k_player_subsystem_dead = 2,
k_player_subsystem_drive = 3,
k_player_subsystem_basic_info = 4,
- k_player_subsystem_glide = 5,
k_player_subsystem_max,
k_player_subsystem_invalid = 255
};
#include "player_skate.h"
#include "player_dead.h"
#include "player_drive.h"
-#include "player_glide.h"
#include "player_basic_info.h"
#include "player_replay.h"
[k_player_subsystem_drive] = &player_subsystem_drive,
[k_player_subsystem_skate] = &player_subsystem_skate,
[k_player_subsystem_basic_info]=&player_subsystem_basic_info,
- [k_player_subsystem_glide] = &player_subsystem_glide,
};
/*