world regions
[carveJwlIkooP6JGAAIwe30JlM.git] / world_load.c
1 #ifndef WORLD_LOAD_C
2 #define WORLD_LOAD_C
3
4 #include "world_load.h"
5 #include "world_routes.h"
6 #include "world_gate.h"
7 #include "ent_skateshop.h"
8 #include "addon.h"
9 #include "save.h"
10 #include "vg/vg_msg.h"
11 #include "network.h"
12 #include "player_remote.h"
13
14 /*
15 * load the .mdl file located in path as a world instance
16 */
17 static void world_instance_load_mdl( u32 instance_id, const char *path ){
18 vg_rand_seed( 9001 );
19
20 world_instance *world = &world_static.instances[ instance_id ];
21 world_init_blank( world );
22 world->status = k_world_status_loading;
23
24 vg_info( "Loading instance[%u]: %s\n", instance_id, path );
25
26 void *allocator = NULL;
27 if( instance_id == 0 ) allocator = world_static.heap;
28 else allocator = world_static.instances[instance_id-1].heap;
29
30 u32 heap_availible = vg_linear_remaining( allocator );
31 u32 min_overhead = sizeof(vg_linear_allocator);
32
33 if( heap_availible < (min_overhead+1024) ){
34 vg_fatal_error( "out of memory" );
35 }
36
37 u32 size = heap_availible - min_overhead;
38 void *heap = vg_create_linear_allocator( allocator, size, VG_MEMORY_SYSTEM );
39
40 world->heap = heap;
41 mdl_context *meta = &world->meta;
42
43 mdl_open( meta, path, world->heap );
44 mdl_load_metadata_block( meta, world->heap );
45 mdl_load_animation_block( meta, world->heap );
46 mdl_load_mesh_block( meta, world->heap );
47
48 MDL_LOAD_ARRAY( meta, &world->ent_gate, ent_gate, heap );
49 MDL_LOAD_ARRAY( meta, &world->ent_camera, ent_camera, heap );
50 MDL_LOAD_ARRAY( meta, &world->ent_spawn, ent_spawn, heap );
51 MDL_LOAD_ARRAY( meta, &world->ent_light, ent_light, heap );
52 MDL_LOAD_ARRAY( meta, &world->ent_route_node,ent_route_node, heap );
53 MDL_LOAD_ARRAY( meta, &world->ent_path_index,ent_path_index, heap );
54 MDL_LOAD_ARRAY( meta, &world->ent_checkpoint,ent_checkpoint, heap );
55 MDL_LOAD_ARRAY( meta, &world->ent_route, ent_route, heap );
56 MDL_LOAD_ARRAY( meta, &world->ent_water, ent_water, heap );
57 MDL_LOAD_ARRAY( meta, &world->ent_audio_clip,ent_audio_clip, heap );
58 MDL_LOAD_ARRAY( meta, &world->ent_audio, ent_audio, heap );
59 MDL_LOAD_ARRAY( meta, &world->ent_volume, ent_volume, heap );
60 MDL_LOAD_ARRAY( meta, &world->ent_traffic, ent_traffic, heap );
61 MDL_LOAD_ARRAY( meta, &world->ent_marker, ent_marker, heap );
62 MDL_LOAD_ARRAY( meta, &world->ent_skateshop, ent_skateshop, heap );
63 MDL_LOAD_ARRAY( meta, &world->ent_swspreview,ent_swspreview, heap );
64 MDL_LOAD_ARRAY( meta, &world->ent_ccmd, ent_ccmd, heap );
65 MDL_LOAD_ARRAY( meta, &world->ent_objective, ent_objective, heap );
66 MDL_LOAD_ARRAY( meta, &world->ent_challenge, ent_challenge, heap );
67 MDL_LOAD_ARRAY( meta, &world->ent_relay, ent_relay, heap );
68 MDL_LOAD_ARRAY( meta, &world->ent_cubemap, ent_cubemap, heap );
69 MDL_LOAD_ARRAY( meta, &world->ent_miniworld, ent_miniworld, heap );
70 MDL_LOAD_ARRAY( meta, &world->ent_prop, ent_prop, heap );
71 MDL_LOAD_ARRAY( meta, &world->ent_region, ent_region, heap );
72
73 mdl_array_ptr infos;
74 MDL_LOAD_ARRAY( meta, &infos, ent_worldinfo, vg_mem.scratch );
75
76 world->skybox = k_skybox_default;
77 if( mdl_arrcount(&infos) ){
78 world->info = *((ent_worldinfo *)mdl_arritm(&infos,0));
79
80 if( world->meta.info.version >= 104 ){
81 if( MDL_CONST_PSTREQ( &world->meta, world->info.pstr_skybox,"space")){
82 world->skybox = k_skybox_space;
83 }
84 }
85 }
86 else{
87 world->info.pstr_author = 0;
88 world->info.pstr_desc = 0;
89 world->info.pstr_name = 0;
90 world->info.timezone = 0.0f;
91 }
92
93 time_t seconds = time(NULL) % ((u32)vg_maxf(1.0f,k_day_length)*60);
94 world->time = ((f64)(seconds)/(k_day_length*60.0));
95 world->time += (world->info.timezone/24.0);
96
97 /* process resources from pack */
98 world_gen_load_surfaces( world );
99 world_gen_routes_ent_init( world );
100 world_gen_entities_init( world );
101
102 /* main bulk */
103 world_gen_generate_meshes( world );
104 world_gen_routes_generate( instance_id );
105 world_gen_compute_light_indices( world );
106 mdl_close( meta );
107
108 /* init player position.
109 * - this is overriden by the save state when(if) it loads */
110 ent_spawn *rp = world_find_spawn_by_name( world, "start" );
111 if( !rp ) rp = world_find_closest_spawn( world, (v3f){0.0f,0.0f,0.0f} );
112 if( rp )
113 v3_copy( rp->transform.co, world->player_co );
114 else{
115 /* FIXME: we need to find a safe place to put the player_co using
116 * raycasts. */
117 v3_zero( world->player_co );
118 }
119
120 /* allocate leaderboard buffers */
121 u32 bs = mdl_arrcount(&world->ent_route)*sizeof(struct leaderboard_cache);
122 world->leaderboard_cache = vg_linear_alloc( heap, bs );
123
124 for( u32 i=0; i<mdl_arrcount( &world->ent_route ); i ++ ){
125 struct leaderboard_cache *board = &world->leaderboard_cache[i];
126 board->data = vg_linear_alloc( heap, NETWORK_REQUEST_MAX );
127 board->status = k_request_status_client_error;
128 board->cache_time = 0.0;
129 board->data_len = 0;
130 }
131
132 world->routes_ui = vg_linear_alloc( heap,
133 sizeof(struct route_ui)*mdl_arrcount(&world->ent_route) );
134
135 vg_async_call( async_world_postprocess, world, 0 );
136 vg_async_stall();
137 }
138
139 struct world_load_complete_data{
140 savedata_file save;
141 enum world_purpose purpose;
142 };
143
144 static void skaterift_world_load_done( void *payload, u32 size ){
145 struct world_load_complete_data *data = payload;
146 world_instance *world = &world_static.instances[ data->purpose ];
147
148 vg_msg sav;
149 vg_msg_init( &sav, data->save.buf, data->save.len );
150
151 if( data->purpose != k_world_purpose_hub ){
152 vg_msg player_frame = sav;
153 if( vg_msg_seekframe( &player_frame, "player" ) ){
154 vg_msg_getkvv3f( &player_frame, "position", world->player_co, NULL );
155 }
156 }
157
158 world_entity_start( world, &sav );
159 world->status = k_world_status_loaded;
160 world_static.load_state = k_world_loader_none;
161 }
162
163 struct world_load_args {
164 enum world_purpose purpose;
165 addon_reg *reg;
166 };
167
168 /*
169 * Does a complete world switch using the remaining free slots
170 */
171 static void skaterift_world_load_thread( void *_args ){
172 struct world_load_args args = *((struct world_load_args *)_args);
173
174 addon_reg *reg = args.reg;
175 world_static.instance_addons[ args.purpose ] = reg;
176
177 char uid[ADDON_UID_MAX];
178 addon_alias_uid( &reg->alias, uid );
179 vg_info( "LOAD WORLD %s @%d\n", uid, args.purpose );
180
181 char path_buf[4096];
182 vg_str path;
183 vg_strnull( &path, path_buf, 4096 );
184
185 assert( reg );
186 addon_get_content_folder( reg, &path, 1 );
187
188 vg_str folder = path;
189 if( !vg_strgood( &folder ) ) {
190 vg_error( "Load target too long\n" );
191 return;
192 }
193
194 char worlds[k_world_max-1][4096];
195 u32 i=0;
196
197 vg_dir dir;
198 if( !vg_dir_open(&dir, folder.buffer) ){
199 vg_error( "opendir('%s') failed\n", folder.buffer );
200 return;
201 }
202
203 while( vg_dir_next_entry(&dir) ){
204 if( vg_dir_entry_type(&dir) == k_vg_entry_type_file ){
205 const char *d_name = vg_dir_entry_name(&dir);
206 if( d_name[0] == '.' ) continue;
207
208 vg_str file = folder;
209 vg_strcat( &file, "/" );
210 vg_strcat( &file, d_name );
211 if( !vg_strgood( &file ) ) continue;
212
213 char *ext = vg_strch( &file, '.' );
214 if( !ext ) continue;
215 if( strcmp(ext,".mdl") ) continue;
216
217 if( i == k_world_max-1 ){
218 vg_warn( "There are too many .mdl files in the map folder!(3)\n" );
219 break;
220 }
221
222 strcpy( worlds[i++], file.buffer );
223 }
224 }
225 vg_dir_close(&dir);
226
227 if( i == 0 ){
228 vg_warn( "There are no .mdl files in the map folder.\n" );
229 }
230
231 u32 first_index = 0;
232 for( u32 j=0; j<i; j++ ){
233 vg_str name = { .buffer = worlds[j], .i=strlen(worlds[j]),
234 sizeof(worlds[j]) };
235 char *fname = vg_strch( &name, '/' );
236 if( fname ){
237 if( !strcmp( fname+1, "main.mdl" ) ){
238 first_index = j;
239 }
240 }
241 }
242
243 world_instance_load_mdl( args.purpose, worlds[first_index] );
244
245 vg_async_item *final_call =
246 vg_async_alloc( sizeof(struct world_load_complete_data) );
247
248 struct world_load_complete_data *data = final_call->payload;
249 data->purpose = args.purpose;
250
251 skaterift_world_get_save_path( args.purpose, data->save.path );
252 savedata_file_read( &data->save );
253
254 vg_async_dispatch( final_call, skaterift_world_load_done );
255 vg_async_stall();
256 }
257
258 /* holding pattern before we can start loading the new world, since we might be
259 * waiting for audio to stop */
260 static void skaterift_change_client_world_preupdate(void){
261 for( u32 i=1; i<k_world_max; i++ ){
262 world_instance *inst = &world_static.instances[i];
263
264 if( inst->status == k_world_status_unloading ){
265 if( world_freeable( inst ) ){
266 world_free( inst );
267 }
268 return;
269 }
270 }
271
272 if( vg_loader_availible() ){
273 vg_info( "worlds cleared, begining load\n" );
274 world_static.load_state = k_world_loader_load;
275
276 vg_linear_clear( vg_async.buffer );
277 struct world_load_args *args =
278 vg_linear_alloc( vg_async.buffer, sizeof(struct world_load_args) );
279 args->purpose = k_world_purpose_client;
280 args->reg = world_static.instance_addons[ k_world_purpose_client ];
281
282 /* this is replaces the already correct reg but we have to set it again
283 * TOO BAD */
284
285 /* finally can start the loader */
286 vg_loader_start( skaterift_world_load_thread, args );
287 }
288 }
289
290 /* places all loaded worlds into unloading state */
291 static void skaterift_change_world_start( addon_reg *reg ){
292 if( world_static.active_instance != 0 )
293 vg_error( "Cannot change worlds while in non-root world\n" );
294 else{
295 if( world_static.instance_addons[ k_world_purpose_client ] == reg ){
296 vg_warn( "World is already loaded\n" );
297 return;
298 }
299
300 char buf[76];
301 addon_alias_uid( &reg->alias, buf );
302 vg_info( "switching to: %s\n", buf );
303 skaterift_autosave(1);
304
305 world_static.load_state = k_world_loader_preload;
306
307 vg_linear_clear( vg_mem.scratch ); /* ?? */
308 vg_info( "unloading old worlds\n" );
309
310 world_instance *client_world =
311 &world_static.instances[ k_world_purpose_client ];
312
313 if( client_world->status == k_world_status_loaded ){
314 client_world->status = k_world_status_unloading;
315 world_fadeout_audio( client_world );
316 }
317
318 world_static.instance_addons[ k_world_purpose_client ] = reg;
319 network_send_item( k_netmsg_playeritem_world1 );
320 relink_all_remote_player_worlds();
321 world_unlink_nonlocal( &world_static.instances[k_world_purpose_hub] );
322 }
323 }
324
325 /* console command for the above function */
326 static int skaterift_load_world_command( int argc, const char *argv[] ){
327 if( !vg_loader_availible() ) return 0; /* FIXME */
328
329 if( argc == 1 ){
330 addon_alias q;
331 addon_uid_to_alias( argv[0], &q );
332
333 u32 reg_id = addon_match( &q );
334 if( reg_id != 0xffffffff ){
335 addon_reg *reg = get_addon_from_index( k_addon_type_world, reg_id, 0 );
336 skaterift_change_world_start( reg );
337 }
338 else {
339 vg_error( "Addon '%s' is not installed or not found.\n", argv[0] );
340 }
341 }
342 else {
343 vg_info( "worlds availible to load:\n" );
344
345 for( int i=0; i<addon_count(k_addon_type_world,0); i ++ ){
346 addon_reg *w = get_addon_from_index( k_addon_type_world, i, 0);
347
348 char buf[ADDON_UID_MAX];
349 addon_alias_uid( &w->alias, buf );
350
351 if( w->flags & ADDON_REG_HIDDEN )
352 vg_info( " %s [hidden]\n", buf );
353 else
354 vg_info( " %s\n", buf );
355 }
356 }
357
358 return 0;
359 }
360
361 /*
362 * checks:
363 * 1. to see if all audios owned by the world have been stopped
364 * 2. that this is the least significant world
365 */
366 static int world_freeable( world_instance *world ){
367 if( world->status != k_world_status_unloading ) return 0;
368 u8 world_id = (world - world_static.instances) + 1;
369
370 for( u32 i=world_id; i<vg_list_size(world_static.instances); i++ ){
371 if( world_static.instances[i].status != k_world_status_unloaded ){
372 return 0;
373 }
374 }
375
376 int freeable = 1;
377 audio_lock();
378 for( u32 i=0; i<AUDIO_CHANNELS; i++ ){
379 audio_channel *ch = &vg_audio.channels[i];
380
381 if( ch->allocated && (ch->world_id == world_id)){
382 if( !audio_channel_finished( ch ) ){
383 freeable = 0;
384 break;
385 }
386 }
387 }
388 audio_unlock();
389 return freeable;
390 }
391
392 /*
393 * Free all resources for world instance
394 */
395 static void world_free( world_instance *world ){
396 vg_info( "Free world @%p\n", world );
397
398 /* free meshes */
399 mesh_free( &world->mesh_route_lines );
400 mesh_free( &world->mesh_geo );
401 mesh_free( &world->mesh_no_collide );
402 mesh_free( &world->mesh_water );
403
404 /* glDeleteBuffers silently ignores 0's and names that do not correspond to
405 * existing buffer objects.
406 * */
407 glDeleteBuffers( 1, &world->tbo_light_entities );
408 glDeleteTextures( 1, &world->tex_light_entities );
409 glDeleteTextures( 1, &world->tex_light_cubes );
410
411 /* delete textures and meshes */
412 glDeleteTextures( world->texture_count, world->textures );
413
414 u32 world_index = world - world_static.instances;
415 if( world_index ){
416 vg_linear_del( world_static.instances[world_index-1].heap,
417 vg_linear_header(world->heap) );
418 }
419
420 for( u32 i=0; i<mdl_arrcount(&world->ent_cubemap); i++ ){
421 ent_cubemap *cm = mdl_arritm(&world->ent_cubemap,i);
422 glDeleteTextures( 1, &cm->texture_id );
423 glDeleteFramebuffers( 1, &cm->framebuffer_id );
424 glDeleteRenderbuffers( 1, &cm->renderbuffer_id );
425 }
426
427 world->status = k_world_status_unloaded;
428 }
429
430 /*
431 * reset the world structure without deallocating persistent buffers
432 * TODO: Make this a memset(0), and have persistent items live in a static loc
433 */
434 static void world_init_blank( world_instance *world ){
435 memset( &world->meta, 0, sizeof(mdl_context) );
436
437 world->textures = NULL;
438 world->texture_count = 0;
439 world->surfaces = NULL;
440 world->surface_count = 0;
441
442 world->geo_bh = NULL;
443 world->entity_bh = NULL;
444 world->entity_list = NULL;
445 world->rendering_gate = NULL;
446
447 world->water.enabled = 0;
448 world->time = 0.0;
449
450 /* default lighting conditions
451 * -------------------------------------------------------------*/
452 struct ub_world_lighting *state = &world->ub_lighting;
453
454 state->g_light_preview = 0;
455 state->g_shadow_samples = 8;
456 state->g_water_fog = 0.04f;
457
458 v4_zero( state->g_water_plane );
459 v4_zero( state->g_depth_bounds );
460
461 state->g_shadow_length = 9.50f;
462 state->g_shadow_spread = 0.65f;
463
464 v3_copy( (v3f){0.37f, 0.54f, 0.97f}, state->g_daysky_colour );
465 v3_copy( (v3f){0.03f, 0.05f, 0.20f}, state->g_nightsky_colour );
466 v3_copy( (v3f){1.00f, 0.32f, 0.01f}, state->g_sunset_colour );
467 v3_copy( (v3f){0.13f, 0.17f, 0.35f}, state->g_ambient_colour );
468 v3_copy( (v3f){0.25f, 0.17f, 0.51f}, state->g_sunset_ambient );
469 v3_copy( (v3f){1.10f, 0.89f, 0.35f}, state->g_sun_colour );
470 }
471
472 #endif /* WORLD_LOAD_C */