update helpers/location to 'frosted' ui
[carveJwlIkooP6JGAAIwe30JlM.git] / steam.h
diff --git a/steam.h b/steam.h
index 57af4295275acf6d67894da542fa89aec3395289..e2ed9822ceed634aa84106aa87ab91cdb2e8925a 100644 (file)
--- a/steam.h
+++ b/steam.h
@@ -1,61 +1,19 @@
-#ifndef STEAM_H
-#define STEAM_H
-
-#include "vg/vg_steam.h"
-#include "vg/vg_steam_networking.h"
-#include "vg/vg_steam_auth.h"
-#include "vg/vg_steam_http.h"
-
 /*
- * We only want to use steamworks if building for the networked version,
- * theres not much point otherwise. We mainly want steamworks for setting
- * achievements etc.. so that includes our own server too.
- *
- * This file also wraps the functions and interfaces that we want to use to 
- * make them a bit easier to read, since they are the flat API they have very 
- * long names. in non-networked builds they will return default errors or do
- * nothing.
+ * Copyright (C) 2021-2024 Mt.ZERO Software, Harry Godden - All Rights Reserved
+ * All trademarks are property of their respective owners
  */
-
-static int steam_ready = 0;
-static void *hSteamNetworkingSockets,
-            *hSteamUser;
-
-static HSteamPipe hSteamClientPipe;
-
-static void steam_init(void)
-{
-#ifdef SR_NETWORKED
-   if( !SteamAPI_Init() )
-   {
-      vg_error( "Steamworks failed to initialize\n" );
-      return;
-   }
-   steam_ready = 1;
-
-   SteamAPI_ManualDispatch_Init();
-   vg_success( "Steamworks API running\n" );
-
-   /* Connect interfaces */
-   hSteamClientPipe = SteamAPI_GetHSteamPipe();
-   hSteamNetworkingSockets = SteamAPI_SteamNetworkingSockets_SteamAPI();
-   hSteamUser = SteamAPI_SteamUser();
-#endif
-}
-
-static void steam_update(void)
-{
-   if( steam_ready )
-      steamworks_event_loop( hSteamClientPipe );
-}
-
-static void steam_end(void)
-{
-   if( steam_ready )
-   {
-      vg_info( "Shutting down\n..." );
-      SteamAPI_Shutdown();
-   }
-}
-
-#endif /* STEAM_H */
+#pragma once
+
+extern int steam_ready, steam_stats_ready;
+extern void *hSteamNetworkingSockets, *hSteamUser, *hSteamUserStats;
+extern char steam_username_at_startup[128];
+
+int steam_init(void);
+void steam_update(void);
+void steam_end(void);
+u32 str_utf8_collapse( const char *str, char *buf, u32 length );
+int steam_achievement_ccmd( int argc, char const *argv[] );
+void steam_print_all_achievements(void);
+void steam_clear_achievement( const char *name );
+void steam_set_achievement( const char *name );
+void steam_store_achievements(void);