2 * Copyright (C) 2021-2023 Mt.ZERO Software, Harry Godden - All Rights Reserved
10 #include "world_gate.h"
14 #include "shaders/vblend.h"
17 #include "shaders/scene_route.h"
18 #include "shaders/routeui.h"
22 void world_routes_local_set_record( world_instance
*world
, ent_route
*route
,
25 vg_success( " NEW LAP TIME: %f\n", lap_time
);
27 if( route
->official_track_id
!= 0xffffffff ){
28 double time_centiseconds
= lap_time
* 100.0;
29 if( time_centiseconds
> (float)0xfffe ) /* skill issue */
32 highscore_record temp
;
33 temp
.trackid
= route
->official_track_id
;
34 temp
.datetime
= time(NULL
);
37 temp
.time
= time_centiseconds
;
40 highscores_push_record( &temp
);
43 struct track_info
*ti
= &track_infos
[ route
->official_track_id
];
46 if( ti
->achievement_id
){
48 steam_set_achievement( ti
->achievement_id
);
49 steam_store_achievements();
54 vg_warn( "There is no associated track for this record...\n" );
59 VG_STATIC
void world_routes_clear( world_instance
*world
)
61 for( u32 i
=0; i
<mdl_arrcount( &world
->ent_route
); i
++ ){
62 ent_route
*route
= mdl_arritm( &world
->ent_route
, i
);
63 route
->active_checkpoint
= 0xffff;
66 for( u32 i
=0; i
<mdl_arrcount( &world
->ent_gate
); i
++ ){
67 ent_gate
*rg
= mdl_arritm( &world
->ent_gate
, i
);
68 rg
->timing_version
= 0;
69 rg
->timing_time
= 0.0;
72 world_global
.current_run_version
+= 4;
73 world_global
.last_use
= 0.0;
76 VG_STATIC
void world_routes_time_lap( world_instance
*world
, ent_route
*route
)
78 vg_info( "------- time lap %s -------\n",
79 mdl_pstr(&world
->meta
,route
->pstr_name
) );
81 double start_time
= 0.0;
86 for( u32 i
=0; i
<route
->checkpoints_count
; i
++ ){
87 u32 cpid
= (i
+route
->active_checkpoint
) % route
->checkpoints_count
;
88 cpid
+= route
->checkpoints_start
;
90 ent_checkpoint
*cp
= mdl_arritm( &world
->ent_checkpoint
, cpid
);
91 ent_gate
*rg
= mdl_arritm( &world
->ent_gate
, cp
->gate_index
);
92 rg
= mdl_arritm( &world
->ent_gate
, rg
->target
);
95 route
->timing_base
= rg
->timing_time
;
99 start_time
= rg
->timing_time
;
101 if( last_version
+1 == rg
->timing_version
) valid_count
++;
102 else valid_count
= 0;
105 last_version
= rg
->timing_version
;
106 vg_info( "%u %f\n", rg
, rg
->timing_version
, rg
->timing_time
);
109 if( world_global
.current_run_version
== last_version
+1 ){
112 if( route
->checkpoints_count
== 1 ){
113 route
->timing_base
= world_global
.time
;
116 else valid_count
= 0;
118 vg_info( "%u %f\n", world_global
.current_run_version
, world_global
.time
);
120 if( valid_count
==route
->checkpoints_count
){
121 double lap_time
= world_global
.time
- start_time
;
122 world_routes_local_set_record( world
, route
, lap_time
);
125 route
->valid_checkpoints
= valid_count
+1;
127 vg_info( "valid: %u\n", valid_count
);
128 vg_info( "----------------------------\n" );
132 * When going through a gate this is called for bookkeeping purposes
134 VG_STATIC
void world_routes_activate_entry_gate( world_instance
*world
,
137 ent_gate
*dest
= mdl_arritm( &world
->ent_gate
, rg
->target
);
139 world_global
.last_use
= world_global
.time
;
141 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_route
); i
++ ){
142 ent_route
*route
= mdl_arritm( &world
->ent_route
, i
);
144 u32 active_prev
= route
->active_checkpoint
;
145 route
->active_checkpoint
= 0xffff;
147 for( u32 j
=0; j
<4; j
++ ){
148 if( dest
->routes
[j
] == i
){
149 for( u32 k
=0; k
<route
->checkpoints_count
; k
++ ){
150 ent_checkpoint
*cp
= mdl_arritm( &world
->ent_checkpoint
,
151 route
->checkpoints_start
+k
);
153 ent_gate
*gk
= mdl_arritm( &world
->ent_gate
, cp
->gate_index
);
154 gk
= mdl_arritm( &world
->ent_gate
, gk
->target
);
156 route
->active_checkpoint
= k
;
157 world_routes_time_lap( world
, route
);
166 dest
->timing_version
= world_global
.current_run_version
;
167 dest
->timing_time
= world_global
.time
;
169 world_global
.current_run_version
++;
172 /* draw lines along the paths */
173 VG_STATIC
void world_routes_debug( world_instance
*world
)
175 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_route_node
); i
++ ){
176 ent_route_node
*rn
= mdl_arritm(&world
->ent_route_node
,i
);
177 vg_line_pt3( rn
->co
, 0.25f
, VG__WHITE
);
180 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_route
); i
++ ){
181 ent_route
*route
= mdl_arritm(&world
->ent_route
, i
);
183 u32 colours
[] = { 0xfff58142, 0xff42cbf5, 0xff42f56c, 0xfff542b3,
187 if( route
->active_checkpoint
!= 0xffff ){
188 cc
= colours
[i
%vg_list_size(colours
)];
191 for( int i
=0; i
<route
->checkpoints_count
; i
++ ){
192 int i0
= route
->checkpoints_start
+i
,
193 i1
= route
->checkpoints_start
+((i
+1)%route
->checkpoints_count
);
195 ent_checkpoint
*c0
= mdl_arritm(&world
->ent_checkpoint
, i0
),
196 *c1
= mdl_arritm(&world
->ent_checkpoint
, i1
);
198 ent_gate
*start_gate
= mdl_arritm( &world
->ent_gate
, c0
->gate_index
);
199 ent_gate
*end_gate
= mdl_arritm( &world
->ent_gate
, c1
->gate_index
);
202 v3_copy( start_gate
->co
[1], p0
);
204 for( int j
=0; j
<c0
->path_count
; j
++ ){
205 ent_path_index
*index
= mdl_arritm( &world
->ent_path_index
,
208 ent_route_node
*rn
= mdl_arritm( &world
->ent_route_node
,
211 v3_copy( rn
->co
, p1
);
212 vg_line( p0
, p1
, cc
);
216 v3_copy( end_gate
->co
[0], p1
);
217 vg_line( p0
, p1
, cc
);
222 VG_STATIC
void world_routes_place_curve( world_instance
*world
,
223 v4f h
[3], v3f n0
, v3f n2
)
229 float total_length
= 0.0f
,
233 v3_copy( h
[0], last
);
234 for( int it
=0; it
<128; it
++ ){
235 t
= (float)(it
+1) * (1.0f
/128.0f
);
236 eval_bezier3( h
[0], h
[1], h
[2], t
, p
);
237 total_length
+= v3_dist( p
, last
);
241 float patch_size
= 4.0f
,
242 patch_count
= ceilf( total_length
/ patch_size
);
245 v3_copy( h
[0], last
);
247 for( int it
=0; it
<128; it
++ ){
248 float const k_sample_dist
= 0.0025f
,
251 eval_bezier3( h
[0], h
[1], h
[2], t
, p
);
252 eval_bezier3( h
[0], h
[1], h
[2], t
+k_sample_dist
, pd
);
254 travel_length
+= v3_dist( p
, last
);
256 float mod
= k_sample_dist
/ v3_dist( p
, pd
);
260 v3_muls( n0
, -(1.0f
-t
), up
);
261 v3_muladds( up
, n2
, -t
, up
);
265 v3_cross( up
, v0
, right
);
266 v3_normalize( right
);
268 float cur_x
= (1.0f
-t
)*h
[0][3] + t
*h
[2][3];
270 v3f sc
, sa
, sb
, down
;
271 v3_muladds( p
, right
, cur_x
* k_line_width
, sc
);
272 v3_muladds( sc
, up
, 1.5f
, sc
);
273 v3_muladds( sc
, right
, k_line_width
*0.95f
, sa
);
274 v3_muladds( sc
, right
, 0.0f
, sb
);
275 v3_muls( up
, -1.0f
, down
);
281 int resa
= ray_world( world
, sa
, down
, &ha
),
282 resb
= ray_world( world
, sb
, down
, &hb
);
285 struct world_surface
*surfa
= ray_hit_surface( world
, &ha
),
286 *surfb
= ray_hit_surface( world
, &hb
);
288 if( (surfa
->info
.flags
& k_material_flag_skate_surface
) &&
289 (surfb
->info
.flags
& k_material_flag_skate_surface
) )
293 float gap
= vg_fractf(cur_x
*0.5f
)*0.02f
;
295 v3_muladds( ha
.pos
, up
, 0.06f
+gap
, va
.co
);
296 v3_muladds( hb
.pos
, up
, 0.06f
+gap
, vb
.co
);
298 scene_vert_pack_norm( &va
, up
);
299 scene_vert_pack_norm( &vb
, up
);
301 float t1
= (travel_length
/ total_length
) * patch_count
;
307 scene_push_vert( world
->scene_lines
, &va
);
308 scene_push_vert( world
->scene_lines
, &vb
);
311 /* Connect them with triangles */
312 scene_push_tri( world
->scene_lines
, (u32
[3]){
313 last_valid
+0-2, last_valid
+1-2, last_valid
+2-2} );
314 scene_push_tri( world
->scene_lines
, (u32
[3]){
315 last_valid
+1-2, last_valid
+3-2, last_valid
+2-2} );
318 last_valid
= world
->scene_lines
->vertex_count
;
337 VG_STATIC
void world_routes_create_mesh( world_instance
*world
, u32 route_id
)
339 ent_route
*route
= mdl_arritm( &world
->ent_route
, route_id
);
342 for( int i
=0; i
<route
->checkpoints_count
; i
++ ){
343 int i0
= route
->checkpoints_start
+i
,
344 i1
= route
->checkpoints_start
+((i
+1)%route
->checkpoints_count
);
346 ent_checkpoint
*c0
= mdl_arritm(&world
->ent_checkpoint
, i0
),
347 *c1
= mdl_arritm(&world
->ent_checkpoint
, i1
);
349 ent_gate
*start_gate
= mdl_arritm( &world
->ent_gate
, c0
->gate_index
);
350 start_gate
= mdl_arritm( &world
->ent_gate
, start_gate
->target
);
352 ent_gate
*end_gate
= mdl_arritm( &world
->ent_gate
, c1
->gate_index
),
353 *collector
= mdl_arritm( &world
->ent_gate
, end_gate
->target
);
357 v3_add( (v3f
){0.0f
,0.1f
,0.0f
}, start_gate
->co
[0], p
[0] );
358 p
[0][3] = start_gate
->ref_count
;
359 p
[0][3] -= (float)start_gate
->route_count
* 0.5f
;
360 start_gate
->ref_count
++;
362 if( !c0
->path_count
)
365 /* this is so that we get nice flow through the gates */
366 v3f temp_alignments
[2];
367 ent_gate
*both
[] = { start_gate
, end_gate
};
369 for( int j
=0; j
<2; j
++ ){
370 int pi
= c0
->path_start
+ ((j
==1)? c0
->path_count
-1: 0);
372 ent_path_index
*index
= mdl_arritm( &world
->ent_path_index
, pi
);
373 ent_route_node
*rn
= mdl_arritm( &world
->ent_route_node
,
376 v3_sub( rn
->co
, both
[j
]->co
[0], v0
);
377 float d
= v3_dot( v0
, both
[j
]->to_world
[2] );
379 v3_muladds( both
[j
]->co
[0], both
[j
]->to_world
[2], d
,
380 temp_alignments
[j
] );
381 v3_add( (v3f
){0.0f
,0.1f
,0.0f
}, temp_alignments
[j
], temp_alignments
[j
]);
385 for( int j
=0; j
<c0
->path_count
; j
++ ){
386 ent_path_index
*index
= mdl_arritm( &world
->ent_path_index
,
388 ent_route_node
*rn
= mdl_arritm( &world
->ent_route_node
,
390 if( j
==0 || j
==c0
->path_count
-1 )
392 v3_copy( temp_alignments
[0], p
[1] );
394 v3_copy( temp_alignments
[1], p
[1] );
396 v3_copy( rn
->co
, p
[1] );
398 p
[1][3] = rn
->ref_count
;
399 p
[1][3] -= (float)rn
->ref_total
* 0.5f
;
402 if( j
+1 < c0
->path_count
){
403 index
= mdl_arritm( &world
->ent_path_index
,
404 c0
->path_start
+j
+1 );
405 rn
= mdl_arritm( &world
->ent_route_node
, index
->index
);
407 if( j
+1 == c0
->path_count
-1 )
408 v3_lerp( p
[1], temp_alignments
[1], 0.5f
, p
[2] );
410 v3_lerp( p
[1], rn
->co
, 0.5f
, p
[2] );
412 p
[2][3] = rn
->ref_count
;
413 p
[2][3] -= (float)rn
->ref_total
* 0.5f
;
416 v3_copy( end_gate
->co
[0], p
[2] );
417 v3_add( (v3f
){0.0f
,0.1f
,0.0f
}, p
[2], p
[2] );
418 p
[2][3] = collector
->ref_count
;
420 if( i
== route
->checkpoints_count
-1)
423 p
[2][3] -= (float)collector
->route_count
* 0.5f
;
424 //collector->ref_count ++;
427 /* p0,p1,p2 bezier patch is complete
428 * --------------------------------------*/
429 v3f surf0
, surf2
, n0
, n2
;
431 if( bh_closest_point( world
->geo_bh
, p
[0], surf0
, 5.0f
) == -1 )
432 v3_add( (v3f
){0.0f
,-0.1f
,0.0f
}, p
[0], surf0
);
434 if( bh_closest_point( world
->geo_bh
, p
[2], surf2
, 5.0f
) == -1 )
435 v3_add( (v3f
){0.0f
,-0.1f
,0.0f
}, p
[2], surf2
);
437 v3_sub( surf0
, p
[0], n0
);
438 v3_sub( surf2
, p
[2], n2
);
442 world_routes_place_curve( world
, p
, n0
, n2
);
445 v4_copy( p
[2], p
[0] );
449 scene_copy_slice( world
->scene_lines
, &route
->sm
);
453 * Create the strips of colour that run through the world along course paths
455 VG_STATIC
void world_routes_generate( world_instance
*world
)
457 vg_info( "Generating route meshes\n" );
458 world
->scene_lines
= scene_init( world_global
.generic_heap
, 200000, 300000 );
460 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_gate
); i
++ ){
461 ent_gate
*gate
= mdl_arritm( &world
->ent_gate
, i
);
463 gate
->route_count
= 0;
466 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_route_node
); i
++ ){
467 ent_route_node
*rn
= mdl_arritm( &world
->ent_route_node
, i
);
472 for( u32 k
=0; k
<mdl_arrcount(&world
->ent_route
); k
++ ){
473 ent_route
*route
= mdl_arritm( &world
->ent_route
, k
);
475 for( int i
=0; i
<route
->checkpoints_count
; i
++ ){
476 int i0
= route
->checkpoints_start
+i
,
477 i1
= route
->checkpoints_start
+((i
+1)%route
->checkpoints_count
);
479 ent_checkpoint
*c0
= mdl_arritm(&world
->ent_checkpoint
, i0
),
480 *c1
= mdl_arritm(&world
->ent_checkpoint
, i1
);
482 ent_gate
*start_gate
= mdl_arritm( &world
->ent_gate
, c0
->gate_index
);
483 start_gate
= mdl_arritm( &world
->ent_gate
, start_gate
->target
);
484 start_gate
->route_count
++;
486 if( !c0
->path_count
)
489 for( int j
=0; j
<c0
->path_count
; j
++ ){
490 ent_path_index
*index
= mdl_arritm( &world
->ent_path_index
,
492 ent_route_node
*rn
= mdl_arritm( &world
->ent_route_node
,
499 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_route
); i
++ )
500 world_routes_create_mesh( world
, i
);
502 vg_acquire_thread_sync();
504 scene_upload( world
->scene_lines
, &world
->mesh_route_lines
);
506 vg_release_thread_sync();
507 vg_linear_del( world_global
.generic_heap
, world
->scene_lines
);
509 world_routes_clear( world
);
512 /* load all routes from model header */
513 VG_STATIC
void world_routes_ent_init( world_instance
*world
)
515 vg_info( "Initializing routes\n" );
517 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_gate
); i
++ ){
518 ent_gate
*gate
= mdl_arritm( &world
->ent_gate
, i
);
519 for( u32 j
=0; j
<4; j
++ ){
520 gate
->routes
[j
] = 0xffff;
524 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_route
); i
++ ){
525 ent_route
*route
= mdl_arritm(&world
->ent_route
,i
);
526 mdl_transform_m4x3( &route
->transform
, route
->board_transform
);
528 route
->official_track_id
= 0xffffffff;
529 for( u32 j
=0; j
<vg_list_size(track_infos
); j
++ ){
530 if( !strcmp(track_infos
[j
].name
,
531 mdl_pstr(&world
->meta
,route
->pstr_name
))){
532 route
->official_track_id
= j
;
536 for( u32 j
=0; j
<route
->checkpoints_count
; j
++ ){
537 u32 id
= route
->checkpoints_start
+ j
;
538 ent_checkpoint
*cp
= mdl_arritm(&world
->ent_checkpoint
,id
);
540 ent_gate
*gate
= mdl_arritm( &world
->ent_gate
, cp
->gate_index
);
542 for( u32 k
=0; k
<4; k
++ ){
543 if( gate
->routes
[k
] == 0xffff ){
549 if( gate
->type
== k_gate_type_teleport
){
550 gate
= mdl_arritm(&world
->ent_gate
, gate
->target
);
552 for( u32 k
=0; k
<4; k
++ ){
553 if( gate
->routes
[k
] == i
){
554 vg_error( "already assigned route to gate\n" );
557 if( gate
->routes
[k
] == 0xffff ){
566 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_gate
); i
++ ){
567 ent_gate
*gate
= mdl_arritm( &world
->ent_gate
, i
);
570 world_routes_clear( world
);
574 * -----------------------------------------------------------------------------
576 * -----------------------------------------------------------------------------
579 VG_STATIC
void world_routes_init(void)
581 world_global
.current_run_version
= 200;
582 world_global
.time
= 300.0;
583 world_global
.last_use
= 0.0;
585 shader_scene_route_register();
586 shader_routeui_register();
589 VG_STATIC
void world_routes_update( world_instance
*world
)
591 world_global
.time
+= vg
.time_delta
;
593 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_route
); i
++ ){
594 ent_route
*route
= mdl_arritm( &world
->ent_route
, i
);
596 int target
= route
->active_checkpoint
== 0xffff? 0: 1;
597 route
->factive
= vg_lerpf( route
->factive
, target
, 0.6f
*vg
.time_delta
);
600 for( u32 i
=0; i
<world_global
.text_particle_count
; i
++ ){
601 struct text_particle
*particle
= &world_global
.text_particles
[i
];
602 rb_object_debug( &particle
->obj
, VG__RED
);
606 VG_STATIC
void world_routes_fixedupdate( world_instance
*world
)
610 for( u32 i
=0; i
<world_global
.text_particle_count
; i
++ ){
611 struct text_particle
*particle
= &world_global
.text_particles
[i
];
613 if( rb_global_has_space() ){
614 rb_ct
*buf
= rb_global_buffer();
616 int l
= rb_sphere__scene( particle
->obj
.rb
.to_world
,
617 &particle
->obj
.inf
.sphere
,
618 NULL
, &world
->rb_geo
.inf
.scene
, buf
);
620 for( int j
=0; j
<l
; j
++ ){
621 buf
[j
].rba
= &particle
->obj
.rb
;
622 buf
[j
].rbb
= &world
->rb_geo
.rb
;
625 rb_contact_count
+= l
;
629 rb_presolve_contacts( rb_contact_buffer
, rb_contact_count
);
631 for( int i
=0; i
<rb_contact_count
; i
++ ){
632 rb_contact_restitution( rb_contact_buffer
+i
, vg_randf() );
635 for( int i
=0; i
<6; i
++ ){
636 rb_solve_contacts( rb_contact_buffer
, rb_contact_count
);
639 for( u32 i
=0; i
<world_global
.text_particle_count
; i
++ ){
640 struct text_particle
*particle
= &world_global
.text_particles
[i
];
641 rb_iter( &particle
->obj
.rb
);
644 for( u32 i
=0; i
<world_global
.text_particle_count
; i
++ ){
645 struct text_particle
*particle
= &world_global
.text_particles
[i
];
646 rb_update_transform( &particle
->obj
.rb
);
650 VG_STATIC
void bind_terrain_noise(void);
651 VG_STATIC
void world_bind_light_array( world_instance
*world
,
652 GLuint shader
, GLuint location
,
654 VG_STATIC
void world_bind_light_index( world_instance
*world
,
655 GLuint shader
, GLuint location
,
658 VG_STATIC
void world_routes_update_timer_texts( world_instance
*world
)
660 world_global
.timer_text_count
= 0;
662 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_route
); i
++ ){
663 ent_route
*route
= mdl_arritm( &world
->ent_route
, i
);
665 if( route
->active_checkpoint
!= 0xffff ){
666 u32 next
= route
->active_checkpoint
+1;
667 next
= next
% route
->checkpoints_count
;
668 next
+= route
->checkpoints_start
;
670 ent_checkpoint
*cp
= mdl_arritm( &world
->ent_checkpoint
, next
);
671 ent_gate
*gate
= mdl_arritm( &world
->ent_gate
, cp
->gate_index
);
672 ent_gate
*dest
= mdl_arritm( &world
->ent_gate
, gate
->target
);
676 if( dest
->routes
[j
] == i
){
686 struct timer_text
*text
=
687 &world_global
.timer_texts
[ world_global
.timer_text_count
++ ];
692 if( route
->valid_checkpoints
>= route
->checkpoints_count
){
693 double lap_time
= world_global
.time
- route
->timing_base
,
694 time_centiseconds
= lap_time
* 100.0;
696 if( time_centiseconds
> (float)0xfffe ) time_centiseconds
= 0.0;
698 u16 centiseconds
= time_centiseconds
,
699 seconds
= centiseconds
/ 100,
700 minutes
= seconds
/ 60;
706 if( minutes
> 9 ) minutes
= 9;
710 highscore_intr( text
->text
, minutes
, 1, ' ' ); j
++;
711 text
->text
[j
++] = ':';
714 if( seconds
>= 10 || minutes
){
715 highscore_intr( text
->text
+j
, seconds
, 2, '0' ); j
+=2;
718 highscore_intr( text
->text
+j
, seconds
, 1, '0' ); j
++;
721 text
->text
[j
++] = '.';
722 highscore_intr( text
->text
+j
, centiseconds
, 1, '0' ); j
++;
723 text
->text
[j
] = '\0';
726 highscore_intr( text
->text
, route
->valid_checkpoints
, 1, ' ' );
728 highscore_intr( text
->text
+2, route
->checkpoints_count
+1, 1, ' ' );
729 text
->text
[3] = '\0';
732 float align_r
= font3d_string_width( &world_global
.font
, 0,
737 { -0.92f
, h0
, depth
},
738 { 0.92f
- align_r
, h0
, depth
},
739 { -0.92f
, h1
, depth
},
740 { 0.92f
- align_r
, h1
, depth
},
743 if( dest
->route_count
== 1 ){
744 positions
[0][0] = -align_r
*0.5f
;
745 positions
[0][1] = h1
;
748 m3x3_copy( gate
->to_world
, text
->transform
);
749 float ratio
= v3_length(text
->transform
[0]) /
750 v3_length(text
->transform
[1]);
752 m3x3_scale( text
->transform
, (v3f
){ size
, size
*ratio
, 0.1f
} );
753 m4x3_mulv( gate
->to_world
, positions
[j
], text
->transform
[3] );
758 VG_STATIC
void world_routes_fracture( world_instance
*world
, ent_gate
*gate
,
759 v3f imp_co
, v3f imp_v
)
761 world_global
.text_particle_count
= 0;
763 for( u32 i
=0; i
<world_global
.timer_text_count
; i
++ ){
764 struct timer_text
*text
= &world_global
.timer_texts
[i
];
766 if( text
->gate
!= gate
) continue;
769 m4x3_mul( gate
->transport
, text
->transform
, transform
);
773 m4x3_decompose( transform
, co
, q
, s
);
779 float brightness
= 0.3f
+ world
->ub_lighting
.g_day_phase
;
780 v3_muls( text
->route
->colour
, brightness
, colour
);
781 colour
[3] = 1.0f
-text
->route
->factive
;
783 for( u32 j
=0;; j
++ ){
784 char c
= text
->text
[j
];
787 ent_glyph
*glyph
= font3d_glyph( &world_global
.font
, 0, c
);
788 if( !glyph
) continue;
790 if( c
>= (u32
)'0' && c
<= (u32
)'9' && glyph
->indice_count
){
791 struct text_particle
*particle
=
792 &world_global
.text_particles
[world_global
.text_particle_count
++];
794 particle
->glyph
= glyph
;
795 v4_copy( colour
, particle
->colour
);
798 v2_muls( glyph
->size
, 0.5f
, origin
);
803 v3_add( offset
, origin
, world_co
);
804 m4x3_mulv( transform
, world_co
, world_co
);
806 float r
= vg_maxf( s
[0]*glyph
->size
[0], s
[1]*glyph
->size
[1] )*0.5f
;
808 m3x3_identity( particle
->mlocal
);
809 m3x3_scale( particle
->mlocal
, s
);
811 v3_muls( origin
, -1.0f
, particle
->mlocal
[3] );
813 v3_copy( world_co
, particle
->obj
.rb
.co
);
814 v3_muls( imp_v
, 1.0f
+vg_randf(), particle
->obj
.rb
.v
);
815 particle
->obj
.rb
.v
[1] += 2.0f
;
817 v4_copy( q
, particle
->obj
.rb
.q
);
818 particle
->obj
.rb
.w
[0] = vg_randf()*2.0f
-1.0f
;
819 particle
->obj
.rb
.w
[1] = vg_randf()*2.0f
-1.0f
;
820 particle
->obj
.rb
.w
[2] = vg_randf()*2.0f
-1.0f
;
822 particle
->obj
.type
= k_rb_shape_sphere
;
823 particle
->obj
.inf
.sphere
.radius
= r
*0.6f
;
825 rb_init_object( &particle
->obj
);
827 offset
[0] += glyph
->size
[0];
832 VG_STATIC
void render_world_routes( world_instance
*world
, camera
*cam
,
835 m4x3f identity_matrix
;
836 m4x3_identity( identity_matrix
);
838 shader_scene_route_use();
839 shader_scene_route_uTexGarbage(0);
840 world_link_lighting_ub( world
, _shader_scene_route
.id
);
841 world_bind_position_texture( world
, _shader_scene_route
.id
,
842 _uniform_scene_route_g_world_depth
, 2 );
843 world_bind_light_array( world
, _shader_scene_route
.id
,
844 _uniform_scene_route_uLightsArray
, 3 );
845 world_bind_light_index( world
, _shader_scene_route
.id
,
846 _uniform_scene_route_uLightsIndex
, 4 );
847 bind_terrain_noise();
849 shader_scene_route_uPv( cam
->mtx
.pv
);
850 shader_scene_route_uPvmPrev( cam
->mtx_prev
.pv
);
851 shader_scene_route_uMdl( identity_matrix
);
852 shader_scene_route_uCamera( cam
->transform
[3] );
854 mesh_bind( &world
->mesh_route_lines
);
856 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_route
); i
++ ){
857 ent_route
*route
= mdl_arritm( &world
->ent_route
, i
);
860 v3_lerp( (v3f
){0.7f
,0.7f
,0.7f
}, route
->colour
, route
->factive
, colour
);
861 colour
[3] = route
->factive
*0.2f
;
863 shader_scene_route_uColour( colour
);
864 mdl_draw_submesh( &route
->sm
);
868 * ---------------------------------------------------- */
869 if( layer_depth
== 0 ){
870 font3d_bind( &world_global
.font
, cam
);
872 for( u32 i
=0; i
<world_global
.timer_text_count
; i
++ ){
873 struct timer_text
*text
= &world_global
.timer_texts
[i
];
876 float brightness
= 0.3f
+ world
->ub_lighting
.g_day_phase
;
877 v3_muls( text
->route
->colour
, brightness
, colour
);
878 colour
[3] = 1.0f
-text
->route
->factive
;
880 shader_model_font_uColour( colour
);
881 font3d_simple_draw( &world_global
.font
, 0, text
->text
,
882 cam
, text
->transform
);
885 shader_model_font_uOffset( (v3f
){0.0f
,0.0f
,0.0f
} );
887 for( u32 i
=0; i
<world_global
.text_particle_count
; i
++ ){
888 struct text_particle
*particle
= &world_global
.text_particles
[i
];
892 m4x3_expand( particle
->mdl
, prev_mtx
);
893 m4x4_mul( cam
->mtx_prev
.pv
, prev_mtx
, prev_mtx
);
895 shader_model_font_uPvmPrev( prev_mtx
);
899 rb_extrapolate( &particle
->obj
.rb
, model
[3], q
);
902 m4x3_mul( model
, particle
->mlocal
, particle
->mdl
);
903 shader_model_font_uMdl( particle
->mdl
);
904 shader_model_font_uColour( particle
->colour
);
906 mesh_drawn( particle
->glyph
->indice_start
,
907 particle
->glyph
->indice_count
);
912 * ---------------------------------------------------- */
914 shader_model_gate_use();
915 shader_model_gate_uPv( cam
->mtx
.pv
);
916 shader_model_gate_uCam( cam
->pos
);
917 shader_model_gate_uTime( vg
.time
*0.25f
);
918 shader_model_gate_uInvRes( (v2f
){
919 1.0f
/ (float)vg
.window_x
,
920 1.0f
/ (float)vg
.window_y
});
922 mesh_bind( &world_global
.mesh_gate
);
924 /* skip writing into the motion vectors for this */
925 glDrawBuffers( 1, (GLenum
[]){ GL_COLOR_ATTACHMENT0
} );
927 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_route
); i
++ ){
928 ent_route
*route
= mdl_arritm( &world
->ent_route
, i
);
930 if( route
->active_checkpoint
!= 0xffff ){
932 float brightness
= 0.3f
+ world
->ub_lighting
.g_day_phase
;
933 v3_muls( route
->colour
, brightness
, colour
);
934 colour
[3] = 1.0f
-route
->factive
;
936 shader_model_gate_uColour( colour
);
938 u32 next
= route
->active_checkpoint
+1+layer_depth
;
939 next
= next
% route
->checkpoints_count
;
940 next
+= route
->checkpoints_start
;
942 ent_checkpoint
*cp
= mdl_arritm( &world
->ent_checkpoint
, next
);
943 ent_gate
*gate
= mdl_arritm( &world
->ent_gate
, cp
->gate_index
);
944 shader_model_gate_uMdl( gate
->to_world
);
946 for( u32 j
=0; j
<4; j
++ ){
947 if( gate
->routes
[j
] == i
){
948 mdl_draw_submesh( &world_global
.sm_gate_marker
[j
] );
954 glDrawBuffers( 2, (GLenum
[]){ GL_COLOR_ATTACHMENT0
, GL_COLOR_ATTACHMENT1
} );
957 #endif /* ROUTES_H */