update helpers/location to 'frosted' ui
[carveJwlIkooP6JGAAIwe30JlM.git] / input.h
diff --git a/input.h b/input.h
index f957ffa211fe6fe931a74b27d053846b60d4fb6a..e66a8600f65911474af95465819d7b685d5203a0 100644 (file)
--- a/input.h
+++ b/input.h
@@ -1,8 +1,4 @@
-#ifndef INPUT_H
-#define INPUT_H
-
-#define VG_GAME
-#include "vg/vg.h"
+#pragma once
 #include "vg/vg_platform.h" 
 #include "vg/vg_console.h"
 #include "vg/vg_input.h"
@@ -82,7 +78,7 @@ static vg_input_op *input_button_list[] = {
 [k_srbind_use]   = INPUT_BASIC( SDLK_e, SDL_CONTROLLER_BUTTON_Y ),
 [k_srbind_reset] = INPUT_BASIC( SDLK_r, SDL_CONTROLLER_BUTTON_DPAD_LEFT ),
 [k_srbind_dead_respawn] =
-   INPUT_BASIC( SDLK_q, SDL_CONTROLLER_BUTTON_DPAD_RIGHT ),
+   INPUT_BASIC( SDLK_q, SDL_CONTROLLER_BUTTON_DPAD_UP ),
 [k_srbind_camera]= INPUT_BASIC( SDLK_c, SDL_CONTROLLER_BUTTON_DPAD_RIGHT ),
 [k_srbind_mleft] = INPUT_BASIC( SDLK_LEFT, SDL_CONTROLLER_BUTTON_DPAD_LEFT ),
 [k_srbind_mright]= INPUT_BASIC( SDLK_RIGHT, SDL_CONTROLLER_BUTTON_DPAD_RIGHT ),
@@ -135,21 +131,21 @@ static vg_input_op *input_axis_list[] = {
    vg_end
 },
 [k_sraxis_mbrowse_v] = (vg_input_op[]){
-   vg_mode_add, vg_keyboard, SDLK_UP,
    vg_mode_sub, vg_keyboard, SDLK_DOWN,
+   vg_mode_add, vg_keyboard, SDLK_UP,
    vg_mode_sub, vg_joy_axis, SDL_CONTROLLER_AXIS_LEFTY,
    vg_end
 },
 [k_sraxis_replay_h] = (vg_input_op[]){
-   vg_mode_add, vg_keyboard, SDLK_e,
    vg_mode_sub, vg_keyboard, SDLK_q,
-   vg_mode_add, vg_joy_axis, SDL_CONTROLLER_AXIS_TRIGGERRIGHT,
+   vg_mode_add, vg_keyboard, SDLK_e,
    vg_mode_sub, vg_joy_axis, SDL_CONTROLLER_AXIS_TRIGGERLEFT,
+   vg_mode_add, vg_joy_axis, SDL_CONTROLLER_AXIS_TRIGGERRIGHT,
    vg_end
 },
 [k_sraxis_skid] = (vg_input_op[]){
-   vg_mode_add, vg_joy_button, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER,
    vg_mode_sub, vg_joy_button, SDL_CONTROLLER_BUTTON_LEFTSHOULDER,
+   vg_mode_add, vg_joy_button, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER,
    vg_end
 },
 [k_sraxis_max]=NULL
@@ -157,10 +153,10 @@ static vg_input_op *input_axis_list[] = {
 
 static vg_input_op *input_joy_list[] = {
 [k_srjoystick_steer] = (vg_input_op[]){
-   vg_index, 0, vg_mode_add, vg_keyboard, SDLK_d,
-                vg_mode_sub, vg_keyboard, SDLK_a,
-   vg_index, 1, vg_mode_add, vg_keyboard, SDLK_s,
-                vg_mode_sub, vg_keyboard, SDLK_w,
+   vg_index, 0, vg_mode_sub, vg_keyboard, SDLK_a,
+                vg_mode_add, vg_keyboard, SDLK_d,
+   vg_index, 1, vg_mode_sub, vg_keyboard, SDLK_w,
+                vg_mode_add, vg_keyboard, SDLK_s,
                 vg_mode_absmax, vg_joy_ls,
    vg_end
 },
@@ -311,5 +307,3 @@ static void skaterift_preupdate_inputs(void){
       else           srinput.button_states[k_srbind_mdown][0] = 1;
    }
 }
-
-#endif /* INPUT_H */