turbo chaos
[carveJwlIkooP6JGAAIwe30JlM.git] / skaterift.c
1 /*
2 * =============================================================================
3 *
4 * Copyright . . . -----, ,----- ,---. .---.
5 * 2021-2023 |\ /| | / | | | | /|
6 * | \ / | +-- / +----- +---' | / |
7 * | \ / | | / | | \ | / |
8 * | \/ | | / | | \ | / |
9 * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
10 *
11 * =============================================================================
12 */
13
14 #if 1
15
16 #define SR_NETWORKED
17 #define SR_USE_LOCALHOST
18
19 #ifndef VG_RELEASE
20 #define VG_DEVWINDOW
21 #endif
22
23 /*
24 * system headers
25 * --------------------- */
26
27 #include "skaterift.h"
28 #include "steam.h"
29 #include "render.h"
30 #include "audio.h"
31
32 #include "world.h"
33
34 #include "font.h"
35 #include "player.h"
36
37 #include "network.h"
38 #include "menu.h"
39 #include "vehicle.h"
40 #include "save.h"
41 #include "player_remote.h"
42
43 /* unity build
44 * ----------------- */
45
46 #include "world.c"
47 #include "player.c"
48 #include "vehicle.c"
49 #include "entity.c"
50 #include "workshop.c"
51 #include "addon.c"
52 #include "highscores.c"
53 #include "save.c"
54 #include "respawn.c"
55 #include "network.c"
56 #include "player_remote.c"
57 #include "vg/vg_audio_dsp.h"
58
59 static int k_tools_mode = 0;
60
61 int main( int argc, char *argv[] ){
62 vg_mem.use_libc_malloc = 0;
63 vg_set_mem_quota( 160*1024*1024 );
64 vg_enter( argc, argv, "Voyager Game Engine" );
65 return 0;
66 }
67
68 static void vg_launch_opt(void){
69 const char *arg;
70 if( vg_long_opt( "noauth" ) ){
71 network_client.auth_mode = eServerModeNoAuthentication;
72 }
73
74 if( (arg = vg_long_opt_arg( "server" )) ){
75 vg_strncpy( arg, network_client.server_adress, 64,
76 k_strncpy_overflow_fatal );
77 }
78
79 if( vg_long_opt( "tools" ) ){
80 k_tools_mode = 1;
81 }
82 }
83
84 static void vg_preload(void){
85 vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
86 vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
87 vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
88 vg_info(" | \\ / | | / | | \\ | / | \n" );
89 vg_info(" | \\/ | | / | | \\ | / | \n" );
90 vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
91 "SOFTWARE\n" );
92
93 vg_loader_step( remote_players_init, NULL );
94
95 if( k_tools_mode )
96 return;
97
98 steam_init();
99 vg_loader_step( NULL, steam_end );
100 vg_loader_step( network_init, network_end );
101 }
102
103 static void load_playermodels(void){
104 /* FIXME: hack */
105 shader_model_character_view_register();
106 shader_model_board_view_register();
107 shader_model_entity_register();
108 }
109
110 static void async_skaterift_player_start( void *payload, u32 size ){
111 world_switch_instance(0);
112 }
113
114 static void async_call_ready( void *payload, u32 size ){
115 skaterift.op = k_async_op_none;
116 }
117
118 static void skaterift_restore_state(void){
119 savedata_file sav;
120 strcpy( sav.path, str_skaterift_main_save );
121 savedata_file_read( &sav );
122
123 vg_msg kvsav;
124 vg_msg_init( &kvsav, sav.buf, sizeof(sav.buf) );
125
126 u32 board_reg_id = 0,
127 player_reg_id = 0;
128
129 vg_msg_cursor orig = kvsav.cur;
130
131 if( vg_msg_seekframe( &kvsav, "player" ) ){
132 addon_alias q;
133
134 /* board */
135 skaterift_read_addon_alias( &kvsav, "board", k_addon_type_board, &q );
136 u32 reg_id = addon_match( &q );
137 if( reg_id != 0xffffffff )
138 board_reg_id = reg_id;
139
140 /* playermodel */
141 skaterift_read_addon_alias( &kvsav, "playermodel",
142 k_addon_type_player, &q );
143 reg_id = addon_match( &q );
144 if( reg_id != 0xffffffff )
145 player_reg_id = reg_id;
146 }
147
148 localplayer.board_view_slot =
149 addon_cache_create_viewer( k_addon_type_board, board_reg_id );
150 localplayer.playermodel_view_slot =
151 addon_cache_create_viewer( k_addon_type_player, player_reg_id );
152
153 kvsav.cur = orig;
154 }
155
156 static void vg_load(void){
157 if( k_tools_mode ){
158 vg_async_call( async_call_ready, NULL, 0 );
159 return;
160 }
161
162 vg_console_reg_cmd( "load_world", skaterift_load_world_command, NULL );
163 vg_console_reg_cmd( "switch_active_instance",
164 skaterift_switch_instance_cmd, NULL );
165
166 vg_loader_step( render_init, NULL );
167 vg_loader_step( menu_init, NULL );
168 vg_loader_step( world_init, NULL );
169 vg_loader_step( vehicle_init, NULL );
170 vg_loader_step( font3d_init, NULL );
171 vg_loader_step( gui_init, NULL );
172
173 vg_loader_step( player_init, NULL );
174 vg_loader_step( player_ragdoll_init, NULL );
175
176 /* content stuff */
177 vg_loader_step( addon_system_init, NULL );
178 vg_loader_step( workshop_init, NULL );
179 vg_loader_step( skateshop_init, NULL );
180
181 /* ----------------- */
182 vg_loader_step( load_playermodels, NULL );
183
184 /* player setup */
185 u32 bytes = 1024*1024*10;
186 skaterift.replay.data = vg_linear_alloc( vg_mem.rtmemory, bytes );
187 skaterift.replay.size = bytes;
188 replay_clear( &skaterift.replay );
189
190 player_load_animation_reference( "models/ch_none.mdl" );
191
192 player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" );
193 player__bind();
194
195 /* --------------------- */
196
197 vg_bake_shaders();
198 vg_loader_step( audio_init, audio_free );
199
200 /* 'systems' are completely loaded now */
201
202 /* Completing addon registrations
203 * -------------------------------------
204 */
205
206 /* hub world */
207 addon_reg *hub =
208 addon_mount_local_addon( "maps/dev_hub", k_addon_type_world, ".mdl" );
209 hub->metadata_len = 0;
210
211 /* understate diy. */
212 addon_reg *spawn = addon_mount_local_addon( "maps/mp_spawn",
213 k_addon_type_world,
214 ".mdl" );
215 {
216 vg_msg msg;
217 vg_msg_init( &msg, spawn->metadata, sizeof(spawn->metadata) );
218 vg_msg_frame( &msg, "workshop" );
219 vg_msg_wkvstr( &msg, "title", "Understate DIY" );
220 vg_msg_end_frame( &msg );
221 vg_msg_wkvstr( &msg, "location", "USA" );
222 spawn->metadata_len = msg.cur.co;
223 }
224
225 /* mtzero island */
226 addon_reg *mtzero = addon_mount_local_addon( "maps/mp_mtzero",
227 k_addon_type_world,
228 ".mdl" );
229 {
230 vg_msg msg;
231 vg_msg_init( &msg, spawn->metadata, sizeof(mtzero->metadata) );
232 vg_msg_frame( &msg, "workshop" );
233 vg_msg_wkvstr( &msg, "title", "Mt.Zero Island" );
234 vg_msg_end_frame( &msg );
235 vg_msg_wkvstr( &msg, "location", "Australia" );
236 mtzero->metadata_len = msg.cur.co;
237 }
238
239 /* load home/permanent world manually */
240 world_static.load_state = k_world_loader_load;
241
242 struct world_load_args args = {
243 .purpose = k_world_purpose_hub,
244 .reg = hub
245 };
246 skaterift_world_load_thread( &args );
247
248 vg_async_call( async_skaterift_player_start, NULL, 0 );
249 vg_async_stall();
250
251 vg_console_load_autos();
252 menu_link();
253
254 addon_mount_content_folder( k_addon_type_player,
255 "playermodels", ".mdl" );
256 addon_mount_content_folder( k_addon_type_board, "boards", ".mdl" );
257 addon_mount_content_folder( k_addon_type_world, "maps", ".mdl" );
258 addon_mount_workshop_items();
259 vg_async_call( async_addon_reg_update, NULL, 0 );
260 vg_async_stall();
261
262 /* and now */
263 skaterift_restore_state();
264 vg_loader_step( NULL, skaterift_autosave_synchronous );
265
266 //board_processview_thread(NULL);
267 vg_async_call( async_call_ready, NULL, 0 );
268 }
269
270 static void draw_origin_axis(void){
271 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 1.0f, 0.0f, 0.0f }, 0xffff0000 );
272 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 1.0f, 0.0f }, 0xff00ff00 );
273 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 0.0f, 1.0f }, 0xff0000ff );
274 }
275 static void skaterift_change_client_world_preupdate(void);
276
277 /*
278 * UPDATE LOOP
279 * ---------------------------------------------------------------------------*/
280
281 static void vg_pre_update(void){
282 skaterift_preupdate_inputs();
283
284 if( k_tools_mode ) return;
285
286 steam_update();
287 if( skaterift.op == k_async_op_clientloading ) return;
288 if( world_static.load_state == k_world_loader_preload )
289 skaterift_change_client_world_preupdate();
290
291 draw_origin_axis();
292 skateshop_autostart_loading();
293 network_update();
294
295 /* time rate */
296 f32 target = 1;
297 if( skaterift.activity & (k_skaterift_replay|k_skaterift_menu|
298 k_skaterift_respawning) ){
299 target = 0;
300 }
301
302 vg_slewf( &skaterift.time_rate, target, vg.time_frame_delta * (1.0f/0.3f) );
303 vg.time_rate = vg_smoothstepf( skaterift.time_rate );
304
305 /* TODO: how can we compress this? */
306 ent_miniworld_preupdate();
307 player__pre_update();
308 world_entity_focus_preupdate();
309 skaterift_replay_pre_update();
310 remote_sfx_pre_update();
311
312 world_update( world_current_instance(), localplayer.rb.co );
313 audio_ambient_sprites_update( world_current_instance(), localplayer.rb.co );
314 respawn_chooser_pre_update();
315 }
316
317 static void vg_fixed_update(void){
318 if( k_tools_mode ) return;
319 if( skaterift.op == k_async_op_clientloading ) return;
320
321 world_routes_fixedupdate( world_current_instance() );
322 player__update();
323 vehicle_update_fixed();
324 }
325
326 static void vg_post_update(void){
327 if( k_tools_mode ) return;
328 if( skaterift.op == k_async_op_clientloading ) return;
329
330 player__post_update();
331
332 float dist;
333 int sample_index;
334 world_audio_sample_distances( localplayer.rb.co, &sample_index, &dist );
335
336 audio_lock();
337 vg_dsp.echo_distances[sample_index] = dist;
338
339 v3f ears = { 1.0f,0.0f,0.0f };
340 m3x3_mulv( skaterift.cam.transform, ears, ears );
341 v3_copy( ears, vg_audio.external_listener_ears );
342 v3_copy( skaterift.cam.transform[3], vg_audio.external_listener_pos );
343
344 if( localplayer.gate_waiting ){
345 m4x3_mulv( localplayer.gate_waiting->transport,
346 vg_audio.external_listener_pos,
347 vg_audio.external_listener_pos );
348 }
349
350 v3_copy( localplayer.rb.v, vg_audio.external_lister_velocity );
351 audio_unlock();
352
353 vehicle_update_post();
354
355 if( vg.time - skaterift.last_autosave > 20.0 ){
356 if( skaterift_autosave(1) ){
357 skaterift.last_autosave = vg.time;
358 }
359 }
360 }
361
362 /*
363 * RENDERING
364 * ---------------------------------------------------------------------------*/
365
366 static void vg_framebuffer_resize( int w, int h ){
367 render_fb_resize();
368 }
369
370 static void present_view_with_post_processing(void){
371 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
372 glViewport( 0,0, vg.window_x, vg.window_y );
373
374 glEnable(GL_BLEND);
375 glDisable(GL_DEPTH_TEST);
376 glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_DST_ALPHA);
377 glBlendEquation(GL_FUNC_ADD);
378
379 v2f inverse;
380 render_fb_inverse_ratio( gpipeline.fb_main, inverse );
381
382 if( k_blur_effect ){
383 shader_blitblur_use();
384 shader_blitblur_uTexMain( 0 );
385 shader_blitblur_uTexMotion( 1 );
386 shader_blitblur_uBlurStrength( k_blur_strength /
387 (vg.time_frame_delta*60.0) );
388 shader_blitblur_uInverseRatio( inverse );
389
390 inverse[0] -= 0.0001f;
391 inverse[1] -= 0.0001f;
392 shader_blitblur_uClampUv( inverse );
393
394 static f64 effect_time = 133.0;
395 effect_time += vg.time_frame_delta;
396 shader_blitblur_uTime( effect_time );
397
398 f32 glitch_strength = 0.0f;
399 if( skaterift.activity == k_skaterift_replay ){
400 glitch_strength = 0.005f;
401 if( skaterift.replay_control == k_replay_control_play )
402 glitch_strength = 0.005f;
403 else
404 glitch_strength += 0.005f*skaterift.track_velocity;
405 }
406 shader_blitblur_uGlitchStrength( glitch_strength );
407
408 v2f override;
409 if( skaterift.activity == k_skaterift_menu )
410 v2_muls( (v2f){ 0.04f, 0.001f }, 1.0f-skaterift.time_rate, override );
411 else
412 v2_zero( override );
413 shader_blitblur_uOverrideDir( override );
414
415 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
416 render_fb_bind_texture( gpipeline.fb_main, 1, 1 );
417 }
418 else{
419 shader_blit_use();
420 shader_blit_uTexMain( 0 );
421 shader_blit_uInverseRatio( inverse );
422 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
423 }
424
425 render_fsquad();
426 }
427
428 static void render_player_transparent(void){
429 static camera small_cam; /* DOES NOT NEED TO BE STATIC BUT MINGW
430 SAIS OTHERWISE */
431
432 m4x3_copy( skaterift.cam.transform, small_cam.transform );
433
434 small_cam.fov = skaterift.cam.fov;
435 small_cam.nearz = 0.05f;
436 small_cam.farz = 60.0f;
437
438 camera_update_view( &small_cam );
439 camera_update_projection( &small_cam );
440 camera_finalize( &small_cam );
441
442 /* Draw player to window buffer and blend background ontop */
443 player__render( &small_cam );
444 }
445
446 static void render_scene(void){
447 /* Draw world */
448 glEnable( GL_DEPTH_TEST );
449
450 for( u32 i=0; i<vg_list_size(world_static.instances); i++ ){
451 if( world_static.instances[i].status == k_world_status_loaded ){
452 world_prerender( &world_static.instances[i] );
453 }
454 }
455
456 if( skaterift.activity == k_skaterift_respawning ){
457 world_instance *world = world_current_instance();
458 glDrawBuffers( 1, (GLenum[]){ GL_COLOR_ATTACHMENT0 } );
459
460 v3f bg;
461 v3_muls( world->ub_lighting.g_daysky_colour,
462 world->ub_lighting.g_day_phase -
463 world->ub_lighting.g_sunset_phase*0.1f, bg );
464
465 v3_muladds( bg, world->ub_lighting.g_sunset_colour,
466 (1.0f-0.5f)*world->ub_lighting.g_sunset_phase, bg );
467
468 v3_muladds( bg, world->ub_lighting.g_nightsky_colour,
469 (1.0f-world->ub_lighting.g_day_phase), bg );
470
471 glClearColor( bg[0], bg[1], bg[2], 0.0f );
472 glClear( GL_COLOR_BUFFER_BIT );
473 glDrawBuffers( 2, (GLenum[]){ GL_COLOR_ATTACHMENT0,
474 GL_COLOR_ATTACHMENT1 } );
475
476 m4x3f identity;
477 m4x3_identity( identity );
478 render_world_override( world, world, identity, &skaterift.cam,
479 respawn_chooser.spawn, 1.0f );
480 render_world_routes( world, world, identity, &skaterift.cam, 0, 1 );
481 return;
482 }
483
484 render_world( world_current_instance(), &skaterift.cam, 0, 0, 1, 1 );
485
486 world_instance *holdout_world = NULL;
487 f32 t = 0.0f;
488
489 if( global_miniworld.transition == 1 ){
490 holdout_world = &world_static.instances[ k_world_purpose_hub ];
491 t = global_miniworld.t;
492 }
493 else if( global_miniworld.transition == -1 ){
494 holdout_world = &world_static.instances[ k_world_purpose_client ];
495 t = 1.0f-global_miniworld.t;
496 }
497 else {
498 }
499
500 if( holdout_world ){
501 if( holdout_world->status != k_world_status_loaded )
502 return;
503
504 t = vg_smoothstepf( t );
505
506 glEnable( GL_STENCIL_TEST );
507 glDisable( GL_DEPTH_TEST );
508 glStencilOp( GL_KEEP, GL_KEEP, GL_REPLACE );
509 glStencilFunc( GL_ALWAYS, 1, 0xFF );
510 glStencilMask( 0xFF );
511
512 shader_blit_transition_use();
513 shader_blit_transition_uInverseRatio( (v2f){1.0f,1.0f} );
514 shader_blit_transition_uT( -(sqrtf(2)+0.5f) * t );
515
516 render_fsquad();
517 render_world( holdout_world, &global_miniworld.cam, 1, 0, 1, 1 );
518 }
519 }
520
521 static void skaterift_composite_maincamera(void){
522 camera_lerp( &localplayer.cam, &world_static.focus_cam,
523 vg_smoothstepf(world_static.focus_strength), &skaterift.cam );
524
525 if( skaterift.activity == k_skaterift_replay ){
526 skaterift_get_replay_camera( &skaterift.cam );
527 }
528
529 skaterift.cam.nearz = 0.1f;
530 skaterift.cam.farz = 2100.0f;
531
532 if( skaterift.activity == k_skaterift_respawning ){
533 camera_copy( &respawn_chooser.cam, &skaterift.cam );
534 skaterift.cam.nearz = 4.0f;
535 skaterift.cam.farz = 3100.0f;
536 }
537
538 if( global_miniworld.transition ){
539 f32 dt = vg.time_frame_delta / 2.0f,
540 s = vg_signf( global_miniworld.transition );
541 global_miniworld.t += s * dt;
542
543 if( (global_miniworld.t > 1.0f) || (global_miniworld.t < 0.0f) ){
544 /* TODO: maybe next frame! */
545 global_miniworld.t = vg_clampf( global_miniworld.t, 0.0f, 1.0f );
546 global_miniworld.transition = 0;
547 }
548 else {
549 }
550 }
551
552 camera_update_transform( &skaterift.cam );
553 camera_update_view( &skaterift.cam );
554 camera_update_projection( &skaterift.cam );
555 camera_finalize( &skaterift.cam );
556 }
557
558 static void render_main_game(void){
559 if( skaterift.activity == k_skaterift_replay ){
560 player__animate_from_replay( &skaterift.replay );
561 }
562 else{
563 player__animate();
564 skaterift_record_frame( &skaterift.replay, 0 );
565 }
566 animate_remote_players();
567 player__pre_render();
568
569 skaterift_composite_maincamera();
570
571 /* --------------------------------------------------------------------- */
572 if( skaterift.activity != k_skaterift_respawning )
573 render_world_cubemaps( world_current_instance() );
574
575 /* variable res target */
576 render_fb_bind( gpipeline.fb_main, 1 );
577 glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
578 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
579
580 render_scene();
581 glEnable( GL_DEPTH_TEST );
582
583 /* full res target */
584 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
585 glViewport( 0,0, vg.window_x, vg.window_y );
586
587 render_player_transparent(); /* needs to read the depth buffer before we fuck
588 it up with the oblique rendering inside the
589 portals */
590
591 /* continue with variable rate */
592 if( !global_miniworld.transition &&
593 (skaterift.activity != k_skaterift_respawning) ){
594 render_fb_bind( gpipeline.fb_main, 1 );
595 render_world_gates( world_current_instance(), &skaterift.cam );
596 }
597
598 /* composite */
599 present_view_with_post_processing();
600
601 skaterift_replay_post_render();
602 }
603
604 static void vg_render(void){
605 if( k_tools_mode ){
606 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
607 glViewport( 0,0, vg.window_x, vg.window_y );
608 glClearColor( 0.0f, 0.0f, 0.0f, 0.0f );
609 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
610 return;
611 }
612
613 if( skaterift.op == k_async_op_clientloading ){
614 _vg_loader_render();
615 return;
616 }
617
618 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
619
620 glViewport( 0,0, vg.window_x, vg.window_y );
621 glDisable( GL_DEPTH_TEST );
622 glDisable( GL_BLEND );
623
624 glClearColor( 1.0f, 0.0f, 0.0f, 0.0f );
625 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
626
627 render_main_game();
628 m4x4_copy( skaterift.cam.mtx.pv, vg.pv );
629
630 /* Other shite */
631 glDisable(GL_BLEND);
632 glDisable(GL_DEPTH_TEST);
633 vg_lines_drawall();
634 glViewport( 0,0, vg.window_x, vg.window_y );
635 gui_draw();
636 }
637
638 static void vg_gui(void){
639 if( skaterift.op == k_async_op_clientloading ) return;
640
641 menu_update();
642 if( skaterift.activity == k_skaterift_menu ){
643 glClear( GL_DEPTH_BUFFER_BIT );
644 menu_render();
645 }
646
647 player__im_gui();
648 world_instance *world = world_current_instance();
649
650 skaterift_replay_imgui();
651 workshop_form_gui();
652 render_view_framebuffer_ui();
653 remote_player_network_imgui( vg.pv );
654
655 if( skaterift.activity == k_skaterift_respawning ){
656 remote_players_imgui_world( world_current_instance(), vg.pv, 2000.0f, 0 );
657 remote_players_imgui_lobby();
658 }
659 else {
660 remote_players_chat_imgui(); /* TODO: conditional */
661 remote_players_imgui_world( world_current_instance(), vg.pv, 100.0f, 1 );
662 }
663 }
664
665
666 #else
667
668 #include "skaterift_imgui_dev.c"
669
670 #endif