update helpers/location to 'frosted' ui
[carveJwlIkooP6JGAAIwe30JlM.git] / player_dead.h
index 6a10bea118a29b3a3eabb735011d1295432a1c31..94241b96c019658b188f62398f8c0af8a9c38a8a 100644 (file)
@@ -1,9 +1,9 @@
-#ifndef PLAYER_DEAD_H
-#define PLAYER_DEAD_H
-
+#pragma once
+#include "player.h"
 #include "player_api.h"
 
-struct player_dead{
+struct player_dead
+{
    v3f co_lpf, v_lpf, w_lpf;
 
    struct player_dead_animator{
@@ -14,15 +14,19 @@ struct player_dead{
       transforms[ 32 ];
    }
    animator;
-};
 
-VG_STATIC void player__dead_update      ( player_instance *player );
-VG_STATIC void player__dead_post_update ( player_instance *player );
-VG_STATIC void player__dead_animate     ( player_instance *player );
-VG_STATIC void player__dead_pose( player_instance *player, player_pose *pose );
+   struct skeleton_anim *anim_bail;
+}
+extern player_dead;
+extern struct player_subsystem_interface player_subsystem_dead;
 
-VG_STATIC void player__dead_post_animate( player_instance *player );
-VG_STATIC void player__dead_im_gui      ( player_instance *player );
-VG_STATIC void player__dead_transition  ( player_instance *player );
+void player__dead_update      (void);
+void player__dead_post_update (void);
+void player__dead_animate     (void);
+void player__dead_pose        (void *animator, player_pose *pose);
+void player__dead_post_animate(void);
+void player__dead_im_gui      (void);
+void player__dead_bind        (void);
+void player__dead_transition  ( enum player_die_type type );
+void player__dead_animator_exchange( bitpack_ctx *ctx, void *data );
 
-#endif /* PLAYER_DEAD_H */