actually render trails
[carveJwlIkooP6JGAAIwe30JlM.git] / build.c
diff --git a/build.c b/build.c
index 5958fa3a9d5e94a1c0923d072b38f8e05a5afec7..cb7a71a26324e40ef1c48388ad34d5e5c71e79b7 100644 (file)
--- a/build.c
+++ b/build.c
@@ -267,9 +267,8 @@ void build_shaders(void){
    _S( "model_gate_unlinked",  "model.vs",         "model_gate_unlinked.fs" );
    _S( "model_font",           "model_font.vs",    "model_font.fs" );
 
-   /* Pointcloud */
-   //_S( "point_map", "cloud.vs", "cloud.fs" );
    _S( "particle", "particle.vs", "particle.fs" );
+   _S( "trail", "trail.vs", "trail.fs" );
 
    /* 2D */
    _S( "blit",      "blit.vs",      "blit.fs" );