New vg pool mode
[carveJwlIkooP6JGAAIwe30JlM.git] / build.c
diff --git a/build.c b/build.c
index 5a078218b92914fd18cc3ff7bb10b04a8892f526..9d442f2db573af05fecf7b1ed5c8596a3e29b940 100644 (file)
--- a/build.c
+++ b/build.c
@@ -3,15 +3,16 @@
 #include "vg/vg_log.h"
 #include "vg/vg_opt.h"
 #include "vg/vg_build.h"
+#include "vg/vg_mem_pool.h"
 #include "vg/vg_build_utils_shader.h"
 #include "vg/vg_msg.h"
-#include "addon_types.h"
+#include "src/addon_types.h"
 
-#define C0_STOPGAP
 #include "vg/vg_m.h"
-#include "model.h"
-#include "model.c"
-#include "c0_stopgap.c"
+#include "src/model.h"
+#include "src/model.c"
+#include "src/array_file.c"
+
 
 /* 
  * Addon metadata utilities 
@@ -30,7 +31,7 @@ void write_msg( vg_msg *msg, const char *path ){
 }
 
 void write_generic_addon_inf( u32 type, const char *title,
-                              const char *content, const char *dest )
+                              const char *content, const char *dest, u32 flags )
 {
    u8 descriptor_buf[ 512 ];
    vg_msg descriptor = {0};
@@ -42,6 +43,8 @@ void write_generic_addon_inf( u32 type, const char *title,
       vg_msg_wkvnum( &descriptor, "type", k_vg_msg_u32, 1, &type );
    vg_msg_end_frame( &descriptor );
    vg_msg_wkvstr( &descriptor, "content", content );
+   if( flags )
+      vg_msg_wkvnum( &descriptor, "flags", k_vg_msg_u32, 1, &flags );
    write_msg( &descriptor, dest );
 }
 
@@ -55,38 +58,103 @@ void build_game_metadata(void)
    vg_info( "Building game metadata\n" );
    write_generic_addon_inf( k_addon_type_board, 
                             "Longboard", "board.mdl", 
-                            "boards_src/skaterift_long/addon.inf");
+                            "content_skaterift/boards/skaterift_long/addon.inf", 0 );
    write_generic_addon_inf( k_addon_type_board, 
                             "Fractal", "board.mdl", 
-                            "boards_src/skaterift_fract/addon.inf");
+                            "content_skaterift/boards/skaterift_fract/addon.inf", 0 );
    write_generic_addon_inf( k_addon_type_board,
                             "Striped", "board.mdl",
-                            "boards_src/skaterift_striped/addon.inf");
+                            "content_skaterift/boards/skaterift_striped/addon.inf", 0 );
    write_generic_addon_inf( k_addon_type_board,
                             "Licco", "board.mdl",
-                            "boards_src/skaterift_licco/addon.inf");
+                            "content_skaterift/boards/skaterift_licco/addon.inf", 0 );
    write_generic_addon_inf( k_addon_type_board,
                             "Hypno", "board.mdl",
-                            "boards_src/skaterift_spiral/addon.inf");
+                            "content_skaterift/boards/skaterift_spiral/addon.inf", 0 );
    write_generic_addon_inf( k_addon_type_board,
                             "Shark", "board.mdl",
-                            "boards_src/skaterift_shark/addon.inf");
+                            "content_skaterift/boards/skaterift_shark/addon.inf", 0 );
 
    write_generic_addon_inf( k_addon_type_player,
                             "De'folde", "ch_new.mdl",
-                            "playermodels_src/skaterift_new/addon.inf" );
+                            "content_skaterift/playermodels/skaterift_new/addon.inf", 0 );
    write_generic_addon_inf( k_addon_type_player,
                             "Jordan", "ch_jordan.mdl",
-                            "playermodels_src/skaterift_jordan/addon.inf" );
+                            "content_skaterift/playermodels/skaterift_jordan/addon.inf", 0 );
    write_generic_addon_inf( k_addon_type_player,
                             "Outlaw", "ch_outlaw.mdl",
-                            "playermodels_src/skaterift_outlaw/addon.inf" );
+                            "content_skaterift/playermodels/skaterift_outlaw/addon.inf", 0 );
    write_generic_addon_inf( k_addon_type_player,
                             "Chip", "ch_chip.mdl",
-                            "playermodels_src/skaterift_chip/addon.inf" );
+                            "content_skaterift/playermodels/skaterift_chip/addon.inf", ADDON_REG_HIDDEN );
    write_generic_addon_inf( k_addon_type_player,
                             "Aaron", "ch_aaron.mdl",
-                            "playermodels_src/skaterift_aaron/addon.inf" );
+                            "content_skaterift/playermodels/skaterift_aaron/addon.inf", 0 );
+   write_generic_addon_inf( k_addon_type_player,
+                            "JC", "ch_john.mdl",
+                            "content_skaterift/playermodels/skaterift_john/addon.inf", ADDON_REG_HIDDEN );
+   write_generic_addon_inf( k_addon_type_player,
+                            "Ela", "ch_ela.mdl",
+                            "content_skaterift/playermodels/skaterift_ela/addon.inf", 0 );
+   write_generic_addon_inf( k_addon_type_player,
+                            "Custom", "ch_sr2t.mdl",
+                            "content_skaterift/playermodels/sr2t/addon.inf", 0 );
+   write_generic_addon_inf( k_addon_type_player,
+                            "Pro", "ch_pro.mdl",
+                            "content_skaterift/playermodels/skaterift_pro/addon.inf", 0 );
+   write_generic_addon_inf( k_addon_type_player,
+                            "Amin", "ch_amin.mdl",
+                            "content_skaterift/playermodels/skaterift_amin/addon.inf", 0 );
+
+   write_generic_addon_inf( k_addon_type_player,
+                            "Jesus", "ch_jesus.mdl",
+                            "content_skaterift/playermodels/skaterift_jesus/addon.inf", ADDON_REG_HIDDEN );
+   write_generic_addon_inf( k_addon_type_player,
+                            "FBI", "ch_fbi.mdl",
+                            "content_skaterift/playermodels/skaterift_fbi/addon.inf", ADDON_REG_HIDDEN );
+   write_generic_addon_inf( k_addon_type_player,
+                            "FBI2", "ch_fbi2.mdl",
+                            "content_skaterift/playermodels/skaterift_fbi2/addon.inf", ADDON_REG_HIDDEN );
+   write_generic_addon_inf( k_addon_type_player,
+                            "President", "ch_president.mdl",
+                            "content_skaterift/playermodels/skaterift_president/addon.inf", ADDON_REG_HIDDEN );
+
+   struct 
+   {
+      const char *title, *location, *file;
+      u32 flags;
+   }
+   maps[] =
+   {
+      { "Mt.Zero Island", "Australia", "content_skaterift/maps/mp_mtzero/addon.inf", ADDON_REG_CAMPAIGN | ADDON_REG_MTZERO | ADDON_REG_PREMIUM },
+      { "Flat World", "...", "content_skaterift/maps/dev_flatworld/addon.inf", ADDON_REG_CAMPAIGN | ADDON_REG_HIDDEN },
+      { "Heaven", "...", "content_skaterift/maps/dev_heaven/addon.inf", ADDON_REG_CAMPAIGN | ADDON_REG_HIDDEN },
+      { "Valley", "Cambodia", "content_skaterift/maps/mp_line1/addon.inf", ADDON_REG_CAMPAIGN | ADDON_REG_VALLEY | ADDON_REG_PREMIUM },
+      { "Training Island", "Australia", "content_skaterift/maps/dev_tutorial/addon.inf", ADDON_REG_CAMPAIGN | ADDON_REG_VOLC },
+      { "Center Island", "Australia", "content_skaterift/maps/dev_hub/addon.inf", ADDON_REG_CAMPAIGN | ADDON_REG_HUB },
+      { "Downtown", "USA, Georgia", "content_skaterift/maps/mp_spawn/addon.inf", ADDON_REG_CAMPAIGN | ADDON_REG_CITY | ADDON_REG_PREMIUM },
+      { "Moon", "Venus", "content_skaterift/maps/vm/addon.inf", ADDON_REG_VENUS | ADDON_REG_PREMIUM },
+   };
+
+   for( u32 i=0; i<VG_ARRAY_LEN(maps); i ++ )
+   {
+      u8 descriptor_buf[ 512 ];
+      vg_msg descriptor = {0};
+      descriptor.buf = descriptor_buf;
+      descriptor.max = sizeof(descriptor_buf);
+      vg_msg_frame( &descriptor, "workshop" );
+      {
+         vg_msg_wkvstr( &descriptor, "title", maps[i].title );
+         vg_msg_wkvstr( &descriptor, "author", "Skaterift" );
+         u32 type = k_addon_type_world;
+         vg_msg_wkvnum( &descriptor, "type", k_vg_msg_u32, 1, &type );
+      }
+      vg_msg_end_frame( &descriptor );
+      vg_msg_wkvstr( &descriptor, "content", "main.mdl" );
+      if( maps[i].flags )
+         vg_msg_wkvnum( &descriptor, "flags", k_vg_msg_u32, 1, &maps[i].flags );
+      write_msg( &descriptor, maps[i].file );
+   }
 }
 
 #define _S( NAME, VS, FS ) \
@@ -101,6 +169,7 @@ void build_shaders(void){
    _S( "scene_standard_alphatest",  "scene.vs", "scene_standard_alphatest.fs" );
    _S( "scene_foliage",             "scene_foliage.vs", "scene_foliage.fs" );
    _S( "scene_override",            "scene_override.vs", "scene_override.fs" );
+   _S( "scene_preview",             "scene_override.vs", "scene_preview.fs" );
    _S( "scene_fxglow",              "scene_fxglow.vs", "scene_fxglow.fs" );
    _S( "scene_vertex_blend",        "scene.vs", "scene_vertex_blend.fs" );
    _S( "scene_terrain",             "scene.vs", "scene_terrain.fs" );
@@ -116,11 +185,13 @@ void build_shaders(void){
    /* Models */
    _S( "model_sky",            "model.vs",         "model_sky.fs" );
    _S( "model_sky_space",      "model.vs",         "model_sky_space.fs" );
+   _S( "model_sky_cubemap",    "model_sky.vs",     "model_sky_cubemap.fs" );
    _S( "model_menu",           "model.vs",         "model_menu.fs" );
    _S( "model_character_view", "model_skinned.vs", "model_character_view.fs" );
    _S( "model_board_view",     "model.vs",         "model_character_view.fs" );
    _S( "model_entity",         "model.vs",         "model_entity.fs" );
    _S( "model_gate",           "model.vs",         "model_gate_lq.fs" );
+   _S( "model_superworld",     "model.vs",         "model_superworld.fs" );
    _S( "model_gate_unlinked",  "model.vs",         "model_gate_unlinked.fs" );
    _S( "model_font",           "model_font.vs",    "model_font.fs" );
 
@@ -128,9 +199,11 @@ void build_shaders(void){
    _S( "trail", "trail.vs", "trail.fs" );
 
    /* 2D */
-   _S( "blit",      "blit.vs",      "blit.fs" );
+   //_S( "blit",      "blit.vs",      "blit.fs" );
+   _S( "workshop_compositor", "workshop_compositor.vs", "workshop_compositor.fs" );
    _S( "blitblur",  "blit.vs",      "blitblur.fs" );
    _S( "blitcolour","blit.vs",      "colour.fs" );
+   _S( "compass","compass.vs",      "compass.fs" );
    _S( "blit_transition", "blit.vs", "blit_transition.fs" );
    _S( "routeui",   "routeui.vs",   "routeui.fs" );
 
@@ -139,21 +212,22 @@ void build_shaders(void){
 
 void build_game_content( struct vg_project *proj )
 {
-   vg_project_new_target( proj, "Content files", k_obj_type_none );
-
-   vg_symlink( proj, "textures_src", "textures" );
-   vg_symlink( proj, "models_src", "models" );
-   vg_symlink( proj, "boards_src", "boards" );
-   vg_symlink( proj, "maps_src", "maps" );
-   vg_symlink( proj, "sound_src", "sound" );
-   vg_symlink( proj, "playermodels_src", "playermodels" );
+   vg_symlink( proj, "content_skaterift/textures", "textures" );
+   vg_symlink( proj, "content_skaterift/models", "models" );
+   vg_symlink( proj, "content_skaterift/boards", "boards" );
+   vg_symlink( proj, "content_skaterift/maps", "maps" );
+   vg_symlink( proj, "content_skaterift/sound", "sound" );
+   vg_symlink( proj, "content_skaterift/playermodels", "playermodels" );
+   vg_symlink( proj, "content_skaterift/metascenes", "metascenes" );
    vg_syscall( "mkdir -p bin/%s/cfg", proj->uid.buffer );
    vg_syscall( "mkdir -p bin/%s/savedata", proj->uid.buffer );
    vg_syscall( "mkdir -p bin/%s/tools", proj->uid.buffer );
    vg_syscall( "cp bin/skaterift_blender.zip bin/%s/tools/", proj->uid.buffer );
 }
+   
+#include "src/build_control_overlay.c"
 
-void build_game_bin( struct vg_project *proj )
+void build_game_bin( struct vg_project *proj, struct vg_compiler_env *env )
 {
    static int meta = 0;
    if( !meta )
@@ -163,11 +237,18 @@ void build_game_bin( struct vg_project *proj )
       build_game_metadata();
       vg_low( "\n\n" );
    }
-   
-#include "control_overlay.h"
 
-   vg_project_new_target( proj, "skaterift", k_obj_type_exe );
-   vg_add_engine( proj, &(struct vg_engine_config ) 
+   build_control_overlay();
+
+   struct vg_compiler_conf conf = {0};
+
+   if( env->platform == k_platform_windows )
+   {
+      // getaddrinfo and cotaskmemfree
+      vg_strcat( &conf.link, "-lws2_32 -lole32 " );
+   }
+
+   vg_make_app( proj, &(struct vg_engine_config ) 
          {
             .fixed_update_hz = 60,
             .legacy_support_vg_msg1 = 1,
@@ -175,50 +256,76 @@ void build_game_bin( struct vg_project *proj )
             .steam_api = 1,
             .use_3d = 1,
             .custom_game_settings = 0,
-            .custom_shaders = 1
-         });
+            .custom_shaders = 1,
+            .multiplayer = 1
+         }, 
+         env, &conf, "src/client.c", "skaterift" );
 
-   vg_add_source( proj, "skaterift.c " );
    vg_add_controller_database( proj );
-   vg_compile_project( proj );
 }
 
-void build_sqlite_for_env( struct vg_env *env, struct vg_project *out_proj )
+void build_crash_reporter( struct vg_project *proj, struct vg_compiler_env *env )
+{
+   struct vg_compiler_conf conf = {0};
+   vg_strcat( &conf.link, "-lgdi32 -lcomctl32 -lwininet -ldbghelp " );
+   vg_strcat( &conf.include, "-I. -I./vg -I./vg/dep " );
+
+   vg_str sources = {0};
+   vg_strcat( &sources, "vg/src/vgcrashreport.c \\\n " );
+   vg_compiler_run( proj, env, &conf, sources.buffer, "vgcrashreport", k_obj_type_exe );
+}
+
+#if 0
+struct compile_result 
+build_sqlite_for_env( struct vg_compiler_env *env )
 {
-   struct vg_env sqlite_env = *env;
+   struct vg_project sqlite_proj;
+   vg_project_init( &sqlite_proj, "bin", ".sqlite3", env, 0 );
+
+   struct vg_compiler_env sqlite_env = *env;
    sqlite_env.optimization = 3; /* force optimization always */
    sqlite_env.debug_asan = 0;
 
-   vg_project_init( out_proj, env, "sqlite3" );
-   vg_project_new_target( out_proj, "sqlite3", k_obj_type_obj );
+   struct vg_compiler_conf conf = {0};
+   vg_strcat( &conf.link, "-ldl " );
 
-   vg_add_source( out_proj, "-c dep/sqlite3/sqlite3.c " );
-   vg_link( out_proj, "-ldl " );
-   vg_compile_project( out_proj );
+   return vg_compiler_run( &sqlite_proj, &sqlite_env, &conf,
+                           "dep/sqlite3/sqlite3.c ", "sqlite3",
+                           k_obj_type_obj );
 }
+#endif
 
-void compile_server( struct vg_project *proj )
+void compile_server( struct vg_project *proj, struct vg_compiler_env *env )
 {
-   struct vg_project sqlite_project;
-   build_sqlite_for_env( proj->env, &sqlite_project );
-
-   vg_project_new_target( proj, "server", k_obj_type_exe );
-   vg_add_source( proj, "gameserver.c vg/vg_tool.c vg/vg_steam.c \\\n " );
-   vg_add_source( proj, sqlite_project.compiled_objects.buffer );
-   vg_include_dir( proj, "-I./dep " );
-   vg_library_dir( proj, "-L./vg/dep/steam " );
-   vg_link( proj, "-ldl -lpthread -lm -lsdkencryptedappticket -lsteam_api " );
+#if 0
+   struct compile_result sqlite = build_sqlite_for_env( env );
+#endif
+
+   vg_str sources = {0};
+   vg_strcat( &sources, "src/gameserver.c vg/vg_tool.c vg/vg_steam2.c \\\n " );
+#if 0
+   vg_strcat( &sources, sqlite.path.buffer );
+#endif
+
+   struct vg_compiler_conf conf = {0};
+   vg_strcat( &conf.include, "-Isrc -I./dep " );
+   vg_strcat( &conf.include, "-I. -I./vg -I./vg/dep -DVG_MULTITHREAD -DVG_SERVER " );
+   vg_strcat( &conf.library, "-L./vg/dep/steam " );
+   vg_strcat( &conf.link, "-ldl -lm "
+                          "-lsteam_api -lsdkencryptedappticket -pthread " );
+
    vg_add_blob( proj, "vg/dep/steam/libsteam_api.so", "" );
    vg_add_blob( proj, "vg/dep/steam/libsdkencryptedappticket.so", "" );
 
-   vg_compile_project( proj );
+   vg_compiler_run( proj, env, &conf, sources.buffer, "server", k_obj_type_exe );
 }
 
-void compile_tools( struct vg_project *proj )
+struct compile_result compile_tools( struct vg_project *proj, struct vg_compiler_env *env )
 {
-   vg_project_new_target( proj, "skaterift", k_obj_type_shared );
-   vg_add_source( proj, "skaterift_lib.c " );
-   vg_compile_project( proj );
+   struct vg_compiler_conf conf = {0};
+   vg_strcat( &conf.include, "-I. -I./vg -I./vg/dep -Isrc -I./dep " );
+   vg_strcat( &conf.link, "-lm " );
+   return vg_compiler_run( proj, env, &conf, "src/skaterift_lib.c", "skaterift", k_obj_type_shared );
 }
 
 /*
@@ -228,19 +335,20 @@ void compile_tools( struct vg_project *proj )
 void s_compile_tools(void)
 {
    vg_info( "running script: s_compile_tools(void)\n" );
-   struct vg_env env = vg_release_env;
-   env.platform = k_platform_linux;
 
-   struct vg_project windows_proj, linux_proj;
-   vg_project_init( &linux_proj, &env, "skaterift-tools" );
-   compile_tools( &linux_proj );
+   struct vg_project proj;
+   vg_project_init( &proj, "bin", "skaterift-tools", NULL, 0 );
+
+   struct vg_compiler_env env = vg_release_env;
+
+   env.platform = k_platform_linux;
+   struct compile_result r0 = compile_tools( &proj, &env );
 
    env.platform = k_platform_windows;
-   vg_project_init( &windows_proj, &env, "skaterift-tools" );
-   compile_tools( &windows_proj );
+   struct compile_result r1 = compile_tools( &proj, &env );
 
-   vg_syscall("cp %s skaterift_blender/", linux_proj.compiled_objects.buffer );
-   vg_syscall("cp %s skaterift_blender/", windows_proj.compiled_objects.buffer);
+   vg_syscall("cp %s skaterift_blender/", r0.path );
+   vg_syscall("cp %s skaterift_blender/", r1.path );
    vg_syscall( "zip -r bin/skaterift_blender.zip skaterift_blender/ "
                "-x skaterift_blender/__pycache__/\\*");
 }
@@ -251,22 +359,23 @@ void s_release_all(void)
 
    struct vg_project content_proj, windows_proj, linux_proj;
 
-   struct vg_env env = vg_release_env;
+   struct vg_compiler_env env = vg_release_env;
    env.platform = k_platform_anyplatform;
-   vg_project_init( &content_proj, &env, "skaterift" );
+   vg_project_init( &content_proj, "bin", "skaterift", &env, 1 );
    build_game_content( &content_proj );
 
    /* binaries for windows */
    env = vg_release_env;
    env.platform = k_platform_windows;
-   vg_project_init( &windows_proj, &env, "skaterift" );
-   build_game_bin( &windows_proj );
+   vg_project_init( &windows_proj, "bin", "skaterift", &env, 1 );
+   build_game_bin( &windows_proj, &env );
+   build_crash_reporter( &windows_proj, &env );
 
    /* binaries for linux */
    env = vg_release_env;
    env.platform = k_platform_linux;
-   vg_project_init( &linux_proj, &env, "skaterift" );
-   build_game_bin( &linux_proj );
+   vg_project_init( &linux_proj, "bin", "skaterift", &env, 1 );
+   build_game_bin( &linux_proj, &env );
 
    /* package them up for storage */
    vg_tarball_project( &content_proj );
@@ -284,41 +393,174 @@ void s_testing_build(void)
    vg_info( "running script: s_testing_build(void)\n" );
 
    struct vg_project test_proj;
-   vg_project_init( &test_proj, &vg_test_env, "skaterift-test" );
+   vg_project_init( &test_proj, "bin", "skaterift-test", NULL, 0 );
 
-   build_game_bin( &test_proj );
+   build_game_bin( &test_proj, &vg_test_env );
    build_game_content( &test_proj );
    vg_add_blob( &test_proj, "steam_appid.txt", "" );
 }
 
+void s_testing_build_win(void)
+{
+   vg_info( "running script: s_testing_build_win(void)\n" );
+
+   struct vg_project test_proj;
+   vg_project_init( &test_proj, "bin", "skaterift-test-win", NULL, 0 );
+
+
+   struct vg_compiler_env env = 
+   {
+      .optimization = 0,
+      .debug_asan = 0,
+      .platform = k_platform_windows,
+      .arch = k_architecture_x86_64,
+      .compiler = k_compiler_zigcc,
+      .libc = k_libc_version_native
+   };
+   build_game_bin( &test_proj, &env );
+   build_game_content( &test_proj );
+   vg_add_blob( &test_proj, "steam_appid.txt", "" );
+}
+
+void s_cr_build(void)
+{
+   vg_info( "running script: s_cr_build(void)\n" );
+
+   struct vg_project test_proj;
+   vg_project_init( &test_proj, "bin", "crashreport-dev", NULL, 0 );
+
+   struct vg_compiler_env env = 
+   {
+      .optimization = 0,
+      .debug_asan = 0,
+      .platform = k_platform_windows,
+      .arch = k_architecture_x86_64,
+      .compiler = k_compiler_zigcc,
+      .libc = k_libc_version_native
+   };
+
+   struct vg_compiler_conf conf = {0};
+   vg_strcat( &conf.link, "-lgdi32 -lcomctl32 -lwininet -ldbghelp " );
+   vg_strcat( &conf.include, "-I. -I./vg -I./vg/dep " );
+
+   vg_str sources = {0};
+   vg_strcat( &sources, "vg/src/vgcrashreport.c \\\n " );
+   vg_compiler_run( &test_proj, &env, &conf, sources.buffer, "vgcrashreport", k_obj_type_exe );
+}
+
+
+void s_utest_build(void)
+{
+   vg_info( "running script: s_utest_build(void)\n" );
+
+   struct vg_compiler_env *env = &vg_test_env;
+   struct vg_project test_proj;
+   vg_project_init( &test_proj, "bin", "utest", NULL, 0 );
+
+   struct vg_compiler_conf conf = {0};
+
+   if( env->platform == k_platform_windows )
+   {
+      vg_strcat( &conf.link, "-lws2_32 -lole32 " );
+   }
+
+   vg_make_app( &test_proj, &(struct vg_engine_config ) 
+         {
+            .fixed_update_hz = 60,
+            .log_source_info = 1,
+            .use_3d = 0,
+            .custom_game_settings = 0,
+            .custom_shaders = 0,
+            .multiplayer = 0
+         }, 
+         env, &conf, "src/utest.c", "utest" );
+
+   vg_add_controller_database( &test_proj );
+   vg_syscall( "mkdir -p bin/%s/cfg", test_proj.uid.buffer );
+}
+
 void s_testing_server(void)
 {
    vg_info( "running script: s_testing_server(void)\n" );
 
    struct vg_project test_proj;
-   vg_project_init( &test_proj, &vg_test_env, "skaterift-test-server" );
-   compile_server( &test_proj );
+   vg_project_init( &test_proj, "bin", "skaterift-test-server", &vg_test_env, 0 );
+   compile_server( &test_proj, &vg_test_env );
 }
 
-int main( int argc, char *argv[] )
+void s_dbtest_build(void)
 {
-   char *arg;
-   while( vg_argp( argc, argv ) ){
-      if( vg_long_opt( "release-all" ) )
-         s_release_all();
+   vg_info( "running script: s_dbtest_build(void)\n" );
 
-      if( vg_long_opt( "testing-build" ) )
-         s_testing_build();
+   struct vg_project test_proj;
+   vg_project_init( &test_proj, "bin", "dbtest", &vg_test_env, 0 );
+
+   vg_str sources = {0};
+   vg_strcat( &sources, "src/dbtest.c vg/vg_tool.c \\\n " );
+
+   struct vg_compiler_conf conf = {0};
+   vg_strcat( &conf.include, "-Isrc -I./dep " );
+   vg_strcat( &conf.include, "-I. -I./vg -I./vg/dep " );
+   vg_strcat( &conf.library, "-L./vg/dep/steam " );
+   vg_strcat( &conf.link, "-ldl -lpthread -lm " );
+   vg_compiler_run( &test_proj, &vg_test_env, &conf, sources.buffer, "dbtest", k_obj_type_exe );
+}
+
+#include "vg/vg_mem_pool.c"
 
-      if( vg_long_opt( "testing-server" ) )
-         s_testing_server();
+int main( int argc, const char *argv[] )
+{
+   vg_log_init();
+   _vg_opt_init( argc, argv );
+
+   const char *arg;
+
+   if( (arg = vg_long_opt_arg( "glsl-dir", "Specify output directory for preprocessed GLSL" )) )
+   {
+      vg_shaderbuild.preprocessed_dir = arg;
+      build_shaders();
+   }
 
-      if( vg_long_opt( "tools" ) )
-         s_compile_tools();
+   if( vg_opt('r', NULL) )
+      vg_test_env.optimization = 3;
 
-      if( vg_opt('r') )
-         vg_test_env.optimization = 3;
+   if( vg_long_opt( "tsan", NULL ) )
+   {
+      vg_test_env.debug_asan = 0;
+      vg_test_env.thread_san = 1;
    }
 
+   if( vg_long_opt( "no-asan", NULL ) )
+      vg_test_env.debug_asan = 0;
+
+   if( vg_long_opt( "release-all", NULL ) )
+      s_release_all();
+
+   if( vg_long_opt( "testing-build", NULL ) )
+      s_testing_build();
+   if( vg_long_opt( "testing-build-win", NULL ) )
+      s_testing_build_win();
+
+   if( vg_long_opt( "utest", NULL ) )
+      s_utest_build();
+
+       if( vg_long_opt( "cr", NULL ) )
+      s_cr_build();
+
+   if( vg_long_opt( "testing-server", NULL ) )
+      s_testing_server();
+
+   if( vg_long_opt( "dbtest", NULL ) )
+      s_dbtest_build();
+
+   if( vg_long_opt( "tools", NULL ) )
+      s_compile_tools();
+
+   if( (arg = vg_long_opt_arg( "strdjb2", NULL )) )
+      printf( "vg_strdjb2('%s'): %u\n", arg, vg_strdjb2(arg) );
+
+   if( !_vg_opt_check() )
+      return 0;
+
    vg_success( "All scripts completed\n" );
 }