2 * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved
10 typedef struct world_instance world_instance
;
12 #include "vg/vg_loader.h"
15 #include "network_msg.h"
18 #include "rigidbody.h"
23 #include "shaders/scene_standard.h"
24 #include "shaders/scene_standard_alphatest.h"
25 #include "shaders/scene_vertex_blend.h"
26 #include "shaders/scene_terrain.h"
27 #include "shaders/scene_depth.h"
28 #include "shaders/scene_position.h"
30 #include "shaders/model_sky.h"
32 enum { k_max_ui_segments
= 8 };
34 enum { k_max_ui_elements
= k_max_ui_segments
};
35 enum { k_max_element_verts
= 10 };
36 enum { k_max_element_indices
= 20 };
38 enum { k_route_ui_max_verts
= k_max_ui_elements
*k_max_element_verts
};
39 enum { k_route_ui_max_indices
= k_max_ui_elements
*k_max_element_indices
};
43 k_logic_type_relay
= 1,
44 k_logic_type_chance
= 2,
45 k_logic_type_achievement
= 3
51 k_geo_type_nonsolid
= 1,
55 static const float k_light_cube_size
= 8.0f
;
59 /* This is a small flag we use to changelevel.
60 * It will not be cleared until all sounds stop playing
64 * -------------------------------------------------------
67 char world_name
[ 64 ];
81 struct ub_world_lighting
90 v4f g_nightsky_colour
;
100 float g_shadow_length
;
101 float g_shadow_spread
;
105 float g_sunset_phase
;
108 int g_shadow_samples
;
111 int g_debug_complexity
;
117 GLuint tbo_light_entities
,
123 struct framebuffer heightmap
;
126 * Dynamically allocated when world_load is called.
128 * the following arrays index somewhere into this linear
132 * --------------------------------------------------------------------------
151 mdl_array_ptr ent_spawn
,
164 ent_gate
*rendering_gate
;
168 * Named safe places to respawn
180 * Audio player entities
182 struct world_audio_thing
187 audio_clip temp_embedded_clip
;
190 u32 audio_things_count
;
195 audio_channel
*channels
[4];
197 /* accessable without locking */
202 u32 allow_transitions
;
203 float transition_duration
;
207 u32 soundscape_count
;
210 * Box volume entities
214 m4x3f transform
, inv_transform
;
226 struct classtype_world_light
*inf
;
234 * Routes (world_routes.h)
235 * --------------------------------------------------------------------------
240 v3f co
, right
, up
, h
;
243 u32 special_type
, special_id
, current_refs
, ref_count
;
244 u32 route_ids
[4]; /* Gates can be linked into up to four routes */
260 double best_lap
, latest_pass
; /* Session */
262 m4x3f scoreboard_transform
;
275 m4x3f to_world
, transport
;
283 u32 version
; /* Incremented on every teleport */
293 struct teleport_gate gate
;
296 u32 target_map_index
, working
;
299 u32 nonlocalgate_count
;
301 struct route_collector
303 struct route_timing timing
;
311 * ----------------------------------------------------
319 /* spacial mappings */
325 glmesh mesh_route_lines
;
330 rigidbody rb_geo
; /* todo.. ... */
333 VG_STATIC
struct world_global
336 * Allocated as system memory
337 * --------------------------------------------------------------------------
344 mdl_submesh sm_gate_surface
,
347 double sky_time
, sky_rate
, sky_target_rate
;
349 u32 current_run_version
;
350 double time
, rewind_from
, rewind_to
, last_use
;
352 /* water rendering */
355 struct framebuffer fbreflect
, fbdepth
;
359 /* split flap display */
362 glmesh mesh_base
, mesh_display
;
364 u32 active_route_board
;
374 int switching_to_new_world
;
376 world_instance worlds
[4];
382 VG_STATIC world_instance
*get_active_world( void )
384 return &world_global
.worlds
[ world_global
.active_world
];
392 int ray_hit_is_ramp( world_instance
*world
, ray_hit
*hit
);
395 struct world_surface
*ray_hit_surface( world_instance
*world
, ray_hit
*hit
);
398 void ray_world_get_tri( world_instance
*world
, ray_hit
*hit
, v3f tri
[3] );
401 int ray_world( world_instance
*world
, v3f pos
, v3f dir
, ray_hit
*hit
);
407 #include "world_routes.h"
408 #include "world_sfd.h"
409 #include "world_render.h"
410 #include "world_water.h"
411 #include "world_volumes.h"
412 #include "world_gen.h"
413 #include "world_gate.h"
416 * -----------------------------------------------------------------------------
418 * -----------------------------------------------------------------------------
421 VG_STATIC
int world_stop_sound( int argc
, const char *argv
[] )
423 world_instance
*world
= get_active_world();
427 VG_STATIC
void world_init(void)
429 world_global
.sky_rate
= 1.0;
430 world_global
.sky_target_rate
= 1.0;
432 shader_scene_standard_register();
433 shader_scene_standard_alphatest_register();
434 shader_scene_vertex_blend_register();
435 shader_scene_terrain_register();
436 shader_scene_depth_register();
437 shader_scene_position_register();
439 shader_model_sky_register();
441 vg_info( "Loading world resources\n" );
443 vg_linear_clear( vg_mem
.scratch
);
446 mdl_open( &msky
, "models/rs_skydome.mdl", vg_mem
.scratch
);
447 mdl_load_metadata_block( &msky
, vg_mem
.scratch
);
448 mdl_load_mesh_block( &msky
, vg_mem
.scratch
);
451 vg_acquire_thread_sync();
453 mdl_unpack_glmesh( &msky
, &world_global
.skydome
);
455 vg_release_thread_sync();
458 vg_info( "Loading other world systems\n" );
460 vg_loader_step( world_render_init
, NULL
);
461 vg_loader_step( world_sfd_init
, NULL
);
462 vg_loader_step( world_water_init
, NULL
);
463 vg_loader_step( world_gates_init
, NULL
);
464 vg_loader_step( world_routes_init
, NULL
);
466 /* Allocate dynamic world memory arena */
467 u32 max_size
= 76*1024*1024;
468 world_global
.generic_heap
= vg_create_linear_allocator( vg_mem
.rtmemory
,
473 typedef struct ent_call ent_call
;
480 VG_STATIC
void entity_call( world_instance
*world
, ent_call
*call
);
482 VG_STATIC
void ent_volume_call( world_instance
*world
, ent_call
*call
)
484 ent_volume
*volume
= mdl_arritm( &world
->ent_volume
, call
->ent
.index
);
485 if( !volume
->target
.type
) return;
487 if( call
->function
== k_ent_function_trigger
){
488 call
->ent
= volume
->target
;
490 if( volume
->type
== k_volume_subtype_particle
){
492 co
[0] = vg_randf()*2.0f
-1.0f
;
493 co
[1] = vg_randf()*2.0f
-1.0f
;
494 co
[2] = vg_randf()*2.0f
-1.0f
;
495 m4x3_mulv( volume
->to_world
, co
, co
);
497 call
->function
= k_ent_function_particle_spawn
;
500 entity_call( world
, call
);
502 else if( volume
->type
== k_volume_subtype_trigger
){
508 VG_STATIC
void ent_audio_call( world_instance
*world
, ent_call
*call
)
510 ent_audio
*audio
= mdl_arritm( &world
->ent_audio
, call
->ent
.index
);
512 if( call
->function
== k_ent_function_particle_spawn
){
513 float chance
= vg_randf()*100.0f
,
516 for( u32 i
=0; i
<audio
->clip_count
; i
++ ){
517 ent_audio_clip
*clip
= mdl_arritm( &world
->ent_audio_clip
,
518 audio
->clip_start
+i
);
520 bar
+= clip
->probability
;
523 float *pos
= call
->data
;
526 audio_oneshot_3d( &clip
->clip
, pos
,
527 audio
->transform
.s
[0],
536 VG_STATIC
void entity_call( world_instance
*world
, ent_call
*call
)
538 if( call
->ent
.type
== k_ent_volume
){
539 ent_volume_call( world
, call
);
540 } else if( call
->ent
.type
== k_ent_audio
){
541 ent_audio_call( world
, call
);
545 VG_STATIC
void world_update( world_instance
*world
, v3f pos
)
548 static double g_time
= 0.0;
549 g_time
+= vg
.time_delta
* (1.0/(k_day_length
*60.0));
552 struct ub_world_lighting
*state
= &world
->ub_lighting
;
554 state
->g_time
= g_time
;
555 state
->g_realtime
= vg
.time
;
556 state
->g_debug_indices
= k_debug_light_indices
;
557 state
->g_light_preview
= k_light_preview
;
558 state
->g_debug_complexity
= k_debug_light_complexity
;
560 state
->g_time_of_day
= vg_fractf( g_time
);
561 state
->g_day_phase
= cosf( state
->g_time_of_day
* VG_PIf
* 2.0f
);
562 state
->g_sunset_phase
= cosf( state
->g_time_of_day
* VG_PIf
* 4.0f
+ VG_PIf
);
564 state
->g_day_phase
= state
->g_day_phase
* 0.5f
+ 0.5f
;
565 state
->g_sunset_phase
= powf( state
->g_sunset_phase
* 0.5f
+ 0.5f
, 6.0f
);
567 float a
= state
->g_time_of_day
* VG_PIf
* 2.0f
;
568 state
->g_sun_dir
[0] = sinf( a
);
569 state
->g_sun_dir
[1] = cosf( a
);
570 state
->g_sun_dir
[2] = 0.2f
;
571 v3_normalize( state
->g_sun_dir
);
575 glBindBuffer( GL_UNIFORM_BUFFER
, world
->ubo_lighting
);
576 glBufferSubData( GL_UNIFORM_BUFFER
, 0,
577 sizeof(struct ub_world_lighting
), &world
->ub_lighting
);
580 world_global
.sky_time
+= world_global
.sky_rate
* vg
.time_delta
;
581 world_global
.sky_rate
= vg_lerp( world_global
.sky_rate
,
582 world_global
.sky_target_rate
,
583 vg
.time_delta
* 5.0 );
585 world_routes_update( world
);
586 world_routes_debug( world
);
588 /* ---- SFD ------------ */
590 if( mdl_arrcount( &world
->ent_route
) ){
592 float min_dist
= INFINITY
;
594 for( u32 i
=0; i
<mdl_arrcount( &world
->ent_route
); i
++ ){
595 ent_route
*route
= mdl_arritm( &world
->ent_route
, i
);
596 float dist
= v3_dist2( route
->board_transform
[3], pos
);
598 if( dist
< min_dist
){
604 if( (world_global
.sfd
.active_route_board
!= closest
)
605 || network_scores_updated
)
607 network_scores_updated
= 0;
608 world_global
.sfd
.active_route_board
= closest
;
610 ent_route
*route
= mdl_arritm( &world
->ent_route
, closest
);
611 u32 id
= route
->official_track_id
;
613 if( id
!= 0xffffffff ){
614 struct netmsg_board
*local_board
=
615 &scoreboard_client_data
.boards
[id
];
617 for( int i
=0; i
<13; i
++ ){
618 sfd_encode( i
, &local_board
->data
[27*i
] );
621 sfd_encode( 0, mdl_pstr( &world
->meta
, route
->pstr_name
) );
622 sfd_encode( 1, "No data" );
630 static float random_accum
= 0.0f
;
631 random_accum
+= vg
.time_delta
;
633 u32 random_ticks
= 0;
635 while( random_accum
> 0.1f
){
636 random_accum
-= 0.1f
;
640 float radius
= 25.0f
;
641 boxf volume_proximity
;
642 v3_add( pos
, (v3f
){ radius
, radius
, radius
}, volume_proximity
[1] );
643 v3_sub( pos
, (v3f
){ radius
, radius
, radius
}, volume_proximity
[0] );
646 bh_iter_init( 0, &it
);
651 while( bh_next( world
->volume_bh
, &it
, volume_proximity
, &idx
) ){
652 ent_volume
*volume
= mdl_arritm( &world
->ent_volume
, idx
);
654 boxf cube
= {{-1.0f
,-1.0f
,-1.0f
},{1.0f
,1.0f
,1.0f
}};
656 if( volume
->type
== k_volume_subtype_trigger
){
658 m4x3_mulv( volume
->to_local
, pos
, local
);
659 vg_line_boxf_transformed( volume
->to_world
, cube
, 0xff00ff00 );
661 if( (fabsf(local
[0]) <= 1.0f
) &&
662 (fabsf(local
[1]) <= 1.0f
) &&
663 (fabsf(local
[2]) <= 1.0f
) )
667 if( !world_global
.in_volume
){
669 basecall
.ent
.index
= idx
;
670 basecall
.ent
.type
= k_ent_volume
;
671 basecall
.function
= k_ent_function_trigger
;
672 basecall
.data
= NULL
;
674 entity_call( world
, &basecall
);
678 else if( volume
->type
== k_volume_subtype_particle
){
679 vg_line_boxf_transformed( volume
->to_world
, cube
, 0xff00c0ff );
681 for( int j
=0; j
<random_ticks
; j
++ ){
683 basecall
.ent
.index
= idx
;
684 basecall
.ent
.type
= k_ent_volume
;
685 basecall
.function
= k_ent_function_trigger
;
686 basecall
.data
= NULL
;
688 entity_call( world
, &basecall
);
692 world_global
.in_volume
= in_volume
;
695 if( k_debug_light_indices
)
697 for( int i
=0; i
<world
->light_count
; i
++ ){
698 struct world_light
*light
= &world
->lights
[i
];
699 struct classtype_world_light
*inf
= light
->inf
;
701 u32 colour
= 0xff000000;
702 u8 r
= inf
->colour
[0] * 255.0f
,
703 g
= inf
->colour
[1] * 255.0f
,
704 b
= inf
->colour
[2] * 255.0f
;
710 vg_line_pt3( light
->node
->co
, 0.25f
, colour
);
718 /* process soundscape transactions */
720 for( int i
=0; i
<world
->soundscape_count
; i
++ )
722 struct soundscape
*s
= &world
->soundscapes
[i
];
725 for( int j
=0; j
<s
->max_instances
; j
++ )
729 if( audio_channel_finished(s
->channels
[j
]) )
730 s
->channels
[j
] = audio_relinquish_channel( s
->channels
[j
] );
741 * -----------------------------------------------------------------------------
743 * -----------------------------------------------------------------------------
746 VG_STATIC
void ray_world_get_tri( world_instance
*world
,
747 ray_hit
*hit
, v3f tri
[3] )
749 for( int i
=0; i
<3; i
++ )
750 v3_copy( world
->scene_geo
->arrvertices
[ hit
->tri
[i
] ].co
, tri
[i
] );
753 VG_STATIC
int ray_world( world_instance
*world
,
754 v3f pos
, v3f dir
, ray_hit
*hit
)
756 return scene_raycast( world
->scene_geo
, world
->geo_bh
, pos
, dir
, hit
);
760 * Cast a sphere from a to b and see what time it hits
762 VG_STATIC
int spherecast_world( world_instance
*world
,
763 v3f pa
, v3f pb
, float r
, float *t
, v3f n
)
766 bh_iter_init( 0, &it
);
769 box_init_inf( region
);
770 box_addpt( region
, pa
);
771 box_addpt( region
, pb
);
773 v3_add( (v3f
){ r
, r
, r
}, region
[1], region
[1] );
774 v3_add( (v3f
){-r
,-r
,-r
}, region
[0], region
[0] );
777 v3_sub( pb
, pa
, dir
);
780 dir_inv
[0] = 1.0f
/dir
[0];
781 dir_inv
[1] = 1.0f
/dir
[1];
782 dir_inv
[2] = 1.0f
/dir
[2];
788 while( bh_next( world
->geo_bh
, &it
, region
, &idx
) ){
789 u32
*ptri
= &world
->scene_geo
->arrindices
[ idx
*3 ];
795 for( int j
=0; j
<3; j
++ ){
796 v3_copy( world
->scene_geo
->arrvertices
[ptri
[j
]].co
, tri
[j
] );
797 box_addpt( box
, tri
[j
] );
800 v3_add( (v3f
){ r
, r
, r
}, box
[1], box
[1] );
801 v3_add( (v3f
){-r
,-r
,-r
}, box
[0], box
[0] );
803 if( !ray_aabb1( box
, pa
, dir_inv
, 1.0f
) )
808 if( spherecast_triangle( tri
, pa
, dir
, r
, &t
, n1
) ){
822 struct world_surface
*world_tri_index_surface( world_instance
*world
,
825 for( int i
=1; i
<world
->surface_count
; i
++ ){
826 struct world_surface
*surf
= &world
->surfaces
[i
];
828 if( (index
>= surf
->sm_geo
.vertex_start
) &&
829 (index
< surf
->sm_geo
.vertex_start
+surf
->sm_geo
.vertex_count
) )
835 return &world
->surfaces
[0];
838 VG_STATIC
struct world_surface
*world_contact_surface( world_instance
*world
,
841 return world_tri_index_surface( world
, ct
->element_id
);
844 VG_STATIC
struct world_surface
*ray_hit_surface( world_instance
*world
,
847 return world_tri_index_surface( world
, hit
->tri
[0] );