2 #include "world_routes_ui.h"
3 #include "world_routes.h"
5 static u32
v4_rgba( v4f colour
){
6 u32 r
= vg_minf(1.0f
,colour
[0])*255.0f
,
7 g
= vg_minf(1.0f
,colour
[1])*255.0f
,
8 b
= vg_minf(1.0f
,colour
[2])*255.0f
,
9 a
= vg_minf(1.0f
,colour
[3])*255.0f
;
11 return r
| (g
<<8) | (b
<<16) | (a
<<24);
14 static void ent_route_imgui( world_instance
*world
, ent_route
*route
,
15 ui_point inout_cursor
){
16 if( route
->flags
& k_ent_route_flag_out_of_zone
)
28 *blocks
= alloca( sizeof(struct time_block
) * route
->checkpoints_count
);
30 for( u32 i
=0; i
<route
->checkpoints_count
; i
++ ){
31 u32 cpid
= i
+route
->active_checkpoint
+1;
32 cpid
%= route
->checkpoints_count
;
33 cpid
+= route
->checkpoints_start
;
35 ent_checkpoint
*cp
= mdl_arritm( &world
->ent_checkpoint
, cpid
);
36 ent_gate
*rg
= mdl_arritm( &world
->ent_gate
, cp
->gate_index
);
37 rg
= mdl_arritm( &world
->ent_gate
, rg
->target
);
39 if( last_version
+1 == rg
->timing_version
) {
40 struct time_block
*block
= &blocks
[ valid_sections
++ ];
41 block
->clean
= (rg
->flags
& k_ent_gate_clean_pass
)? 1: 0;
42 block
->length
= rg
->timing_time
- last_time
;
44 else valid_sections
= 0;
46 last_version
= rg
->timing_version
;
47 last_time
= rg
->timing_time
;
50 if( last_version
+1 == world_static
.current_run_version
){
51 struct time_block
*block
= &blocks
[ valid_sections
++ ];
52 block
->clean
= localplayer
.rewinded_since_last_gate
? 0: 1;
53 block
->length
= world_static
.time
- last_time
;
58 u32 colour
= v4_rgba( route
->colour
) | 0xff000000;
61 h
= route
->factive
* 16.0f
;
63 for( u32 i
=0; i
<valid_sections
; i
++ ){
64 struct time_block
*block
= &blocks
[ i
];
65 ui_px w
= block
->length
* 6.0f
;
66 ui_rect rect
= { x
, inout_cursor
[1], w
, h
};
67 ui_fill( rect
, colour
);
70 ui_outline( rect
, 1, 0xff00ffff, 0 );
75 for( u32 i
=0; i
<route
->checkpoints_count
-valid_sections
; i
++ ){
76 struct time_block
*block
= &blocks
[ i
];
79 ui_rect rect
= { x
, inout_cursor
[1], w
, h
};
80 ui_outline( rect
, -1, colour
, 0 );
84 inout_cursor
[1] += h
+ 4;
87 static void world_routes_imgui( world_instance
*world
){
88 ui_point cursor
= { 0, 0 };
89 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_route
); i
++ ){
90 ent_route_imgui( world
, mdl_arritm( &world
->ent_route
, i
), cursor
);