traffic
[carveJwlIkooP6JGAAIwe30JlM.git] / world.h
1 /*
2 * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved
3 */
4
5 #include "common.h"
6
7 #ifndef WORLD_H
8 #define WORLD_H
9
10 typedef struct world_instance world_instance;
11
12 #include "vg/vg_loader.h"
13
14 #include "network.h"
15 #include "network_msg.h"
16 #include "scene.h"
17 #include "render.h"
18 #include "rigidbody.h"
19 #include "bvh.h"
20 #include "model.h"
21 #include "entity.h"
22 #include "font.h"
23
24 #include "shaders/scene_standard.h"
25 #include "shaders/scene_standard_alphatest.h"
26 #include "shaders/scene_vertex_blend.h"
27 #include "shaders/scene_terrain.h"
28 #include "shaders/scene_depth.h"
29 #include "shaders/scene_position.h"
30
31 #include "shaders/model_sky.h"
32
33 enum { k_max_ui_segments = 8 };
34
35 enum { k_max_ui_elements = k_max_ui_segments };
36 enum { k_max_element_verts = 10 };
37 enum { k_max_element_indices = 20 };
38
39 enum { k_route_ui_max_verts = k_max_ui_elements*k_max_element_verts };
40 enum { k_route_ui_max_indices = k_max_ui_elements*k_max_element_indices };
41
42 enum logic_type
43 {
44 k_logic_type_relay = 1,
45 k_logic_type_chance = 2,
46 k_logic_type_achievement = 3
47 };
48
49 enum geo_type
50 {
51 k_geo_type_solid = 0,
52 k_geo_type_nonsolid = 1,
53 k_geo_type_water = 2
54 };
55
56 static const float k_light_cube_size = 8.0f;
57
58 struct world_instance {
59 /* Fixed items
60 * -------------------------------------------------------
61 */
62
63 void *heap;
64 char world_name[ 64 ];
65 enum world_status{
66 k_world_status_unloaded = 0,
67 k_world_status_loading = 1,
68 k_world_status_loaded = 2
69 }
70 status;
71
72 struct{
73 boxf depthbounds;
74 int depth_computed;
75
76 float height;
77 int enabled;
78 v4f plane;
79 }
80 water;
81
82 /* STD140 */
83 struct ub_world_lighting{
84 v4f g_cube_min,
85 g_cube_inv_range;
86
87 v4f g_water_plane,
88 g_depth_bounds;
89
90 v4f g_daysky_colour;
91 v4f g_nightsky_colour;
92 v4f g_sunset_colour;
93 v4f g_ambient_colour;
94 v4f g_sunset_ambient;
95 v4f g_sun_colour;
96 v4f g_sun_dir;
97 v4f g_board_0;
98 v4f g_board_1;
99
100 float g_water_fog;
101 float g_time;
102 float g_realtime;
103 float g_shadow_length;
104 float g_shadow_spread;
105
106 float g_time_of_day;
107 float g_day_phase;
108 float g_sunset_phase;
109
110 int g_light_preview;
111 int g_shadow_samples;
112
113 int g_debug_indices;
114 int g_debug_complexity;
115 }
116 ub_lighting;
117 GLuint ubo_lighting;
118 int ubo_bind_point;
119
120 GLuint tbo_light_entities,
121 tex_light_entities,
122 tex_light_cubes;
123
124 float probabilities[3];
125
126 v3i light_cubes;
127
128 struct framebuffer heightmap;
129
130 /*
131 * Dynamically allocated when world_load is called.
132 *
133 * the following arrays index somewhere into this linear
134 * allocator
135 *
136 * (world_gen.h)
137 * --------------------------------------------------------------------------
138 */
139
140 /*
141 * Main world .mdl
142 */
143 mdl_context meta;
144
145 GLuint *textures;
146 u32 texture_count;
147
148 struct world_surface{
149 mdl_material info;
150 mdl_submesh sm_geo,
151 sm_no_collide;
152 }
153 * surfaces;
154 u32 surface_count;
155
156 mdl_array_ptr ent_spawn,
157 ent_gate,
158 ent_light,
159 ent_route_node,
160 ent_path_index,
161 ent_checkpoint,
162 ent_route,
163 ent_water,
164
165 ent_audio_clip,
166 ent_audio,
167 ent_volume,
168 ent_traffic;
169
170 ent_gate *rendering_gate;
171
172 /* logic
173 * ----------------------------------------------------
174 */
175
176 /* world geometry */
177 scene *scene_geo,
178 *scene_no_collide,
179 *scene_lines;
180
181 /* spacial mappings */
182 bh_tree *audio_bh,
183 *volume_bh,
184 *geo_bh;
185
186 /* graphics */
187 glmesh mesh_route_lines;
188 glmesh mesh_geo,
189 mesh_no_collide,
190 mesh_water;
191
192 rb_object rb_geo;
193 };
194
195 struct world_global{
196 /*
197 * Allocated as system memory
198 * --------------------------------------------------------------------------
199 */
200 void *heap;
201
202 /* rendering */
203 glmesh skydome;
204 glmesh mesh_gate;
205 mdl_submesh sm_gate_surface,
206 sm_gate_marker[4];
207
208 double sky_time, sky_rate, sky_target_rate;
209
210 u32 current_run_version;
211 double time, rewind_from, rewind_to, last_use;
212
213 /* water rendering */
214 struct{
215 struct framebuffer fbreflect, fbdepth;
216 }
217 water;
218
219 /* split flap display */
220 struct{
221 glmesh mesh_base, mesh_display;
222 mdl_submesh sm_base;
223 u32 active_route_board;
224
225 u32 w, h;
226 float *buffer;
227 }
228 sfd;
229
230 v3f render_gate_pos;
231 int in_volume;
232
233 int switching_to_new_world;
234
235 world_instance worlds[4];
236 u32 world_count;
237 u32 active_world;
238
239 /* text particles */
240 font3d font;
241
242 struct timer_text{
243 char text[8];
244 m4x3f transform;
245 ent_gate *gate;
246 ent_route *route;
247 }
248 timer_texts[4];
249 u32 timer_text_count;
250
251 struct text_particle{
252 rb_object obj;
253 m4x3f mlocal;
254 ent_glyph *glyph;
255 v4f colour;
256
257 m4x3f mdl;
258 }
259 text_particles[6*4];
260 u32 text_particle_count;
261 }
262 static world_global;
263
264 VG_STATIC world_instance *get_active_world( void )
265 {
266 return &world_global.worlds[ world_global.active_world ];
267 }
268
269 /*
270 * API
271 */
272
273 VG_STATIC
274 int ray_hit_is_ramp( world_instance *world, ray_hit *hit );
275
276 VG_STATIC
277 struct world_surface *ray_hit_surface( world_instance *world, ray_hit *hit );
278
279 VG_STATIC
280 void ray_world_get_tri( world_instance *world, ray_hit *hit, v3f tri[3] );
281
282 VG_STATIC
283 int ray_world( world_instance *world, v3f pos, v3f dir, ray_hit *hit );
284
285 VG_STATIC
286 ent_spawn *world_find_closest_spawn( world_instance *world, v3f position )
287 {
288 ent_spawn *rp = NULL, *r;
289 float min_dist = INFINITY;
290
291 for( u32 i=0; i<mdl_arrcount(&world->ent_spawn); i++ ){
292 r = mdl_arritm( &world->ent_spawn, i );
293 float d = v3_dist2( r->transform.co, position );
294
295 if( d < min_dist ){
296 min_dist = d;
297 rp = r;
298 }
299 }
300
301 if( !rp ){
302 if( mdl_arrcount(&world->ent_spawn) ){
303 vg_warn( "Invalid distances to spawns.. defaulting to first one.\n" );
304 return mdl_arritm( &world->ent_spawn, 0 );
305 }
306 else{
307 vg_error( "There are no spawns in the level!\n" );
308 }
309 }
310
311 return rp;
312 }
313
314 VG_STATIC
315 ent_spawn *world_find_spawn_by_name( world_instance *world, const char *name )
316 {
317 ent_spawn *rp = NULL, *r;
318 for( u32 i=0; i<mdl_arrcount(&world->ent_spawn); i++ ){
319 r = mdl_arritm( &world->ent_spawn, i );
320 if( !strcmp( mdl_pstr(&world->meta, r->pstr_name), name ) ){
321 rp = r;
322 break;
323 }
324 }
325
326 if( !rp )
327 vg_warn( "No spawn named '%s'\n", name );
328
329 return rp;
330 }
331
332 /*
333 * Submodules
334 */
335
336 VG_STATIC float
337 k_day_length = 30.0f; /* minutes */
338
339 VG_STATIC int k_debug_light_indices = 0,
340 k_debug_light_complexity = 0,
341 k_light_preview = 0;
342
343 #include "world_routes.h"
344 #include "world_sfd.h"
345 #include "world_render.h"
346 #include "world_water.h"
347 #include "world_volumes.h"
348 #include "world_gen.h"
349 #include "world_gate.h"
350
351 /*
352 * -----------------------------------------------------------------------------
353 * Events
354 * -----------------------------------------------------------------------------
355 */
356
357 VG_STATIC int world_stop_sound( int argc, const char *argv[] )
358 {
359 world_instance *world = get_active_world();
360 return 0;
361 }
362
363 VG_STATIC void world_init(void)
364 {
365 VG_VAR_F32( k_day_length );
366 VG_VAR_I32( k_debug_light_indices );
367 VG_VAR_I32( k_debug_light_complexity );
368 VG_VAR_I32( k_light_preview );
369
370 world_global.sky_rate = 1.0;
371 world_global.sky_target_rate = 1.0;
372
373 shader_scene_standard_register();
374 shader_scene_standard_alphatest_register();
375 shader_scene_vertex_blend_register();
376 shader_scene_terrain_register();
377 shader_scene_depth_register();
378 shader_scene_position_register();
379
380 shader_model_sky_register();
381
382 vg_info( "Loading world resources\n" );
383
384 vg_linear_clear( vg_mem.scratch );
385
386 mdl_context msky;
387 mdl_open( &msky, "models/rs_skydome.mdl", vg_mem.scratch );
388 mdl_load_metadata_block( &msky, vg_mem.scratch );
389 mdl_load_mesh_block( &msky, vg_mem.scratch );
390 mdl_close( &msky );
391
392 vg_acquire_thread_sync();
393 {
394 mdl_unpack_glmesh( &msky, &world_global.skydome );
395 }
396 vg_release_thread_sync();
397
398 /* Other systems */
399 vg_info( "Loading other world systems\n" );
400
401 vg_loader_step( world_render_init, NULL );
402 vg_loader_step( world_sfd_init, NULL );
403 vg_loader_step( world_water_init, NULL );
404 vg_loader_step( world_gates_init, NULL );
405 vg_loader_step( world_routes_init, NULL );
406
407 /* Allocate dynamic world memory arena */
408 u32 max_size = 76*1024*1024;
409 world_global.heap = vg_create_linear_allocator( vg_mem.rtmemory, max_size,
410 VG_MEMORY_SYSTEM );
411 }
412
413 typedef struct ent_call ent_call;
414 struct ent_call{
415 ent_index ent;
416 u32 function;
417 void *data;
418 };
419
420 VG_STATIC void entity_call( world_instance *world, ent_call *call );
421
422 VG_STATIC void ent_volume_call( world_instance *world, ent_call *call )
423 {
424 ent_volume *volume = mdl_arritm( &world->ent_volume, call->ent.index );
425 if( !volume->target.type ) return;
426
427 if( call->function == k_ent_function_trigger ){
428 call->ent = volume->target;
429
430 if( volume->type == k_volume_subtype_particle ){
431 float *co = alloca( sizeof(float)*3 );
432 co[0] = vg_randf()*2.0f-1.0f;
433 co[1] = vg_randf()*2.0f-1.0f;
434 co[2] = vg_randf()*2.0f-1.0f;
435 m4x3_mulv( volume->to_world, co, co );
436
437 call->function = k_ent_function_particle_spawn;
438 call->data = co;
439 entity_call( world, call );
440 }
441 else
442 entity_call( world, call );
443 }
444 }
445
446 VG_STATIC void ent_audio_call( world_instance *world, ent_call *call )
447 {
448 ent_audio *audio = mdl_arritm( &world->ent_audio, call->ent.index );
449
450 v3f sound_co;
451
452 if( call->function == k_ent_function_particle_spawn ){
453 v3_copy( call->data, sound_co );
454 }
455 else if( call->function == k_ent_function_trigger ){
456 v3_copy( audio->transform.co, sound_co );
457 }
458 else
459 vg_fatal_exit_loop( "ent_audio_call (invalid function id)" );
460
461 float chance = vg_randf()*100.0f,
462 bar = 0.0f;
463
464 for( u32 i=0; i<audio->clip_count; i++ ){
465 ent_audio_clip *clip = mdl_arritm( &world->ent_audio_clip,
466 audio->clip_start+i );
467
468 float mod = world->probabilities[ audio->probability_curve ],
469 p = clip->probability * mod;
470
471 bar += p;
472
473 if( chance < bar ){
474
475 audio_lock();
476
477 if( audio->behaviour == k_channel_behaviour_unlimited ){
478 audio_oneshot_3d( &clip->clip, sound_co,
479 audio->transform.s[0],
480 audio->volume );
481 }
482 else if( audio->behaviour == k_channel_behaviour_discard_if_full ){
483 audio_channel *ch =
484 audio_get_group_idle_channel( audio->group,
485 audio->max_channels );
486
487 if( ch ){
488 audio_channel_init( ch, &clip->clip, audio->flags );
489 audio_channel_group( ch, audio->group );
490 audio_channel_set_spacial( ch, sound_co, audio->transform.s[0] );
491 audio_channel_edit_volume( ch, audio->volume, 1 );
492 ch = audio_relinquish_channel( ch );
493 }
494 }
495 else if( audio->behaviour == k_channel_behaviour_crossfade_if_full){
496 audio_channel *ch =
497 audio_get_group_idle_channel( audio->group,
498 audio->max_channels );
499
500 /* group is full */
501 if( !ch ){
502 audio_channel *existing =
503 audio_get_group_first_active_channel( audio->group );
504
505 if( existing ){
506 if( existing->source == &clip->clip ){
507 audio_unlock();
508 return;
509 }
510
511 existing->group = 0;
512 existing = audio_channel_fadeout(existing, audio->crossfade);
513 }
514
515 ch = audio_get_first_idle_channel();
516 }
517
518 if( ch ){
519 audio_channel_init( ch, &clip->clip, audio->flags );
520 audio_channel_group( ch, audio->group );
521 audio_channel_fadein( ch, audio->crossfade );
522 ch = audio_relinquish_channel( ch );
523 }
524 }
525
526 audio_unlock();
527 return;
528 }
529 }
530 }
531
532 VG_STATIC void entity_call( world_instance *world, ent_call *call )
533 {
534 if( call->ent.type == k_ent_volume ){
535 ent_volume_call( world, call );
536 } else if( call->ent.type == k_ent_audio ){
537 ent_audio_call( world, call );
538 }
539 }
540
541 VG_STATIC void world_update( world_instance *world, v3f pos )
542 {
543 world_global.sky_time += world_global.sky_rate * vg.time_delta;
544 world_global.sky_rate = vg_lerp( world_global.sky_rate,
545 world_global.sky_target_rate,
546 vg.time_delta * 5.0 );
547
548 world_routes_update_timer_texts( world );
549 world_routes_update( world );
550 //world_routes_debug( world );
551
552 /* ---- traffic -------- */
553
554 for( u32 i=0; i<mdl_arrcount( &world->ent_traffic ); i++ ){
555 ent_traffic *traffic = mdl_arritm( &world->ent_traffic, i );
556
557 u32 i1 = traffic->index,
558 i0,
559 i2 = i1+1;
560
561 if( i1 == 0 ) i0 = traffic->node_count-1;
562 else i0 = i1-1;
563
564 if( i2 >= traffic->node_count ) i2 = 0;
565
566 i0 += traffic->start_node;
567 i1 += traffic->start_node;
568 i2 += traffic->start_node;
569
570 v3f h[3];
571
572 ent_route_node *rn0 = mdl_arritm( &world->ent_route_node, i0 ),
573 *rn1 = mdl_arritm( &world->ent_route_node, i1 ),
574 *rn2 = mdl_arritm( &world->ent_route_node, i2 );
575
576 v3_copy( rn1->co, h[1] );
577 v3_lerp( rn0->co, rn1->co, 0.5f, h[0] );
578 v3_lerp( rn1->co, rn2->co, 0.5f, h[2] );
579
580 float const k_sample_dist = 0.0025f;
581 v3f pc, pd;
582 eval_bezier3( h[0], h[1], h[2], traffic->t, pc );
583 eval_bezier3( h[0], h[1], h[2], traffic->t+k_sample_dist, pd );
584
585 v3f v0;
586 v3_sub( pd, pc, v0 );
587 float length = vg_maxf( 0.0001f, v3_length( v0 ) );
588 v3_muls( v0, 1.0f/length, v0 );
589
590 float mod = k_sample_dist / length;
591
592 traffic->t += traffic->speed * vg.time_delta * mod;
593
594 if( traffic->t > 1.0f ){
595 traffic->t -= 1.0f;
596
597 if( traffic->t > 1.0f ) traffic->t = 0.0f;
598
599 traffic->index ++;
600
601 if( traffic->index >= traffic->node_count )
602 traffic->index = 0;
603 }
604
605 v3_copy( pc, traffic->transform.co );
606
607 float a = atan2f( -v0[0], v0[2] );
608 q_axis_angle( traffic->transform.q, (v3f){0.0f,1.0f,0.0f}, -a );
609
610 vg_line_pt3( traffic->transform.co, 0.3f, VG__BLUE );
611 }
612
613 /* ---- SFD ------------ */
614
615 if( mdl_arrcount( &world->ent_route ) ){
616 u32 closest = 0;
617 float min_dist = INFINITY;
618
619 for( u32 i=0; i<mdl_arrcount( &world->ent_route ); i++ ){
620 ent_route *route = mdl_arritm( &world->ent_route, i );
621 float dist = v3_dist2( route->board_transform[3], pos );
622
623 if( dist < min_dist ){
624 min_dist = dist;
625 closest = i;
626 }
627 }
628
629 if( (world_global.sfd.active_route_board != closest)
630 || network_scores_updated )
631 {
632 network_scores_updated = 0;
633 world_global.sfd.active_route_board = closest;
634
635 ent_route *route = mdl_arritm( &world->ent_route, closest );
636 u32 id = route->official_track_id;
637
638 if( id != 0xffffffff ){
639 struct netmsg_board *local_board =
640 &scoreboard_client_data.boards[id];
641
642 for( int i=0; i<13; i++ ){
643 sfd_encode( i, &local_board->data[27*i] );
644 }
645 }else{
646 sfd_encode( 0, mdl_pstr( &world->meta, route->pstr_name ) );
647 sfd_encode( 1, "No data" );
648 }
649 }
650 }
651 sfd_update();
652
653 static float random_accum = 0.0f;
654 random_accum += vg.time_delta;
655
656 u32 random_ticks = 0;
657
658 while( random_accum > 0.1f ){
659 random_accum -= 0.1f;
660 random_ticks ++;
661 }
662
663 float radius = 25.0f;
664 boxf volume_proximity;
665 v3_add( pos, (v3f){ radius, radius, radius }, volume_proximity[1] );
666 v3_sub( pos, (v3f){ radius, radius, radius }, volume_proximity[0] );
667
668 bh_iter it;
669 bh_iter_init( 0, &it );
670 int idx;
671
672 int in_volume = 0;
673
674 while( bh_next( world->volume_bh, &it, volume_proximity, &idx ) ){
675 ent_volume *volume = mdl_arritm( &world->ent_volume, idx );
676
677 boxf cube = {{-1.0f,-1.0f,-1.0f},{1.0f,1.0f,1.0f}};
678
679 if( volume->type == k_volume_subtype_trigger ){
680 v3f local;
681 m4x3_mulv( volume->to_local, pos, local );
682
683 if( (fabsf(local[0]) <= 1.0f) &&
684 (fabsf(local[1]) <= 1.0f) &&
685 (fabsf(local[2]) <= 1.0f) )
686 {
687 in_volume = 1;
688 vg_line_boxf_transformed( volume->to_world, cube, 0xff00ff00 );
689
690 if( !world_global.in_volume ){
691 ent_call basecall;
692 basecall.ent.index = idx;
693 basecall.ent.type = k_ent_volume;
694 basecall.function = k_ent_function_trigger;
695 basecall.data = NULL;
696
697 entity_call( world, &basecall );
698 }
699 }
700 else
701 vg_line_boxf_transformed( volume->to_world, cube, 0xff0000ff );
702 }
703 else if( volume->type == k_volume_subtype_particle ){
704 vg_line_boxf_transformed( volume->to_world, cube, 0xff00c0ff );
705
706 for( int j=0; j<random_ticks; j++ ){
707 ent_call basecall;
708 basecall.ent.index = idx;
709 basecall.ent.type = k_ent_volume;
710 basecall.function = k_ent_function_trigger;
711 basecall.data = NULL;
712
713 entity_call( world, &basecall );
714 }
715 }
716 }
717 world_global.in_volume = in_volume;
718
719 #if 0
720 if( k_debug_light_indices )
721 {
722 for( int i=0; i<world->light_count; i++ ){
723 struct world_light *light = &world->lights[i];
724 struct classtype_world_light *inf = light->inf;
725
726 u32 colour = 0xff000000;
727 u8 r = inf->colour[0] * 255.0f,
728 g = inf->colour[1] * 255.0f,
729 b = inf->colour[2] * 255.0f;
730
731 colour |= r;
732 colour |= g << 8;
733 colour |= b << 16;
734
735 vg_line_pt3( light->node->co, 0.25f, colour );
736 }
737 }
738
739 #endif
740 }
741
742 /*
743 * -----------------------------------------------------------------------------
744 * API implementation
745 * -----------------------------------------------------------------------------
746 */
747
748 VG_STATIC void ray_world_get_tri( world_instance *world,
749 ray_hit *hit, v3f tri[3] )
750 {
751 for( int i=0; i<3; i++ )
752 v3_copy( world->scene_geo->arrvertices[ hit->tri[i] ].co, tri[i] );
753 }
754
755 VG_STATIC int ray_world( world_instance *world,
756 v3f pos, v3f dir, ray_hit *hit )
757 {
758 return scene_raycast( world->scene_geo, world->geo_bh, pos, dir, hit );
759 }
760
761 /*
762 * Cast a sphere from a to b and see what time it hits
763 */
764 VG_STATIC int spherecast_world( world_instance *world,
765 v3f pa, v3f pb, float r, float *t, v3f n )
766 {
767 bh_iter it;
768 bh_iter_init( 0, &it );
769
770 boxf region;
771 box_init_inf( region );
772 box_addpt( region, pa );
773 box_addpt( region, pb );
774
775 v3_add( (v3f){ r, r, r}, region[1], region[1] );
776 v3_add( (v3f){-r,-r,-r}, region[0], region[0] );
777
778 v3f dir;
779 v3_sub( pb, pa, dir );
780
781 v3f dir_inv;
782 dir_inv[0] = 1.0f/dir[0];
783 dir_inv[1] = 1.0f/dir[1];
784 dir_inv[2] = 1.0f/dir[2];
785
786 int hit = -1;
787 float min_t = 1.0f;
788
789 int idx;
790 while( bh_next( world->geo_bh, &it, region, &idx ) ){
791 u32 *ptri = &world->scene_geo->arrindices[ idx*3 ];
792 v3f tri[3];
793
794 boxf box;
795 box_init_inf( box );
796
797 for( int j=0; j<3; j++ ){
798 v3_copy( world->scene_geo->arrvertices[ptri[j]].co, tri[j] );
799 box_addpt( box, tri[j] );
800 }
801
802 v3_add( (v3f){ r, r, r}, box[1], box[1] );
803 v3_add( (v3f){-r,-r,-r}, box[0], box[0] );
804
805 if( !ray_aabb1( box, pa, dir_inv, 1.0f ) )
806 continue;
807
808 float t;
809 v3f n1;
810 if( spherecast_triangle( tri, pa, dir, r, &t, n1 ) ){
811 if( t < min_t ){
812 min_t = t;
813 hit = idx;
814 v3_copy( n1, n );
815 }
816 }
817 }
818
819 *t = min_t;
820 return hit;
821 }
822
823 VG_STATIC
824 struct world_surface *world_tri_index_surface( world_instance *world,
825 u32 index )
826 {
827 for( int i=1; i<world->surface_count; i++ ){
828 struct world_surface *surf = &world->surfaces[i];
829
830 if( (index >= surf->sm_geo.vertex_start) &&
831 (index < surf->sm_geo.vertex_start+surf->sm_geo.vertex_count ) )
832 {
833 return surf;
834 }
835 }
836
837 return &world->surfaces[0];
838 }
839
840 VG_STATIC struct world_surface *world_contact_surface( world_instance *world,
841 rb_ct *ct )
842 {
843 return world_tri_index_surface( world, ct->element_id );
844 }
845
846 VG_STATIC struct world_surface *ray_hit_surface( world_instance *world,
847 ray_hit *hit )
848 {
849 return world_tri_index_surface( world, hit->tri[0] );
850 }
851
852 /*
853 * -----------------------------------------------------------------------------
854 * Audio sampling
855 * -----------------------------------------------------------------------------
856 */
857
858 VG_STATIC
859 enum audio_sprite_type world_audio_sample_sprite_random(v3f origin, v3f output);
860 VG_STATIC void world_audio_sample_distances( v3f co, int *index, float *value );
861
862 #include "audio.h"
863
864 /*
865 * Trace out a random point, near the player to try and determine water areas
866 */
867 VG_STATIC
868 enum audio_sprite_type world_audio_sample_sprite_random(v3f origin, v3f output)
869 {
870 v3f chance = { (vg_randf()-0.5f) * 30.0f,
871 8.0f,
872 (vg_randf()-0.5f) * 30.0f };
873
874 v3f pos;
875 v3_add( chance, origin, pos );
876
877 ray_hit contact;
878 contact.dist = vg_minf( 16.0f, pos[1] );
879
880 world_instance *world = get_active_world();
881
882 if( ray_world( world, pos, (v3f){0.0f,-1.0f,0.0f}, &contact ) ){
883 struct world_surface *mat = ray_hit_surface( world, &contact );
884
885 if( mat->info.surface_prop == k_surface_prop_grass){
886 v3_copy( contact.pos, output );
887 return k_audio_sprite_type_grass;
888 }
889 else{
890 return k_audio_sprite_type_none;
891 }
892 }
893
894 output[0] = pos[0];
895 output[1] = 0.0f;
896 output[2] = pos[2];
897
898 float dist = fabsf(output[1] - origin[1]);
899
900 if( world->water.enabled && dist<=40.0f )
901 return k_audio_sprite_type_water;
902 else
903 return k_audio_sprite_type_none;
904 }
905
906 VG_STATIC void world_audio_sample_distances( v3f co, int *index, float *value )
907 {
908 float inr3 = 0.57735027,
909 inr2 = 0.70710678118;
910
911 v3f sample_directions[] = {
912 { -1.0f, 0.0f, 0.0f },
913 { 1.0f, 0.0f, 0.0f },
914 { 0.0f, 0.0f, 1.0f },
915 { 0.0f, 0.0f, -1.0f },
916 { 0.0f, 1.0f, 0.0f },
917 { 0.0f, -1.0f, 0.0f },
918 { -inr3, inr3, inr3 },
919 { inr3, inr3, inr3 },
920 { -inr3, inr3, -inr3 },
921 { inr3, inr3, -inr3 },
922 { -inr2, 0.0f, inr2 },
923 { inr2, 0.0f, inr2 },
924 { -inr2, 0.0f, -inr2 },
925 { inr2, 0.0f, -inr2 },
926 };
927
928 static int si = 0;
929 static float distances[16];
930
931 ray_hit ray;
932 ray.dist = 5.0f;
933
934 v3f rc, rd, ro;
935 v3_copy( sample_directions[ si ], rd );
936 v3_add( co, (v3f){0.0f,1.5f,0.0f}, ro );
937 v3_copy( ro, rc );
938
939 float dist = 200.0f;
940
941 for( int i=0; i<10; i++ ){
942 if( ray_world( get_active_world(), rc, rd, &ray ) ){
943 dist = (float)i*5.0f + ray.dist;
944 break;
945 }
946 else{
947 v3_muladds( rc, rd, ray.dist, rc );
948 }
949 }
950
951 distances[si] = dist;
952
953 if( vg_lines.draw ){
954 for( int i=0; i<14; i++ ){
955 if( distances[i] != 200.0f ){
956 u32 colours[] = { VG__RED, VG__BLUE, VG__GREEN,
957 VG__CYAN, VG__YELOW, VG__PINK,
958 VG__WHITE };
959
960 u32 colour = colours[i%7];
961
962 v3f p1;
963 v3_muladds( ro, sample_directions[i], distances[i], p1 );
964 vg_line( ro, p1, colour );
965 vg_line_pt3( p1, 0.1f, colour );
966 }
967 }
968 }
969
970 *index = si;
971 *value = dist;
972
973 si ++;
974 if( si >= 14 )
975 si = 0;
976 }
977
978 #endif /* WORLD_H */