update helpers/location to 'frosted' ui
[carveJwlIkooP6JGAAIwe30JlM.git] / particle.c
index 115c1fe1136f3e6a7dc9f6f896d6bbb35942bca4..2e05a1923dc05a5d94560731832d94704a339b1f 100644 (file)
@@ -1,7 +1,22 @@
+#include "vg/vg_lines.h"
+#include "vg/vg_async.h"
 #include "particle.h"
+#include "shaders/particle.h"
+
+struct particle_system particles_grind = {
+   .scale = 0.02f,
+   .velocity_scale = 0.001f,
+   .width = 0.0125f
+},
+particles_env = {
+   .scale = 0.04f,
+   .velocity_scale = 0.001f,
+   .width = 0.25f
+};
 
-static void particle_spawn( particle_system *sys, 
-                            v3f co, v3f v, f32 lifetime, u32 colour ){
+void particle_spawn( particle_system *sys, v3f co, v3f v,
+                     f32 lifetime, u32 colour )
+{
    if( sys->alive == sys->max ) return;
 
    particle *p = &sys->array[ sys->alive ++ ];
@@ -11,7 +26,30 @@ static void particle_spawn( particle_system *sys,
    p->colour = colour;
 }
 
-static void particle_system_update( particle_system *sys, f32 dt ){
+void particle_spawn_cone( particle_system *sys, 
+                          v3f co, v3f dir, f32 angle, f32 speed, 
+                          f32 lifetime, u32 colour )
+{
+   if( sys->alive == sys->max ) return;
+
+   particle *p = &sys->array[ sys->alive ++ ];
+
+   v3f tx, ty;
+   v3_tangent_basis( dir, tx, ty );
+
+   v3f rand;
+   vg_rand_cone( &vg.rand, rand, angle );
+   v3_muls(          tx,  rand[0]*speed, p->v );
+   v3_muladds( p->v, ty,  rand[1]*speed, p->v );
+   v3_muladds( p->v, dir, rand[2]*speed, p->v );
+
+   p->life = lifetime;
+   p->colour = colour;
+   v3_copy( co, p->co );
+}
+
+void particle_system_update( particle_system *sys, f32 dt )
+{
    u32 i = 0;
 iter: if( i == sys->alive ) return;
 
@@ -30,7 +68,8 @@ iter: if( i == sys->alive ) return;
    goto iter;
 }
 
-static void particle_system_debug( particle_system *sys ){
+void particle_system_debug( particle_system *sys )
+{
    for( u32 i=0; i<sys->alive; i ++ ){
       particle *p = &sys->array[i];
       v3f p1;
@@ -73,20 +112,13 @@ static void async_particle_init( void *payload, u32 size ){
    VG_CHECK_GL_ERR();
 }
 
-static void particle_init( particle_system *sys, u32 max ){
-   static int reg = 1;
-   if( reg ){
-      shader_particle_register();
-      reg = 0;
-   }
-
+void particle_alloc( particle_system *sys, u32 max )
+{
    size_t stride = sizeof(particle_vert);
 
-   particles_grind.max = max;
-   particles_grind.array = 
-      vg_linear_alloc( vg_mem.rtmemory, max*sizeof(particle) );
-   particles_grind.vertices =
-      vg_linear_alloc( vg_mem.rtmemory, max*stride*4 );
+   sys->max = max;
+   sys->array = vg_linear_alloc( vg_mem.rtmemory, max*sizeof(particle) );
+   sys->vertices = vg_linear_alloc( vg_mem.rtmemory, max*stride*4 );
 
    vg_async_item *call = 
       vg_async_alloc( sizeof(particle_system *) + max*sizeof(u16)*6 );
@@ -105,17 +137,21 @@ static void particle_init( particle_system *sys, u32 max ){
    vg_async_dispatch( call, async_particle_init );
 }
 
-static void particle_system_prerender( particle_system *sys ){
+void particle_system_prerender( particle_system *sys )
+{
    for( u32 i=0; i<sys->alive; i ++ ){
       particle *p = &sys->array[i];
       particle_vert *vs = &sys->vertices[i*4];
 
       v3f v, right;
       v3_copy( p->v, v );
-      v3_normalize( v );
+   
+      f32 vm = v3_length( p->v );
+      v3_muls( v, 1.0f/vm, v );
       v3_cross( v, (v3f){0,1,0}, right );
 
-      f32 l = 0.3f, w = 0.025f;
+      f32 l = (sys->scale+sys->velocity_scale*vm), 
+          w = sys->width;
 
       v3f p0, p1;
       v3_muladds( p->co, p->v,  l, p0 );
@@ -139,9 +175,10 @@ static void particle_system_prerender( particle_system *sys ){
    glBufferSubData( GL_ARRAY_BUFFER, 0, sys->alive*stride*4, sys->vertices );
 }
 
-static void particle_system_render( particle_system *sys, camera *cam ){
+void particle_system_render( particle_system *sys, vg_camera *cam )
+{
    glDisable( GL_CULL_FACE );
-   glDisable( GL_DEPTH_TEST );
+   glEnable( GL_DEPTH_TEST );
 
    shader_particle_use();
    shader_particle_uPv( cam->mtx.pv );