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[carveJwlIkooP6JGAAIwe30JlM.git] / player_ragdoll.h
diff --git a/player_ragdoll.h b/player_ragdoll.h
deleted file mode 100644 (file)
index 52c2ec9..0000000
+++ /dev/null
@@ -1,63 +0,0 @@
-#ifndef PLAYER_RAGDOLL_H
-#define PLAYER_RAGDOLL_H
-
-#include "player_api.h"
-#include "skeleton.h"
-#include "rigidbody.h"
-#include "player_render.h"
-
-struct player_ragdoll{
-   struct ragdoll_part{
-      u32 bone_id;
-      
-      /* Collider transform relative to bone */
-      m4x3f collider_mtx,
-            inv_collider_mtx;
-
-      v4f prev_q;
-      v3f prev_co;
-
-      u32 use_limits;
-      v3f limits[2];
-
-      rb_object obj;
-      u32 parent;
-      u32 colour;
-   }
-   parts[32];
-   u32 part_count;
-
-   rb_constr_pos  position_constraints[32];
-   u32            position_constraints_count;
-
-   rb_constr_swingtwist cone_constraints[32];
-   u32                  cone_constraints_count;
-
-   int shoes[2];
-};
-
-static float k_ragdoll_floatyiness = 20.0f,
-                k_ragdoll_floatydrag  = 1.0f,
-                k_ragdoll_limit_scale = 1.0f;
-
-static int   k_ragdoll_div = 1,
-                ragdoll_frame = 0,
-                k_ragdoll_debug_collider = 1,
-                k_ragdoll_debug_constraints = 0;
-
-static void player_ragdoll_init(void);
-static void player_init_ragdoll_bone_collider( struct skeleton_bone *bone,
-                                                  struct ragdoll_part *rp );
-static u32 ragdoll_bone_parent( struct player_ragdoll *rd,
-                                   struct player_avatar *av, u32 bone_id );
-static void player_setup_ragdoll_from_avatar( struct player_ragdoll *rd,
-                                                 struct player_avatar *av );
-static void copy_ragdoll_pose_to_avatar( struct player_ragdoll *rd,
-                                            struct player_avatar *av );
-static void copy_avatar_pose_to_ragdoll( struct player_avatar *av,
-                                            struct player_ragdoll *rd,
-                                            v3f velocity );
-static void player_debug_ragdoll(void);
-static void player_ragdoll_iter( struct player_ragdoll *rd );
-
-#endif /* PLAYER_RAGDOLL_H */