network items, interp boundaries
[carveJwlIkooP6JGAAIwe30JlM.git] / world_load.c
1 #ifndef WORLD_LOAD_C
2 #define WORLD_LOAD_C
3
4 #include "world_load.h"
5 #include "world_routes.h"
6 #include "world_gate.h"
7 #include "ent_skateshop.h"
8 #include "addon.h"
9 #include "save.h"
10 #include "vg/vg_msg.h"
11 #include "network.h"
12
13 /*
14 * load the .mdl file located in path as a world instance
15 */
16 static void world_instance_load_mdl( u32 instance_id, const char *path ){
17 vg_rand_seed( 9001 );
18
19 world_instance *world = &world_static.instances[ instance_id ];
20 world_init_blank( world );
21 world->status = k_world_status_loading;
22
23 vg_info( "Loading instance[%u]: %s\n", instance_id, path );
24
25 void *allocator = NULL;
26 if( instance_id == 0 ) allocator = world_static.heap;
27 else allocator = world_static.instances[instance_id-1].heap;
28
29 u32 heap_availible = vg_linear_remaining( allocator );
30 u32 min_overhead = sizeof(vg_linear_allocator);
31
32 if( heap_availible < (min_overhead+1024) ){
33 vg_fatal_error( "out of memory" );
34 }
35
36 u32 size = heap_availible - min_overhead;
37 void *heap = vg_create_linear_allocator( allocator, size, VG_MEMORY_SYSTEM );
38
39 world->heap = heap;
40 mdl_context *meta = &world->meta;
41
42 mdl_open( meta, path, world->heap );
43 mdl_load_metadata_block( meta, world->heap );
44 mdl_load_animation_block( meta, world->heap );
45 mdl_load_mesh_block( meta, world->heap );
46
47 mdl_load_array( meta, &world->ent_gate, "ent_gate", heap );
48 mdl_load_array( meta, &world->ent_camera, "ent_camera", heap );
49 mdl_load_array( meta, &world->ent_spawn, "ent_spawn", heap );
50 mdl_load_array( meta, &world->ent_light, "ent_light", heap );
51 mdl_load_array( meta, &world->ent_route_node,"ent_route_node", heap );
52 mdl_load_array( meta, &world->ent_path_index,"ent_path_index", heap );
53 mdl_load_array( meta, &world->ent_checkpoint,"ent_checkpoint", heap );
54 mdl_load_array( meta, &world->ent_route, "ent_route", heap );
55 mdl_load_array( meta, &world->ent_water, "ent_water", heap );
56 mdl_load_array( meta, &world->ent_audio_clip,"ent_audio_clip", heap );
57 mdl_load_array( meta, &world->ent_audio, "ent_audio", heap );
58 mdl_load_array( meta, &world->ent_volume, "ent_volume", heap );
59 mdl_load_array( meta, &world->ent_traffic, "ent_traffic", heap );
60 mdl_load_array( meta, &world->ent_marker, "ent_marker", heap );
61 mdl_load_array( meta, &world->ent_skateshop, "ent_skateshop", heap );
62 mdl_load_array( meta, &world->ent_swspreview,"ent_swspreview", heap );
63 mdl_load_array( meta, &world->ent_ccmd, "ent_ccmd", heap );
64 mdl_load_array( meta, &world->ent_objective, "ent_objective", heap );
65 mdl_load_array( meta, &world->ent_challenge, "ent_challenge", heap );
66 mdl_load_array( meta, &world->ent_relay, "ent_relay", heap );
67 mdl_load_array( meta, &world->ent_cubemap, "ent_cubemap", heap );
68
69 mdl_array_ptr infos;
70 mdl_load_array( meta, &infos, "ent_worldinfo", vg_mem.scratch );
71
72 if( mdl_arrcount(&infos) ){
73 world->info = *((ent_worldinfo *)mdl_arritm(&infos,0));
74 }
75 else{
76 world->info.pstr_author = 0;
77 world->info.pstr_desc = 0;
78 world->info.pstr_name = 0;
79 world->info.timezone = 0.0f;
80 }
81
82 time_t t;
83 struct tm *tm;
84 time( &t );
85 tm = gmtime( &t );
86 world->time = (float)tm->tm_min/20.0f + (world->info.timezone/24.0f);
87
88 /* process resources from pack */
89 world_gen_load_surfaces( world );
90 world_gen_routes_ent_init( world );
91 world_gen_entities_init( world );
92
93 /* main bulk */
94 world_gen_generate_meshes( world );
95 world_gen_routes_generate( instance_id );
96 world_gen_compute_light_indices( world );
97 mdl_close( meta );
98
99 vg_async_call( async_world_postprocess, world, 0 );
100 vg_async_stall();
101 }
102
103 struct world_load_complete_data{
104 savedata_file save;
105 u32 instance_start, instance_count;
106 };
107
108 static void skaterift_world_load_done( void *payload, u32 size ){
109 struct world_load_complete_data *data = payload;
110
111 vg_msg sav = {0};
112 sav.buf = data->save.buf;
113 sav.len = data->save.len;
114 sav.max = data->save.len;
115
116 for( u32 i=0; i<data->instance_count; i++ ){
117 world_instance *world = &world_static.instances[ data->instance_start+i ];
118 world_entity_start( world, &sav );
119 }
120
121 world_static.load_state = k_world_loader_none;
122 }
123
124 struct world_load_args {
125 enum world_purpose purpose;
126 addon_reg *reg;
127 };
128
129 /*
130 * Does a complete world switch using the remaining free slots
131 */
132 static void skaterift_world_load_thread( void *_args ){
133 struct world_load_args *args = _args;
134 enum world_purpose purpose = args->purpose;
135 addon_reg *reg = args->reg;
136
137 if( purpose == k_world_purpose_hub ) world_static.addon_hub = reg;
138 else world_static.addon_client = reg;
139
140 char path_buf[4096];
141 vg_str path;
142 vg_strnull( &path, path_buf, 4096 );
143
144 assert( reg );
145 addon_get_content_folder( reg, &path );
146
147 vg_str folder = path;
148 if( !vg_strgood( &folder ) ) {
149 vg_error( "Load target too long\n" );
150 return;
151 }
152
153 char worlds[3][4096];
154 u32 i=0;
155
156 vg_dir dir;
157 if( !vg_dir_open(&dir, folder.buffer) ){
158 vg_error( "opendir('%s') failed\n", folder.buffer );
159 return;
160 }
161
162 while( vg_dir_next_entry(&dir) ){
163 if( vg_dir_entry_type(&dir) == k_vg_entry_type_file ){
164 const char *d_name = vg_dir_entry_name(&dir);
165 if( d_name[0] == '.' ) continue;
166
167 vg_str file = folder;
168 vg_strcat( &file, "/" );
169 vg_strcat( &file, d_name );
170 if( !vg_strgood( &file ) ) continue;
171
172 char *ext = vg_strch( &file, '.' );
173 if( !ext ) continue;
174 if( strcmp(ext,".mdl") ) continue;
175
176 if( i == 3 ){
177 vg_warn( "There are too many .mdl files in the map folder!(3)\n" );
178 break;
179 }
180
181 strcpy( worlds[i++], file.buffer );
182 }
183 }
184 vg_dir_close(&dir);
185
186 if( i == 0 ){
187 vg_warn( "There are no .mdl files in the map folder.\n" );
188 }
189
190 u32 first_index = 0;
191 for( u32 j=0; j<i; j++ ){
192 vg_str name = { .buffer = worlds[j], .i=strlen(worlds[j]),
193 sizeof(worlds[j]) };
194 char *fname = vg_strch( &name, '/' );
195 if( fname ){
196 if( !strcmp( fname+1, "main.mdl" ) ){
197 first_index = j;
198 }
199 }
200 }
201
202 u32 instance_start = 0, instance_count = 1;
203 if( purpose == k_world_purpose_client ) instance_start = 1;
204
205 world_instance_load_mdl( instance_start, worlds[first_index] );
206
207 /* TODO: Support multiply packed worlds */
208 #if 0
209 world_loader.generate_point_cloud = 0;
210 for( u32 j=0; j<i; j++ ){
211 if( j != first_index ){
212 world_loader.world_index = j+1;
213 world_load_mdl( worlds[j] );
214 }
215 }
216 #endif
217
218 vg_async_item *final_call =
219 vg_async_alloc( sizeof(struct world_load_complete_data) );
220
221 struct world_load_complete_data *data = final_call->payload;
222 data->instance_start = instance_start;
223 data->instance_count = instance_count;
224
225 skaterift_world_get_save_path( purpose, data->save.path );
226 savedata_file_read( &data->save );
227
228 vg_async_dispatch( final_call, skaterift_world_load_done );
229 vg_async_stall();
230 }
231
232 /* holding pattern before we can start loading the new world, since we might be
233 * waiting for audio to stop */
234 static void skaterift_change_client_world_preupdate(void){
235 for( u32 i=1; i<vg_list_size(world_static.instances); i++ ){
236 world_instance *inst = &world_static.instances[i];
237
238 if( inst->status == k_world_status_unloading ){
239 if( world_freeable( inst ) ){
240 world_free( inst );
241 }
242 return;
243 }
244 }
245
246 if( vg_loader_availible() ){
247 vg_info( "worlds cleared, begining load\n" );
248 world_static.load_state = k_world_loader_load;
249
250 vg_linear_clear( vg_async.buffer );
251 struct world_load_args *args =
252 vg_linear_alloc( vg_async.buffer, sizeof(struct world_load_args) );
253 args->purpose = k_world_purpose_client;
254 args->reg = world_static.addon_client;
255
256 /* this is replaces the already correct reg but we have to set it again
257 * TOO BAD */
258
259 /* finally can start the loader */
260 vg_loader_start( skaterift_world_load_thread, args );
261 }
262 }
263
264 /* places all loaded worlds into unloading state */
265 static void skaterift_change_world_start( addon_reg *reg ){
266 if( world_static.active_instance != 0 )
267 vg_error( "Cannot change worlds while in non-root world\n" );
268 else{
269 if( world_static.addon_client == reg ){
270 vg_warn( "World is already loaded\n" );
271 return;
272 }
273
274 char buf[76];
275 addon_alias_uid( &reg->alias, buf );
276 vg_info( "switching to: %s\n", buf );
277 skaterift_autosave(1);
278
279 world_static.load_state = k_world_loader_preload;
280
281 vg_linear_clear( vg_mem.scratch ); /* ?? */
282 vg_info( "unloading old worlds\n" );
283 world_unlink_nonlocal( &world_static.instances[0] );
284
285 for( u32 i=1; i<vg_list_size(world_static.instances); i++ ){
286 world_instance *inst = &world_static.instances[i];
287
288 if( inst->status == k_world_status_loaded ){
289 inst->status = k_world_status_unloading;
290 world_fadeout_audio( inst );
291 }
292 }
293
294 world_static.addon_client = reg;
295 network_send_item( k_netmsg_playeritem_world1 );
296 }
297 }
298
299 /* console command for the above function */
300 static int skaterift_change_world_command( int argc, const char *argv[] ){
301 if( !vg_loader_availible() ) return 0;
302
303 if( argc == 1 ){
304 addon_alias q;
305 q.type = k_addon_type_world;
306 q.workshop_id = 0;
307 vg_strncpy( argv[0], q.foldername, 64, k_strncpy_always_add_null );
308
309 u32 reg_id = addon_match( &q );
310 if( reg_id != 0xffffffff ){
311 addon_reg *reg = get_addon_from_index( k_addon_type_world, reg_id );
312 skaterift_change_world_start( reg );
313 }
314 else {
315 char buf[76];
316 addon_alias_uid( &q, buf );
317 vg_error( "Addon '%s' is not installed or not found.\n", buf );
318 }
319 }
320
321 return 0;
322 }
323
324 /*
325 * checks:
326 * 1. to see if all audios owned by the world have been stopped
327 * 2. that this is the least significant world
328 */
329 static int world_freeable( world_instance *world ){
330 if( world->status != k_world_status_unloading ) return 0;
331 u8 world_id = (world - world_static.instances) + 1;
332
333 for( u32 i=world_id; i<vg_list_size(world_static.instances); i++ ){
334 if( world_static.instances[i].status != k_world_status_unloaded ){
335 return 0;
336 }
337 }
338
339 int freeable = 1;
340 audio_lock();
341 for( u32 i=0; i<AUDIO_CHANNELS; i++ ){
342 audio_channel *ch = &vg_audio.channels[i];
343
344 if( ch->allocated && (ch->world_id == world_id)){
345 if( !audio_channel_finished( ch ) ){
346 freeable = 0;
347 break;
348 }
349 }
350 }
351 audio_unlock();
352 return freeable;
353 }
354
355 /*
356 * Free all resources for world instance
357 */
358 static void world_free( world_instance *world )
359 {
360 vg_info( "Free world @%p\n", world );
361
362 /* free meshes */
363 mesh_free( &world->mesh_route_lines );
364 mesh_free( &world->mesh_geo );
365 mesh_free( &world->mesh_no_collide );
366 mesh_free( &world->mesh_water );
367
368 /* glDeleteBuffers silently ignores 0's and names that do not correspond to
369 * existing buffer objects.
370 * */
371 glDeleteBuffers( 1, &world->tbo_light_entities );
372 glDeleteTextures( 1, &world->tex_light_entities );
373 glDeleteTextures( 1, &world->tex_light_cubes );
374
375 /* delete textures and meshes */
376 glDeleteTextures( world->texture_count, world->textures );
377
378 u32 world_index = world - world_static.instances;
379 if( world_index ){
380 vg_linear_del( world_static.instances[world_index-1].heap,
381 vg_linear_header(world->heap) );
382 }
383
384 for( u32 i=0; i<mdl_arrcount(&world->ent_cubemap); i++ ){
385 ent_cubemap *cm = mdl_arritm(&world->ent_cubemap,i);
386 glDeleteTextures( 1, &cm->texture_id );
387 glDeleteFramebuffers( 1, &cm->framebuffer_id );
388 glDeleteRenderbuffers( 1, &cm->renderbuffer_id );
389 }
390
391 world->status = k_world_status_unloaded;
392 }
393
394 /*
395 * reset the world structure without deallocating persistent buffers
396 * TODO: Make this a memset(0), and have persistent items live in a static loc
397 */
398 static void world_init_blank( world_instance *world )
399 {
400 memset( &world->meta, 0, sizeof(mdl_context) );
401
402 world->textures = NULL;
403 world->texture_count = 0;
404 world->surfaces = NULL;
405 world->surface_count = 0;
406
407 world->geo_bh = NULL;
408 world->entity_bh = NULL;
409 world->entity_list = NULL;
410 world->rendering_gate = NULL;
411
412 world->water.enabled = 0;
413 world->time = 0.0;
414
415 /* default lighting conditions
416 * -------------------------------------------------------------*/
417 struct ub_world_lighting *state = &world->ub_lighting;
418
419 state->g_light_preview = 0;
420 state->g_shadow_samples = 8;
421 state->g_water_fog = 0.04f;
422
423 v4_zero( state->g_water_plane );
424 v4_zero( state->g_depth_bounds );
425
426 state->g_shadow_length = 9.50f;
427 state->g_shadow_spread = 0.65f;
428
429 v3_copy( (v3f){0.37f, 0.54f, 0.97f}, state->g_daysky_colour );
430 v3_copy( (v3f){0.03f, 0.05f, 0.20f}, state->g_nightsky_colour );
431 v3_copy( (v3f){1.00f, 0.32f, 0.01f}, state->g_sunset_colour );
432 v3_copy( (v3f){0.13f, 0.17f, 0.35f}, state->g_ambient_colour );
433 v3_copy( (v3f){0.25f, 0.17f, 0.51f}, state->g_sunset_ambient );
434 v3_copy( (v3f){1.10f, 0.89f, 0.35f}, state->g_sun_colour );
435 }
436
437 #endif /* WORLD_LOAD_C */