bugs
[carveJwlIkooP6JGAAIwe30JlM.git] / player_remote.c
1 #include "player_remote.h"
2 #include "skeleton.h"
3 #include "player_render.h"
4 #include "network_common.h"
5 #include "addon.h"
6
7 static void player_remote_unwatch( struct network_player *player ){
8 addon_cache_unwatch( k_addon_type_player, player->playermodel_view_slot );
9 addon_cache_unwatch( k_addon_type_board, player->board_view_slot );
10 }
11
12 static void player_remote_clear( struct network_player *player ){
13 player_remote_unwatch( player );
14 memset( player, 0, sizeof(*player) );
15 strcpy( player->username, "unknown" );
16 player->subsystem = k_player_subsystem_invalid;
17 }
18
19 static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){
20 netmsg_blank *tmp = msg->m_pData;
21
22 if( tmp->inetmsg_id == k_inetmsg_playerjoin ){
23 netmsg_playerjoin *playerjoin = msg->m_pData;
24 if( !packet_minsize( msg, sizeof(*playerjoin) )) return;
25
26 if( playerjoin->index < vg_list_size(netplayers.list) ){
27 struct network_player *player = &netplayers.list[ playerjoin->index ];
28 player_remote_clear( player );
29 player->active = 1;
30
31 /* TODO: interpret the uids */
32 player->board_view_slot = 0;
33 player->playermodel_view_slot = 0;
34 #if 0
35 addon_cache_create_viewer_from_uid( k_addon_type_board,
36 playerjoin->board_uid );
37 player->playermodel_view_slot =
38 addon_cache_create_viewer_from_uid( k_addon_type_player,
39 playerjoin->playermodel_uid );
40 #endif
41
42 struct interp_buffer *buf = &netplayers.interp_data[playerjoin->index];
43 buf->t = -99999999.9;
44 for( u32 i=0; i<vg_list_size(buf->frames); i ++ ){
45 buf->frames[i].active = 0;
46 }
47
48 vg_info( "#%u joined\n", playerjoin->index );
49 }
50 else {
51 vg_error( "inetmsg_playerjoin: player index out of range\n" );
52 }
53 }
54 else if( tmp->inetmsg_id == k_inetmsg_playerleave ){
55 netmsg_playerleave *playerleave = msg->m_pData;
56 if( !packet_minsize( msg, sizeof(*playerleave) )) return;
57
58 if( playerleave->index < vg_list_size(netplayers.list) ){
59 struct network_player *player = &netplayers.list[ playerleave->index ];
60 player_remote_unwatch( player );
61 player->active = 0;
62 vg_info( "player leave (%d)\n", playerleave->index );
63 }
64 else {
65 vg_error( "inetmsg_playerleave: player index out of range\n" );
66 }
67 }
68 else if( tmp->inetmsg_id == k_inetmsg_playerusername ){
69 netmsg_playerusername *update = msg->m_pData;
70 if( !packet_minsize( msg, sizeof(*update) )) return;
71
72 if( update->index < vg_list_size(netplayers.list) ){
73 struct network_player *player = &netplayers.list[ update->index ];
74
75 network_msgstring( update->name, msg->m_cbSize, sizeof(*update),
76 player->username, sizeof(player->username) );
77
78 vg_info( "#%u changed username to: %s\n",
79 update->index, player->username );
80 }
81 else {
82 vg_error( "inetmsg_playerleave: player index out of range\n" );
83 }
84 }
85 else if( tmp->inetmsg_id == k_inetmsg_playerframe ){
86 u32 datasize = msg->m_cbSize - sizeof(netmsg_playerframe);
87
88 if( datasize > sizeof(union interp_animdata) ){
89 vg_error( "Player frame data exceeds animdata size\n" );
90 return;
91 }
92
93 netmsg_playerframe *frame = msg->m_pData;
94 if( frame->client >= vg_list_size(netplayers.list) ){
95 vg_error( "inetmsg_playerframe: player index out of range\n" );
96 return;
97 }
98
99 if( frame->subsystem >= k_player_subsystem_max ){
100 vg_error( "inetmsg_playerframe: subsystem out of range\n" );
101 return;
102 }
103
104 struct interp_buffer *ib = &netplayers.interp_data[ frame->client ];
105 struct interp_frame *dest = NULL;
106
107 f64 min_time = INFINITY;
108 for( u32 i=0; i<vg_list_size(ib->frames); i++ ){
109 struct interp_frame *ifr = &ib->frames[i];
110
111 if( !ifr->active ){
112 dest = ifr;
113 break;
114 }
115
116 if( ifr->timestamp < min_time ){
117 min_time = ifr->timestamp;
118 dest = ifr;
119 }
120 }
121
122 dest->active = 1;
123 dest->timestamp = frame->timestamp;
124 dest->subsystem = frame->subsystem;
125
126 struct network_player *player = &netplayers.list[ frame->client ];
127 memcpy( &dest->data, frame->animdata, datasize );
128 player->subsystem = frame->subsystem;
129 player->down_bytes += msg->m_cbSize;
130 }
131 else if( tmp->inetmsg_id == k_inetmsg_playeritem ){
132 netmsg_playeritem *item = msg->m_pData;
133 if( !packet_minsize( msg, sizeof(*item)+1 )) return;
134
135 vg_info( "Client #%u equiped: [%u] %s\n",
136 item->client, item->type, item->uid );
137
138 struct network_player *player = &netplayers.list[ item->client ];
139
140 char uid[ ADDON_UID_MAX ];
141 network_msgstring( item->uid, msg->m_cbSize, sizeof(*item),
142 uid, ADDON_UID_MAX );
143
144 if( item->type == k_addon_type_board ){
145 addon_cache_unwatch( k_addon_type_board, player->board_view_slot );
146 player->board_view_slot =
147 addon_cache_create_viewer_from_uid( k_addon_type_board, uid );
148 }
149 else if( item->type == k_addon_type_player ){
150 addon_cache_unwatch( k_addon_type_player,
151 player->playermodel_view_slot );
152 player->playermodel_view_slot =
153 addon_cache_create_viewer_from_uid( k_addon_type_player, uid );
154 }
155 }
156 }
157
158 /*
159 * Write localplayer pose to network
160 */
161 static void remote_player_send_playerframe(void){
162 u8 sysid = localplayer.subsystem;
163 if( sysid >= k_player_subsystem_max ) return;
164
165 struct player_subsystem_interface *sys = player_subsystems[sysid];
166
167 if( sys->animator_size ){
168 u32 size = sizeof(netmsg_playerframe)+sys->animator_size;
169 netmsg_playerframe *frame = alloca(size);
170 frame->inetmsg_id = k_inetmsg_playerframe;
171 frame->client = 0;
172 frame->subsystem = localplayer.subsystem;
173 frame->timestamp = vg.time_real;
174 memcpy( frame->animdata, sys->animator_data, sys->animator_size );
175
176 netplayers.up_bytes += size;
177
178 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
179 hSteamNetworkingSockets, network_client.remote,
180 frame, size,
181 k_nSteamNetworkingSend_Unreliable, NULL );
182 }
183 }
184
185 /*
186 * Updates network traffic stats
187 */
188 static void remote_player_debug_update(void){
189 if( (vg.time_real - netplayers.last_data_measurement) > 1.0 ){
190 netplayers.last_data_measurement = vg.time_real;
191 u32 total_down = 0;
192
193 for( u32 i=0; i<vg_list_size(netplayers.list); i++ ){
194 struct network_player *player = &netplayers.list[i];
195 if( player->active ){
196 total_down += player->down_bytes;
197 player->down_kbs = ((f32)player->down_bytes)/1024.0f;
198 player->down_bytes = 0;
199 }
200 }
201
202 netplayers.down_kbs = ((f32)total_down)/1024.0f;
203 netplayers.up_kbs = ((f32)netplayers.up_bytes)/1024.0f;
204 netplayers.up_bytes = 0;
205 }
206 }
207
208 /*
209 * Debugging information
210 */
211 static void remote_player_network_imgui( m4x4f pv ){
212 if( !network_client.network_info )
213 return;
214
215 ui_rect panel = { (vg.window_x / 2) - 200, 0, 400, 600 };
216 ui_fill( panel, (ui_colour(k_ui_bg)&0x00ffffff)|0x50000000 );
217
218 char buf[512];
219 const char *netstatus = "PROGRAMMING ERROR";
220
221 struct { enum ESteamNetworkingConnectionState state; const char *str; }
222 states[] = {
223 { k_ESteamNetworkingConnectionState_None, "None" },
224 { k_ESteamNetworkingConnectionState_Connecting,
225 (const char *[]){"Connecting -",
226 "Connecting /",
227 "Connecting |",
228 "Connecting \\",
229 }[(u32)(vg.time_real/0.25) & 0x3 ] },
230 { k_ESteamNetworkingConnectionState_FindingRoute, "Finding Route" },
231 { k_ESteamNetworkingConnectionState_Connected, "Connected" },
232 { k_ESteamNetworkingConnectionState_ClosedByPeer, "Closed by peer" },
233 { k_ESteamNetworkingConnectionState_ProblemDetectedLocally,
234 "Problem Detected Locally" },
235 { k_ESteamNetworkingConnectionState_FinWait, "Fin Wait" },
236 { k_ESteamNetworkingConnectionState_Linger, "Linger" },
237 { k_ESteamNetworkingConnectionState_Dead, "Dead" }
238 };
239 for( u32 i=0; i<vg_list_size(states); i ++ ){
240 if( states[i].state == network_client.state ){
241 netstatus = states[i].str;
242 break;
243 }
244 }
245 snprintf( buf, 512, "Network: %s", netstatus );
246 ui_info( panel, buf );
247 ui_info( panel, "---------------------" );
248
249 if( network_client.state == k_ESteamNetworkingConnectionState_Connected ){
250 ui_info( panel, "#-1: localplayer" );
251
252 snprintf( buf, 512, "U%.1f/D%.1fkbs",
253 netplayers.up_kbs, netplayers.down_kbs );
254 ui_info( panel, buf );
255
256 for( u32 i=0; i<vg_list_size(netplayers.list); i++ ){
257 struct network_player *player = &netplayers.list[i];
258 if( player->active ){
259 const char *sysname = "invalid";
260
261 if( player->subsystem < k_player_subsystem_max ){
262 sysname = player_subsystems[ player->subsystem ]->name;
263 }
264 snprintf( buf, 512, "#%u: %s [%s] D%.1fkbs",
265 i, player->username, sysname, player->down_kbs );
266 ui_info( panel, buf );
267
268 v4f wpos = { 0.0f, 2.0f, 0.0f, 1.0f };
269 struct player_avatar *av = localplayer.playeravatar;
270 m4x3_mulv( netplayers.final_mtx[av->sk.bone_count*i], wpos, wpos );
271 m4x4_mulv( pv, wpos, wpos );
272
273 if( wpos[3] > 0.0f ){
274 v2_muls( wpos, (1.0f/wpos[3]) * 0.5f, wpos );
275 v2_add( wpos, (v2f){ 0.5f, 0.5f }, wpos );
276
277 ui_rect wr;
278 wr[0] = vg_clampf(wpos[0] * vg.window_x, -32000.0f,32000.0f)-150;
279 wr[1] = vg_clampf((1.0f-wpos[1]) * vg.window_y,
280 -32000.0f,32000.0f);
281 wr[2] = 300;
282 wr[3] = 17;
283 ui_fill( wr, (ui_colour(k_ui_bg)&0x00ffffff)|0x50000000 );
284 ui_text( wr, buf, 1, k_ui_align_middle_center, 0 );
285 }
286 }
287 }
288 }
289 else {
290 ui_info( panel, "offline" );
291 }
292 }
293
294 /*
295 * write the remote players final_mtx
296 */
297 static void pose_remote_player( u32 index,
298 struct interp_frame *f0,
299 struct interp_frame *f1 ){
300
301 struct interp_buffer *buf = &netplayers.interp_data[ index ];
302 struct player_avatar *av = localplayer.playeravatar;
303 struct skeleton *sk = &localplayer.playeravatar->sk;
304 m4x3f *final_mtx = &netplayers.final_mtx[ av->sk.bone_count*index ];
305
306 struct player_subsystem_interface *sys0 = player_subsystems[f0->subsystem],
307 *sys1 = NULL;
308
309 player_pose pose0, pose1, posed;
310
311 sys0->pose( &f0->data, &pose0 );
312
313 if( f1 ){
314 f32 t = (buf->t - f0->timestamp) / (f1->timestamp - f0->timestamp);
315 t = vg_clampf( t, 0.0f, 1.0f );
316
317 sys1 = player_subsystems[f1->subsystem];
318 sys1->pose( &f1->data, &pose1 );
319
320 lerp_player_pose( &pose0, &pose1, t, &posed );
321 apply_full_skeleton_pose( &av->sk, &posed, final_mtx );
322 }
323 else {
324 apply_full_skeleton_pose( &av->sk, &pose0, final_mtx );
325 }
326 }
327
328 /*
329 * animate remote player and store in final_mtx
330 */
331 static void animate_remote_player( u32 index ){
332
333 /*
334 * Trys to keep the cursor inside the buffer
335 */
336 f64 min_time = -999999999.9,
337 max_time = 999999999.9,
338 abs_max_time = -999999999.9;
339
340 struct interp_frame *minframe = NULL,
341 *maxframe = NULL,
342 *abs_max_frame = NULL;
343
344 struct interp_buffer *buf = &netplayers.interp_data[index];
345 for( u32 i=0; i<vg_list_size(buf->frames); i ++ ){
346 struct interp_frame *ifr = &buf->frames[i];
347
348 if( ifr->active ){
349 if( (ifr->timestamp > min_time) && (ifr->timestamp < buf->t) ){
350 min_time = ifr->timestamp;
351 minframe = ifr;
352 }
353
354 if( (ifr->timestamp < max_time) && (ifr->timestamp > buf->t) ){
355 max_time = ifr->timestamp;
356 maxframe = ifr;
357 }
358
359 if( ifr->timestamp > abs_max_time ){
360 abs_max_time = ifr->timestamp;
361 abs_max_frame = ifr;
362 }
363 }
364 }
365
366 if( minframe && maxframe ){
367 pose_remote_player( index, minframe, maxframe );
368 buf->t += vg.time_frame_delta;
369 }
370 else {
371 buf->t = abs_max_time - 0.25;
372
373 if( abs_max_frame )
374 pose_remote_player( index, abs_max_frame, NULL );
375 else
376 return;
377 }
378 }
379
380 /*
381 * Update full final_mtx for all remote players
382 */
383 static void animate_remote_players(void){
384 for( u32 i=0; i<vg_list_size(netplayers.list); i ++ ){
385 struct network_player *player = &netplayers.list[i];
386 if( !player->active ) continue;
387
388 animate_remote_player( i );
389 }
390 }
391
392 /*
393 * Draw remote players
394 */
395 static void render_remote_players( world_instance *world, camera *cam ){
396
397 SDL_AtomicLock( &addon_system.sl_cache_using_resources );
398
399 for( u32 i=0; i<vg_list_size(netplayers.list); i ++ ){
400 struct network_player *player = &netplayers.list[i];
401 if( !player->active ) continue;
402
403 struct player_avatar *av = localplayer.playeravatar;
404 m4x3f *final_mtx = &netplayers.final_mtx[ av->sk.bone_count*i ];
405
406 struct player_model *model =
407 addon_cache_item_if_loaded( k_addon_type_player,
408 player->playermodel_view_slot );
409
410 if( !model ) model = &localplayer.fallback_model;
411 render_playermodel( cam, world, 0, model, &av->sk, final_mtx );
412
413 struct player_board *board =
414 addon_cache_item_if_loaded( k_addon_type_board,
415 player->board_view_slot );
416
417 /* TODO: Board pose */
418 #if 0
419 render_board( cam, world, board,
420 final_mtx[localplayer.playeravatar->id_board],
421 &localplayer.pose.board,
422 k_board_shader_player );
423 #endif
424 }
425
426 SDL_AtomicUnlock( &addon_system.sl_cache_using_resources );
427 }