Fix major overstep with last commit
[carveJwlIkooP6JGAAIwe30JlM.git] / world_sfd.h
1 #ifndef SFD_H
2 #define SFD_H
3
4 #include "world.h"
5
6 #include "shaders/scoretext.h"
7 #include "shaders/vblend.h"
8
9 vg_tex2d tex_scoretext = { .path = "textures/scoretext.qoi",
10 .flags = VG_TEXTURE_CLAMP|VG_TEXTURE_NEAREST };
11
12 /*
13 * TODO: utf-8 -> ascii
14 */
15
16 float sfd_encode_glyph( char c )
17 {
18 int value = 0;
19 if( c >= 'a' && c <= 'z' )
20 value = c-'a'+11;
21 else if( c >= '0' && c <= '9' )
22 value = c-'0'+1;
23 else if( c >= 'A' && c <= 'Z' )
24 value = c-'A'+11;
25 else if( c >= '\x01' && c <= '\x01'+10 )
26 value = 63-c;
27 else
28 {
29 int base = 11+26;
30
31 switch( c )
32 {
33 case '!': value=base+0; break;
34 case '?': value=base+1; break;
35 case ',': value=base+2; break;
36 case '.': value=base+3; break;
37 case '#': value=base+4; break;
38 case '$': value=base+5; break;
39 case '%': value=base+6; break;
40 case '*': value=base+7; break;
41 case '+': value=base+8; break;
42 case '-': value=base+9; break;
43 case '/': value=base+10; break;
44 case ':': value=base+11; break;
45 default: value=0; break;
46 }
47 }
48
49 return (float)value;
50 }
51
52 static void sfd_encode( struct sfd_instance *display, u32 row, const char *str )
53 {
54 int end=0;
55 for( int i=0; i<display->w; i++ )
56 {
57 if( end )
58 {
59 display->buffer[display->w*row + i] = 0.0f;
60 }
61 else
62 {
63 if( !str[i] )
64 end = 1;
65
66 display->buffer[display->w*row + i] = sfd_encode_glyph( str[i] );
67 }
68 }
69 }
70
71 static void sfd_new( struct sfd_instance *display, u32 w, u32 h )
72 {
73 display->w = w;
74 display->h = h;
75 display->buffer = vg_alloc( w*h*sizeof(float)*2 );
76
77 for( int i=0; i<w*h*2; i++ )
78 display->buffer[i] = 0.0f;
79 }
80
81 static void sfd_update( struct sfd_instance *display )
82 {
83 for( int i=0; i<display->w*display->h; i++ )
84 {
85 float *target = &display->buffer[i],
86 *cur = target+display->w*display->h;
87
88 float const rate = ktimestep*15.2313131414f;
89 float d1 = *target-*cur;
90
91 if( fabsf(d1) > rate )
92 {
93 *cur += rate;
94 if( *cur > 60.0f )
95 *cur -= 60.0f;
96 }
97 else
98 *cur = *target;
99 }
100 }
101
102 static void sfd_render( struct sfd_instance *display,
103 m4x4f projection, v3f camera, m4x3f transform )
104 {
105 struct subworld_sfd *sfd = &world.sfd;
106 scene_bind( &sfd->mesh );
107
108 shader_scoretext_use();
109 shader_scoretext_uTexGarbage(0);
110 shader_scoretext_uTexGradients(1);
111 shader_link_standard_ub( _shader_scoretext.id, 2 );
112 bind_terrain_textures();
113 vg_tex2d_bind( &tex_scoretext, 1 );
114
115 shader_scoretext_uPv( projection );
116 shader_scoretext_uMdl( transform );
117 shader_scoretext_uCamera( camera );
118
119 for( int y=0;y<display->h; y++ )
120 {
121 for( int x=0; x<display->w; x++ )
122 {
123 float value = display->buffer[display->h*display->w+y*display->w+x];
124 shader_scoretext_uInfo( (v3f){ x,y, value } );
125 scene_draw( &sfd->mesh );
126 }
127 }
128
129 shader_vblend_use();
130 shader_vblend_uTexGarbage(0);
131 shader_vblend_uTexGradients(1);
132 shader_link_standard_ub( _shader_vblend.id, 2 );
133 bind_terrain_textures();
134
135 shader_vblend_uPv( projection );
136 shader_vblend_uMdl( transform );
137 shader_vblend_uCamera( camera );
138
139 mesh_bind( &sfd->temp );
140 mesh_draw( &sfd->temp );
141 }
142
143 static int world_sfd_test( int argc, const char *argv[] )
144 {
145 struct subworld_sfd *sfd = &world.sfd;
146
147 if( argc == 2 )
148 {
149 int row = vg_min(vg_max(atoi(argv[0]),0),sfd->tester.h);
150 sfd_encode( &sfd->tester, row, argv[1] );
151 }
152
153 return 0;
154 }
155
156 static void world_sfd_init(void)
157 {
158 vg_info( "world_sfd_init\n" );
159 shader_scoretext_register();
160
161 struct subworld_sfd *sfd = &world.sfd;
162
163 vg_function_push( (struct vg_cmd){
164 .name = "sfd",
165 .function = world_sfd_test
166 });
167
168 mdl_header *mboard = mdl_load( "models/rs_scoretext.mdl" );
169 scene_init( &sfd->mesh );
170
171 mdl_node *pn_backer = mdl_node_from_name( mboard, "backer" );
172 mdl_submesh *backer = mdl_submesh_from_id( mboard, pn_backer->submesh_start);
173 mdl_node *pn_card = mdl_node_from_name( mboard, "score_card" );
174 mdl_submesh *card = mdl_submesh_from_id( mboard, pn_card->submesh_start );
175
176 m4x3f identity;
177 m4x3_identity( identity );
178
179 for( int i=0;i<8;i++ )
180 {
181 u32 vert_start = sfd->mesh.vertex_count;
182 scene_add_submesh( &sfd->mesh, mboard, card, identity );
183
184 for( int j=0; j<card->vertex_count; j++ )
185 {
186 mdl_vert *vert = &sfd->mesh.verts[ vert_start+j ];
187
188 float const k_glyph_uvw = 1.0f/64.0f;
189 vert->uv[0] -= k_glyph_uvw * (float)(i-4);
190 vert->colour[0] = 0.0f;
191 vert->colour[1] = i*36;
192 }
193 }
194
195 vg_acquire_thread_sync();
196 {
197 vg_tex2d_init( (vg_tex2d *[]){ &tex_scoretext }, 1 );
198
199 scene_upload( &sfd->mesh );
200 mdl_unpack_submesh( mboard, &sfd->temp, backer );
201 }
202 vg_release_thread_sync();
203
204 scene_free_offline_buffers( &sfd->mesh );
205 sfd_new( &sfd->tester, 27, 13 );
206 vg_free( mboard );
207 }
208
209
210 static void world_sfd_free(void *_)
211 {
212 mesh_free( &world.sfd.mesh.mesh );
213 vg_tex2d_free( (vg_tex2d *[]){ &tex_scoretext }, 1 );
214 }
215
216 #endif /* SFD_H */