px[3] = 0;
}
}
+
+ // Level selection area
+
+ for( int y = 16+2; y < 16+world.h-2; y ++ )
+ {
+ for( int x = 14; x < 16; x ++ )
+ {
+ u8 *px = &info_buffer[((y*64)+x)*4];
+ px[0] = 0x10;
+ }
+ }
+
+ info_buffer[(((16+world.h-3)*64)+world.w+16-1)*4] = 0x30;
+ info_buffer[(((16+world.h-2)*64)+world.w+16-1)*4] = 0x30;
// Random walks.. kinda
for( int i = 0; i < arrlen(world.io); i ++ )
world.sim_target = (int)floorf(world.sim_internal_time);
+ int success_this_frame = 0;
+ int failure_this_frame = 0;
+
while( world.sim_frame < world.sim_target )
{
sfx_set_playrnd( &audio_random, &audio_system_balls_switching, 0, 8 );
{
struct terminal_run *run = &term->runs[ world.sim_run ];
if( run->recv_count < vg_list_size( run->recieved ) )
+ {
+ if( fish->payload == run->conditions[ run->recv_count ] )
+ success_this_frame = 1;
+ else
+ failure_this_frame = 1;
+
run->recieved[ run->recv_count ++ ] = fish->payload;
+ }
+ else
+ failure_this_frame = 1;
break;
}
world.sim_frame ++;
}
+ // Sounds
+ if( failure_this_frame )
+ {
+ sfx_set_play( &audio_tones, &audio_system_balls_extra, 0 );
+ }
+ else if( success_this_frame )
+ {
+ static int succes_counter = 0;
+
+ sfx_set_play( &audio_tones, &audio_system_balls_extra, 1+(succes_counter++) );
+
+ if( succes_counter == 7 )
+ succes_counter = 0;
+ }
+
// Position update
// =====================================================================================================
struct cell_button *btn = &world.buttons[btn_name];
// Interaction
+ int tex_offset = 0;
int is_hovering = (world.tile_x == world.w-1 && world.tile_y == world.h-btn_name-2)?1:0;
if( vg_get_button_up( "primary" ) && is_hovering )
btn->light = vg_lerpf( btn->light, btn->light_target, vg_time_delta*26.0f );
// Draw
+ if( btn_name == k_world_button_sim && world.buttons[ k_world_button_sim ].pressed )
+ {
+ if( world.buttons[ k_world_button_pause ].pressed )
+ tex_offset = 3;
+ else
+ tex_offset = 2;
+ }
v4f final_colour;
v3_copy( button_colours[ btn_name ], final_colour );
glUniform4f( SHADER_UNIFORM( shader_buttons, "uOffset" ),
world.w-1,
world.h-btn_name-2,
- (float)btn_name,
+ (float)(btn_name+tex_offset),
3.0f
);
glUniform4fv( SHADER_UNIFORM( shader_buttons, "uColour" ), 1, final_colour );
void vg_ui(void)
{
+ /*
// UI memory
static int pack_selection = 0;
static struct pack_info
gui_capture_mouse( 9999 );
gui_fill_rect( ui_global_ctx.cursor, 0xff5a4e4d );
- gui_text( "ASSIGNMENTS", 8, 0 );
+ gui_text( "ASSIGNMENTS", 32, 0 );
ui_global_ctx.cursor[1] += 30;
ui_global_ctx.cursor[3] = 25;
pack_selection = i;
ui_global_ctx.cursor[1] += 2;
- gui_text( pack_is_unlocked? pack_infos[i].name: "???", 4, 0 );
+ gui_text( pack_is_unlocked? pack_infos[i].name: "???", 24, 0 );
gui_end_right();
gui_reset_colours();
}
ui_global_ctx.override_colour = 0xffffffff;
- gui_text( lvl_info->title, 6, 0 );
+ gui_text( lvl_info->title, 24, 0 );
ui_global_ctx.cursor[1] += 18;
- gui_text( lvl_info->completed_score>0? "passed": "incomplete", 4, 0 );
+ gui_text( lvl_info->completed_score>0? "passed": "incomplete", 24, 0 );
}
else
{
gui_button( 2 + i );
ui_global_ctx.override_colour = 0xff786f6f;
- gui_text( "???", 6, 0 );
+ gui_text( "???", 24, 0 );
ui_global_ctx.cursor[1] += 18;
- gui_text( "locked", 4, 0 );
+ gui_text( "locked", 24, 0 );
}
gui_end_down();
gui_fill_rect( ui_global_ctx.cursor, 0xff5a4e4d );
ui_global_ctx.cursor[1] += 4;
- gui_text( ui_data.level_selected->title, 6, 0 );
+ gui_text( ui_data.level_selected->title, 24, 0 );
ui_global_ctx.cursor[1] += 30;
ui_rect_pad( ui_global_ctx.cursor, 8 );
}
gui_end_down();
- ui_text_use_paragraph( &ui_global_ctx );
+ //ui_text_use_paragraph( &ui_global_ctx );
ui_global_ctx.cursor[1] += 2;
- gui_text( ui_data.level_selected->description, 5, 0 );
- ui_text_use_title( &ui_global_ctx );
+ gui_text( ui_data.level_selected->description, 16, 0 );
+ //ui_text_use_title( &ui_global_ctx );
// Buttons at the bottom
ui_global_ctx.cursor[3] = 25;
{
ui_data.level_selected = NULL;
}
- gui_text( "BACK", 6, k_text_alignment_center );
+ gui_text( "BACK", 24, k_text_alignment_center );
gui_end();
gui_align_right();
ui_global_ctx.override_colour = 0xff888888;
- gui_text( "RESTORE SOLUTION", 6, k_text_alignment_center );
+ gui_text( "RESTORE SOLUTION", 24, k_text_alignment_center );
gui_end_right();
ui_global_ctx.override_colour = 0xffffffff;
}
ui_data.leaderboard_show = 0;
}
}
- gui_text( "PLAY", 6, k_text_alignment_center );
+ gui_text( "PLAY", 24, k_text_alignment_center );
gui_end();
}
gui_new_node();
{
gui_fill_rect( ui_global_ctx.cursor, 0xff5a4e4d );
- gui_text( "FRIEND LEADERBOARD", 6, 0 );
+ gui_text( "FRIEND LEADERBOARD", 24, 0 );
}
gui_end_down();
// 1,2,3 ...
static const char *places[] = { "1", "2", "3", "4", "5", "6", "7", "8", "9", "10" };
- gui_text( places[i], 7, 0 );
+ gui_text( places[i], 24, 0 );
ui_global_ctx.cursor[0] += 32;
struct leaderboard_player *player = &ui_data.leaderboard_players[i];
gui_end_right();
// Players name
- gui_text( player->player_name, 7, 0 );
+ gui_text( player->player_name, 24, 0 );
ui_global_ctx.cursor[2] = 50;
gui_align_right();
- gui_text( player->score_text, 7, k_text_alignment_right );
+ gui_text( player->score_text, 24, k_text_alignment_right );
}
gui_end_down();
gui_end();
}
}
+ */
}
void leaderboard_dispatch_score(void)