+++ /dev/null
-#include "player_effects.h"
-#include "particle.h"
-
-static void effect_blink_apply( effect_blink *ef, player_pose *pose, f32 dt ){
- if( ef->t < 0.0f ){
- ef->t = (1.0f-powf(vg_randf64(&vg.rand),4.0f))*4.0f;
- ef->l = 0.08f;
- }
-
- pose->keyframes[ localplayer.id_eyes-1 ].s[1] = ef->l > 0.0f? 0.2f: 1.0f;
-
- ef->t -= dt;
- ef->l -= dt;
-}
-
-static void effect_spark_apply( effect_spark *ef, v3f co, v3f v, f32 dt ){
- if( !ef->colour ) return;
-
- if( ef->t < 0.0f ){
- ef->t = 0.05f+vg_randf64(&vg.rand)*0.1f;
-
- v3f dir;
- v3_copy( v, dir );
- dir[1] += 1.0f;
- f32 l = v3_length(dir);
- v3_muls( dir, 1.0f/l, dir );
-
- particle_spawn_cone( &particles_grind, co, dir, VG_PIf/2.0f, l,
- 4.0f, ef->colour );
- }
- else
- ef->t -= dt;
-}