static void player_glide_bind(void);
static void player_glide_transition(void);
static bool glider_physics( v2f steer );
+static void player_glide_animator_exchange( bitpack_ctx *ctx, void *data );
struct player_subsystem_interface static player_subsystem_glide = {
.pre_update = player_glide_pre_update,
.animate = player_glide_animate,
.pose = player_glide_pose,
.post_animate = player_glide_post_animate,
+ .network_animator_exchange = player_glide_animator_exchange,
.im_gui = player_glide_im_gui,
.bind = player_glide_bind,