refactor (reduction)
[carveJwlIkooP6JGAAIwe30JlM.git] / world_sfd.h
1 /*
2 * Copyright (C) 2021-2023 Mt.ZERO Software, Harry Godden - All Rights Reserved
3 */
4
5 #ifndef SFD_H
6 #define SFD_H
7
8 #include "world.h"
9
10 struct world_sfd{
11 GLuint tex_scoretex;
12
13 glmesh mesh_base, mesh_display;
14 mdl_submesh sm_base;
15 u32 active_route_board;
16 scene_context scene;
17
18 u32 w, h;
19 float *buffer;
20 }
21 static world_sfd;
22 static void world_sfd_init(void);
23
24 static void sfd_render( world_instance *world, camera *cam,
25 m4x3f transform );
26
27 #endif /* SFD_H */