update helpers/location to 'frosted' ui
[carveJwlIkooP6JGAAIwe30JlM.git] / player_common.h
index 6c825d800dec12a96256b23e8f7cf1caa3bd7fdd..b32faee6fc6fd1e778e236cb980313c63f1ddaa7 100644 (file)
@@ -1,10 +1,16 @@
-#ifndef PLAYER_COMMON_H
-#define PLAYER_COMMON_H
-
+#pragma once
 #include "player_api.h"
 
-VG_STATIC void player_look( player_instance *player, v3f angles );
-VG_STATIC void player__cam_iterate( player_instance *player );
-VG_STATIC void player_vector_angles( v3f angles, v3f v, float C, float k );
+static float
+   k_cam_spring            =  20.0f,
+   k_cam_damp              =  6.7f,
+   k_cam_punch             = -1.0f,
+   k_cam_shake_strength    =  0.0001f,
+   k_cam_shake_trackspeed  =  0.2f;
+
+static i32 k_player_debug_info = 0;
+static ui_rect g_player_debugger;
 
-#endif /* PLAYER_COMMON_H */
+void player_look( v3f angles, float speed );
+void player__cam_iterate(void);
+f32 player_get_heading_yaw(void);