test network 2
[carveJwlIkooP6JGAAIwe30JlM.git] / player_remote.c
1 #include "player_remote.h"
2
3 static void player_remote_unwatch( struct network_player *player ){
4 addon_cache_unwatch( k_addon_type_player, player->playermodel_view_slot );
5 addon_cache_unwatch( k_addon_type_board, player->board_view_slot );
6 }
7
8 static void player_remote_clear( struct network_player *player ){
9 player_remote_unwatch( player );
10 memset( player, 0, sizeof(*player) );
11 strcpy( player->username, "unknown" );
12 player->subsystem = k_player_subsystem_invalid;
13 }
14
15 static void player_remote_rx_200_300( SteamNetworkingMessage_t *msg ){
16 netmsg_blank *tmp = msg->m_pData;
17
18 if( tmp->inetmsg_id == k_inetmsg_playerjoin ){
19 netmsg_playerjoin *playerjoin = msg->m_pData;
20 if( !packet_minsize( msg, sizeof(*playerjoin) )) return;
21
22 if( playerjoin->index < vg_list_size(netplayers.list) ){
23 struct network_player *player = &netplayers.list[ playerjoin->index ];
24 player_remote_clear( player );
25 player->active = 1;
26
27 /* TODO: interpret the uids */
28 player->board_view_slot = 0;
29 player->playermodel_view_slot = 0;
30 }
31 else {
32 vg_error( "inetmsg_playerjoin: player index out of range\n" );
33 }
34 }
35 else if( tmp->inetmsg_id == k_inetmsg_playerleave ){
36 netmsg_playerleave *playerleave = msg->m_pData;
37 if( !packet_minsize( msg, sizeof(*playerleave) )) return;
38
39 if( playerleave->index < vg_list_size(netplayers.list) ){
40 struct network_player *player = &netplayers.list[ playerleave->index ];
41 player_remote_unwatch( player );
42 player->active = 0;
43 }
44 else {
45 vg_error( "inetmsg_playerleave: player index out of range\n" );
46 }
47 }
48 else if( tmp->inetmsg_id == k_inetmsg_playerusername ){
49 netmsg_playerusername *update = msg->m_pData;
50 if( !packet_minsize( msg, sizeof(*update) )) return;
51
52 if( update->index < vg_list_size(netplayers.list) ){
53 struct network_player *player = &netplayers.list[ update->index ];
54 vg_strncpy( update->username, player->username,
55 sizeof(player->username), k_strncpy_always_add_null );
56
57 vg_info( "#%u changed username: %s\n", player->username );
58 }
59 else {
60 vg_error( "inetmsg_playerleave: player index out of range\n" );
61 }
62 }
63 }
64
65 static void remote_player_network_imgui(void){
66 if( !network_client.network_info )
67 return;
68
69 ui_rect panel = { (vg.window_x / 2) - 200, 0, 400, 600 };
70 ui_fill( panel, (ui_colour(k_ui_bg)&0x00ffffff)|0x50000000 );
71
72 char buf[512];
73 const char *netstatus = "PROGRAMMING ERROR";
74
75 struct { enum ESteamNetworkingConnectionState state; const char *str; }
76 states[] = {
77 { k_ESteamNetworkingConnectionState_None, "None" },
78 { k_ESteamNetworkingConnectionState_Connecting, "Connecting" },
79 { k_ESteamNetworkingConnectionState_FindingRoute, "Finding Route" },
80 { k_ESteamNetworkingConnectionState_Connected, "Connected" },
81 { k_ESteamNetworkingConnectionState_ClosedByPeer, "Closed by peer" },
82 { k_ESteamNetworkingConnectionState_ProblemDetectedLocally,
83 "Problem Detected Locally" },
84 { k_ESteamNetworkingConnectionState_FinWait, "Fin Wait" },
85 { k_ESteamNetworkingConnectionState_Linger, "Linger" },
86 { k_ESteamNetworkingConnectionState_Dead, "Dead" }
87 };
88 for( u32 i=0; i<vg_list_size(states); i ++ ){
89 if( states[i].state == network_client.state ){
90 netstatus = states[i].str;
91 break;
92 }
93 }
94 snprintf( buf, 512, "Network: %s", netstatus );
95 ui_info( panel, buf );
96 ui_info( panel, "---------------------" );
97 ui_info( panel, "#-1: localplayer" );
98
99 for( u32 i=0; i<vg_list_size(netplayers.list); i++ ){
100 struct network_player *player = &netplayers.list[i];
101 if( player->active ){
102 const char *sysname = "invalid";
103
104 if( (player->subsystem >= 0) &&
105 (player->subsystem < k_player_subsystem_max) ){
106 sysname = player_subsystems[ player->subsystem ]->name;
107 }
108 snprintf( buf, 512, "#%u: %s [%s]", i, player->username, sysname );
109 ui_info( panel, buf );
110 }
111 }
112 }