test network 5
[carveJwlIkooP6JGAAIwe30JlM.git] / skaterift.c
1 /*
2 * =============================================================================
3 *
4 * Copyright . . . -----, ,----- ,---. .---.
5 * 2021-2023 |\ /| | / | | | | /|
6 * | \ / | +-- / +----- +---' | / |
7 * | \ / | | / | | \ | / |
8 * | \/ | | / | | \ | / |
9 * ' ' '--' [] '----- '----- ' ' '---' SOFTWARE
10 *
11 * =============================================================================
12 */
13
14 #if 1
15
16 #define SR_NETWORKED
17 #define SR_USE_LOCALHOST
18
19 #ifndef VG_RELEASE
20 #define VG_DEVWINDOW
21 #endif
22
23 /*
24 * system headers
25 * --------------------- */
26
27 #include "skaterift.h"
28 #include "steam.h"
29 #include "render.h"
30 #include "audio.h"
31
32 #include "world.h"
33
34 #include "font.h"
35 #include "player.h"
36
37 #include "network.h"
38 #include "menu.h"
39 #include "vehicle.h"
40 #include "pointcloud.h"
41 #include "save.h"
42 #include "player_remote.h"
43
44 /* unity build
45 * ----------------- */
46
47 #include "world.c"
48 #include "player.c"
49 #include "vehicle.c"
50 #include "entity.c"
51 #include "workshop.c"
52 #include "addon.c"
53 #include "highscores.c"
54 #include "save.c"
55 #include "respawn.c"
56 #include "network.c"
57 #include "player_remote.c"
58
59 static struct player_avatar localplayer_avatar;
60
61 int main( int argc, char *argv[] ){
62 vg_mem.use_libc_malloc = 0;
63 vg_set_mem_quota( 160*1024*1024 );
64 vg_enter( argc, argv, "Voyager Game Engine" );
65 return 0;
66 }
67
68 static void vg_launch_opt(void){
69 if( vg_long_opt( "noauth" ) ){
70 network_client.auth_mode = eServerModeNoAuthentication;
71 }
72 }
73
74 static void vg_preload(void){
75 //skaterift_read_savedata();
76
77 vg_info(" Copyright . . . -----, ,----- ,---. .---. \n" );
78 vg_info(" 2021-2023 |\\ /| | / | | | | /| \n" );
79 vg_info(" | \\ / | +-- / +----- +---' | / | \n" );
80 vg_info(" | \\ / | | / | | \\ | / | \n" );
81 vg_info(" | \\/ | | / | | \\ | / | \n" );
82 vg_info(" ' ' '--' [] '----- '----- ' ' '---' "
83 "SOFTWARE\n" );
84
85 steam_init();
86 vg_loader_step( NULL, steam_end );
87 vg_loader_step( network_init, network_end );
88 }
89
90 static void load_playermodels(void){
91 /* FIXME: hack */
92 shader_model_character_view_register();
93 shader_model_board_view_register();
94 shader_model_entity_register();
95 }
96
97 static void async_skaterift_player_start( void *payload, u32 size ){
98 localplayer.viewable_world = world_current_instance();
99 localplayer_cmd_respawn( 1, (const char *[]){ "start" } );
100 }
101
102 static void async_call_ready( void *payload, u32 size ){
103 skaterift.op = k_async_op_none;
104 }
105
106 static void skaterift_restore_state(void){
107 savedata_file sav;
108 strcpy( sav.path, str_skaterift_main_save );
109 savedata_file_read( &sav );
110
111 vg_msg kvsav = {0};
112 kvsav.buf = sav.buf;
113 kvsav.len = sav.len;
114 kvsav.max = sizeof(sav.buf);
115
116 u32 board_reg_id = 0,
117 player_reg_id = 0;
118
119 vg_msg player = kvsav;
120 if( vg_msg_seekframe( &player, "player", 0 ) ){
121 addon_alias q;
122
123 /* board */
124 skaterift_read_addon_alias( &player, "board", k_addon_type_board, &q );
125 u32 reg_id = addon_match( &q );
126 if( reg_id != 0xffffffff )
127 board_reg_id = reg_id;
128
129
130 /* playermodel */
131 skaterift_read_addon_alias( &player, "playermodel",
132 k_addon_type_player, &q );
133 reg_id = addon_match( &q );
134 if( reg_id != 0xffffffff )
135 player_reg_id = reg_id;
136 }
137
138 localplayer.board_view_slot =
139 addon_cache_create_viewer( k_addon_type_board, board_reg_id );
140 localplayer.playermodel_view_slot =
141 addon_cache_create_viewer( k_addon_type_player, player_reg_id );
142
143 vg_msg world = kvsav;
144 if( vg_msg_seekframe( &world, "world", 0 ) ){
145 addon_alias q;
146
147 /* world */
148 skaterift_read_addon_alias( &world, "alias", k_addon_type_world, &q );
149 u32 reg_id = addon_match( &q );
150 if( reg_id != 0xffffffff ){
151 addon_reg *reg = get_addon_from_index( k_addon_type_world, reg_id );
152
153 world_static.load_state = k_world_loader_load;
154 struct world_load_args args = {
155 .purpose = k_world_purpose_client,
156 .reg = reg
157 };
158 skaterift_world_load_thread( &args );
159
160 world_set_active_instance( vg_msg_seekkvu32( &world, "index", 0 ) );
161 world_static.active_trigger_volume_count = 0;
162 localplayer.viewable_world = world_current_instance();
163 }
164
165 vg_msg_cmd position = vg_msg_seekkv( &world, "position", 0 );
166 v3f pos;
167 vg_msg_convert_num( &position, k_vg_msg_float|k_vg_msg_32b, 3, pos );
168
169 if( v3_length2(pos) > 1.0f )
170 player__setpos( pos );
171 }
172 }
173
174 static void vg_load(void){
175 vg_console_reg_cmd( "changeworld", skaterift_change_world_command, NULL );
176
177 vg_loader_step( render_init, NULL );
178 vg_loader_step( menu_init, NULL );
179 vg_loader_step( pointcloud_init, NULL );
180 vg_loader_step( world_init, NULL );
181 vg_loader_step( vehicle_init, NULL );
182 vg_loader_step( font3d_init, NULL );
183 vg_loader_step( gui_init, NULL );
184
185 vg_loader_step( player_init, NULL );
186 vg_loader_step( player_ragdoll_init, NULL );
187
188 /* content stuff */
189 vg_loader_step( addon_system_init, NULL );
190 vg_loader_step( workshop_init, NULL );
191 vg_loader_step( skateshop_init, NULL );
192
193 /* ----------------- */
194 vg_loader_step( load_playermodels, NULL );
195
196 /* player setup */
197 u32 bytes = 1024*1024*10;
198 skaterift.replay.data = vg_linear_alloc( vg_mem.rtmemory, bytes );
199 skaterift.replay.size = bytes;
200 replay_clear( &skaterift.replay );
201
202 player_avatar_load( &localplayer_avatar, "models/ch_none.mdl" );
203 player__use_avatar( &localplayer_avatar );
204
205 /* FIXME FIXME FIXME FIXME FIXME */
206 u32 mtx_size = sizeof(m4x3f)*localplayer_avatar.sk.bone_count;
207 localplayer.final_mtx = vg_linear_alloc( vg_mem.rtmemory, mtx_size );
208 netplayers.final_mtx = vg_linear_alloc( vg_mem.rtmemory, mtx_size*32 );
209
210 player_model_load( &localplayer.fallback_model, "models/ch_none.mdl" );
211 player__bind();
212
213 /* --------------------- */
214
215 vg_bake_shaders();
216 vg_loader_step( audio_init, audio_free );
217
218 /* 'systems' are completely loaded now */
219
220 /* Completing addon registrations
221 * -------------------------------------
222 */
223
224 /* understate diy. */
225 addon_reg *spawn = addon_mount_local_addon( "maps/mp_spawn",
226 k_addon_type_world,
227 ".mdl" );
228 {
229 vg_msg msg = {0};
230 msg.buf = spawn->metadata;
231 msg.max = sizeof(spawn->metadata);
232 vg_msg_frame( &msg, "workshop" );
233 vg_msg_wkvstr( &msg, "title", "Understate DIY" );
234 vg_msg_end_frame( &msg );
235 vg_msg_wkvstr( &msg, "location", "USA" );
236 spawn->metadata_len = msg.cur;
237 }
238
239 /* mtzero island */
240 addon_reg *mtzero = addon_mount_local_addon( "maps/mp_mtzero",
241 k_addon_type_world,
242 ".mdl" );
243 {
244 vg_msg msg = {0};
245 msg.buf = mtzero->metadata;
246 msg.max = sizeof(mtzero->metadata);
247 vg_msg_frame( &msg, "workshop" );
248 vg_msg_wkvstr( &msg, "title", "Mt.Zero Island" );
249 vg_msg_end_frame( &msg );
250 vg_msg_wkvstr( &msg, "location", "Australia" );
251 mtzero->metadata_len = msg.cur;
252 }
253
254 /* load home/permanent world manually */
255 world_static.load_state = k_world_loader_load;
256 struct world_load_args args = {
257 .purpose = k_world_purpose_hub,
258 .reg = spawn
259 };
260 skaterift_world_load_thread( &args );
261
262 vg_async_call( async_skaterift_player_start, NULL, 0 );
263 vg_async_stall();
264
265
266 global_skateshop.selected_world_id=1;
267 global_skateshop.pointcloud_world_id=1;
268 skateshop_world_preview_loader_thread( mtzero ); /* HACK */
269
270 vg_console_load_autos();
271 menu_link();
272
273 addon_mount_content_folder( k_addon_type_player,
274 "playermodels", ".mdl" );
275 addon_mount_content_folder( k_addon_type_board, "boards", ".mdl" );
276 addon_mount_content_folder( k_addon_type_world, "maps", ".mdl" );
277 addon_mount_workshop_items();
278 vg_async_call( async_addon_reg_update, NULL, 0 );
279 vg_async_stall();
280
281 /* and now */
282 skaterift_restore_state();
283 vg_loader_step( NULL, skaterift_autosave_synchronous );
284
285 board_processview_thread(NULL);
286 vg_async_call( async_call_ready, NULL, 0 );
287 }
288
289 static void draw_origin_axis(void){
290 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 1.0f, 0.0f, 0.0f }, 0xffff0000 );
291 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 1.0f, 0.0f }, 0xff00ff00 );
292 vg_line( (v3f){ 0.0f, 0.0f, 0.0f }, (v3f){ 0.0f, 0.0f, 1.0f }, 0xff0000ff );
293 }
294 static void skaterift_change_client_world_preupdate(void);
295
296 /*
297 * UPDATE LOOP
298 * ---------------------------------------------------------------------------*/
299
300 static void vg_pre_update(void){
301 srinput.enabled = 1;
302
303 steam_update();
304 skaterift_preupdate_inputs();
305 if( skaterift.op == k_async_op_clientloading ) return;
306 if( world_static.load_state == k_world_loader_preload )
307 skaterift_change_client_world_preupdate();
308
309 draw_origin_axis();
310 network_update();
311
312 /* time rate */
313 f32 target = 1;
314 if( skaterift.activity & (k_skaterift_replay|k_skaterift_menu|
315 k_skaterift_respawning) ) {
316 target = 0;
317 }
318
319 vg_slewf( &skaterift.time_rate, target, vg.time_frame_delta * (1.0f/0.3f) );
320 vg.time_rate = vg_smoothstepf( skaterift.time_rate );
321
322 player__pre_update();
323 world_entity_focus_preupdate();
324 skaterift_replay_pre_update();
325
326 world_update( world_current_instance(), localplayer.rb.co );
327 audio_ambient_sprites_update( world_current_instance(), localplayer.rb.co );
328 respawn_chooser_pre_update();
329 }
330
331 static void vg_fixed_update(void){
332 if( skaterift.op == k_async_op_clientloading ) return;
333
334 world_routes_fixedupdate( world_current_instance() );
335 player__update();
336 vehicle_update_fixed();
337 }
338
339 static void vg_post_update(void){
340 if( skaterift.op == k_async_op_clientloading ) return;
341
342 player__post_update();
343
344 float dist;
345 int sample_index;
346 world_audio_sample_distances( localplayer.rb.co, &sample_index, &dist );
347
348 audio_lock();
349 vg_dsp.echo_distances[sample_index] = dist;
350
351 v3f ears = { 1.0f,0.0f,0.0f };
352 m3x3_mulv( skaterift.cam.transform, ears, ears );
353 v3_copy( ears, vg_audio.external_listener_ears );
354 v3_copy( skaterift.cam.transform[3], vg_audio.external_listener_pos );
355
356 if( localplayer.gate_waiting ){
357 m4x3_mulv( localplayer.gate_waiting->transport,
358 vg_audio.external_listener_pos,
359 vg_audio.external_listener_pos );
360 }
361
362 v3_copy( localplayer.rb.v, vg_audio.external_lister_velocity );
363 audio_unlock();
364
365 vehicle_update_post();
366
367 if( vg.time - skaterift.last_autosave > 20.0 ){
368 if( skaterift_autosave(1) ){
369 skaterift.last_autosave = vg.time;
370 }
371 }
372 }
373
374 /*
375 * RENDERING
376 * ---------------------------------------------------------------------------*/
377
378 static void vg_framebuffer_resize( int w, int h ){
379 render_fb_resize();
380 }
381
382 static void present_view_with_post_processing(void){
383 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
384 glViewport( 0,0, vg.window_x, vg.window_y );
385
386 glEnable(GL_BLEND);
387 glDisable(GL_DEPTH_TEST);
388 glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_DST_ALPHA);
389 glBlendEquation(GL_FUNC_ADD);
390
391 v2f inverse;
392 render_fb_inverse_ratio( gpipeline.fb_main, inverse );
393
394 if( k_blur_effect ){
395 shader_blitblur_use();
396 shader_blitblur_uTexMain( 0 );
397 shader_blitblur_uTexMotion( 1 );
398 shader_blitblur_uBlurStrength( k_blur_strength /
399 (vg.time_frame_delta*60.0) );
400 shader_blitblur_uInverseRatio( inverse );
401
402 inverse[0] -= 0.0001f;
403 inverse[1] -= 0.0001f;
404 shader_blitblur_uClampUv( inverse );
405
406 static f64 effect_time = 133.0;
407 effect_time += vg.time_frame_delta;
408 shader_blitblur_uTime( effect_time );
409
410 f32 glitch_strength = 0.0f;
411 if( skaterift.activity == k_skaterift_replay ){
412 glitch_strength = 0.005f;
413 if( skaterift.replay_control == k_replay_control_play )
414 glitch_strength = 0.005f;
415 else
416 glitch_strength += 0.005f*skaterift.track_velocity;
417 }
418 shader_blitblur_uGlitchStrength( glitch_strength );
419
420 v2f override;
421 if( skaterift.activity == k_skaterift_menu )
422 v2_muls( (v2f){ 0.04f, 0.001f }, 1.0f-skaterift.time_rate, override );
423 else
424 v2_zero( override );
425 shader_blitblur_uOverrideDir( override );
426
427 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
428 render_fb_bind_texture( gpipeline.fb_main, 1, 1 );
429 }
430 else{
431 shader_blit_use();
432 shader_blit_uTexMain( 0 );
433 shader_blit_uInverseRatio( inverse );
434 render_fb_bind_texture( gpipeline.fb_main, 0, 0 );
435 }
436
437 render_fsquad();
438 }
439
440 static void render_player_transparent(void){
441 static camera small_cam; /* DOES NOT NEED TO BE STATIC BUT MINGW
442 SAIS OTHERWISE */
443
444 m4x3_copy( skaterift.cam.transform, small_cam.transform );
445
446 small_cam.fov = skaterift.cam.fov;
447 small_cam.nearz = 0.05f;
448 small_cam.farz = 60.0f;
449
450 camera_update_view( &small_cam );
451 camera_update_projection( &small_cam );
452 camera_finalize( &small_cam );
453
454 /* Draw player to window buffer and blend background ontop */
455 player__render( &small_cam );
456 }
457
458 static void animate_remote_players(void){
459 for( u32 i=0; i<vg_list_size(netplayers.list); i ++ ){
460 struct network_player *player = &netplayers.list[i];
461 if( !player->active ) continue;
462 if( player->subsystem > k_player_subsystem_max ) continue;
463
464 struct player_subsystem_interface *sys =
465 player_subsystems[player->subsystem];
466
467 struct player_avatar *av = localplayer.playeravatar;
468
469 player_pose pose;
470 sys->pose( &player->animdata, &pose );
471 apply_full_skeleton_pose( &av->sk, &pose,
472 &netplayers.final_mtx[ av->sk.bone_count*i ] );
473 }
474 }
475
476 static void render_remote_players( world_instance *world, camera *cam ){
477 for( u32 i=0; i<vg_list_size(netplayers.list); i ++ ){
478 struct network_player *player = &netplayers.list[i];
479 if( !player->active ) continue;
480
481 struct player_avatar *av = localplayer.playeravatar;
482
483 struct player_model *model = &localplayer.fallback_model;
484 render_playermodel( cam, world, 0, model, &av->sk,
485 &netplayers.final_mtx[ av->sk.bone_count*i ] );
486 }
487 }
488
489 static void render_scene(void){
490 /* Draw world */
491 glEnable( GL_DEPTH_TEST );
492
493 world_instance *view_world = localplayer.viewable_world;
494
495 if( view_world == NULL ){
496 glClearColor( 0.25f, 0.25f, 0.0f, 1.0f );
497 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
498 return;
499 }
500
501 for( u32 i=0; i<vg_list_size(world_static.instances); i++ ){
502 if( world_static.instances[i].status == k_world_status_loaded ){
503 world_prerender( &world_static.instances[i] );
504 }
505 }
506
507 if( skaterift.activity == k_skaterift_respawning ){
508 glDrawBuffers( 1, (GLenum[]){ GL_COLOR_ATTACHMENT0 } );
509 glClearColor( 0.624f, 0.659f, 0.769f, 0.0f );
510 glClear( GL_COLOR_BUFFER_BIT );
511 glDrawBuffers( 2, (GLenum[]){ GL_COLOR_ATTACHMENT0,
512 GL_COLOR_ATTACHMENT1 } );
513 view_world = &world_static.instances[respawn_chooser.world_id];
514 render_world_override( view_world );
515 }
516 else{
517 render_world( view_world, &skaterift.cam, 0 );
518 render_water_texture( view_world, &skaterift.cam, 0 );
519 render_fb_bind( gpipeline.fb_main, 1 );
520 render_water_surface( view_world, &skaterift.cam );
521 render_remote_players( view_world, &skaterift.cam );
522 }
523 }
524
525 static void render_scene_gate_subview(void){
526 render_fb_bind( gpipeline.fb_main, 1 );
527 world_instance *view_world = localplayer.viewable_world;
528 if( !view_world ) return; /* ??? */
529 if( skaterift.activity == k_skaterift_respawning ) return;
530
531 int depth = 1;
532 if( localplayer.gate_waiting ) depth = 0;
533 render_world_gates( view_world, &skaterift.cam, depth );
534 }
535
536 static void skaterift_composite_maincamera(void){
537 camera_lerp( &localplayer.cam, &world_static.focus_cam,
538 vg_smoothstepf(world_static.focus_strength), &skaterift.cam );
539
540 if( skaterift.activity == k_skaterift_replay ){
541 skaterift_get_replay_camera( &skaterift.cam );
542 }
543
544 skaterift.cam.nearz = 0.1f;
545 skaterift.cam.farz = 2100.0f;
546
547 if( skaterift.activity == k_skaterift_respawning ){
548 camera_copy( &respawn_chooser.cam, &skaterift.cam );
549 skaterift.cam.nearz = 4.0f;
550 skaterift.cam.farz = 3100.0f;
551 }
552
553 camera_update_transform( &skaterift.cam );
554
555 if( skaterift.activity != k_skaterift_respawning ){
556 if( localplayer.gate_waiting ){
557 m3x3_mul( localplayer.basis_gate, skaterift.cam.transform,
558 skaterift.cam.transform );
559 }
560 else{
561 m3x3_mul( localplayer.basis, skaterift.cam.transform,
562 skaterift.cam.transform );
563 }
564 }
565
566 camera_update_view( &skaterift.cam );
567 camera_update_projection( &skaterift.cam );
568 camera_finalize( &skaterift.cam );
569 }
570
571 static void render_main_game(void){
572 if( skaterift.activity == k_skaterift_replay ){
573 player__animate_from_replay( &skaterift.replay );
574 }
575 else{
576 player__animate();
577 skaterift_record_frame( &skaterift.replay, 0 );
578 }
579 player__pre_render();
580
581 skaterift_composite_maincamera();
582
583 /* --------------------------------------------------------------------- */
584
585 world_instance *view_world = localplayer.viewable_world;
586 if( view_world != NULL ){
587 render_world_cubemaps( view_world );
588
589 ent_gate *gate = view_world->rendering_gate;
590 if( gate ){
591 if( gate->flags & k_ent_gate_nonlocal ){
592 world_instance *dest = &world_static.instances[ gate->target ];
593 render_world_cubemaps( dest );
594 }
595 }
596 }
597
598 /* variable res target */
599 render_fb_bind( gpipeline.fb_main, 1 );
600 glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
601 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT );
602
603 render_scene();
604 glEnable( GL_DEPTH_TEST );
605
606 /* full res target */
607 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
608 glViewport( 0,0, vg.window_x, vg.window_y );
609
610 render_player_transparent(); /* needs to read the depth buffer before we fuck
611 it up with the oblique rendering inside the
612 portals */
613
614 /* continue with variable rate */
615 render_scene_gate_subview();
616
617 /* composite */
618 present_view_with_post_processing();
619
620 /* --------------------------------------------------------------------- */
621
622 /* capture the current resume frame at the very last point */
623 if( button_down( k_srbind_reset ) ){
624 if( skaterift.activity == k_skaterift_default ){
625 skaterift.activity = k_skaterift_replay;
626 skaterift_record_frame( &skaterift.replay, 1 );
627 if( skaterift.replay.head ){
628 skaterift.replay.cursor = skaterift.replay.head->time;
629 skaterift.replay.cursor_frame = skaterift.replay.head;
630 }
631 skaterift.replay_control = k_replay_control_scrub;
632 }
633 }
634 }
635
636 static void vg_render(void){
637 if( skaterift.op == k_async_op_clientloading ){
638 _vg_loader_render();
639 return;
640 }
641
642 glBindFramebuffer( GL_FRAMEBUFFER, 0 );
643
644 glViewport( 0,0, vg.window_x, vg.window_y );
645 glDisable( GL_DEPTH_TEST );
646 glDisable( GL_BLEND );
647
648 glClearColor( 1.0f, 0.0f, 0.0f, 0.0f );
649 glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
650
651 render_main_game();
652 m4x4_copy( skaterift.cam.mtx.pv, vg.pv );
653
654 /* Other shite */
655 glDisable(GL_BLEND);
656 glDisable(GL_DEPTH_TEST);
657 vg_lines_drawall();
658 glViewport( 0,0, vg.window_x, vg.window_y );
659 gui_draw();
660 }
661
662 static void vg_gui(void){
663 if( skaterift.op == k_async_op_clientloading ) return;
664
665 menu_update();
666 if( skaterift.activity == k_skaterift_menu ){
667 glClear( GL_DEPTH_BUFFER_BIT );
668 menu_render();
669 }
670
671 player__im_gui();
672 world_instance *world = world_current_instance();
673
674 skaterift_replay_imgui();
675 workshop_form_gui();
676 render_view_framebuffer_ui();
677 remote_player_network_imgui();
678 }
679
680
681 #else
682
683 #include "skaterift_imgui_dev.c"
684
685 #endif