mission is possible 2
[carveJwlIkooP6JGAAIwe30JlM.git] / world_physics.h
1 #ifndef WORLD_PHYSICS_H
2 #define WORLD_PHYSICS_H
3
4 #include "world.h"
5 #include "rigidbody.h"
6
7 VG_STATIC void ray_world_get_tri( world_instance *world,
8 ray_hit *hit, v3f tri[3] );
9
10 VG_STATIC int ray_world( world_instance *world,
11 v3f pos, v3f dir, ray_hit *hit );
12
13 VG_STATIC int spherecast_world( world_instance *world,
14 v3f pa, v3f pb, float r, float *t, v3f n );
15
16 VG_STATIC struct world_surface *world_tri_index_surface( world_instance *world,
17 u32 index );
18
19 VG_STATIC struct world_surface *world_contact_surface( world_instance *world,
20 rb_ct *ct );
21
22 VG_STATIC struct world_surface *ray_hit_surface( world_instance *world,
23 ray_hit *hit );
24
25 #endif /* WORLD_PHYSICS_H */