move everything to animator based
[carveJwlIkooP6JGAAIwe30JlM.git] / player_replay.c
1 #ifndef PLAYER_REPLAY_C
2 #define PLAYER_REPLAY_C
3
4 #include "player_replay.h"
5 #include "input.h"
6 #include "gui.h"
7
8 VG_STATIC void replay_clear( replay_buffer *replay ){
9 replay->head = NULL;
10 replay->tail = NULL;
11 replay->cursor_frame = NULL;
12 replay->statehead = NULL;
13 replay->cursor = -99999.9;
14 }
15
16 VG_STATIC void *
17 replay_frame_data( replay_frame *frame, enum replay_framedata type ){
18 void *baseptr = frame;
19 return baseptr + frame->data_table[type][0];
20 }
21
22 VG_STATIC u16
23 replay_frame_calculate_data_offsets( u16 data_table[4][2] ){
24 u32 total = vg_align8( sizeof(replay_frame) );
25 for( u32 i=0; i<4; i++ ){
26 data_table[i][0] = total;
27 total += vg_align8(data_table[i][1]);
28
29 if( total > 0xffff )
30 vg_fatal_error( "Exceeded frame storage capacity\n" );
31 }
32 return total;
33 }
34
35 VG_STATIC void replay_tailpop( replay_buffer *replay ){
36 if( replay->cursor_frame == replay->tail )
37 replay->cursor_frame = NULL;
38 if( replay->statehead == replay->tail )
39 replay->statehead = NULL;
40
41 replay->tail = replay->tail->r;
42
43 if( replay->tail )
44 replay->tail->l = NULL;
45 else
46 replay->head = NULL;
47 }
48
49 VG_STATIC replay_frame *replay_newframe( replay_buffer *replay,
50 u16 animator_size,
51 u16 gamestate_size,
52 u16 sfx_count ){
53 u16 data_table[4][2];
54 data_table[ k_replay_framedata_animator ][1] = animator_size;
55 data_table[ k_replay_framedata_gamestate ][1] = gamestate_size;
56 data_table[ k_replay_framedata_sfx ][1] = 0;
57 data_table[ k_replay_framedata_internal_gamestate ][1] = 0;
58 if( gamestate_size ){
59 data_table[ k_replay_framedata_internal_gamestate ][1] =
60 sizeof( replay_gamestate );
61 }
62
63 u32 nextsize = replay_frame_calculate_data_offsets( data_table );
64
65 replay_frame *frame = NULL;
66 if( replay->head ){
67 assert( replay->head );
68
69 u32 headsize = replay->head->total_size,
70 nextpos = ((void *)replay->head - replay->data) + headsize;
71
72 if( nextsize > replay->size ){
73 vg_error( "Keyframe too big\n" );
74 return NULL;
75 }
76
77 if( nextpos + nextsize > replay->size ){
78 nextpos = 0;
79
80 /* maintain contiguity */
81 while( replay->tail ){
82 if( (void *)replay->tail - replay->data )
83 replay_tailpop( replay );
84 else break;
85 }
86 }
87
88 check_again:;
89 u32 tailpos = (void *)replay->tail - replay->data;
90
91 if( tailpos >= nextpos ){
92 if( nextpos + nextsize > tailpos ){
93 replay_tailpop( replay );
94
95 if( replay->tail )
96 goto check_again;
97 }
98 }
99
100 frame = replay->data + nextpos;
101
102 if( replay->head )
103 replay->head->r = frame;
104 }
105 else
106 frame = replay->data;
107
108 for( u32 i=0; i<4; i++ ){
109 frame->data_table[i][0] = data_table[i][0];
110 frame->data_table[i][1] = data_table[i][1];
111 }
112
113 frame->total_size = nextsize;
114 frame->l = replay->head;
115 frame->r = NULL;
116 replay->head = frame;
117 if( !replay->tail ) replay->tail = frame;
118 if( gamestate_size ) replay->statehead = frame;
119
120 return frame;
121 }
122
123 VG_STATIC void replay_seek( replay_buffer *replay, f64 t ){
124 if( !replay->head ) return;
125 assert( replay->tail );
126
127 if( t < replay->tail->time ) t = replay->tail->time;
128 if( t > replay->head->time ) t = replay->head->time;
129
130 if( !replay->cursor_frame ) {
131 replay->cursor = replay->head->time;
132 replay->cursor_frame = replay->head;
133
134 if( fabs(replay->head->time-t) > fabs(replay->tail->time-t) ){
135 replay->cursor = replay->tail->time;
136 replay->cursor_frame = replay->tail;
137 }
138 }
139
140 f64 dir = t - replay->cursor;
141 if( dir == 0.0 ) return;
142 dir = vg_signf( dir );
143
144 u32 i=4096;
145 while( i --> 0 ){
146 if( dir < 0.0 )
147 if( t > replay->cursor_frame->time ) break;
148
149 replay_frame *next;
150 if( dir > 0.0 ) next = replay->cursor_frame->r;
151 else next = replay->cursor_frame->l;
152
153 if( !next ) break;
154
155 if( dir > 0.0 )
156 if( t < next->time ) break;
157
158 replay->cursor_frame = next;
159 replay->cursor = next->time;
160
161 if( !i ) return;
162 }
163
164 replay->cursor = t;
165 }
166
167 VG_STATIC replay_frame *replay_find_recent_stateframe( replay_buffer *replay ){
168 replay_frame *frame = replay->cursor_frame;
169 u32 i=4096;
170 while( i --> 0 ){
171 if( !frame ) return frame;
172 if( frame->data_table[ k_replay_framedata_gamestate ][1] ) return frame;
173 frame = frame->l;
174 }
175
176 return NULL;
177 }
178
179 VG_STATIC f32 replay_subframe_time( replay_buffer *replay ){
180 replay_frame *frame = replay->cursor_frame;
181 if( !frame ) return 0.0f;
182 replay_frame *next = frame->r;
183 if( next ){
184 f64 l = next->time - frame->time,
185 t = (replay->cursor - frame->time) / l;
186 return vg_clampf( t, 0.0f, 1.0f );
187 }
188 else
189 return 0.0f;
190 }
191
192 VG_STATIC void replay_get_frame_camera( replay_frame *frame, camera *cam ){
193 cam->fov = frame->cam_fov;
194 v3_copy( frame->cam_pos, cam->pos );
195 v3_copy( frame->cam_angles, cam->angles );
196 }
197
198 VG_STATIC void replay_get_camera( replay_buffer *replay, camera *cam ){
199 cam->nearz = 0.1f;
200 cam->farz = 100.0f;
201 if( replay->cursor_frame ){
202 replay_frame *next = replay->cursor_frame->r;
203
204 if( next ){
205 camera temp;
206
207 replay_get_frame_camera( replay->cursor_frame, cam );
208 replay_get_frame_camera( next, &temp );
209 camera_lerp( cam, &temp, replay_subframe_time( replay ), cam );
210 }
211 else {
212 replay_get_frame_camera( replay->cursor_frame, cam );
213 }
214 }
215 else {
216 v3_zero( cam->pos );
217 v3_zero( cam->angles );
218 cam->fov = 90.0f;
219 }
220 }
221
222 struct replay_rb{
223 v3f co, v, w;
224 v4f q;
225 };
226
227 VG_STATIC
228 void skaterift_record_frame( replay_buffer *replay, int force_gamestate ){
229 f64 delta = 9999999.9,
230 statedelta = 9999999.9;
231
232 if( replay->head )
233 delta = vg.time - replay->head->time;
234
235 if( replay->statehead )
236 statedelta = vg.time - replay->statehead->time;
237
238 const f64 k_replay_rate = 1.0/30.0,
239 k_gamestate_rate = 0.5;
240
241 int save_frame = 0,
242 save_state = 0;
243
244 if( force_gamestate ) save_state = 1;
245 if( statedelta > k_gamestate_rate ) save_state = 1;
246 if( delta > k_replay_rate ) save_frame = 1;
247 if( save_state ) save_frame = 1;
248
249 if( !save_frame ) return;
250
251 u16 gamestate_size = 0;
252 if( save_state ){
253 gamestate_size = (u32 []){
254 [k_player_subsystem_walk ] = sizeof(struct player_walk_state),
255 [k_player_subsystem_drive] = 0,
256 [k_player_subsystem_skate] = sizeof(struct player_skate_state),
257 [k_player_subsystem_dead ] = localplayer.ragdoll.part_count *
258 sizeof(struct replay_rb)
259 }[ localplayer.subsystem ];
260 }
261
262 u16 animator_size = (u16 []){
263 [k_player_subsystem_walk ] = sizeof(struct player_walk_animator),
264 [k_player_subsystem_drive] = 0,
265 [k_player_subsystem_skate] = sizeof(struct player_skate_animator),
266 [k_player_subsystem_dead ] = sizeof(struct player_dead_animator)
267 }[ localplayer.subsystem ];
268
269 replay_frame *frame = replay_newframe( replay,
270 animator_size, gamestate_size, 0 );
271 frame->system = localplayer.subsystem;
272
273 if( save_state ){
274 replay_gamestate *gs =
275 replay_frame_data( frame, k_replay_framedata_internal_gamestate );
276
277 /* permanent block */
278 memcpy( &gs->rb, &localplayer.rb, sizeof(rigidbody) );
279 memcpy( &gs->cam_control, &localplayer.cam_control,
280 sizeof(struct player_cam_controller) );
281 v3_copy( localplayer.angles, gs->angles );
282
283 void *dst = replay_frame_data( frame, k_replay_framedata_gamestate );
284
285 /* subsytem/dynamic block */
286 if( localplayer.subsystem == k_player_subsystem_walk )
287 memcpy( dst, &localplayer._walk.state, gamestate_size );
288 else if( localplayer.subsystem == k_player_subsystem_skate )
289 memcpy( dst, &localplayer._skate.state, gamestate_size );
290 else if( localplayer.subsystem == k_player_subsystem_dead ){
291 struct replay_rb *arr = dst;
292 for( u32 i=0; i<localplayer.ragdoll.part_count; i ++ ){
293 rigidbody *rb = &localplayer.ragdoll.parts[i].obj.rb;
294 v3_copy( rb->co, arr[i].co );
295 v3_copy( rb->w, arr[i].w );
296 v3_copy( rb->v, arr[i].v );
297 v4_copy( rb->q, arr[i].q );
298 }
299 }
300 }
301
302 replay->cursor = vg.time;
303 replay->cursor_frame = frame;
304 frame->time = vg.time;
305
306 /* camera */
307 v3_copy( localplayer.cam.pos, frame->cam_pos );
308 if( localplayer.gate_waiting ){
309 m4x3_mulv( localplayer.gate_waiting->transport,
310 frame->cam_pos, frame->cam_pos );
311 }
312 v3_copy( localplayer.cam.angles, frame->cam_angles );
313 frame->cam_fov = localplayer.cam.fov;
314
315 /* animator */
316 void *dst = replay_frame_data( frame, k_replay_framedata_animator );
317
318 if( localplayer.subsystem == k_player_subsystem_walk )
319 memcpy( dst, &localplayer._walk.animator, animator_size );
320 else if( localplayer.subsystem == k_player_subsystem_skate )
321 memcpy( dst, &localplayer._skate.animator, animator_size );
322 else if( localplayer.subsystem == k_player_subsystem_dead ){
323 memcpy( dst, &localplayer._dead.animator, animator_size );
324 }
325 }
326
327 VG_STATIC
328 void skaterift_restore_frame( replay_frame *frame ){
329 replay_gamestate *gs =
330 replay_frame_data( frame, k_replay_framedata_internal_gamestate );
331 void *src = replay_frame_data( frame, k_replay_framedata_gamestate );
332 u16 src_size = frame->data_table[ k_replay_framedata_gamestate ][1];
333 assert( src_size );
334
335 if(frame->system == k_player_subsystem_walk ){
336 memcpy( &localplayer._walk.state, src, src_size );
337 }
338 else if( frame->system == k_player_subsystem_skate ){
339 memcpy( &localplayer._skate.state, src, src_size );
340 }
341 else if( frame->system == k_player_subsystem_dead ){
342 player__dead_transition( &localplayer );
343 struct replay_rb *arr = src;
344
345 for( u32 i=0; i<localplayer.ragdoll.part_count; i ++ ){
346 struct ragdoll_part *part = &localplayer.ragdoll.parts[i];
347 rigidbody *rb = &part->obj.rb;
348
349 v3_copy( arr[i].co, rb->co );
350 v3_copy( arr[i].w, rb->w );
351 v3_copy( arr[i].v, rb->v );
352 v4_copy( arr[i].q, rb->q );
353
354 v3_copy( arr[i].co, part->prev_co );
355 v4_copy( arr[i].q, part->prev_q );
356 }
357 }
358
359 localplayer.subsystem = frame->system;
360
361 memcpy( &localplayer.rb, &gs->rb, sizeof(rigidbody) );
362 v3_copy( gs->angles, localplayer.angles );
363
364 v3_copy( frame->cam_pos, localplayer.cam.pos );
365 v3_copy( frame->cam_angles, localplayer.cam.angles );
366 localplayer.cam.fov = frame->cam_fov;
367
368 memcpy( &localplayer.cam_control, &gs->cam_control,
369 sizeof(struct player_cam_controller) );
370
371 /* chop end off replay */
372 frame->r = NULL;
373 skaterift.replay.statehead = frame;
374 skaterift.replay.head = frame;
375 skaterift.replay.cursor_frame = frame;
376 skaterift.replay.cursor = frame->time;
377 skaterift.replay_control = k_replay_control_scrub;
378 skaterift.activity = k_skaterift_default;
379 vg.time = frame->time;
380 }
381
382 VG_STATIC void skaterift_replay_resume(void){
383 replay_frame *prev = replay_find_recent_stateframe(&skaterift.replay);
384
385 if( prev ){
386 skaterift.replay_control = k_replay_control_resume;
387 skaterift.resume_target = prev;
388 skaterift.resume_begin = skaterift.replay.cursor;
389 skaterift.resume_transition = 0.0f;
390 }
391 }
392
393 VG_STATIC void skaterift_replay_pre_update(void){
394 if( skaterift.activity != k_skaterift_replay ) return;
395
396 if( skaterift.replay_control == k_replay_control_resume ){
397 if( skaterift.replay.cursor_frame == skaterift.resume_target ||
398 skaterift.replay.cursor_frame == NULL ){
399 skaterift_restore_frame( skaterift.resume_target );
400 }
401 else {
402 vg_slewf( &skaterift.resume_transition, 1.0f,
403 vg.time_frame_delta * (1.0f/1.0f) );
404
405 if( skaterift.resume_transition >= 1.0f )
406 skaterift_restore_frame( skaterift.resume_target );
407 else {
408 f64 target = vg_lerp( skaterift.resume_begin,
409 skaterift.resume_target->time,
410 vg_smoothstepf( skaterift.resume_transition ) );
411 replay_seek( &skaterift.replay, target );
412 }
413 }
414 }
415 else {
416 if( button_down( k_srbind_replay_play ) )
417 skaterift.replay_control = k_replay_control_play;
418 if( button_down( k_srbind_replay_freecam ) ){
419 skaterift.freecam = skaterift.freecam ^ 0x1;
420
421 if( skaterift.freecam )
422 replay_get_camera( &skaterift.replay, &skaterift.replay_freecam );
423 }
424
425 f32 target_speed = axis_state( k_sraxis_replay_h ) * 5.0;
426 if( button_press( k_srbind_reset ) )
427 target_speed += -2.0;
428
429 if( fabsf(target_speed) > 0.01f )
430 skaterift.replay_control = k_replay_control_scrub;
431
432 if( skaterift.replay_control == k_replay_control_play )
433 target_speed = 1.0;
434
435 vg_slewf( &skaterift.track_velocity, target_speed,
436 18.0f*vg.time_frame_delta );
437
438 if( fabsf( skaterift.track_velocity ) > 0.0001f ){
439 f64 target = skaterift.replay.cursor;
440 target += skaterift.track_velocity * vg.time_frame_delta;
441
442 replay_seek( &skaterift.replay, target );
443 }
444
445 if( button_down( k_srbind_mback ) ){
446 if( skaterift.replay.statehead )
447 skaterift_restore_frame( skaterift.replay.statehead );
448 else
449 skaterift.activity = k_skaterift_default;
450 srinput.enabled = 0;
451 }
452
453 gui_helper_action( button_display_string(k_srbind_replay_play), "play" );
454 gui_helper_action( axis_display_string(k_sraxis_replay_h), "scrub" );
455 if( skaterift.freecam ){
456 gui_helper_action( button_display_string(k_srbind_replay_freecam),
457 "exit freecam" );
458
459 camera *cam = &skaterift.replay_freecam;
460 v3f angles;
461 v3_copy( cam->angles, angles );
462 player_look( angles, 1.0f );
463
464 f32 decay = vg_maxf(0.0f,1.0f-vg.time_frame_delta*10.0f);
465
466 v3f d;
467 v3_sub( angles, cam->angles, d );
468 v3_muladds( skaterift.freecam_w, d, 20.0f, skaterift.freecam_w );
469 v3_muls( skaterift.freecam_w, decay, skaterift.freecam_w );
470 v3_muladds( cam->angles, skaterift.freecam_w, vg.time_frame_delta,
471 cam->angles );
472 cam->angles[1] = vg_clampf( cam->angles[1], -VG_PIf*0.5f,VG_PIf*0.5f);
473
474 camera_update_transform( cam );
475
476 v3f lookdir = { 0.0f, 0.0f, -1.0f },
477 sidedir = { 1.0f, 0.0f, 0.0f };
478
479 m3x3f mtx;
480 m3x3_mul( cam->transform, localplayer.basis, mtx );
481
482 m3x3_mulv( mtx, lookdir, lookdir );
483 m3x3_mulv( mtx, sidedir, sidedir );
484
485 v2f input;
486 joystick_state( k_srjoystick_steer, input );
487 v2_muls( input, vg.time_frame_delta*6.0f*20.0f, input );
488
489 v3_muladds( skaterift.freecam_v, lookdir, -input[1],
490 skaterift.freecam_v );
491 v3_muladds( skaterift.freecam_v, sidedir, input[0],
492 skaterift.freecam_v );
493
494 v3_muls( skaterift.freecam_v, decay, skaterift.freecam_v );
495 v3_muladds( cam->pos,
496 skaterift.freecam_v, vg.time_frame_delta, cam->pos );
497 }
498 else {
499 gui_helper_action( button_display_string(k_srbind_replay_resume),
500 "resume" );
501 gui_helper_action( button_display_string(k_srbind_replay_freecam),
502 "enter freecam" );
503
504 if( button_down( k_srbind_replay_resume ) ){
505 skaterift_replay_resume();
506 }
507 }
508 }
509 }
510
511 VG_STATIC void skaterift_get_replay_camera( camera *cam ){
512 if( skaterift.freecam ){
513 cam->nearz = 0.1f;
514 cam->farz = 100.0f;
515 v3_copy( skaterift.replay_freecam.pos, cam->pos );
516 v3_copy( skaterift.replay_freecam.angles, cam->angles );
517 cam->fov = skaterift.replay_freecam.fov;
518 }
519 else{
520 replay_get_camera( &skaterift.replay, &skaterift.cam );
521 }
522 }
523
524 VG_STATIC void skaterift_replay_debug_info(void){
525 player__debugtext( 2, "replay info" );
526
527 replay_buffer *replay = &skaterift.replay;
528
529 u32 head = 0,
530 tail = 0;
531 if( replay->tail ) tail = (void *)replay->tail - replay->data;
532 if( replay->head ) head = (void *)replay->head - replay->data;
533
534 player__debugtext( 1, "head @%u | tail @%u\n", head, tail );
535
536 for( u32 i=0; i<4; i++ ){
537 player__debugtext( 1, "[%u]: [%hu, %hu]\n", i,
538 replay->statehead->data_table[i][0],
539 replay->statehead->data_table[i][1] );
540 }
541
542 if( replay->statehead ){
543 u32 state = (void *)replay->statehead - replay->data;
544 player__debugtext( 1, "gs @%u\n", state );
545 player__debugtext( 1, "gamestate_size: %hu\n",
546 replay->statehead->data_table[k_replay_framedata_gamestate][1] );
547 }
548 else
549 player__debugtext( 1, "gs @NULL\n" );
550
551 f64 start = replay->cursor,
552 end = replay->cursor;
553 if( replay->tail ) start = replay->tail->time;
554 if( replay->head ) end = replay->head->time;
555
556 f64 cur = replay->cursor - start,
557 len = end - start;
558
559 player__debugtext( 1, "cursor: %.2fs / %.2fs\n", cur, len );
560 }
561
562 VG_STATIC void skaterift_replay_imgui(void){
563 if( skaterift.activity != k_skaterift_replay ) return;
564
565 replay_buffer *replay = &skaterift.replay;
566 f64 start = replay->cursor,
567 end = replay->cursor;
568 if( replay->tail ) start = replay->tail->time;
569 if( replay->head ) end = replay->head->time;
570 f64 len = end - start,
571 cur = (replay->cursor - start) / len;
572
573 char buffer[ 128 ];
574
575 /* mainbar */
576 ui_px height = 32,
577 cwidth = 2;
578 ui_rect bar = { 0, 0, vg.window_x, height };
579 ui_fill( bar, ui_colour( k_ui_bg ) );
580
581 /* cursor frame block */
582 if( replay->cursor_frame ){
583 if( replay->cursor_frame->r ){
584 f64 l = (replay->cursor_frame->r->time-replay->cursor_frame->time)/len,
585 s = (replay->cursor_frame->time - start) / len;
586 ui_rect box = { s*(f64)vg.window_x, 0,
587 VG_MAX(4,(ui_px)(l*vg.window_x)), bar[3]+2 };
588 ui_fill( box, ui_colour( k_ui_bg+4 ) );
589 }
590 }
591
592 /* cursor */
593 ui_rect cusor = { cur * (f64)vg.window_x - (cwidth/2), 0,
594 cwidth, bar[3] };
595 ui_fill( cusor, ui_colour( k_ui_bg+7 ) );
596
597 /* latest state marker */
598 if( replay->statehead ){
599 f64 t = (replay->statehead->time - start) / len;
600 ui_rect tag = { t*(f64)vg.window_x, 0, 2, bar[3]+8 };
601 ui_fill( tag, ui_colour( k_ui_green+k_ui_brighter ) );
602 }
603
604 /* previous state marker */
605 replay_frame *prev = replay_find_recent_stateframe( replay );
606 if( prev ){
607 f64 t = (prev->time - start) / len;
608 ui_rect tag = { t*(f64)vg.window_x, 0, 2, bar[3]+8 };
609 ui_fill( tag, ui_colour( k_ui_yellow+k_ui_brighter ) );
610 }
611
612 cusor[1] -= height;
613 cusor[2] = 200;
614 snprintf( buffer, 128, "-%.2fs\n", (end-replay->cursor) );
615 ui_text( cusor, buffer, 1, k_ui_align_middle_left, 0 );
616
617 snprintf( buffer, 128, "-%.2fs\n", len );
618 ui_text( bar, buffer, 1, k_ui_align_middle_left, 0 );
619 ui_text( bar, "0s", 1, k_ui_align_middle_right, 0 );
620
621 #if 0
622 char buf[256];
623 snprintf( buf, 256, "scrub: %s\nresume: %s\nplay: %s\n",
624 axis_display_string( k_sraxis_replay_h ),
625 button_display_string( k_srbind_replay_resume ),
626 button_display_string( k_srbind_replay_play ) );
627
628 ui_rect info = { 0, vg.window_y-bar[3]-128, 256, 128 };
629 ui_text( info, buf, 2,0,0 );
630 #endif
631 }
632
633 #endif /* PLAYER_REPLAY_C */