7 #include "world_load.h"
10 VG_STATIC
void world_gen_entities_init( world_instance
*world
){
12 for( u32 j
=0; j
<mdl_arrcount(&world
->ent_light
); j
++ ){
13 ent_light
*light
= mdl_arritm( &world
->ent_light
, j
);
16 q_m3x3( light
->transform
.q
, to_world
);
17 v3_copy( light
->transform
.co
, to_world
[3] );
18 m4x3_invert_affine( to_world
, light
->inverse_world
);
20 light
->angle_sin_cos
[0] = sinf( light
->angle
* 0.5f
);
21 light
->angle_sin_cos
[1] = cosf( light
->angle
* 0.5f
);
25 for( u32 j
=0; j
<mdl_arrcount(&world
->ent_gate
); j
++ ){
26 ent_gate
*gate
= mdl_arritm( &world
->ent_gate
, j
);
28 if( !(gate
->flags
& k_ent_gate_nonlocal
) ) {
29 gate_transform_update( gate
);
32 vg_async_call( world_link_nonlocal_async
, world
, 0 );
35 for( u32 j
=0; j
<mdl_arrcount(&world
->ent_water
); j
++ ){
36 ent_water
*water
= mdl_arritm( &world
->ent_water
, j
);
37 if( world
->water
.enabled
){
38 vg_warn( "Multiple water surfaces in level!\n" );
42 world
->water
.enabled
= 1;
43 water_set_surface( world
, water
->transform
.co
[1] );
47 for( u32 j
=0; j
<mdl_arrcount(&world
->ent_volume
); j
++ ){
48 ent_volume
*volume
= mdl_arritm( &world
->ent_volume
, j
);
49 mdl_transform_m4x3( &volume
->transform
, volume
->to_world
);
50 m4x3_invert_full( volume
->to_world
, volume
->to_local
);
54 for( u32 j
=0; j
<mdl_arrcount(&world
->ent_audio
); j
++ ){
55 ent_audio
*audio
= mdl_arritm( &world
->ent_audio
, j
);
57 for( u32 k
=0; k
<audio
->clip_count
; k
++ ){
58 ent_audio_clip
*clip
= mdl_arritm( &world
->ent_audio_clip
,
59 audio
->clip_start
+k
);
61 if( clip
->_
.file
.pack_size
){
62 u32 size
= clip
->_
.file
.pack_size
,
63 offset
= clip
->_
.file
.pack_offset
;
65 /* embedded files are fine to clear the scratch buffer, only
66 * external audio uses it */
68 vg_linear_clear( vg_mem
.scratch
);
69 void *data
= vg_linear_alloc( vg_mem
.scratch
,
70 clip
->_
.file
.pack_size
);
72 mdl_fread_pack_file( &world
->meta
, &clip
->_
.file
, data
);
74 clip
->_
.clip
.path
= NULL
;
75 clip
->_
.clip
.flags
= audio
->flags
;
76 clip
->_
.clip
.data
= data
;
77 clip
->_
.clip
.size
= size
;
80 clip
->_
.clip
.path
= mdl_pstr(&world
->meta
,clip
->_
.file
.pstr_path
);
81 clip
->_
.clip
.flags
= audio
->flags
;
82 clip
->_
.clip
.data
= NULL
;
83 clip
->_
.clip
.size
= 0;
86 audio_clip_load( &clip
->_
.clip
, world
->heap
);
90 /* create generic entity hierachy for those who need it */
91 u32 indexed_count
= 0;
97 { k_ent_gate
, &world
->ent_gate
},
98 { k_ent_challenge
, &world
->ent_challenge
},
99 { k_ent_volume
, &world
->ent_volume
}
102 for( u32 i
=0; i
<vg_list_size(indexables
); i
++ )
103 indexed_count
+= mdl_arrcount( indexables
[i
].array
);
104 vg_info( "indexing %u entities\n", indexed_count
);
106 world
->entity_list
= vg_linear_alloc( world
->heap
,
107 vg_align8(indexed_count
*sizeof(u32
)));
110 for( u32 i
=0; i
<vg_list_size(indexables
); i
++ ){
111 u32 type
= indexables
[i
].type
,
112 count
= mdl_arrcount( indexables
[i
].array
);
114 for( u32 j
=0; j
<count
; j
++ )
115 world
->entity_list
[index
++] = mdl_entity_id( type
, j
);
118 world
->entity_bh
= bh_create( world
->heap
, &bh_system_entity_list
, world
,
123 ent_spawn
*world_find_closest_spawn( world_instance
*world
, v3f position
)
125 ent_spawn
*rp
= NULL
, *r
;
126 float min_dist
= INFINITY
;
128 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_spawn
); i
++ ){
129 r
= mdl_arritm( &world
->ent_spawn
, i
);
130 float d
= v3_dist2( r
->transform
.co
, position
);
139 if( mdl_arrcount(&world
->ent_spawn
) ){
140 vg_warn( "Invalid distances to spawns.. defaulting to first one.\n" );
141 return mdl_arritm( &world
->ent_spawn
, 0 );
144 vg_error( "There are no spawns in the level!\n" );
152 ent_spawn
*world_find_spawn_by_name( world_instance
*world
, const char *name
)
154 ent_spawn
*rp
= NULL
, *r
;
155 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_spawn
); i
++ ){
156 r
= mdl_arritm( &world
->ent_spawn
, i
);
157 if( !strcmp( mdl_pstr(&world
->meta
, r
->pstr_name
), name
) ){
164 vg_warn( "No spawn named '%s'\n", name
);
169 VG_STATIC
void ent_volume_call( world_instance
*world
, ent_call
*call
)
171 u32 index
= mdl_entity_id_id( call
->id
);
172 ent_volume
*volume
= mdl_arritm( &world
->ent_volume
, index
);
173 if( !volume
->target
) return;
175 if( call
->function
== k_ent_function_trigger
){
176 call
->id
= volume
->target
;
178 if( volume
->flags
& k_ent_volume_flag_particles
){
179 float *co
= alloca( sizeof(float)*3 );
180 co
[0] = vg_randf64()*2.0f
-1.0f
;
181 co
[1] = vg_randf64()*2.0f
-1.0f
;
182 co
[2] = vg_randf64()*2.0f
-1.0f
;
183 m4x3_mulv( volume
->to_world
, co
, co
);
185 call
->function
= k_ent_function_particle_spawn
;
187 entity_call( world
, call
);
190 call
->function
= volume
->trigger
.event
;
191 entity_call( world
, call
);
196 VG_STATIC
void ent_audio_call( world_instance
*world
, ent_call
*call
){
197 if( world
->status
== k_world_status_unloading
){
198 vg_warn( "cannot modify audio while unloading world\n" );
202 u8 world_id
= (world
- world_static
.instances
) + 1;
203 u32 index
= mdl_entity_id_id( call
->id
);
204 ent_audio
*audio
= mdl_arritm( &world
->ent_audio
, index
);
208 if( call
->function
== k_ent_function_particle_spawn
){
209 v3_copy( call
->data
, sound_co
);
211 else if( call
->function
== k_ent_function_trigger
){
212 v3_copy( audio
->transform
.co
, sound_co
);
215 vg_fatal_error( "ent_audio_call (invalid function id)" );
217 float chance
= vg_randf64()*100.0f
,
220 for( u32 i
=0; i
<audio
->clip_count
; i
++ ){
221 ent_audio_clip
*clip
= mdl_arritm( &world
->ent_audio_clip
,
222 audio
->clip_start
+i
);
224 float mod
= world
->probabilities
[ audio
->probability_curve
],
225 p
= clip
->probability
* mod
;
231 if( audio
->behaviour
== k_channel_behaviour_unlimited
){
232 audio_oneshot_3d( &clip
->_
.clip
, sound_co
,
233 audio
->transform
.s
[0],
236 else if( audio
->behaviour
== k_channel_behaviour_discard_if_full
){
238 audio_get_group_idle_channel( audio
->group
,
239 audio
->max_channels
);
242 audio_channel_init( ch
, &clip
->_
.clip
, audio
->flags
);
243 audio_channel_group( ch
, audio
->group
);
244 audio_channel_world( ch
, world_id
);
245 audio_channel_set_spacial( ch
, sound_co
, audio
->transform
.s
[0] );
246 audio_channel_edit_volume( ch
, audio
->volume
, 1 );
247 ch
= audio_relinquish_channel( ch
);
250 else if( audio
->behaviour
== k_channel_behaviour_crossfade_if_full
){
252 audio_get_group_idle_channel( audio
->group
,
253 audio
->max_channels
);
257 audio_channel
*existing
=
258 audio_get_group_first_active_channel( audio
->group
);
261 if( existing
->source
== &clip
->_
.clip
){
267 existing
= audio_channel_fadeout(existing
, audio
->crossfade
);
270 ch
= audio_get_first_idle_channel();
274 audio_channel_init( ch
, &clip
->_
.clip
, audio
->flags
);
275 audio_channel_group( ch
, audio
->group
);
276 audio_channel_world( ch
, world_id
);
277 audio_channel_fadein( ch
, audio
->crossfade
);
278 ch
= audio_relinquish_channel( ch
);
289 VG_STATIC
void ent_ccmd_call( world_instance
*world
, ent_call
*call
){
290 if( call
->function
== k_ent_function_trigger
){
291 u32 index
= mdl_entity_id_id( call
->id
);
292 ent_ccmd
*ccmd
= mdl_arritm( &world
->ent_ccmd
, index
);
293 vg_execute_console_input( mdl_pstr(&world
->meta
, ccmd
->pstr_command
) );
299 * ----------------------------------------------------------------------------
303 entity_bh_expand_bound( void *user
, boxf bound
, u32 item_index
){
304 world_instance
*world
= user
;
306 u32 id
= world
->entity_list
[ item_index
],
307 type
= mdl_entity_id_type( id
),
308 index
= mdl_entity_id_id( id
);
310 if( type
== k_ent_gate
){
311 ent_gate
*gate
= mdl_arritm( &world
->ent_gate
, index
);
312 boxf box
= {{ -gate
->dimensions
[0], -gate
->dimensions
[1], -0.1f
},
313 { gate
->dimensions
[0], gate
->dimensions
[1], 0.1f
}};
315 m4x3_expand_aabb_aabb( gate
->to_world
, bound
, box
);
317 else if( type
== k_ent_challenge
){
318 ent_challenge
*challenge
= mdl_arritm( &world
->ent_challenge
, index
);
320 /* TODO: This might be more work than necessary. could maybe just get
321 * away with representing them as points */
326 for( u32 i
=0; i
<challenge
->submesh_count
; i
++ ){
327 mdl_submesh
*sm
= mdl_arritm( &world
->meta
.submeshs
,
328 challenge
->submesh_start
+i
);
329 box_concat( box
, sm
->bbx
);
333 mdl_transform_m4x3( &challenge
->transform
, transform
);
334 m4x3_expand_aabb_aabb( transform
, bound
, box
);
336 else if( type
== k_ent_volume
){
337 ent_volume
*volume
= mdl_arritm( &world
->ent_volume
, index
);
338 m4x3_expand_aabb_aabb( volume
->to_world
, bound
,
339 (boxf
){{-1.0f
,-1.0f
,-1.0f
},{ 1.0f
, 1.0f
, 1.0f
}} );
343 VG_STATIC
float entity_bh_centroid( void *user
, u32 item_index
, int axis
){
344 world_instance
*world
= user
;
346 u32 id
= world
->entity_list
[ item_index
],
347 type
= mdl_entity_id_type( id
),
348 index
= mdl_entity_id_id( id
);
350 if( type
== k_ent_gate
){
351 ent_gate
*gate
= mdl_arritm( &world
->ent_gate
, index
);
352 return gate
->to_world
[3][axis
];
354 else if( type
== k_ent_challenge
){
355 ent_challenge
*challenge
= mdl_arritm( &world
->ent_challenge
, index
);
356 return challenge
->transform
.co
[axis
];
358 else if( type
== k_ent_volume
){
359 ent_volume
*volume
= mdl_arritm( &world
->ent_volume
, index
);
360 return volume
->transform
.co
[axis
];
363 vg_fatal_error( "Programming error\n" );
368 VG_STATIC
void entity_bh_swap( void *user
, u32 ia
, u32 ib
){
369 world_instance
*world
= user
;
371 u32 a
= world
->entity_list
[ ia
],
372 b
= world
->entity_list
[ ib
];
374 world
->entity_list
[ ia
] = b
;
375 world
->entity_list
[ ib
] = a
;
378 VG_STATIC
void entity_bh_debug( void *user
, u32 item_index
){
379 world_instance
*world
= user
;
381 u32 id
= world
->entity_list
[ item_index
],
382 type
= mdl_entity_id_type( id
),
383 index
= mdl_entity_id_id( id
);
385 if( type
== k_ent_gate
){
386 ent_gate
*gate
= mdl_arritm( &world
->ent_gate
, index
);
387 boxf box
= {{ -gate
->dimensions
[0], -gate
->dimensions
[1], -0.1f
},
388 { gate
->dimensions
[0], gate
->dimensions
[1], 0.1f
}};
389 vg_line_boxf_transformed( gate
->to_world
, box
, 0xf000ff00 );
391 else if( type
== k_ent_challenge
){
392 ent_challenge
*challenge
= mdl_arritm( &world
->ent_challenge
, index
);
396 for( u32 i
=0; i
<challenge
->submesh_count
; i
++ ){
397 mdl_submesh
*sm
= mdl_arritm( &world
->meta
.submeshs
,
398 challenge
->submesh_start
+i
);
399 box_concat( box
, sm
->bbx
);
403 mdl_transform_m4x3( &challenge
->transform
, transform
);
404 vg_line_boxf_transformed( transform
, box
, 0xf000ff00 );
406 else if( type
== k_ent_volume
){
407 ent_volume
*volume
= mdl_arritm( &world
->ent_volume
, index
);
408 vg_line_boxf_transformed( volume
->to_world
,
409 (boxf
){{-1.0f
,-1.0f
,-1.0f
},{ 1.0f
, 1.0f
, 1.0f
}},
413 vg_fatal_error( "Programming error\n" );
417 VG_STATIC
void entity_bh_closest( void *user
, u32 item_index
, v3f point
,
419 world_instance
*world
= user
;
421 u32 id
= world
->entity_list
[ item_index
],
422 type
= mdl_entity_id_type( id
),
423 index
= mdl_entity_id_id( id
);
425 if( type
== k_ent_gate
){
426 ent_gate
*gate
= mdl_arritm( &world
->ent_gate
, index
);
427 v3_copy( gate
->to_world
[3], closest
);
429 else if( type
== k_ent_challenge
){
430 ent_challenge
*challenge
= mdl_arritm( &world
->ent_challenge
, index
);
431 v3_copy( challenge
->transform
.co
, closest
);
433 else if( type
== k_ent_volume
){
434 ent_volume
*volume
= mdl_arritm( &world
->ent_volume
, index
);
435 v3_copy( volume
->to_world
[3], closest
);
438 vg_fatal_error( "Programming error\n" );
442 VG_STATIC
void world_entity_start( world_instance
*world
,
443 struct savedata
*sav
){
444 vg_info( "Start instance %p\n", world
);
446 world
->probabilities
[ k_probability_curve_constant
] = 1.0f
;
447 for( u32 i
=0; i
<mdl_arrcount(&world
->ent_audio
); i
++ ){
448 ent_audio
*audio
= mdl_arritm(&world
->ent_audio
,i
);
449 if( audio
->flags
& AUDIO_FLAG_AUTO_START
){
452 call
.function
= k_ent_function_trigger
;
453 call
.id
= mdl_entity_id( k_ent_audio
, i
);
454 entity_call( world
, &call
);
459 VG_STATIC
void async_world_entity_start( void *payload
, u32 size
){
463 #endif /* WORLD_ENTITY_C */