ VG_STATIC void workshop_op_download_and_view_submission( int result_index )
 /*
  * View a page of results on the sidebar
  */
-VG_STATIC void workshop_view_page( int req )
+static void workshop_view_page( int req )
 {
    if( workshop_form.ugc_query.result != k_EResultOK ){
       vg_error( "Tried to change page without complete data\n" );
@@ -775,7 +775,7 @@ VG_STATIC void workshop_view_page( int req )
 /*
  * Steam API result for when we recieve submitted UGC information about the user
  */
-VG_STATIC void on_workshop_UGCQueryComplete( void *data, void *userdata )
+static void on_workshop_UGCQueryComplete( void *data, void *userdata )
 {
    SteamUGCQueryCompleted_t *query = data;
    workshop_form.ugc_query.result = query->m_eResult;
@@ -813,7 +813,7 @@ VG_STATIC void on_workshop_UGCQueryComplete( void *data, void *userdata )
 /*
  * Console command to open the workshop publisher
  */
-VG_STATIC int workshop_submit_command( int argc, const char *argv[] )
+int workshop_submit_command( int argc, const char *argv[] )
 {
    if( !steam_ready ){
       ui_start_modal( "Steam API is not initialized\n", UI_MODAL_BAD );
@@ -849,12 +849,12 @@ VG_STATIC int workshop_submit_command( int argc, const char *argv[] )
    return 0;
 }
 
-VG_STATIC void workshop_init(void)
+void workshop_init(void)
 {
    vg_console_reg_cmd( "workshop_submit", workshop_submit_command, NULL );
 }
 
-VG_STATIC void workshop_render_world_preview(void){
+static void workshop_render_world_preview(void){
    render_fb_bind( gpipeline.fb_workshop_preview, 0 );
 
    glClearColor( 0.0f, 0.0f, 0.3f, 1.0f );
@@ -862,7 +862,7 @@ VG_STATIC void workshop_render_world_preview(void){
    glEnable( GL_DEPTH_TEST );
    glDisable( GL_BLEND );
 
-   render_world( localplayer.viewable_world, &skaterift.cam, 1 );
+   render_world( world_current_instance(), &skaterift.cam, 0, 0, 1, 1 );
 
    glBindFramebuffer( GL_FRAMEBUFFER, 0 );
    glViewport( 0,0, vg.window_x, vg.window_y );
@@ -871,14 +871,14 @@ VG_STATIC void workshop_render_world_preview(void){
 /*
  * Redraw the playermodel into the workshop framebuffer 
  */
-VG_STATIC void workshop_render_player_preview(void){
+static void workshop_render_player_preview(void){
    render_fb_bind( gpipeline.fb_workshop_preview, 0 );
    glClearColor( 0.16f, 0.15f, 0.15f, 1.0f );
    glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
    glEnable( GL_DEPTH_TEST );
    glDisable( GL_BLEND );
 
-   struct skeleton *sk = &localplayer.playeravatar->sk;
+   struct skeleton *sk = &localplayer.skeleton;
 
    player_pose res;
    res.type = k_player_pose_type_ik;
@@ -894,13 +894,15 @@ VG_STATIC void workshop_render_player_preview(void){
    v3_copy( res.root_co, transform[3] );
 
    /* TODO: Function. */
-   skeleton_apply_pose( sk, res.keyframes, k_anim_apply_defer_ik );
-   skeleton_apply_ik_pass( sk );
-   skeleton_apply_pose( sk, res.keyframes, k_anim_apply_deffered_only );
-   skeleton_apply_inverses( sk );
-   skeleton_apply_transform( sk, transform );
-
-   camera cam;
+   skeleton_apply_pose( sk, res.keyframes, k_anim_apply_defer_ik, 
+                        localplayer.final_mtx );
+   skeleton_apply_ik_pass( sk, localplayer.final_mtx );
+   skeleton_apply_pose( sk, res.keyframes, k_anim_apply_deffered_only,
+                        localplayer.final_mtx );
+   skeleton_apply_inverses( sk, localplayer.final_mtx );
+   skeleton_apply_transform( sk, transform, localplayer.final_mtx );
+
+   vg_camera cam;
    v3_copy( (v3f){ 0.0f, 201.7f, 1.2f }, cam.pos );
    
    cam.nearz = 0.01f;
@@ -908,13 +910,13 @@ VG_STATIC void workshop_render_player_preview(void){
    cam.fov = 57.0f;
    v3_zero( cam.angles );
    
-   camera_update_transform( &cam );
-   camera_update_view( &cam );
-   camera_update_projection( &cam );
-   camera_finalize( &cam );
+   vg_camera_update_transform( &cam );
+   vg_camera_update_view( &cam );
+   vg_camera_update_projection( &cam );
+   vg_camera_finalize( &cam );
 
-   world_instance *world = localplayer.viewable_world;
-   render_playermodel( &cam, world, 0, &workshop_form.player_model, sk );
+   render_playermodel( &cam, world_current_instance(), 0, 
+                       &workshop_form.player_model, sk, localplayer.final_mtx );
 
    glBindFramebuffer( GL_FRAMEBUFFER, 0 );
    glViewport( 0,0, vg.window_x, vg.window_y );
@@ -923,7 +925,7 @@ VG_STATIC void workshop_render_player_preview(void){
 /*
  * Redraw the model file into the workshop framebuffer
  */
-VG_STATIC void workshop_render_board_preview(void){
+static void workshop_render_board_preview(void){
    if( !workshop_form.ptr_ent ){
       return;
    }
@@ -949,13 +951,13 @@ VG_STATIC void workshop_render_board_preview(void){
    v3_add( display->transform.co, display1->transform.co, baseco );
    v3_muls( baseco, 0.5f, baseco );
 
-   camera cam;
+   vg_camera cam;
    v3f basevector;
    v3_sub( display->transform.co, ref->transform.co, basevector );
    float dist = v3_length( basevector );
 
    v3f baseangles;
-   player_vector_angles( baseangles, basevector, 1.0f, 0.0f );
+   v3_angles( basevector, baseangles );
 
    v2_add( workshop_form.view_angles, baseangles, cam.angles );
    cam.angles[2] = 0.0f;
@@ -980,10 +982,10 @@ VG_STATIC void workshop_render_board_preview(void){
    cam.farz  = 100.0f;
    cam.fov   = ref->fov;
    
-   camera_update_transform( &cam );
-   camera_update_view( &cam );
-   camera_update_projection( &cam );
-   camera_finalize( &cam );
+   vg_camera_update_transform( &cam );
+   vg_camera_update_view( &cam );
+   vg_camera_update_projection( &cam );
+   vg_camera_finalize( &cam );
 
    m4x3f mmdl, mmdl1;
    mdl_transform_m4x3( &display->transform, mmdl );
@@ -1003,7 +1005,7 @@ VG_STATIC void workshop_render_board_preview(void){
    glBufferSubData( GL_UNIFORM_BUFFER, 0, 
                     sizeof(struct ub_world_lighting), &world->ub_lighting );
 
-   render_world( world, &cam, 1 );
+   render_world( world, &cam, 0, 0, 0, 0 );
    struct player_board_pose pose = {0};
    render_board( &cam, world, board, mmdl,  &pose, k_board_shader_entity );
    render_board( &cam, world, board, mmdl1, &pose, k_board_shader_entity );
@@ -1017,19 +1019,19 @@ VG_STATIC void workshop_render_board_preview(void){
  * -----------------------------------------------------------------------------
  */
 
-VG_STATIC void workshop_changed_model_path( char *buf, u32 len ){
+static void workshop_changed_model_path( char *buf, u32 len ){
    workshop_form.submission.submit_file_and_image = 1;
 }
 
-VG_STATIC void workshop_changed_title( char *buf, u32 len ){
+static void workshop_changed_title( char *buf, u32 len ){
    workshop_form.submission.submit_title = 1;
 }
 
-VG_STATIC void workshop_changed_description( char *buf, u32 len ){
+static void workshop_changed_description( char *buf, u32 len ){
    workshop_form.submission.submit_description = 1;
 }
 
-VG_STATIC void workshop_form_gui_page_undecided( ui_rect content ){
+static void workshop_form_gui_page_undecided( ui_rect content ){
    ui_rect box;
    rect_copy( content, box );
    box[3] = 128;
@@ -1074,7 +1076,7 @@ VG_STATIC void workshop_form_gui_page_undecided( ui_rect content ){
    }
 }
 
-VG_STATIC void workshop_form_gui_draw_preview( ui_rect img_box ){
+static void workshop_form_gui_draw_preview( ui_rect img_box ){
    enum addon_type type = workshop_form.submission.type;
    if( workshop_form.file_intent == k_workshop_form_file_intent_keep_old ){
       ui_image( img_box, gpipeline.fb_workshop_preview->attachments[0].id );
@@ -1141,7 +1143,7 @@ VG_STATIC void workshop_form_gui_draw_preview( ui_rect img_box ){
    }
 }
 
-VG_STATIC void workshop_form_gui_edit_page( ui_rect content ){
+static void workshop_form_gui_edit_page( ui_rect content ){
    enum addon_type type = workshop_form.submission.type;
 
    if( type == k_addon_type_none ){
@@ -1283,7 +1285,7 @@ VG_STATIC void workshop_form_gui_edit_page( ui_rect content ){
             ui_colour( k_ui_fg+4 ) );
 }
 
-VG_STATIC void workshop_form_gui_sidebar( ui_rect sidebar )
+static void workshop_form_gui_sidebar( ui_rect sidebar )
 {
    ui_fill( sidebar, ui_colour( k_ui_bg+2 ) );
 
@@ -1330,12 +1332,12 @@ VG_STATIC void workshop_form_gui_sidebar( ui_rect sidebar )
    ui_fill( controls, ui_colour( k_ui_bg+1 ) );
 
    char buf[32];
-   strcpy( buf, "page " );
-   int i  = 5;
-       i += highscore_intl( buf+i, workshop_form.view_published_page_id+1, 4 );
-            buf[ i ++ ] = '/';
-       i += highscore_intl( buf+i, workshop_form.view_published_page_count, 4 );
-            buf[ i ++ ] = '\0';
+   vg_str str;
+   vg_strnull( &str, buf, sizeof(buf) );
+   vg_strcat( &str, "page " );
+   vg_strcati32( &str,  workshop_form.view_published_page_id+1 );
+   vg_strcatch( &str, '/' );
+   vg_strcati32( &str, workshop_form.view_published_page_count );
 
    ui_rect_pad( controls, (ui_px[2]){0,4} );
    ui_rect info;
@@ -1379,7 +1381,7 @@ VG_STATIC void workshop_form_gui_sidebar( ui_rect sidebar )
    }
 }
 
-VG_STATIC void workshop_form_gui(void)
+void workshop_form_gui(void)
 {
    enum workshop_form_page stable_page = workshop_form.page;
    if( stable_page == k_workshop_form_hidden ) return;
@@ -1507,7 +1509,7 @@ VG_STATIC void workshop_form_gui(void)
  * -----------------------------------------------------------------------------
  */
 
-VG_STATIC void async_workshop_get_filepath( void *data, u32 len )
+void async_workshop_get_filepath( void *data, u32 len )
 {
    struct async_workshop_filepath_info *info = data;
 
@@ -1523,7 +1525,7 @@ VG_STATIC void async_workshop_get_filepath( void *data, u32 len )
    }
 }
 
-VG_STATIC void async_workshop_get_installed_files( void *data, u32 len )
+void async_workshop_get_installed_files( void *data, u32 len )
 {
    struct async_workshop_installed_files_info *info = data;
 
@@ -1543,5 +1545,3 @@ VG_STATIC void async_workshop_get_installed_files( void *data, u32 len )
 
    *info->len = j;
 }
-
-#endif /* WORKSHOP_C */