clear runs when respawning
[carveJwlIkooP6JGAAIwe30JlM.git] / world_volumes.c
1 #ifndef WORLD_VOLUMES_C
2 #define WORLD_VOLUMES_C
3
4 #include "world_volumes.h"
5
6 static void world_volumes_update( world_instance *world, v3f pos ){
7 /* filter and check the existing ones */
8 u32 j=0;
9 for( u32 i=0; i<world_static.active_trigger_volume_count; i++ ){
10 i32 idx = world_static.active_trigger_volumes[i];
11 ent_volume *volume = mdl_arritm( &world->ent_volume, idx );
12
13 v3f local;
14 m4x3_mulv( volume->to_local, pos, local );
15 if( (fabsf(local[0]) <= 1.0f) &&
16 (fabsf(local[1]) <= 1.0f) &&
17 (fabsf(local[2]) <= 1.0f) )
18 {
19 world_static.active_trigger_volumes[ j ++ ] = idx;
20 boxf cube = {{-1.0f,-1.0f,-1.0f},{1.0f,1.0f,1.0f}};
21 vg_line_boxf_transformed( volume->to_world, cube, 0xff00ccff );
22 /* triggr on stay ..... */
23 }
24 else{
25 /* trigger on exit...... */
26 }
27 }
28 world_static.active_trigger_volume_count = j;
29
30 static float random_accum = 0.0f;
31 random_accum += vg.time_delta;
32
33 u32 random_ticks = 0;
34
35 while( random_accum > 0.1f ){
36 random_accum -= 0.1f;
37 random_ticks ++;
38 }
39
40 float radius = 32.0f;
41
42 bh_iter it;
43 bh_iter_init_range( 0, &it, pos, radius );
44 i32 idx;
45
46 while( bh_next( world->entity_bh, &it, &idx ) ){
47 u32 id = world->entity_list[ idx ],
48 type = mdl_entity_id_type( id ),
49 index = mdl_entity_id_id( id );
50
51 if( type != k_ent_volume ) continue;
52
53 ent_volume *volume = mdl_arritm( &world->ent_volume, index );
54 boxf cube = {{-1.0f,-1.0f,-1.0f},{1.0f,1.0f,1.0f}};
55
56 if( volume->flags & k_ent_volume_flag_particles ){
57 vg_line_boxf_transformed( volume->to_world, cube, 0xff00c0ff );
58
59 for( int j=0; j<random_ticks; j++ ){
60 ent_call basecall;
61 basecall.id = id;
62 basecall.data = NULL;
63 basecall.function = 0;
64
65 entity_call( world, &basecall );
66 }
67 }
68 else{
69 for( u32 i=0; i<world_static.active_trigger_volume_count; i++ )
70 if( world_static.active_trigger_volumes[i] == index )
71 goto next_volume;
72
73 if( world_static.active_trigger_volume_count >
74 vg_list_size(world_static.active_trigger_volumes) ) continue;
75
76 v3f local;
77 m4x3_mulv( volume->to_local, pos, local );
78
79 if( (fabsf(local[0]) <= 1.0f) &&
80 (fabsf(local[1]) <= 1.0f) &&
81 (fabsf(local[2]) <= 1.0f) ){
82 ent_call basecall;
83 basecall.function = 0;
84 basecall.id = id;
85 basecall.data = NULL;
86
87 entity_call( world, &basecall );
88 world_static.active_trigger_volumes[
89 world_static.active_trigger_volume_count ++ ] = index;
90 }
91 else
92 vg_line_boxf_transformed( volume->to_world, cube, 0xffcccccc );
93 }
94 next_volume:;
95 }
96 }
97
98 #endif /* WORLD_VOLUMES_H */