test network 1
[carveJwlIkooP6JGAAIwe30JlM.git] / player_remote.h
1 #ifndef PLAYER_REMOTE_H
2 #define PLAYER_REMOTE_H
3
4 #include "player.h"
5 #include "network.h"
6
7 struct {
8 struct network_player {
9 int active;
10 u16 board_view_slot, playermodel_view_slot;
11 player_pose pose;
12
13 char username[32];
14
15 enum player_subsystem subsystem;
16 union {
17 struct player_skate_animator _skate;
18 struct player_walk_animator _walk;
19 struct player_dead_animator _dead;
20 };
21 }
22 list[ 32 ];
23 }
24 static netplayers;
25
26 static void player_remote_packet( SteamNetworkingMessage_t *msg );
27
28 #endif /* PLAYER_REMOTE_H */