+++ /dev/null
-#pragma once
-#include "player_render.h"
-#include "entity.h"
-
-struct npc
-{
- glmesh mesh;
- GLuint texture;
-
- mdl_context meta;
- struct skeleton skeleton;
-
- m4x3f *final_mtx;
-}
-extern npc_gumpa;
-
-enum npc_id
-{
- k_npc_id_none = 0,
- k_npc_id_gumpa = 1
-};
-
-void npc_load_model( struct npc *npc, const char *path );
-void ent_npc_preupdate( ent_npc *ent, int active );
-void ent_npc_call( world_instance *world, ent_call *call );
-void npc_update( ent_npc *ent );
-void npc_render( ent_npc *ent, world_instance *world, vg_camera *cam );
-void npc_init(void);