class cxr_edge(Structure):
_fields_ = [("i0",c_int32),
- ("i1",c_int32)]
+ ("i1",c_int32),
+ ("freestyle",c_int32)]
class cxr_material(Structure):
_fields_ = [("res",c_int32 * 2),
{
"ShaderNodeMixRGB":
{
- "Color1": material_tex_image("$basetexture"),
- "Color2": material_tex_image("$decaltexture")
+ "Color1": material_tex_image("basetexture"),
+ "Color2": material_tex_image("decaltexture")
},
"ShaderNodeTexImage":
{
{
"ShaderNodeNormalMap":
{
- "Color": material_tex_image("$bumpmap")
+ "Color": material_tex_image("bumpmap")
}
}
}
for i, edge in enumerate(data.edges):
edge_data[i].i0 = edge.vertices[0]
edge_data[i].i1 = edge.vertices[1]
+ edge_data[i].freestyle = edge.use_freestyle_mark
material_data = (cxr_material*len(obj.material_slots))()
def _collect(collection,transform):
if collection.name.startswith('.'):
return
+
+ if collection.hide_render:
+ return
if collection.name.startswith('mdl_'):
_collect.heros += [(collection,transform)]
return
for obj in collection.objects:
+ if obj.hide_get(): continue
+
classname = cxr_classname( obj )
if classname != None:
_collect.a_models = set()
_collect.entities = []
_collect.geo = []
+ _collect.heros = []
transform_main = cxr_object_context( context.scene.cxr_data.scale_factor, 0.0 )
transform_sky = cxr_object_context( context.scene.cxr_data.skybox_scale_factor, \