test network 1
[carveJwlIkooP6JGAAIwe30JlM.git] / player_walk.h
1 #ifndef PLAYER_WALK_H
2 #define PLAYER_WALK_H
3
4 #include "player.h"
5 #include "player_api.h"
6 #include "rigidbody.h"
7
8 #define PLAYER_JUMP_EPSILON 0.1 /* 100ms jump allowance */
9
10 struct player_walk{
11 rb_capsule collider;
12
13 struct player_walk_state{
14 v3f prev_pos;
15 v3f drop_in_target,
16 drop_in_foot_anchor,
17 drop_in_start,
18 drop_in_normal;
19
20 float drop_in_start_angle,
21 drop_in_angle;
22
23 enum walk_activity{
24 k_walk_activity_air,
25 k_walk_activity_ground,
26 k_walk_activity_sleep,
27 k_walk_activity_lockedmove
28 }
29 activity;
30
31 enum walk_outro{
32 k_walk_outro_none,
33 k_walk_outro_jump_to_air,
34 k_walk_outro_drop_in,
35 k_walk_outro_regular
36 }
37 outro_type;
38 double outro_start_time;
39
40 int jump_queued;
41 f64 jump_input_time;
42
43 f32 walk_timer;
44 int step_phase;
45 }
46 state;
47
48 f32 move_speed;
49
50 enum mdl_surface_prop surface;
51 struct skeleton_anim *anim_walk, *anim_run, *anim_idle, *anim_jump,
52 *anim_jump_to_air, *anim_drop_in, *anim_intro;
53
54 struct player_walk_animator {
55 v3f root_co;
56 v4f root_q;
57 f32 fly,
58 run,
59 walk;
60
61 f32 walk_timer;
62
63 v3f foot_anchor;
64 enum walk_outro outro_type;
65 f32 outro_t,
66 commit_t;
67 }
68 animator;
69 }
70 static player_walk;
71
72 static f32
73 k_walkspeed = 10.0f,
74 k_airspeed = 1.2f,
75 k_stopspeed = 4.0f,
76 k_walk_accel = 10.0f,
77 k_walk_air_accel = 7.0f,
78 k_walk_friction = 10.0f,
79 k_walk_step_height = 0.2f;
80
81 static void player__walk_register(void){
82 VG_VAR_F32( k_walkspeed, flags=VG_VAR_CHEAT );
83 VG_VAR_F32( k_stopspeed, flags=VG_VAR_CHEAT );
84 VG_VAR_F32( k_airspeed, flags=VG_VAR_CHEAT );
85 VG_VAR_F32( k_walk_friction, flags=VG_VAR_CHEAT );
86 VG_VAR_F32( k_walk_air_accel, flags=VG_VAR_CHEAT );
87 VG_VAR_F32( k_walk_accel, flags=VG_VAR_CHEAT );
88 }
89
90 static void player__walk_pre_update (void);
91 static void player__walk_update (void);
92 static void player__walk_post_update (void);
93 static void player__walk_animate (void);
94 static void player__walk_pose (void *animator, player_pose *pose);
95 static void player__walk_post_animate(void);
96 static void player__walk_im_gui (void);
97 static void player__walk_bind (void);
98 static void player__walk_transition (void);
99 static void player__walk_reset (ent_spawn *rp );
100 static void player__walk_restore (void);
101
102 struct player_subsystem_interface static player_subsystem_walk = {
103 .system_register = player__walk_register,
104 .bind = player__walk_bind,
105 .reset = player__walk_reset,
106 .pre_update = player__walk_pre_update,
107 .update = player__walk_update,
108 .post_update = player__walk_post_update,
109 .im_gui = player__walk_im_gui,
110 .animate = player__walk_animate,
111 .post_animate = player__walk_post_animate,
112 .pose = player__walk_pose,
113
114 .animator_data = &player_walk.animator,
115 .animator_size = sizeof(player_walk.animator),
116 .name = "Walk"
117 };
118
119 #endif /* PLAYER_WALK_H */