walk exchange
[carveJwlIkooP6JGAAIwe30JlM.git] / player_remote.c
1 #include "player_remote.h"
2 #include "skeleton.h"
3 #include "player_render.h"
4 #include "network_common.h"
5 #include "addon.h"
6
7 static void player_remote_clear( struct network_player *player ){
8 addon_cache_unwatch( k_addon_type_player, player->playermodel_view_slot );
9 addon_cache_unwatch( k_addon_type_board, player->board_view_slot );
10
11 memset( player, 0, sizeof(*player) );
12 strcpy( player->username, "unknown" );
13 player->subsystem = k_player_subsystem_invalid;
14 }
15
16 /*
17 * re-attatches addon_reg pointers on the remote client if we have the same
18 * world loaded.
19 */
20 static void relink_remote_player_worlds( u32 client_id ){
21 struct network_player *player = &netplayers.list[client_id];
22
23 player->hub_match = 0;
24 player->client_match = 0;
25
26 addon_alias q0,q1;
27 addon_uid_to_alias( player->items[k_netmsg_playeritem_world0], &q0 );
28 addon_uid_to_alias( player->items[k_netmsg_playeritem_world1], &q1 );
29
30 /*
31 * currently in 10.23, the hub world will always be the same.
32 * this might but probably wont change in the future
33 */
34 if( world_static.addon_hub )
35 if( addon_alias_eq( &q0, &world_static.addon_hub->alias ) )
36 player->hub_match = 1;
37
38 if( world_static.addon_client )
39 if( addon_alias_eq( &q1, &world_static.addon_client->alias ) )
40 player->client_match = 1;
41 }
42
43 /*
44 * re-attatches addon_reg pointers on the remote client if we have the mod
45 * installed locally.
46 *
47 * Run if local worlds change
48 */
49 static void relink_all_remote_player_worlds(void){
50 for( u32 i=0; i<vg_list_size(netplayers.list); i++ ){
51 struct network_player *player = &netplayers.list[i];
52 if( player->active )
53 relink_remote_player_worlds(i);
54 }
55 }
56
57 static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){
58 netmsg_blank *tmp = msg->m_pData;
59
60 if( tmp->inetmsg_id == k_inetmsg_playerjoin ){
61 netmsg_playerjoin *playerjoin = msg->m_pData;
62 if( !packet_minsize( msg, sizeof(*playerjoin) )) return;
63
64 if( playerjoin->index < vg_list_size(netplayers.list) ){
65 struct network_player *player = &netplayers.list[ playerjoin->index ];
66 player_remote_clear( player );
67 player->active = 1;
68
69 /* TODO: interpret the uids */
70 player->board_view_slot = 0;
71 player->playermodel_view_slot = 0;
72
73 struct interp_buffer *buf = &netplayers.interp_data[playerjoin->index];
74 buf->t = -99999999.9;
75 for( u32 i=0; i<vg_list_size(buf->frames); i ++ ){
76 buf->frames[i].active = 0;
77 }
78
79 vg_info( "#%u joined\n", playerjoin->index );
80 }
81 else {
82 vg_error( "inetmsg_playerjoin: player index out of range\n" );
83 }
84 }
85 else if( tmp->inetmsg_id == k_inetmsg_playerleave ){
86 netmsg_playerleave *playerleave = msg->m_pData;
87 if( !packet_minsize( msg, sizeof(*playerleave) )) return;
88
89 if( playerleave->index < vg_list_size(netplayers.list) ){
90 struct network_player *player = &netplayers.list[ playerleave->index ];
91 player_remote_clear( player );
92 player->active = 0;
93 vg_info( "player leave (%d)\n", playerleave->index );
94 }
95 else {
96 vg_error( "inetmsg_playerleave: player index out of range\n" );
97 }
98 }
99 else if( tmp->inetmsg_id == k_inetmsg_playerusername ){
100 netmsg_playerusername *update = msg->m_pData;
101 if( !packet_minsize( msg, sizeof(*update) )) return;
102
103 if( update->index < vg_list_size(netplayers.list) ){
104 struct network_player *player = &netplayers.list[ update->index ];
105
106 network_msgstring( update->name, msg->m_cbSize, sizeof(*update),
107 player->username, sizeof(player->username) );
108
109 vg_info( "#%u changed username to: %s\n",
110 update->index, player->username );
111 }
112 else {
113 vg_error( "inetmsg_playerleave: player index out of range\n" );
114 }
115 }
116 else if( tmp->inetmsg_id == k_inetmsg_playerframe ){
117 u32 datasize = msg->m_cbSize - sizeof(netmsg_playerframe);
118
119 if( datasize > sizeof(union interp_animdata) ){
120 vg_error( "Player frame data exceeds animdata size\n" );
121 return;
122 }
123
124 netmsg_playerframe *frame = msg->m_pData;
125 if( frame->client >= vg_list_size(netplayers.list) ){
126 vg_error( "inetmsg_playerframe: player index out of range\n" );
127 return;
128 }
129
130 if( frame->subsystem >= k_player_subsystem_max ){
131 vg_error( "inetmsg_playerframe: subsystem out of range\n" );
132 return;
133 }
134
135 struct interp_buffer *ib = &netplayers.interp_data[ frame->client ];
136 struct interp_frame *dest = NULL;
137
138 f64 min_time = INFINITY;
139 for( u32 i=0; i<vg_list_size(ib->frames); i++ ){
140 struct interp_frame *ifr = &ib->frames[i];
141
142 if( !ifr->active ){
143 dest = ifr;
144 break;
145 }
146
147 if( ifr->timestamp < min_time ){
148 min_time = ifr->timestamp;
149 dest = ifr;
150 }
151 }
152
153 dest->active = 1;
154 dest->timestamp = frame->timestamp;
155 dest->subsystem = frame->subsystem;
156 dest->instance_id = frame->instance_id;
157 dest->boundary_hash = frame->boundary_hash;
158
159 struct network_player *player = &netplayers.list[ frame->client ];
160
161 struct player_subsystem_interface *sys =
162 player_subsystems[ frame->subsystem ];
163
164 if( sys->network_animator_exchange ){
165 bitpack_ctx ctx = {
166 .mode = k_bitpack_decompress,
167 .buffer = frame->animdata,
168 .buffer_len = datasize,
169 .bytes = 0,
170 };
171
172 memset( &dest->data, 0, sys->animator_size );
173 sys->network_animator_exchange( &ctx, &dest->data );
174 }
175 else {
176 memcpy( &dest->data, frame->animdata, datasize );
177 }
178
179 player->subsystem = frame->subsystem;
180 player->down_bytes += msg->m_cbSize;
181 }
182 else if( tmp->inetmsg_id == k_inetmsg_playeritem ){
183 netmsg_playeritem *item = msg->m_pData;
184 if( !packet_minsize( msg, sizeof(*item)+1 )) return;
185
186 if( item->client >= vg_list_size(netplayers.list) ){
187 vg_error( "inetmsg_playerframe: player index out of range\n" );
188 return;
189 }
190
191 if( item->type_index >= k_netmsg_playeritem_max ){
192 vg_warn( "Client #%d invalid equip type %u\n",
193 (i32)item->client, (u32)item->type_index );
194 return;
195 }
196
197 vg_info( "Client #%d equiped: [%s] %s\n",
198 item->client,
199 (const char *[]){[k_netmsg_playeritem_board]="board",
200 [k_netmsg_playeritem_player]="player",
201 [k_netmsg_playeritem_world0]="world0",
202 [k_netmsg_playeritem_world1]="world1"
203 }[item->type_index], item->uid );
204
205 struct network_player *player = &netplayers.list[ item->client ];
206 char *uid = player->items[ item->type_index ];
207
208 network_msgstring( item->uid, msg->m_cbSize, sizeof(*item),
209 uid, ADDON_UID_MAX );
210
211 if( item->type_index == k_netmsg_playeritem_board ){
212 addon_cache_unwatch( k_addon_type_board, player->board_view_slot );
213 player->board_view_slot =
214 addon_cache_create_viewer_from_uid( k_addon_type_board, uid );
215 }
216 else if( item->type_index == k_netmsg_playeritem_player ){
217 addon_cache_unwatch( k_addon_type_player,
218 player->playermodel_view_slot );
219 player->playermodel_view_slot =
220 addon_cache_create_viewer_from_uid( k_addon_type_player, uid );
221 }
222 else if( (item->type_index == k_netmsg_playeritem_world0) ||
223 (item->type_index == k_netmsg_playeritem_world1) ){
224 relink_remote_player_worlds( item->client );
225 }
226 }
227 }
228
229 /*
230 * Write localplayer pose to network
231 */
232 static void remote_player_send_playerframe(void){
233 u8 sysid = localplayer.subsystem;
234 if( sysid >= k_player_subsystem_max ) return;
235
236 struct player_subsystem_interface *sys = player_subsystems[sysid];
237
238 if( sys->animator_size ){
239 u32 size = sizeof(netmsg_playerframe)+sys->animator_size;
240 netmsg_playerframe *frame = alloca(size);
241 frame->inetmsg_id = k_inetmsg_playerframe;
242 frame->client = 0xff;
243 frame->subsystem = localplayer.subsystem;
244 frame->timestamp = vg.time_real;
245 frame->boundary_hash = localplayer.boundary_hash;
246 frame->instance_id = world_static.active_instance;
247
248 if( sys->network_animator_exchange ){
249 bitpack_ctx ctx = {
250 .mode = k_bitpack_compress,
251 .buffer = frame->animdata,
252 .buffer_len = sys->animator_size,
253 .bytes = 0,
254 };
255
256 sys->network_animator_exchange( &ctx, sys->animator_data );
257 size = ctx.bytes;
258 }
259 else{
260 memcpy( frame->animdata, sys->animator_data, sys->animator_size );
261 }
262
263 netplayers.up_bytes += size;
264
265 SteamAPI_ISteamNetworkingSockets_SendMessageToConnection(
266 hSteamNetworkingSockets, network_client.remote,
267 frame, size,
268 k_nSteamNetworkingSend_Unreliable, NULL );
269 }
270 }
271
272 /*
273 * Updates network traffic stats
274 */
275 static void remote_player_debug_update(void){
276 if( (vg.time_real - netplayers.last_data_measurement) > 1.0 ){
277 netplayers.last_data_measurement = vg.time_real;
278 u32 total_down = 0;
279
280 for( u32 i=0; i<vg_list_size(netplayers.list); i++ ){
281 struct network_player *player = &netplayers.list[i];
282 if( player->active ){
283 total_down += player->down_bytes;
284 player->down_kbs = ((f32)player->down_bytes)/1024.0f;
285 player->down_bytes = 0;
286 }
287 }
288
289 netplayers.down_kbs = ((f32)total_down)/1024.0f;
290 netplayers.up_kbs = ((f32)netplayers.up_bytes)/1024.0f;
291 netplayers.up_bytes = 0;
292 }
293 }
294
295 /*
296 * Debugging information
297 */
298 static void remote_player_network_imgui( m4x4f pv ){
299 if( !network_client.network_info )
300 return;
301
302 ui_rect panel = { (vg.window_x / 2) - 200, 0, 400, 600 };
303 ui_fill( panel, (ui_colour(k_ui_bg)&0x00ffffff)|0x50000000 );
304
305 char buf[512];
306 const char *netstatus = "PROGRAMMING ERROR";
307
308 struct { enum ESteamNetworkingConnectionState state; const char *str; }
309 states[] = {
310 { k_ESteamNetworkingConnectionState_None, "None" },
311 { k_ESteamNetworkingConnectionState_Connecting,
312 (const char *[]){"Connecting -",
313 "Connecting /",
314 "Connecting |",
315 "Connecting \\",
316 }[(u32)(vg.time_real/0.25) & 0x3 ] },
317 { k_ESteamNetworkingConnectionState_FindingRoute, "Finding Route" },
318 { k_ESteamNetworkingConnectionState_Connected, "Connected" },
319 { k_ESteamNetworkingConnectionState_ClosedByPeer, "Closed by peer" },
320 { k_ESteamNetworkingConnectionState_ProblemDetectedLocally,
321 "Problem Detected Locally" },
322 { k_ESteamNetworkingConnectionState_FinWait, "Fin Wait" },
323 { k_ESteamNetworkingConnectionState_Linger, "Linger" },
324 { k_ESteamNetworkingConnectionState_Dead, "Dead" }
325 };
326 for( u32 i=0; i<vg_list_size(states); i ++ ){
327 if( states[i].state == network_client.state ){
328 netstatus = states[i].str;
329 break;
330 }
331 }
332 snprintf( buf, 512, "Network: %s", netstatus );
333 ui_info( panel, buf );
334 ui_info( panel, "---------------------" );
335
336 if( network_client.state == k_ESteamNetworkingConnectionState_Connected ){
337 ui_info( panel, "#-1: localplayer" );
338
339 snprintf( buf, 512, "U%.1f/D%.1fkbs",
340 netplayers.up_kbs, netplayers.down_kbs );
341 ui_info( panel, buf );
342
343 for( u32 i=0; i<vg_list_size(netplayers.list); i++ ){
344 struct network_player *player = &netplayers.list[i];
345 if( player->active ){
346 const char *sysname = "invalid";
347
348 if( player->subsystem < k_player_subsystem_max ){
349 sysname = player_subsystems[ player->subsystem ]->name;
350 }
351 snprintf( buf, 512, "#%u: %s [%s] D%.1fkbs",
352 i, player->username, sysname, player->down_kbs );
353 ui_info( panel, buf );
354
355 v4f wpos = { 0.0f, 2.0f, 0.0f, 1.0f };
356 struct player_avatar *av = localplayer.playeravatar;
357 m4x3_mulv( netplayers.final_mtx[av->sk.bone_count*i], wpos, wpos );
358 m4x4_mulv( pv, wpos, wpos );
359
360 if( wpos[3] > 0.0f ){
361 v2_muls( wpos, (1.0f/wpos[3]) * 0.5f, wpos );
362 v2_add( wpos, (v2f){ 0.5f, 0.5f }, wpos );
363
364 ui_rect wr;
365 wr[0] = vg_clampf(wpos[0] * vg.window_x, -32000.0f,32000.0f)-150;
366 wr[1] = vg_clampf((1.0f-wpos[1]) * vg.window_y,
367 -32000.0f,32000.0f);
368 wr[2] = 300;
369 wr[3] = 17;
370 ui_fill( wr, (ui_colour(k_ui_bg)&0x00ffffff)|0x50000000 );
371 ui_text( wr, buf, 1, k_ui_align_middle_center, 0 );
372 }
373 }
374 }
375 }
376 else {
377 ui_info( panel, "offline" );
378 }
379 }
380
381 /*
382 * write the remote players final_mtx
383 */
384 static void pose_remote_player( u32 index,
385 struct interp_frame *f0,
386 struct interp_frame *f1 ){
387
388 struct network_player *player = &netplayers.list[ index ];
389
390 struct interp_buffer *buf = &netplayers.interp_data[ index ];
391 struct player_avatar *av = localplayer.playeravatar;
392 m4x3f *final_mtx = &netplayers.final_mtx[ av->sk.bone_count*index ];
393 struct player_board_pose *board_pose = &netplayers.board_poses[index];
394
395 struct player_subsystem_interface *sys0 = player_subsystems[f0->subsystem],
396 *sys1 = NULL;
397
398 player_pose pose0, pose1, posed;
399 sys0->pose( &f0->data, &pose0 );
400
401 u8 instance_id = 0;
402
403 if( f1 ){
404 f32 t = (buf->t - f0->timestamp) / (f1->timestamp - f0->timestamp);
405 t = vg_clampf( t, 0.0f, 1.0f );
406
407 sys1 = player_subsystems[f1->subsystem];
408 sys1->pose( &f1->data, &pose1 );
409
410 u16 bounds = f0->boundary_hash^f1->boundary_hash;
411
412 if( bounds & NETMSG_BOUNDARY_BIT )
413 t = 1.0f;
414
415 if( bounds & NETMSG_GATE_BOUNDARY_BIT ){
416 /* TODO: Extra work retransforming the root_co, instance_id.. etc */
417 t = 1.0f;
418 }
419
420 instance_id = f1->instance_id;
421
422 lerp_player_pose( &pose0, &pose1, t, &posed );
423 apply_full_skeleton_pose( &av->sk, &posed, final_mtx );
424 memcpy( board_pose, &posed.board, sizeof(*board_pose) );
425 }
426 else {
427 instance_id = f0->instance_id;
428
429 apply_full_skeleton_pose( &av->sk, &pose0, final_mtx );
430 memcpy( board_pose, &pose0.board, sizeof(*board_pose) );
431 }
432
433 if( instance_id ){
434 if( player->client_match ){
435 player->active_world = &world_static.instances[ instance_id ];
436 }
437 }
438 else{
439 if( player->hub_match ){
440 player->active_world = &world_static.instances[ instance_id ];
441 }
442 }
443 }
444
445 /*
446 * animate remote player and store in final_mtx
447 */
448 static void animate_remote_player( u32 index ){
449
450 /*
451 * Trys to keep the cursor inside the buffer
452 */
453 f64 min_time = -999999999.9,
454 max_time = 999999999.9,
455 abs_max_time = -999999999.9;
456
457 struct interp_frame *minframe = NULL,
458 *maxframe = NULL,
459 *abs_max_frame = NULL;
460
461 struct interp_buffer *buf = &netplayers.interp_data[index];
462 for( u32 i=0; i<vg_list_size(buf->frames); i ++ ){
463 struct interp_frame *ifr = &buf->frames[i];
464
465 if( ifr->active ){
466 if( (ifr->timestamp > min_time) && (ifr->timestamp < buf->t) ){
467 min_time = ifr->timestamp;
468 minframe = ifr;
469 }
470
471 if( (ifr->timestamp < max_time) && (ifr->timestamp > buf->t) ){
472 max_time = ifr->timestamp;
473 maxframe = ifr;
474 }
475
476 if( ifr->timestamp > abs_max_time ){
477 abs_max_time = ifr->timestamp;
478 abs_max_frame = ifr;
479 }
480 }
481 }
482
483 struct network_player *player = &netplayers.list[ index ];
484 player->active_world = NULL;
485
486 if( minframe && maxframe ){
487 pose_remote_player( index, minframe, maxframe );
488 buf->t += vg.time_frame_delta;
489 }
490 else {
491 buf->t = abs_max_time - 0.25;
492
493 if( abs_max_frame )
494 pose_remote_player( index, abs_max_frame, NULL );
495 else
496 return;
497 }
498 }
499
500 /*
501 * Update full final_mtx for all remote players
502 */
503 static void animate_remote_players(void){
504 for( u32 i=0; i<vg_list_size(netplayers.list); i ++ ){
505 struct network_player *player = &netplayers.list[i];
506 if( !player->active ) continue;
507
508 animate_remote_player( i );
509 }
510 }
511
512 /*
513 * Draw remote players
514 */
515 static void render_remote_players( world_instance *world, camera *cam ){
516
517 SDL_AtomicLock( &addon_system.sl_cache_using_resources );
518
519 for( u32 i=0; i<NETWORK_MAX_PLAYERS; i ++ ){
520 struct network_player *player = &netplayers.list[i];
521 if( !player->active ) continue;
522 if( player->active_world != world ) continue;
523
524 struct player_avatar *av = localplayer.playeravatar;
525 m4x3f *final_mtx = &netplayers.final_mtx[ av->sk.bone_count*i ];
526
527 struct player_model *model =
528 addon_cache_item_if_loaded( k_addon_type_player,
529 player->playermodel_view_slot );
530
531 if( !model ) model = &localplayer.fallback_model;
532 render_playermodel( cam, world, 0, model, &av->sk, final_mtx );
533
534 struct player_board *board =
535 addon_cache_item_if_loaded( k_addon_type_board,
536 player->board_view_slot );
537 render_board( cam, world, board,
538 final_mtx[localplayer.playeravatar->id_board],
539 &netplayers.board_poses[ i ],
540 k_board_shader_player );
541 }
542
543 SDL_AtomicUnlock( &addon_system.sl_cache_using_resources );
544 }
545
546 /* TODO: Which world is the player in
547 * nametags with occlusion
548 */